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Welcome to the second development diary for Europa Universalis 4: El Dorado. Today we’ll only be talking about a single feature, but it’s probably the single biggest feature we’ve added to EU4 since launch: The Nation Designer.


As the name implies, the Nation Designer allows players with the El Dorado expansion to create their own, custom-designed nation to play instead of picking one of the historical nations. The Nation Designer is available for both Single-Player and Multi-Player, and can be used at any start date as long as you are starting a new game.

To make a custom nation, you simply click the new ‘Custom Nation’ button during country selection. This will prompt you to pick a capital province for your custom nation: Choose carefully, as the capital province cannot be changed without cancelling your custom nation entirely! You can start anywhere on the map that isn’t water or wasteland.

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Once you have chosen your capital, you will be taken to the Nation Designer interface. From here you can freely add or remove provinces from your new nation, though each point of base tax and base manpower deducts from your 200 point allowance. What does 200 points buy you? A country somewhere between Hungary and Austria in strength in 1444 - a low-end major power. You can’t build France with 200 points, but how many big blue blobs do we need?

This allowance can be changed in the settings (more on that later). If you exceed your points allowance, you will be unable to finalize your custom nation (and thus start the game).

But if EU4 has emphasized anything it’s that there is more to a nation than the land it occupies. You can further customize your nation’s Appearance, Government and Ideas. This is done through the menu on the left-hand side of the screen.

Appearance
The appearance tab is where you configure the name, map color and flag of your nation. A variety of patterns and emblems are available, with the colors taken from the flags of historical nations in the game to keep them stylistically similar. The name and flag are purely aesthetic and do not cost any points from your allowance.

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Government
The government tab is where you configure your rulers and how your state is governed. Here you can set the name, dynasty, gender, age and skills of your ruler (and heir if you’re a monarchy), with point costs depending on age and skill so that a 20-year old 6/6/6 will be more expensive than a 60-year old with the same skills, but a 20-year old 0/0/0 actually gives you a decent chunk points back to spend on other things. (Then you can send him off to die in a war or something, I guess.)

In addition to tweaking your rulers you can also set your culture, religion, government, graphical style and technology group. These are taken by default from your starting position, so that if you start your custom nation in England you will start English Catholic with Western tech and graphics. Culture, Religion and graphical style are free of points costs, while certain, more advanced Governments will have a cost. The cost for Technology Group depends on your location - picking Western tech in England costs you nothing, while doing the same in North America is very expensive.

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Ideas
The ideas tab is where you configure your custom idea set by picking from over 90 different Administrative, Diplomatic and Military modifiers and setting the level of each. Modifier levels range from 1 to 4, with some modifiers being limited to level 1 or 2 - you can’t start with 4 colonists, for example. Your custom ideas set always consists of two tradition modifiers, seven idea modifiers, and one ambitions modifier.

The first level of most modifiers is free, with an exponentially increasing cost for higher levels, and steep penalties for having more than 50% of your total modifier levels come from a single type - you can’t be all Military unless you’re willing to give up the higher level bonuses. Overall, a strong set of ideas will be quite costly and will likely mean you have to start with a small nation.

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Finalizing your Custom Nation
When you’re done setting up the nation of your dreams, you simply hit the green checkmark to finalize your nation and exit the Nation Designer interface. At this point you will be back in the lobby and can start the game if you’re ready to play.

If you realize you forgot something, you can also go back and edit your nation, or create another custom nation somewhere else on the map up to a limit of 32 custom nations in the same game. Just because you created a nation doesn’t mean you have to play it - you can set yourself up with a whole bunch of custom AI rivals if you so desire.


Settings
In addition to the nation designer itself, El Dorado also comes with a bunch of new settings for those who want an even more customized start:

Custom Setup Difficulty
This setting allows you to set the number of points available to all players when making a Custom Nation, ranging from 50 (Very Hard) to 800 (Very Easy). The numbers can also be changed through modding.

