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Welcome to the second development diary for Europa Universalis 4: El Dorado. Today we’ll only be talking about a single feature, but it’s probably the single biggest feature we’ve added to EU4 since launch: The Nation Designer.


As the name implies, the Nation Designer allows players with the El Dorado expansion to create their own, custom-designed nation to play instead of picking one of the historical nations. The Nation Designer is available for both Single-Player and Multi-Player, and can be used at any start date as long as you are starting a new game.

To make a custom nation, you simply click the new ‘Custom Nation’ button during country selection. This will prompt you to pick a capital province for your custom nation: Choose carefully, as the capital province cannot be changed without cancelling your custom nation entirely! You can start anywhere on the map that isn’t water or wasteland.

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Once you have chosen your capital, you will be taken to the Nation Designer interface. From here you can freely add or remove provinces from your new nation, though each point of base tax and base manpower deducts from your 200 point allowance. What does 200 points buy you? A country somewhere between Hungary and Austria in strength in 1444 - a low-end major power. You can’t build France with 200 points, but how many big blue blobs do we need?

This allowance can be changed in the settings (more on that later). If you exceed your points allowance, you will be unable to finalize your custom nation (and thus start the game).

But if EU4 has emphasized anything it’s that there is more to a nation than the land it occupies. You can further customize your nation’s Appearance, Government and Ideas. This is done through the menu on the left-hand side of the screen.

Appearance
The appearance tab is where you configure the name, map color and flag of your nation. A variety of patterns and emblems are available, with the colors taken from the flags of historical nations in the game to keep them stylistically similar. The name and flag are purely aesthetic and do not cost any points from your allowance.

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Government
The government tab is where you configure your rulers and how your state is governed. Here you can set the name, dynasty, gender, age and skills of your ruler (and heir if you’re a monarchy), with point costs depending on age and skill so that a 20-year old 6/6/6 will be more expensive than a 60-year old with the same skills, but a 20-year old 0/0/0 actually gives you a decent chunk points back to spend on other things. (Then you can send him off to die in a war or something, I guess.)

In addition to tweaking your rulers you can also set your culture, religion, government, graphical style and technology group. These are taken by default from your starting position, so that if you start your custom nation in England you will start English Catholic with Western tech and graphics. Culture, Religion and graphical style are free of points costs, while certain, more advanced Governments will have a cost. The cost for Technology Group depends on your location - picking Western tech in England costs you nothing, while doing the same in North America is very expensive.

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Ideas
The ideas tab is where you configure your custom idea set by picking from over 90 different Administrative, Diplomatic and Military modifiers and setting the level of each. Modifier levels range from 1 to 4, with some modifiers being limited to level 1 or 2 - you can’t start with 4 colonists, for example. Your custom ideas set always consists of two tradition modifiers, seven idea modifiers, and one ambitions modifier.

The first level of most modifiers is free, with an exponentially increasing cost for higher levels, and steep penalties for having more than 50% of your total modifier levels come from a single type - you can’t be all Military unless you’re willing to give up the higher level bonuses. Overall, a strong set of ideas will be quite costly and will likely mean you have to start with a small nation.

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Finalizing your Custom Nation
When you’re done setting up the nation of your dreams, you simply hit the green checkmark to finalize your nation and exit the Nation Designer interface. At this point you will be back in the lobby and can start the game if you’re ready to play.

If you realize you forgot something, you can also go back and edit your nation, or create another custom nation somewhere else on the map up to a limit of 32 custom nations in the same game. Just because you created a nation doesn’t mean you have to play it - you can set yourself up with a whole bunch of custom AI rivals if you so desire.


Settings
In addition to the nation designer itself, El Dorado also comes with a bunch of new settings for those who want an even more customized start:

Custom Setup Difficulty
This setting allows you to set the number of points available to all players when making a Custom Nation, ranging from 50 (Very Hard) to 800 (Very Easy). The numbers can also be changed through modding.

Custom Setup Nations
This allows you to change the overall setup of the map in the following ways:
Normal Setup: The map is populated by historical nations, and Custom Nations are available.
Historical Setup: The map is populated by historical nations, and Custom Nations are disabled.
Custom Setup: The map is empty asides from player-designed Custom Nations, and all nations start with a colonist.
Random Setup: The map is empty asides from player-designed Custom Nations in the lobby, but once play is started it is populated with randomly generated states that use the historical tags and names.

Custom Setup Provinces
This allows you to change the base tax and manpower of all provinces in the following ways:
Normal Values: All provinces have their historical tax and manpower values.
Random Values: All provinces have randomized tax and manpower values, weighted by factors such as terrain and climate. Total tax and manpower in the entire world will be the same as the historical provinces.
Flat Values: All provinces have the exact same tax and manpower (4 and 3 respectively).

