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Welcome to the second development diary for Europa Universalis 4: El Dorado. Today we’ll only be talking about a single feature, but it’s probably the single biggest feature we’ve added to EU4 since launch: The Nation Designer.


As the name implies, the Nation Designer allows players with the El Dorado expansion to create their own, custom-designed nation to play instead of picking one of the historical nations. The Nation Designer is available for both Single-Player and Multi-Player, and can be used at any start date as long as you are starting a new game.

To make a custom nation, you simply click the new ‘Custom Nation’ button during country selection. This will prompt you to pick a capital province for your custom nation: Choose carefully, as the capital province cannot be changed without cancelling your custom nation entirely! You can start anywhere on the map that isn’t water or wasteland.

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Once you have chosen your capital, you will be taken to the Nation Designer interface. From here you can freely add or remove provinces from your new nation, though each point of base tax and base manpower deducts from your 200 point allowance. What does 200 points buy you? A country somewhere between Hungary and Austria in strength in 1444 - a low-end major power. You can’t build France with 200 points, but how many big blue blobs do we need?

This allowance can be changed in the settings (more on that later). If you exceed your points allowance, you will be unable to finalize your custom nation (and thus start the game).

But if EU4 has emphasized anything it’s that there is more to a nation than the land it occupies. You can further customize your nation’s Appearance, Government and Ideas. This is done through the menu on the left-hand side of the screen.

Appearance
The appearance tab is where you configure the name, map color and flag of your nation. A variety of patterns and emblems are available, with the colors taken from the flags of historical nations in the game to keep them stylistically similar. The name and flag are purely aesthetic and do not cost any points from your allowance.

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Government
The government tab is where you configure your rulers and how your state is governed. Here you can set the name, dynasty, gender, age and skills of your ruler (and heir if you’re a monarchy), with point costs depending on age and skill so that a 20-year old 6/6/6 will be more expensive than a 60-year old with the same skills, but a 20-year old 0/0/0 actually gives you a decent chunk points back to spend on other things. (Then you can send him off to die in a war or something, I guess.)

In addition to tweaking your rulers you can also set your culture, religion, government, graphical style and technology group. These are taken by default from your starting position, so that if you start your custom nation in England you will start English Catholic with Western tech and graphics. Culture, Religion and graphical style are free of points costs, while certain, more advanced Governments will have a cost. The cost for Technology Group depends on your location - picking Western tech in England costs you nothing, while doing the same in North America is very expensive.

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Ideas
The ideas tab is where you configure your custom idea set by picking from over 90 different Administrative, Diplomatic and Military modifiers and setting the level of each. Modifier levels range from 1 to 4, with some modifiers being limited to level 1 or 2 - you can’t start with 4 colonists, for example. Your custom ideas set always consists of two tradition modifiers, seven idea modifiers, and one ambitions modifier.

The first level of most modifiers is free, with an exponentially increasing cost for higher levels, and steep penalties for having more than 50% of your total modifier levels come from a single type - you can’t be all Military unless you’re willing to give up the higher level bonuses. Overall, a strong set of ideas will be quite costly and will likely mean you have to start with a small nation.

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Finalizing your Custom Nation
When you’re done setting up the nation of your dreams, you simply hit the green checkmark to finalize your nation and exit the Nation Designer interface. At this point you will be back in the lobby and can start the game if you’re ready to play.

If you realize you forgot something, you can also go back and edit your nation, or create another custom nation somewhere else on the map up to a limit of 32 custom nations in the same game. Just because you created a nation doesn’t mean you have to play it - you can set yourself up with a whole bunch of custom AI rivals if you so desire.


Settings
In addition to the nation designer itself, El Dorado also comes with a bunch of new settings for those who want an even more customized start:

Custom Setup Difficulty
This setting allows you to set the number of points available to all players when making a Custom Nation, ranging from 50 (Very Hard) to 800 (Very Easy). The numbers can also be changed through modding.

