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EUIV - Development Diary - 3rd of March 2020

Hey! So today’s development diary will be a bit shorter as we’ll have something really juicy to show later today at 15:00 CET. Something which a lot of you have been waiting for a long time and are as hyped up for as I am.

But of course for the ones that can’t wait that long, let’s talk about some of the new features coming in 1.30.

First feature is that the Kingdom of God has gotten a bit of a do-over to not be such a trap decision anymore. Previously it would disable the Curia removing an entire feature from the game as a “reward”. Now this doesn’t really fit with us both wanting to make the Pope more of a power player among the Catholics but also give the Catholics more features to play with.

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I’ve seen suggestions on the forum for the Papal States to be given a new tag if they take the decision, but for technical reasons we want to keep the PAP tag around, so we figured out a different way to reward the player. Upon declaring the Kingdom of God the Papal States will be renamed and given a new unique government reform that promotes them up to Empire rank.

We will no longer disable the Curia when the Kingdom of God decision is taken. Instead we will be giving you some new goodies that we will cover more in detail in a future Catholic focused development diary as it will play in with some of the new features we've worked on.

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Now as we did this we also realized that the old Unify Islam decision could do some touches up as well. For one we removed the requirement that you need to convert your entire realm. It doesn’t jive well with the name and since the conception of the decision we’ve added several mechanics that require that you keep non-muslims around. Like the Dhimmi or the Janissaries.

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But as you can see we have also changed the decision rewards. If taken you will now become known as The Caliphate and be given Feudal Theocracy as a government reform.

Next is some more Quality of Life, because you can never have enough of that. It goes a bit in the same vein as the change we did with warning you of that the Innovativeness Gain from Tech and Ideas are about to time out.

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The alert for when you are about to hit your maximum cap for monarch power have been changed so it will popup if you hit it in 3 months instead of at the moment of when it’s too late. Now when you do actually hit the upper limit it will turn red instead to really try and grab your attention.

And I want to finish with some changes to the Introduce new heir mechanics. First up England starts with 100 Legitimacy again and in cases like the War of the Roses, Granadan Succession war or other similar things, we will instead be looking at claim strength of the heir or check if the dynasty is of the correct one to avoid cheating yourself out of it. Also to not allow you to cheat out of being a potential junior partner in a PU, anyone you have a royal marriage with will gain a Claim Throne CB on you.


All of the changes mentioned in this development diary except the Introduce New Heir new behavior is part of the 1.30 Patch. That’s it for the Development Diary, stay peeled for 15:00 CET for more information! Next development diary will be about the Estates and how we have changed how you play with them completely.
 
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I’ve seen suggestions on the forum for the Papal States to be given a new tag if they take the decision, but for technical reasons we want to keep the PAP tag around, so we figured out a different way to reward the player. Upon declaring the Kingdom of God the Papal States will be renamed and given a new unique government reform that promotes them up to Empire rank.

But as you can see we have also changed the decision rewards. If taken you will now become known as The Caliphate and be given Feudal Theocracy as a government reform.

It seems you now have mechanics in place that allow tags to be renamed. Could this feature be expanded to allow other tags to be renamed under certain situations? For instance, this would allow Ottomans who are no longer ruled by the Ottoman dynasty (say, after becoming Revolutionary) to be renamed Turkey, specifically by making the tag's default name Turkey and cause the their base reform to rename the tag to "Ottomans": since the Ottoman Government reform makes their dynasty fixed, the Ottomans would become Turkey if they lose their base reform, and thus almost certainly the Ottoman dynasty.
 
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Glad to hear that there will be other modifiers that will make it worth taking over Combat Heresy.

After all it is Kingdom of GOD, not Kingdom of people who reproduce like rabbits.
 
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And I want to finish with some changes to the Introduce new heir mechanics. First up England starts with 100 Legitimacy again and in cases like the War of the Roses, Granadan Succession war or other similar things, we will instead be looking at claim strength of the heir or check if the dynasty is of the correct one to avoid cheating yourself out of it. Also to not allow you to cheat out of being a potential junior partner in a PU, anyone you have a royal marriage with will gain a Claim Throne CB on you.
Does that mean if everyone with the same dynasty, no heir/weak claim heir and royal marriage will automaticly get the cb? So no more manual claiming it? And what about the negative relation impact of it? You can just lose an alliance because you don't have an heir/weak claimed heir.
 