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Client States & Revolutions
As a free bonus, we’ve tweaked the Client State interface to use the new flags from the Nation Designer, replacing the single-color single-icon flags from Art of War.

We’ve also made use of this system in the Revolution mechanics by having each nation generate a dynamic tricolor based on their national colors that will be used as their flag if they become the Revolutionary Target. No more French tricolor for everyone!

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That's all for today - join us next Thursday for yet another development diary that will be all about the Americas and Liberty.

+ Here are all videos about the Nation Designer:
http://www.youtube.com/playlist?list=PLqRhPbyFDQWjpJjylLqRQFNbC_vxoORU1

Europa Universalis IV: El Dorado expansion - Nation Designer Highlights
[video=youtube;WX3XGI4BFes]https://www.youtube.com/watch?v=WX3XGI4BFes[/video]
https://www.youtube.com/watch?v=WX3XGI4BFes

EU4: El Dorado - Nation Designer Livestream - Part 1 - Devs play the beta:
[video=youtube;GrwHCojtB8o]https://www.youtube.com/watch?v=GrwHCojtB8o[/video]
https://www.youtube.com/watch?v=GrwHCojtB8o

EU4: El Dorado - Nation Designer Livestream - Part 2 - Devs play the beta:
[video=youtube;OMUO1ohXZAY]https://www.youtube.com/watch?v=OMUO1ohXZAY[/video]
https://www.youtube.com/watch?v=OMUO1ohXZAY

EU4: El Dorado - Nation Designer Livestream - Part 3 - Devs play the beta:
[video=youtube;EIMLSUjzIp8]https://www.youtube.com/watch?v=EIMLSUjzIp8[/video]
https://www.youtube.com/watch?v=EIMLSUjzIp8

EU4: El Dorado - Nation Designer Livestream - Part 4 - Devs play the beta:
[video=youtube;XgnxapM4WAI]https://www.youtube.com/watch?v=XgnxapM4WAI[/video]
https://www.youtube.com/watch?v=XgnxapM4WAI

EU4: El Dorado - Nation Designer Livestream - Part 5 - Devs play the beta
[video=youtube;H-xqEjSUrEs]https://www.youtube.com/watch?v=H-xqEjSUrEs&index=6&list=PLqRhPbyFDQWjpJjylLqRQFNbC_ vxoORU1[/video]
https://www.youtube.com/watch?v=H-xqEjSUrEs
 

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Wagonlitz

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Alternate history. But I'd say that recently "vanished" cultures and minority cultures would be more reasonable, I wouldn't be opposed to the devs throwing in such cultures, but at the bottom of the priority list.
Putting in Hittites and Babylonians (cultures which had been extinct for ~2000 years) isn't alternate history; it is alien space bats (unless you come up with a really really good explanation; and then you would also need to completely change the starting map, since those butterflies won't give anything like the countries we know).
 

An Elder Thing

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Putting in Hittites and Babylonians (cultures which had been extinct for ~2000 years) isn't alternate history; it is alien space bats (unless you come up with a really really good explanation; and then you would also need to completely change the starting map, since those butterflies won't give anything like the countries we know).

I have two counter points, one the custom scenario which fills in the world with randomly generated countries, leading to an ASB world and thus ASB cultures would not be out of place. Secondly it doesn't effect the main game, and if it doesn't effect any one who doesn't want it to effect them and it gives other people who want it enjoyment, then why does it matter? Sometimes ASB is fun especially when it is intentionally silly, I am still a bit peeved about sunset invasion, but it can lead to some fun scenarios, Vikings fighting Aztecs for world domination.
 

Kapitalisti

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That would be completely Alien Space Bat. Or do you have a plausible explanation for why Hittites or Babylonians should have survived 2000 years?

Naturally they survived as the custom nation that poster was wanting to make?
 

Wagonlitz

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I have two counter points, one the custom scenario which fills in the world with randomly generated countries, leading to an ASB world and thus ASB cultures would not be out of place. Secondly it doesn't effect the main game, and if it doesn't effect any one who doesn't want it to effect them and it gives other people who want it enjoyment, then why does it matter? Sometimes ASB is fun especially when it is intentionally silly, I am still a bit peeved about sunset invasion, but it can lead to some fun scenarios, Vikings fighting Aztecs for world domination.
It takes time to properly implement a new culture and there are several cultures actually present during the time frame (or close to it) which could be implemented instead. So yes while normally it being optionally would mean it didn't matter it is ASB, the fact that its implementation would mean other more realistic cultures wouldn't get implemented does matter.
But in the randomly generated world it indeed really becomes ASB. With just custom nations it doesn't have to be. E.g. give Denmark Småland at start; that would be a completely valid alternate history, since Småland was several small 'kingdoms' until a few centuries before game start and both Denmark and Sweden tried to get them; Sweden succeeded, but Denmark could also have succeeded.
 