Custom Setup Nations
This allows you to change the overall setup of the map in the following ways:
Normal Setup: The map is populated by historical nations, and Custom Nations are available.
Historical Setup: The map is populated by historical nations, and Custom Nations are disabled.
Custom Setup: The map is empty asides from player-designed Custom Nations, and all nations start with a colonist.
Random Setup: The map is empty asides from player-designed Custom Nations in the lobby, but once play is started it is populated with randomly generated states that use the historical tags and names.

Custom Setup Provinces
This allows you to change the base tax and manpower of all provinces in the following ways:
Normal Values: All provinces have their historical tax and manpower values.
Random Values: All provinces have randomized tax and manpower values, weighted by factors such as terrain and climate. Total tax and manpower in the entire world will be the same as the historical provinces.
Flat Values: All provinces have the exact same tax and manpower (4 and 3 respectively).

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Client States & Revolutions
As a free bonus, we’ve tweaked the Client State interface to use the new flags from the Nation Designer, replacing the single-color single-icon flags from Art of War.

We’ve also made use of this system in the Revolution mechanics by having each nation generate a dynamic tricolor based on their national colors that will be used as their flag if they become the Revolutionary Target. No more French tricolor for everyone!

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That's all for today - join us next Thursday for yet another development diary that will be all about the Americas and Liberty.

+ Here are all videos about the Nation Designer:
http://www.youtube.com/playlist?list=PLqRhPbyFDQWjpJjylLqRQFNbC_vxoORU1

Europa Universalis IV: El Dorado expansion - Nation Designer Highlights
[video=youtube;WX3XGI4BFes]https://www.youtube.com/watch?v=WX3XGI4BFes[/video]
https://www.youtube.com/watch?v=WX3XGI4BFes

EU4: El Dorado - Nation Designer Livestream - Part 1 - Devs play the beta:
[video=youtube;GrwHCojtB8o]https://www.youtube.com/watch?v=GrwHCojtB8o[/video]
https://www.youtube.com/watch?v=GrwHCojtB8o

EU4: El Dorado - Nation Designer Livestream - Part 2 - Devs play the beta:
[video=youtube;OMUO1ohXZAY]https://www.youtube.com/watch?v=OMUO1ohXZAY[/video]
https://www.youtube.com/watch?v=OMUO1ohXZAY

EU4: El Dorado - Nation Designer Livestream - Part 3 - Devs play the beta:
[video=youtube;EIMLSUjzIp8]https://www.youtube.com/watch?v=EIMLSUjzIp8[/video]
https://www.youtube.com/watch?v=EIMLSUjzIp8

EU4: El Dorado - Nation Designer Livestream - Part 4 - Devs play the beta:
[video=youtube;XgnxapM4WAI]https://www.youtube.com/watch?v=XgnxapM4WAI[/video]
https://www.youtube.com/watch?v=XgnxapM4WAI

EU4: El Dorado - Nation Designer Livestream - Part 5 - Devs play the beta
[video=youtube;H-xqEjSUrEs]https://www.youtube.com/watch?v=H-xqEjSUrEs&index=6&list=PLqRhPbyFDQWjpJjylLqRQFNbC_ vxoORU1[/video]
https://www.youtube.com/watch?v=H-xqEjSUrEs
 

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ShinEmperor

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I am pumped about this DLC... back in 2012 I was hoping for this feature...

http://forum.paradoxplaza.com/forum/showthread.php?651378-Custom-Nation-DLC-Idea/page2

Bringing this thread back from the dead. Custom Nation Creator for EU4.

The idea is really simple, the play click a small "Create Nation" icon.

Then the world opens up in front of the player. You then select the provinces that will be a part of your nation. Then you name your King and your heir (if you so choose you can name a lot more or have it randomly done from the culture group you're about the choose). You pick your accepted culture group, then your religion both without restriction. So yes, a Confucian British Isles, is possible. Next your government from the available "early game" governments. Then you pick from a bunch of flag "templates" with random symbols and an assortment of colors, much like the CK2 shields. You then pick your tech group.Then, you play. All the provinces in your nation will be of that culture/religion. The Unique idea group will simply come from the culture you pick.

Couple things to note. It's ok if it "break balance and isn't historical" it's not meant to be. It's meant to be an option for players to write their own history using something they create for themselves.