Custom Setup Nations
This allows you to change the overall setup of the map in the following ways:
Normal Setup: The map is populated by historical nations, and Custom Nations are available.
Historical Setup: The map is populated by historical nations, and Custom Nations are disabled.
Custom Setup: The map is empty asides from player-designed Custom Nations, and all nations start with a colonist.
Random Setup: The map is empty asides from player-designed Custom Nations in the lobby, but once play is started it is populated with randomly generated states that use the historical tags and names.

Custom Setup Provinces
This allows you to change the base tax and manpower of all provinces in the following ways:
Normal Values: All provinces have their historical tax and manpower values.
Random Values: All provinces have randomized tax and manpower values, weighted by factors such as terrain and climate. Total tax and manpower in the entire world will be the same as the historical provinces.
Flat Values: All provinces have the exact same tax and manpower (4 and 3 respectively).

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Client States & Revolutions
As a free bonus, we’ve tweaked the Client State interface to use the new flags from the Nation Designer, replacing the single-color single-icon flags from Art of War.

We’ve also made use of this system in the Revolution mechanics by having each nation generate a dynamic tricolor based on their national colors that will be used as their flag if they become the Revolutionary Target. No more French tricolor for everyone!

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That's all for today - join us next Thursday for yet another development diary that will be all about the Americas and Liberty.

+ Here are all videos about the Nation Designer:
http://www.youtube.com/playlist?list=PLqRhPbyFDQWjpJjylLqRQFNbC_vxoORU1

Europa Universalis IV: El Dorado expansion - Nation Designer Highlights
[video=youtube;WX3XGI4BFes]https://www.youtube.com/watch?v=WX3XGI4BFes[/video]
https://www.youtube.com/watch?v=WX3XGI4BFes

EU4: El Dorado - Nation Designer Livestream - Part 1 - Devs play the beta:
[video=youtube;GrwHCojtB8o]https://www.youtube.com/watch?v=GrwHCojtB8o[/video]
https://www.youtube.com/watch?v=GrwHCojtB8o

EU4: El Dorado - Nation Designer Livestream - Part 2 - Devs play the beta:
[video=youtube;OMUO1ohXZAY]https://www.youtube.com/watch?v=OMUO1ohXZAY[/video]
https://www.youtube.com/watch?v=OMUO1ohXZAY

EU4: El Dorado - Nation Designer Livestream - Part 3 - Devs play the beta:
[video=youtube;EIMLSUjzIp8]https://www.youtube.com/watch?v=EIMLSUjzIp8[/video]
https://www.youtube.com/watch?v=EIMLSUjzIp8

EU4: El Dorado - Nation Designer Livestream - Part 4 - Devs play the beta:
[video=youtube;XgnxapM4WAI]https://www.youtube.com/watch?v=XgnxapM4WAI[/video]
https://www.youtube.com/watch?v=XgnxapM4WAI

EU4: El Dorado - Nation Designer Livestream - Part 5 - Devs play the beta
[video=youtube;H-xqEjSUrEs]https://www.youtube.com/watch?v=H-xqEjSUrEs&index=6&list=PLqRhPbyFDQWjpJjylLqRQFNbC_ vxoORU1[/video]
https://www.youtube.com/watch?v=H-xqEjSUrEs
 

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Just because you created a nation doesn’t mean you have to play it - you can set yourself up with a whole bunch of custom AI rivals if you so desire.
I was going to suggest that to be a thing, but you got ahead of me.
I think you should have a simple way to share a "custom" game so that people with little modding skills or patience can quickly make something interesting up.
 
Wow, that is bigger than I thought it would be indeed. You can wipe certain biases from the face of the map or just do crazy stuff.

It's everything I hoped for and more. Here I was thinking I was being optimistic.

I'm looking forward to my Occitan or English cultured, Western, Hindu nation lead by the Mourningway dynasty. Core creation reduction, colonist increase, manpower increase, discipline increase, religious conversion cost reduction, conversion strength boost, cultural conversion cost reduction, minus unrest, increase in siege ability, and (if possible) an increase of siege pip for generals would make me a happy man if I could get them all at decent levels.

Don't like the Burgundian Inheritance? Replace Burgundy with a custom Burgundy!

Name it Burgundy 2: The Electric Boogaloo!
 
