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EUIV - Development Diary - 16th of September 2019

Good day and welcome to this week's dev diary, One Day Early edition, since tomorrow is launch day, and we'd rather get you the changelog for the 1.29 Manchu update a touch earlier than that.

Let's not beat around the bush, here are all the changes and additions you can look forward to in tomorrow's Update!

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############################################################
######################### 1.29.0.0 #########################
############################################################

###################
# Free Features
###################
- Switched the game to 64 bits. Minimum OS requirements are now Windows 7 64 bits, Ubuntu 16.04 64 bits and macOS Sierra (10.12) or later.
- Added unique national ideas to the Oirats, the Mongol Khanate, and Chagatai.
- Added Korean mission tree with 27 missions in total
- Added Tumu Crisis event chain for Oirat and Ming. If the Oirats capture the Emperor and win the siege of Beijing, they can force the surrender of northern China
- Added mission tree for the Mongols. Available to all countries with Mongol, Chahar, Khalka, and Oirat primary culture. 15 missions are available to all, 1 is unique to the Oirats.
- Added new Korean events about the Peasant Uprisings and Factional Strife
- Reworked Korean Literati Purge events so you can choose who to purge.
- Added new event 'The Zunghars', which adds Zunghar cores to North and South Zungaria if Oirat has less than 10 cities after 1600
- Added new startup screens for the Jurchens and Mongols
- Host can now be observer in multiplayer games
- Ming's startup screen further elaborates on the realm's foreign and domestic challenges, including more recent additions to the game.
- Portions of Central Asia's province and area layout have been reworked
- Added Jurchen, Manchu, and Qing ideas, replacing old Manchu ideas
- Added new Jurchen/Manchu/Qing mission tree, with 16 new missions unique to Qing and 23 in total
- Added Crisis of the Ming Dynasty disaster. Includes events for Li Zicheng's rebellion and releasing the Three Feudatories in southern China if the disaster is mismanaged.
- Added startup screen for Korea.
- Added Shun ideas based on Li Zicheng's Rebellion
- Added Koxinga event. When things are looking dire for Ming, Koxinga will flee to Taiwan and claim any empty provinces for the new nation of Tungning.
- Added Return to the Wokou Era event for So, giving them the option to become a Pirate Republic with Golden Century enabled
- Japanese domains get a new, unified mission tree. The old separate mission trees for Japan and the Daimyos are redundant and defunct now.

###################
# Gamebalance
###################

# Government
- Added personality traits for the Emperor of China: "Humane" grants +0.05 monthly mandate, "Petty" gives -0.05
- Being Bankrupt will now give -0.1 yearly mandate.
- Countries that manage to claim the Mandate of Heaven will now gain 0.05 mandate per month for the first 25 years.
- Having 0 Meritocracy will now cause +0.1 corruption, with the effect scaled from 0 impact at 50 Meritocracy.
- Having a Mandate of 0 or losing the Mandate will now give -200% mercenaries available (up from -100%) and -0.5 manpower (all scaled from 0 effect at 50 Mandate)
- Having a Mandate of 100 will now give -0.03 war exhaustion (scaled from 0 effect at 50 Mandate).
- Reduced meritocracy per level of advisor skill from 0.5 to 0.25.
- The "Unguarded Nomadic Border" disaster now counts the horde's non-tributary subjects' development in the requirement that a neighbouring horde has 300 development.
- The Emperor of China will gain 0.05 mandate per month when fighting a war using the Unify China casus belli.
- The Emperor of China will no longer lose mandate from non-tributary neighbours e.g. Russia.
- The Emperor of China will now lose 0.05 mandate a year per city if he does not own and control Beijing, Nanjing or Canton (i.e. -0.15 if he controls none of them).

# War & Peace
* The Shogun cannot use the Take Mandate of Heaven CB
- Japanese CBs will now give 75% AE for all provinces held by Daimyos, Independent Daimyos and the Shogunate, rather than 50% for all provinces which you have claims on.