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Would love to see more flavor for the Livonian order!

If I recall correctly, northern Europe was explicitly stated to not be part of this DLC, so Livonian Order probably won't get anything this DLC. However, I do get a feeling Livonian Order will be touched on once the Scandinavian countries get their own mission trees.
 
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Now we need a desicion to rename austria to austria-hungary when they annex hungary...

Historically forming Austria-Hungary happened in 1867, with the Austro-Hungarian compromise, so like 45 years out of the game's scope.
Now Italian unification happened in 1861, German 10 years later, and they are also in the game.

I'd be fine if it would be available during the Age of Enlightment, but rather as a Reform (like that of Reform into Prussia for the Teutons).

Edit: I don't get it why some people are offended by a optional possibility, which would make some players happy, and they could just make the AI never take the Reform.
 
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Historically forming Austria-Hungary happened in 1867, with the Austro-Hungarian compromise, so like 45 years out of the game's scope.
Now Italian unification happened in 1861, German 10 years later, and they are also in the game.

I'd be fine if it would be available during the Age of Enlightment, but rather as a Reform (like that of Reform into Prussia for the Teutons).
they could have more militaristic ideas.
 
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Given Mission Tree of Austria and mission about Australia there they should be given event option to be renamed to Australia-Hungary :D
 
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Historically forming Austria-Hungary happened in 1867, with the Austro-Hungarian compromise, so like 45 years out of the game's scope.
Now Italian unification happened in 1861, German 10 years later, and they are also in the game.

I'd be fine if it would be available during the Age of Enlightment, but rather as a Reform (like that of Reform into Prussia for the Teutons).
You know what is in the timeframe? Great Britain becoming the United Kingdom.
Acts of Union decision paradox?
 
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YES! This is great! Thank you so much.

If you're feeling extra generous, would you consider adding a "change_country_color" effect as well? Would be nice to be able to recolor, rename and change ideas of tags as pseudo-formables, without needing to have more tags in the game.
Changing country colour would also be nice for your colonial nations, as they don't change colour when you form a new country.
 
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Wondering if it was still possible to expand the Defender of the Faith mechanics to other religions, I think it would be really fun for nations of other religions.

I also really liked the name change to The Caliphate, but perhaps instead of that, it could change to the "[Name of the original country] Caliphate" such as "Ottoman Caliphate" or "Mamluk Caliphate" instead.
 
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@Groogy @Caligula Caesar @neondt
I wanna take this opportunity to request a fixes that have yet to be touched for the 1.30 Map.

upload_2020-3-3_9-25-39.png

DutchMess.png


1: Give Drenthe either to Groningen or Overijssel. This is a better solution than to split the integrity of Drenthe between Groningen and Overijssel.

2. & 3. The Seperation of the Noord-Brabant between Breda and Den Bosch needs to be changed. The border needs to be near Tilburg and Den Bosch should extend much further south.

I attached some images to give a clue.

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Republiek_der_Zeven_Verenigde_Nederlanden.svg.png

Some Capitals are still in the wrong location. Middelburg (Capital of Zeeland) is on the island-peninsula thing, not on Bergen Op Zoom. (That part of the province should be owned by Breda).

The Dutch Coastline could also use some work.

Here is a quick mod I made to showcase what it is supposed to look like:

https://forum.paradoxplaza.com/forum/index.php?threads/fixing-the-dutch-coastline.1347290/

Some French things that can use a fix are:

* Anjou is south of the Loire river, even though the capital of the duchy is north of it.

https://en.wikipedia.org/wiki/Anjou

1024px-Anjou_in_France_(1789).svg.png

556px-Map_France_1477-fr.svg.png

* Orleans is still very oddly shaped and so is Blois even though they were pretty much diamond shapes.

I really hope the team can go over these things because its been months since they have been pointed out by the community and this is the same story as what happened in Spain in 1.28. I thought the point of showing us the map is that we can help you fix it, but that still doesnt happen.

Here are a few posts made by @Mingmung who is always on top of these things and shows all the fixes that can be made:

https://forum.paradoxplaza.com/forum/index.php?threads/feedback-for-the-1-29-map-update.1228854/
 
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Oh! It looks like you forget to include the new Channel Islands in this Dev Diary. No problem, you still can announce them now!