That was from 2013... my last post in the thread... and the best part... is the current nation designer is BETTER than I initially imagined... Thank you PARADOX!!! I've been waiting two years for this!!
 

ShinEmperor

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Sorry for the double post. But I would at least like to put this here so that Wiz sees it.

In the completely "random" scenarios or in the instance of the blank earth with only custom nations, would it be possible to have an "ignore time" feature? I think it would be amazing for multiplayer... like 10-20 friends... giving them the time to establish themselves and then build a history... and maybe.. (I know wishful thinking) but run an algorithm to "fit" the techs into that time line... I think it would be amazing for multiplayer.

I would like to say... I know you guys don't like the idea... but extending the timeline (in either direction) would be a feature that seriously compliments this DLC. The idea of being able to converts a CK2 scenarios, pull back the timeline, scale tech to fit the new timeline... and now we're off to the races...
 
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Destinyfaker

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Sorry for the double post. But I would at least like to put this here so that Wiz sees it.

In the completely "random" scenarios or in the instance of the blank earth with only custom nations, would it be possible to have an "ignore time" feature? I think it would be amazing for multiplayer... like 10-20 friends... giving them the time to establish themselves and then build a history... and maybe.. (I know wishful thinking) but run an algorithm to "fit" the techs into that time line... I think it would be amazing for multiplayer.

I would like to say... I know you guys don't like the idea... but extending the timeline (in either direction) would be a feature that seriously compliments this DLC. The idea of being able to converts a CK2 scenarios, pull back the timeline, scale tech to fit the new timeline... and now we're off to the races...

there is a mod 1 mb big i think that lets you play to 9999 you dont need to start your game with the mod you can just add it later on
 

Wagonlitz

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True. It still would be cool to see them though. I disagree about it being pure fiction, however. Many discoveries were made accidentally and someone went back later to colonize it. History is filled with lots of what ifs, even craxy ones like letting the Hittites remain their own nation even after the advent of Rome and the Huns. But it is however HIGHLY implausable, yes, that a culture could stay unchanged for more than four thousand years. Even some of today's most static cultures aren't that old.
Sure Hittites could perhaps have survived, but then there would be so many butterflies you couldn't count them. Though in the random world it is up in the air anyway.

With regard to discoveries yes then some things were discovered early---like the Greeks had toy steam machines, but they never scaled to production size, since slaves were cheap. Though the discovery of the Americas simply isn't possible. As mentioned a stray ship might have crossed the Atlantic, but there is no way they would have been able to get back the other way because of the way the trade winds works. Though I guess they supposedly could have set up colonies in the southern parts of Africa---still really unlikely---since they supposedly sent explorers around Africa; or at least there are stories claiming so.
 

Camtheman

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Sure Hittites could perhaps have survived, but then there would be so many butterflies you couldn't count them. Though in the random world it is up in the air anyway.

With regard to discoveries yes then some things were discovered early---like the Greeks had toy steam machines, but they never scaled to production size, since slaves were cheap. Though the discovery of the Americas simply isn't possible. As mentioned a stray ship might have crossed the Atlantic, but there is no way they would have been able to get back the other way because of the way the trade winds works. Though I guess they supposedly could have set up colonies in the southern parts of Africa---still really unlikely---since they supposedly sent explorers around Africa; or at least there are stories claiming so.

I can hardly wait to play as future/theoretical/current Supra-national union entities, European Union, North American Union, Union of South American Nations...

Gonna be funsauce, and nobody will be able to say they wont exist. Hehe.

I mean, there already is a regional union in history and in game, the United Provinces of Central America.
 

Oceanflex

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Out of pure curiosity - in which modes can you form the formable nations (for example can you form prussia in random ?)
Most formable nations are cultural unions, and require you to have a spesific primary culture/group and own spesific provinces. I'd assume you could form prussia in any mode, so long as your primary culture is Prussia, Pomeranian, or Saxon (and swapped to protestant/reformed) and you own the three peovinces required. Because the provinces still have the same name, I'd assume it's fine.
 