# Other
* Major Ming disaster events will now also fire when Unguarded Nomadic Frontier is active
- 1 Banner per 16 development
- Banners cost 25% manpower now
- Banners no longer counts as mercs and are no longer removed if they take damage at zero strength.
- Banners only get 5% discipline now
- Banners reinforce half as slowly.
- Halved maintenance cost of Banner regiments
- Increased mandate loss from devastation
- Lowered Aachen idea 2 to 0.3 Republican Tradition Gain
- Lowered Colonial idea 1 to 0.3 Republican Tradition Gain
- Lowered Cossack idea 2 to 0.3 Republican Tradition Gain
- Lowered Custom nation Republican Tradition base cost to 20 and 60.
- Lowered Custom nation Republican Tradition to 0.15 and 0.30
- Lowered Hamburger idea 2 to 0.3 Republican Tradition Gain
- Lowered Ismaili School Republican Tradition Gain to 0.2
- Lowered Novgorod idea 3 to 0.3 Republican Tradition Gain
- Lowered Offaly idea 6 to 0.3 Republican Tradition Gain
- Lowerer Latin ideas Republican Tradition gain to 0.3
- Lowered mandate gain from prosperity
- Made Jianzhou/Manchu/Qing historical lucky nations
- Penalty for mandate from Devastation only applies to stated provinces.


###################
# AI
###################
# Other
- Will now consider it's mandate if it needs to peace out.


###################
# Interface
###################
# Mapmodes
- Added cultural mapmode to lobby
- Grasslands in Simple Terrian mode is a hue darker now

# Tooltips
- Tooltip for monthly mandate increase now sums up to the actual value.
- the "lack-of-mercenary" alert now shows 0 even it fhe mercenary force limit is below 0 (like with 0 mandate for Ming)

# Unitmodels
- Ensured that the Dzungars use the Oirat unit model and Khalkha uses the Mongolian.

# Other
- Will now show country largest heathen religion icon in religion screen
- Will now show country largest herestic religion icon in religion screen
- Players can now be kicked from running game through right-clicking in outliner


###################
# Usermodding
###################
# Effects
- Add clear_rebels effect that if used in a province scope will clear all the rebels in there.

# Triggers
- Add development_in_provinces trigger that takes a value and triggers for the provinces to be included and check for the total development
- is_ruler_commanding_unit, inside unit scope, will triggers if the unit is commanded by the owner ruler
- province_getting_expelled_minority trigger added, checks if the province in the scope is getting minorities

# Other
- Added total_own_and_non_tributary_subject_development trigger
- Disasters now have a on_progress_effect which will have the disaster progress set into disaster_key_progress variable.


###################
# Script
###################
# Achievements
- Made Narcissist achievement even more narcissistic
- Qing of China achievement now requires owning the entire China superregion
- Updated "A Hero's Welcome" achievement description to clarify it requires starting as Karaman
- Fixed spelling error of Gorkha in achievement desc for "The Pheasant Strut"

# Decisions
- Forming Manchu no longer requires Hinggan province
- Forming Manchu now requries 20 core provinces with Manchu or Jurchen culture
- Forming Yuan now only requries EoC if any country is Emperor
- Forming Yuan no longer requires owning Kaifeng and Xiangyang.
- Forming Yuan no longer requires owning all Uighur culture provinces
- Forming Qing now requires claiming the Mandate of Heaven, or being Empire rank without Mandate of Heaven.
- Pagan decision to adopt Vajrayana now requires either Vajrayana dominant religion or at least Age of Absolutism
- Removed old Green Standard Army and Eight Banners decisions
- Removed Korean Hall of Worthies decision as it had already been founded in 1420 (and was disbanded in 1456).

# Events
- Boundary Dispute event option 2 now reduces prestige by 5 instead of stability by 1.
- Complaints about Bailiff event now costs 10 legitimacy/devotion for monarchies/theocracies instead of 10 prestige. Republics can gain 5 RT and 2 corruption instead. Event will no longer fire for tribes or natives.
- Manchu Rebellion event for Ming now costs Mandate to ignore the rebels, and gives Mandate for confronting them.
- Ming Famine event rebalanced. First two options will now cost Mandate. Final option now costs 1 year of income, up from 0.5.
- Prutenic Tables now only reduces tech cost by 10%, down from 25%. No longer reduces idea cost.
- Rebalanced Warriors Do Not read Books event. Stab hit replaced with -10% ADM and DIP tech cost for 10 years.
- Removed old Li Zicheng event. Replaced with more comprehensive Disaster.
- Removed version of Heshen event for Ming. Deemed historically implausible.
- Reparing the Great Wall events for Ming rebalanced. Repairing will cost more income and give defensiveness in northern forts instead of army tradition. Not repairing will cost Mandate with MoH enabled.
- Revolt of the Three Feudatories event entirely re-written to tie in to new Qing missions. Now creates a revolt of the vassals gained during the conquest of southern China.
- The Strategic Decision after Zheng Ho's Journey event will now only fire if Ming has Chinese factions. The monarch point bonuses have also been removed.
- White Lotus events for Ming will now give Mandate for confronting the cultists, and cost Mandate to ignore.
- Added notifications for the relevant nomad country that it is set to cause the Emperor of China to experience the Unguarded Nomadic Frontier disaster (at 10% and 75% progress), as well as if it no longer qualifies to cause said disaster.
- Cheating at Examinations event now adds 2 corruption.
- Korean event "Hyo-jong's Northern Expedition" can now fire if Korea borders on any country of the Manchu culture (including Qing), rather than just the Manchu tag. It will now also give you something even if you already have claims on the relevant provinces, and will refer to the name of the current king.