If you pick Western Tech in the New World, will you still have total vision of Europe at the start? (and comparable questions like that)
 
I just have one question: will you be able to add in descriptions/localizations for your custom ideas, or will they be blank?
 
I like what I saw very much. Don't know if I will use it a whole lot, but I like the freedom it offers.
 
This is amazing and I will DEFINITELY purchase this Expansion Pack.

Althought development has been finalized, here is my wishlist for future updates:
  • American Indian nations should be able to convert to every government except Steppe Hordes, Colonial Nations, Clan Councils, and the tribal systems in place. I don't understand why the Indians, knowing nothing except the nations that meet them, don't adopt the government title of anyone with a more advanced and sophisticated system. Frankly, I just want a Cherokee Archduchy or a Creek Merchant Republic! This is the thing I want more than anything else in all of EU4. It's my number one wish and greatest EU4 dream.
  • I long for a Reformed Steppe Horde government instead of a boring monarchy. Simply put, why would a Khanate abandon its great history and titles to look better to the rest of the world that they are planning to conquer? By all means, Steppe Hordes should Reform to get rid of that constant Pretender revolt penalty and that brutal Horde Tech Level, but that shouldn't mean a Khan becomes a King and all the unique perks of a Steppe government go away. The same should go for other reformable nations like Clan Councils.
  • Perhaps countries with a majority of their provinces being of a different religion should be allowed to convert to that religion? My favorite game is to play an Orthodox Golden Horde or an Orthodox Ottoman Empire. Sadly, it takes in-game decades of waiting to get even one Religious Rebel, because Patriots are all that spawn! In CK2, you can convert your religion at ease without fighting or force. EU4 should do the same, because in RL, the Ilkhanate is an example of a nation converting to its subjects' religion. Simply put, a Muslim Khan ruling almost entirely over an Orthodox empire should be allowed to freely and peacefully become Orthodox himself! Naturally, this should cost a lot of Prestige and Stability and have adverse effects, but still. I want it.
  • One of my favorite features that was removed in a patch was "Adopt Imperial Administration". If you weren't an unreformed government, you could, if you assumed a large enough blob, become an Empire yourself! I wish we could have that back!
  • The removal of Personal Unions for everyone except European, Christian nations was both bizarre and ridiculous. That was one of the worst decisions Paradox ever made for this game. Putting my guy's dynasty on the throne of someone else and watching my last name take over the world's crowns was one of my favorite features! Don't tell me that no other non-European and/or non-Christian nation in history had a Personal Union or an equivalent!
 
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I just thought, what prevents me from putting my capital in Europe, giving me easy Western Tech, and then giving myself a bunch of land in North America and Africa? Do provinces cost more for being far away?
Wiz picked a couple of provinces in West Africa, didn't cost more than usual by the looks of it.

If not you can just increase the starting points to give yourself more leeway
 
Wiz picked a couple of provinces in West Africa, didn't cost more than usual by the looks of it.

If not you can just increase the starting points to give yourself more leeway

Said in stream its getting changed to cost more based on distance
 
I just thought, what prevents me from putting my capital in Europe, giving me easy Western Tech, and then giving myself a bunch of land in North America and Africa? Do provinces cost more for being far away?
Range. When creating Ulm Wiz was unable to get Bermuda as it was too far away. Although I don't know if you can hop your way there to get range, though.
 
Still a few questions, a lot of the nations have unique national ideas like the Spanish colonists that allow fabrication on all colonial provinces or the dutch trading spirit can we also pick those?
Also would it be possible to just select the entire idea group of a nation?
 
Wiz picked a couple of provinces in West Africa, didn't cost more than usual by the looks of it.

If not you can just increase the starting points to give yourself more leeway

I think you're limited by your coring range in terms of oversea provinces. Wiz tried to grab Bermuda, but he couldn't, saying: "It's too far away."
 
Still a few questions, a lot of the nations have unique national ideas like the Spanish colonists that allow fabrication on all colonial provinces or the dutch trading spirit can we also pick those?
Also would it be possible to just select the entire idea group of a nation?

You can.
 
This doesn't really have value to me (minus the revolution and client state flags), but it's nice for the people who can't mod this stuff in easily.