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Nephilia

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Sorry if this has already been asked, but is it possible to create a game with only one in the entire world? I ask because I have for a long time been thinking of writing a mod that would do just that, you start off with one province and a colonist and nothing else, no other countries. The goal is to colonise the entire planet before the game ends. So, is that possible with the Nation Designer?
 

Oceanflex

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Does the Nation Designer version of the Norse religion have personal deities?
Yup. Very Similar to Hinduism AFAIK.

Sorry if this has already been asked, but is it possible to create a game with only one in the entire world? I ask because I have for a long time been thinking of writing a mod that would do just that, you start off with one province and a colonist and nothing else, no other countries. The goal is to colonise the entire planet before the game ends. So, is that possible with the Nation Designer?
Yes, in the "Empty" mode, only nations you design are in the game, and everything else is uncolonised. Every nation has a colonist, just like everyone has a Missionary. You can make only one country and press go if you want.
 

hajutze

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Most formable nations are cultural unions, and require you to have a spesific primary culture/group and own spesific provinces. I'd assume you could form prussia in any mode, so long as your primary culture is Prussia, Pomeranian, or Saxon (and swapped to protestant/reformed) and you own the three peovinces required. Because the provinces still have the same name, I'd assume it's fine.

The idea is that when El Dorado gets released some hosts will surely make a game for custom nations.
Make the capital in Kahketi (persian trade node, the only european province in it). Since the capital is in Europe I can get western tech cheaply
Culture - Persian
Religion - Shia
Merchant republic (or any form of republic, still thinking about that part)
0/0/0 ruler (can survive for 4 years on 0/0/0)
The shittiest NIs out there
All the other points are going for lands (those needed to form Persia as soon as the game starts + most of qara/timurids that ARE NOT the other Persian cores or the claims you get after forming Persia)

As soon as we start -> Form Persia. Get the decent NIs. Get cores and claims on most of what's left of Timurids (if the game is not on random, if it is .. well you still get them)
After 4 years -> Elect a better ruler

Works the same with Mughals but you need to pay more for western tech
Works with Romania I guess
Italy too
etc. etc.

Pretty much will be my to-go strategy for such MP games. One can survive with the morale from Republics (or 5% discipline from absolute monarchy if you go with 0/0/0 king and heir both old), morale from shia and 5% discipline from Persia. There is no need to overkill it >.>

Mostly everybody else will start with OP NIs and 2-3 provinces - think of Brandenburg. Half of them will get eliminated before 1600s ...
 

hajutze

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Sad sad.
Still one can take a border-european province for cheap tech. 0/0/0 ruler with any form of republic and some of the other stuff. You still get the cores and claims, so that's good too >.>.
 

Wagonlitz

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I can hardly wait to play as future/theoretical/current Supra-national union entities, European Union, North American Union, Union of South American Nations...

Gonna be funsauce, and nobody will be able to say they wont exist. Hehe.

I mean, there already is a regional union in history and in game, the United Provinces of Central America.

If you quote me then please don't remove my name. It makes it harder to realise you are discussing with me quoting practice.

Whatever you do in your personal copy is your business. Though PI shouldn't spend time on implementing highly flavourised ASB. Yes we have the UPCA in the very end of the game, but if you take a look they aren't a supranational entity; they are a colony which declared independence and later broke up. And they weren't that big. Would you call Yugoslavia a supranational entity? Because they are quite similar to them in that they too were small and later broke up in several smaller states.
And things like a European Union or South American union (though that might be more feasible) isn't really possible---at least not until the very end of the game (and still a European Union wasn't feasible). There was a reason Karl V broke the Habsburg domains in two and gave his brother the HRE; it simply wasn't really possible to effectively govern such a vast empire. And you would need to be really really decentralised, since when a request might take months to reach your capital and a reply take the same time your governors will need to be able to act independently on several issues.
 

Pyske

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Please forgive me if this has already been answered somewhere and I have overlooked it, but:

How will custom nations handle starting idea groups for later start dates?

With non-custom nations there are specific idea groups pre-scripted for later starts, correct? Will all custom nations take the same idea groups? Will the player be allowed to select idea groups during design? Or in game (and if so how does this handicap for monarch points already spent by competing historical nations)?

Thanks much!