# Missions
- Amur Acquisition mission updated to reflect 1.29 map changes.

# Setup
- Added 20 provinces and revised setup for the Mongolia region
- Added 12 provinces to the Manchuria region
- Added 4 new countries to the Manchuria region in 1444
- Added Chahar cores to several provinces in 1444
- Added Changbai Mountain triggered modifier to Jianzhou province.
- Added Evenk ideas (used by Nivkh and Solon).
- Added Tsushima province to Japan, home to a new Daimyo, So.
- Chagatai now accepts Uyghur culture in 1444
- Changed Chahar's primarily culture to Mongol
- Changed capital of Notce to Naklo, and capital of Kuyavia to Brzesc Kujawski
- Haixi and Jianzhou now begin as tributaries of Ming
- Jurchen tribes will now start with Jurchen culture. Forming Manchu will change primary culture to Manchu.
- Mongolia now accepts Khalkha culture
- North Hamgyeong and Yukjin provinces now begin with Jurchen culture, formerly Korean.
- Northern Manchuria no longer embraces Feudalism in 1444
- Oirat now accepts Khalkha culture
- Removed Buryatia from 1444 setup. Its former provinces are now colonizable.
- Removed Jianzhou cores on northern Korea as Jianzhou had helped Korea conquer those territories.
- Removed historical rivalry between Oirat and Mongolia.
- Removed some inland and northern Wu cores
- Renamed Chahar culture to Korchin
- Yumen province now owned by Kara Del, formerly Ming.
- Jianzhou now a Ming tributary in 1444
- Changed map topography and terrain to accentuate the Changbai Mountains

# Other
Added define CELESTIAL_EMPIRE_MANDATE_PER_5_LOANS for the yearly change in mandate depending on the number of loans (in batches of 5)
- Consolidated areas in East Siberia
- Dutch Republics cannot choose the Sortition reform and have two elections on a ruler's death
- Multiple dynamic province names added for several East Asian cultures and culture groups
- Some Lithuanian dynamic province names and province capital names in Eastern Europe now reflect the appropriate cultures
- Updated names for Gotland
- Improved the Korean name lists.



