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Welcome to the fourth development diary for Europa Universalis 4: El Dorado. Today’s topic is the mythical city of El Dorado itself, or rather the system of land exploration that may just result in your conquistadors finding one of the fabled Seven Cities of Gold. We’ll also be discussing a few other things such as the addition of merchants from Colonial Nations in the expansion and the addition of a large number of DHEs (Dynamic Historical Events) in the free patch.


Hunt for the Seven Cities
In the first Development Diary for El Dorado we talked about Naval Exploration and how you could send your ships on missions to explore certain sea zones or explore a particular coastline. El Dorado has a similar system for land exploration that we call ‘Hunt for the Seven Cities’.

As the name indicates, this system is only available in the New World, and using it is as simple as sending an army led by a conquistador to the Americas and hitting the ‘Hunt for the Seven Cities’ toggle in the unit view. While this toggle is on, the conquistador will automatically explore his surroundings, uncovering terra incognita, fighting natives, and stopping to rest as needed.

While a conquistador is exploring in this manner, a large number of events can happen - your conquistador might run out of food, trade with friendly natives, or uncover a lead on where to find one of the Seven Cities of Gold, the Fountain of Youth, or other mythical places that Europeans believed could be found somewhere in the New World. If your intrepid band stumbles upon such a lead, several more events are unlocked as your conquistador follows the clues to an end that can involve failure and death, failing to locate your goal but finding something else of value instead (such as searching for El Dorado but finding Lake Guatavita), or actually locating your objective! You will also be given chances to abandon this quest, should you wish to employ your conquistador in a more traditional manner.

Of course, finding the Fountain of Youth won’t actually make you immortal, much like finding El Dorado doesn’t mean you’ll encounter the golden empire of legend. You will find something of great value that will give a permanent boost to tax income, increased trade efficiency, prestige or other such bonuses.

View attachment HuntFor7Cities.jpg

Colonial Merchants
Another addition in the El Dorado expansion is a perk for colonial empires that want to bring the riches of the New World back to their home shores. For those with the expansion, every colonial nation of more than ten provinces that an empire has as a subject will give the overlord an extra merchant.

View attachment ColonialMerchant.jpg

Inland Trading
Way back in the Wealth of Nations expansion we reworked inland trading. We've further developed that idea by introducing something called ‘Caravan Power’. Caravan Power is a simple addition on the amount of power you gain in an inland node from having a merchant placed there, and is gained from the total tax value of your country up to a maximum of 50. So, a country with 30 total base tax will have +30 power in all inland nodes.

The old bonuses to having a merchant present inland and steering towards inland are gone, and have been replaced with bonuses to Caravan Power. This means that a dozen one-province countries with five merchants each can no longer drain away most of the value of Ragusa simply through their combined trade power bonuses.

View attachment CaravanPower.jpg

Events
Also part of the free patch is a huge number of Dynamic Historical Events for South- and Mesoamericans, with over 40 events just between the Incas and Aztecs, bringing lots of life and flavor to the New World for everyone.

View attachment AztecEvent.jpg
 
Last edited:

saegoto

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change to inland nodes means no longer rich lubeck => english channel

I like an additional merchant from CN.

Can Trade Companies be semi-independent as CNs are?

e.g.: trade power and production income (over 100%) for overlord >< tax income, manpower, production income (under 100%) for trade company (it can't build light ships and send merchants)) plus you can add a country in trade company region (from non-western, eastern, ottoman tech group) as a part of your trade company. It gives you their whole trade power, alliance with them and they get cheaper mil tech and can't build light ships and send merchants). It costs no dip slot but you can't annex them.
 
Last edited:

AsgerF

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Looks great. I really like the idea of a large colonial nation giving me an extra merchant to help me direct the trade back to Europe, which is difficult when your colonial empire encompass several trade nodes
 

Thagnus

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Damn, more and more DLC's being made and I can't afford them now. Nevertheless, these permanent bonuses for exploration missions sounds good, how huge will they be?
 

Teten1

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Love the new additions. Any hints on a release date?
 

IIWW

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Civilization Universalis IV. The cities of gold are so much Civ V "natural wonders" concept.
 

tom025

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New skins for aztecs ! (They have eagle warriors on the picture)
Love all the aditions.
 

Goodfortune99

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Looking great! I like that automatic exploration associated with finding El Dorado. Also new events are always great.
 

Finlayn

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So I take it this is the last dev diary? Release next week?
 

Freudia

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Way back in the Wealth of Nations expansion we reworked inland trading. We've further developed that idea by introducing something called ‘Caravan Power’. Caravan Power is a simple addition on the amount of power you gain in an inland node from having a merchant placed there, and is gained from the total tax value of your country up to a maximum of 50. So, a country with 30 total base tax will have +30 power in all inland nodes.

The old bonuses to having a merchant present inland and steering towards inland are gone, and have been replaced with bonuses to Caravan Power. This means that a dozen one-province countries with five merchants each can no longer drain away most of the value of Ragusa simply through their combined trade power bonuses.

Alright, I'll ask the relevant question. How does this interact with WoN if you don't purchase El Dorado? Do you just get nerfed inland steering with no compensation, much like vanilla Reformed did when it got reworked for WoN?
 

PhroX

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*cough* fourth diary *cough*


But anyway, looks fun. Though I'm pretty sure that, knowing my luck, my conquistadors are going to end up more like Aguirre than El Dorado...
 

winddy

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็ํHYPE!!
Anyway what will happen to something that provide trade steering bonus in Trade idea? Also, the Seven cities of gold bonuses are just some generic bonus like tax? Could it be more awesome like extra 2 monarch points for correspond 7 cities bonus or maybe increase a chance to get better king stat?

And I just found that colonial can increase tariff. WIll it increase liberty desire like before or not?
 

WeissRaben

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As for inland trade...eh. As long as the model is "trading vaporizes money from the route" instead of "trading creates money for the route", the blanket will keep being too small. I suppose the objectively rich trading Free Cities of the HRE will go back to being dirtholes, with this patch.
 

klingonadmiral

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Can Conquistadors still explore by just moving into a TI province? If not, how does one (who is not Russia) explore Siberia?
 

ariansandstrom

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I will conquer like crazy. Aggressive expansion? No problem with Sweden as my superior units will crush the evil Frenchmen and Austrians. Long live my ally Prussia!
 

CNightwing

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  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Parklife
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  • Cities: Skylines - Mass Transit
  • Stellaris: Federations
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  • Tyranny - Bastards Wound
  • Imperator: Rome Deluxe Edition
  • Stellaris: Humanoids Species Pack
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  • Stellaris: Galaxy Edition
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  • Shadowrun Returns
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So we can use Conquistadors 'traditionally' - I presume that means you can move them around yourself. Can we do the same with fleets still? That's not clear to me.