###################
# Bugfixes
###################
- Added fictional rulers to Udige and Donghai
- CTD in AI evaluation of nationalism wars peace deals
- Countries will not be able anymore to concede to be tributary of themselves in a peace deal.
- Fix CTD when spectating on a province state
- Fix a crash when using loan diplo dialog
- Fixed CTD in CKnowledgeSharingAction due to subject type not set
- Fixed OOS due to rulers not getting all personalitites when hotjoining (introduced 3/7 19)
- Fixed legacy reforms getting removed when natives reform without Dharma
- Fixed occasional 119 OOS after selecting national ideas for Custom Nations
- Fixed tribal feud event giving stability and not accounting for non-hordes
- The DLC called 'Asian Navies' in the launcher has been renamed 'Asian Ships', as it is currently titled on Steam.
* The app for macOS will now show the proper icon in the dock
- fix the issue that was preventing sometimes the troops to reach their destination with an automatic transport mission.
- fixed "server lost" issue when client loads faster than host in MP games
- AI will now properly evaluate which provinces to take a in nationalism war peace deal
- All the calculations related to the mandate monthly change are now computed with only two decimals.
- Applied Chinese dynamic province names to all Chinese tags, rather than just Yan.
- Arabic numbers in custom monarch names should not be interpreted as dynatic numbers
- Clicking on players in outliner will correctly generate a comma in the whisper macro
- Corrected a variety of historical accuracy issues in the Japanese history files, thanks to Yoshihiko Hayashi!
- Daimyo event "Returned to Fold" will no longer fire for a Pirate Republic, so that So can remain pirates for longer than a month.
- Enforced consistency of spelling on everything Dzungar.
- Enforcing a personal union will now properly transfer all subjects again
- Fixed CTD for empty OR triggers
- Fixed CTD when reassigning leader after leader panel was updated.
- Fixed HRE Imperial Authority monthly increase differing if you are playing as the Emperor or not
- Fixed Host window not hidden when pressing back in MP lobby
- Fixed Imperial Authority modifier applied twice on monthly increase
- Fixed Mac/Linux MP crash due to generating textures on wrong thread
- Fixed OOS after selecting countries in quick succession
- Fixed a case through which the Shogun could end up at war with a Daimyo without the subject-overlord relation being broken.
- Fixed several instances of "that that" in loc
- Fixed some Spanish missions being impossible without RoM
- Fixed various minor script issues in Ming dynamic historical events
- Fixes bug related to missing events in countries after loading a multiplayer game and selecting a different country.
- Great Wall events now check for province controller
- Improved the readability of the tooltip for "has_manufactory_trigger" (used e.g. in Polish mission "Invest in Eastern Poland").
- MP clients will no longer be assigned the host country savegame country on some rare cases
- Moved version info from error log to game log
- Opening diplomacy with another country while a war confirmation popup is active will no longer crash the game
- Reverse opinion modifier from improve relations should not decay while the diplomat is working on it
- Some dynamic province name rendering errors due to encoding issues have been resolved.
- States eligible for Manchu banners should not give player another state interaction once they are all raised
- The States General reform will now be abolished if you form Prussia as the Prussian Monarchy reform overlaps with its UI.
- The event "The House of [consort dynasty]" can no longer fire without a province allocated as the consort family's governing seat.
- The first letter of the event "Increased Demand for [trade good]" will no longer display as lowercase.
- The province modifier "Cotton Gin" (gained via USA event "The Invention of the Cotton Gin") no longer disappears after one tick.
- The province modifier "St Paul's College" (gained via the Ming event of the same name) no longer disappears after one tick.
- Updated the startup screen to describe government reforms from Dharma and hordes from The Cossacks
- Various Japanese daimyos' country and provincial histories have been corrected, with additional personalities also added to later rulers
- add_ruler_personality will not allow to go over limit anymore
- fix micro-freezing when switching to some map modes due to buffered logging
- losing your last port will now properly update your supply range and prevent out of syncs with hotjoin
- morale boost at the end of a battle should account for all troops that participated, even if they retreated before the end
- past enforce peace offers should not come back to haunt the player anymore
- Fix potential OOS when client changed gameplay settings
- Fixed occasional CTD when hovering over modifier elements in province/colonisation view

Next week we'll have a wee post-release dev diary about Manchu. DDs about the upcoming European expansion shall resume in October.
 
Last edited:

Groogy

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I've heard that trade companies cause the game to stutter and lag. Is that fixed with this update? Didn't see it on the change log but maybe I just didn't know the right term to search for

Believe it was fixed in the Golden Century patch :)
 

Vasili

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Estimated time for the release of the update?
 

Al Gouthi

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I'm also humbly asking for an ETA if possible. I'm sitting in Australia and wondering if I can start uniting the clans tonight... very excited for these changes by the way. Mongolian ideas is probably my favourite thing since automatic rebel suppression.
 

Evershade

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Can you please confirm if the Shinto events have been fixed for Japan or not? I remember a dev saying that they "believed we fixed that", but I don't see the bugfix in the notes.


It would be appreciated.
 

Piotrzeci

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akngn

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- morale boost at the end of a battle should account for all troops that participated, even if they retreated before the end

Thank you Florry, I really didn't want to micromanage that.

@DDRJake so any stealth nerfs not listed this time? 1.28 brought us a cap in liberty desire reductions for subjects, 1.27 brought capital movement change restrictions


I am expecting a stealth fix to government reform shenanigans. I had a lot of funs with them which means they should go asap.
 

raikaria

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- morale boost at the end of a battle should account for all troops that participated, even if they retreated before the end

Thank you Florry, I really didn't want to micromanage that.

@DDRJake so any stealth nerfs not listed this time? 1.28 brought us a cap in liberty desire reductions for subjects, 1.27 brought capital movement change restrictions



This was fixed in 1.28.3 nearly a year ago now...

Pretty sure that one wasn't stealth and was in the notes.
 

weridhamster

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Wait a second,

Why the B____y H___ the modifier name for Paekdu (more accurately, Golmin Shangian Al-lin in Manchu and Jangpaek in Korean) is Chingbai?
This is not what previous development note said, and does not fit with historical Manchurian name for Paekdu Either.

That mountain has NOTHING to do with modern China, in the game which has grand campaign starting at year of 1444,
as that province is being held by Jianzu, which should be using Jurchen language at that time.

This is "Literary Unplayable."

Since it is the Modifier name, it DOES NOT even dynamically change and it totally disintegrates entire immersion and hype.

Chingbai is NEITHER Korean NOR Jurchen and it is purely off from historical accuracy and immersion.

I am quite sure that Pdx is not getting influence that creates nonsesne, as EU4 is not even allowed to be sold in China.

-

It should be Golmin Shangian Al-lin instead of Chingbai.

Or at least make it Chingbai Mountains and Paekdu Mountain.

---

I never knew that Jurchens and Koreans used Modern Mandarin at 1444.
 
Last edited:

covya

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Why didn't you add the missing ideas to the nation designer while you were reducing the republican tradition. I was told to file a bug report back before 1.28 came out with a list of the missing ideas (ideas which some countries have, but aren't available in the nation designer) and I did so, but it was never even acknowledged :'(
 

Groogy

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Groogy

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Why didn't you add the missing ideas to the nation designer while you were reducing the republican tradition. I was told to file a bug report back before 1.28 came out with a list of the missing ideas (ideas which some countries have, but aren't available in the nation designer) and I did so, but it was never even acknowledged :'(

Didn't have time to get in for this patch, we do have it in our back log as something we would like to do at some point.
 

adamwang24

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Wait a second,

Why the B____y H___ the modifier name for Paekdu (more accurately, Golmin Shangian Al-lin in Manchu and Jangpaek in Korean) is Chingbai?
This is not what previous development note said, and does not fit with historical Manchurian name for Paekdu Either.

That mountain has NOTHING to do with modern China, in the game which has grand campaign starting at year of 1444,
as that province is being held by Jianzu, which should be using Jurchen language at that time.

This is "Literary Unplayable."

Since it is the Modifier name, it DOES NOT even dynamically change and it totally disintegrates entire immersion and hype.

Chingbai is NEITHER Korean NOR Jurchen and it is purely off from historical accuracy and immersion.

I am quite sure that Pdx is not getting influence that creates nonsesne, as EU4 is not even allowed to be sold in China.

-

It should be Golmin Shangian Al-lin instead of Chingbai.

Or at least make it Chingbai Mountains and Paekdu Mountain.

---

I never knew that Jurchens and Koreans used Modern Mandarin at 1444.
EU4 is allowed being sold in China on Steam. And the name of Chingbai has been used since 1172, the dynasty of Jin. Chingbai, or Changbai, means 'long and white' and Paekdu also comes from Chinese 'Baitou' which is meaning white head. Choson people used Chinese to write and record their history. Even the name of the country 'Choson' was given by the Chinese Emperor Zhu Yuanzhang. At that time both Jianzhou and Choson are the vassals of Ming, not only tribute countries.
 
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weridhamster

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EU4 is allowed being sold in China on Steam. And the name of Changbai has been used since 1172, the dynasty of Jin.

Territory is not under Ming Control at 1444 and modifier is Manchu and Korea Exclusive.
Changbai is translation of Golmin Shangian Al-lin.
Historically Choseon used same translation with Korean pronunciation, which is Jangpaek-san.

Thus it has to be Golmin Shangian Al-lin and Jangpaek-san, as this is Manchu and Korean Modifier NOT Ming.

Well? It is quite true that both Jurchens and Korea must become "China" to survive till end of the game. Changbai will "eventually" become reasonable and accurate for sure. (Grain of Salt™) :V

Calling Golmin Shangian Al-lin as Changbai is pretty much same as calling Gdansk as Danzig, in ENGLISH (not Deutch.) Or like calling Kaliningrad (aka Konigsberg) as King's Mountain. This is this much out of sense.

Calling Golmin Shangian Al-lin as "Long White Mountain" would make far more sense in terms of neutrality.
 
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