Prince Ire

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Since achievements aren't compatible with custom nations, I fail to see the point of enforced point costs and limits.

And custom removes the HRE form the game? Why!?!?!?!
 

Yradnegel

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Since achievements aren't compatible with custom nations, I fail to see the point of enforced point costs and limits.

Some people would like it to feel like they're given boundaries as to how powerful their nation can get, if you want to go balls to the walls and give yourself Elan! on crack there's always very easy (800 points) or the inevitable day 1 mod which will remove the point limitation.
 

toroltao

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They have some generic names/descriptions based on the modifier. We'll likely add the option to name them at some point.

This... actually kind of sucks. Destroys a lot of the immersion for me. I thought we would be able to write our own names and tooltips.
 

Incompetent

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Putting in Hittites and Babylonians (cultures which had been extinct for ~2000 years) isn't alternate history; it is alien space bats (unless you come up with a really really good explanation; and then you would also need to completely change the starting map, since those butterflies won't give anything like the countries we know).

Well, you could justify it by analogy with the Assyrians, an ethnic group whose glory days belong to a similar era and which hasn't been in charge of a sovereign state for well over a millennium, but which still survives to this day. As an alternate history premise, it's plausible that some other ancient Mesopotamian/Anatolian cultures could have lingered on as unassimilated minorities up until the EU era, without fundamentally changing the power dynamics of the region. Actually resurrecting some kind of independent state should be extremely difficult, of course (just as it would have been for the Assyrians).
 

Wagonlitz

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Well, you could justify it by analogy with the Assyrians, an ethnic group whose glory days belong to a similar era and which hasn't been in charge of a sovereign state for well over a millennium, but which still survives to this day. As an alternate history premise, it's plausible that some other ancient Mesopotamian/Anatolian cultures could have lingered on as unassimilated minorities up until the EU era, without fundamentally changing the power dynamics of the region. Actually resurrecting some kind of independent state should be extremely difficult, of course (just as it would have been for the Assyrians).
That is a good point; though I still think there are other cultures which are more important to get into the game than Babylonian and Hittitian. Though your argument may break down with the Hittites, because not only were there the Greeks in Anatolia (they weren't that good at assimilating as far as I know), but then came the Turks and they were really successfull.
 

Prince Ivan V

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That would be completely Alien Space Bat. Or do you have a plausible explanation for why Hittites or Babylonians should have survived 2000 years?

As my reply, if you're gonna have a nation designer that completely throws history out of whack anyway, why not give a chance for some alternate history role play? It's not technically impossible that they could have survived this long as their own culture. You could say, maybe in the case of the Phoenicians, traveled to the new world and established colonies that somehow survived with Phoenician culture! Like I said, it's for the Nation Designer, not for the main game.
 

Wagonlitz

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As my reply, if you're gonna have a nation designer that completely throws history out of whack anyway, why not give a chance for some alternate history role play? It's not technically impossible that they could have survived this long as their own culture. You could say, maybe in the case of the Phoenicians, traveled to the new world and established colonies that somehow survived with Phoenician culture! Like I said, it's for the Nation Designer, not for the main game.
Only the random world throws history out the window. Also even though it was possible for a stray ship to reach the Americas they would be able to get back, so there would be no Phoenician colonisation of America. And what you are proposing isn't alternate history; it is pure fiction. Alternate history takes base in history and then from a point of deviation uses plausible mechanisms to determine what could have happened; the further you get from the point of deviation the harder it gets to predict. As an example I will again mention that Denmark and not Sweden could have grabbed Småland; then you could use the nation designer to add a Denmark which included Småland if you wanted alternate history. So the nation designer isn't just for pure fiction.
But most importantly as I mentioned there are cultures which actually existed in the time frame or close to which aren't represented; they should be spent resources on before Alien Space Bat.
 

Wagonlitz

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lol@extremely stupid people complaining about realism/believability in Europa Universalis 4 of all games
Please refrain from making personal attacks on me. Secondly it is not complaining; we are having a discussion as to why or why not adding Hittites and Babylonians ought to be done.
EU4 is a fantasy game, accept it.
No it is not a fantasy game. It is a historical game. Yes it isn't fully correct and it becomes more and more implausible as the game progresses, but that is because alternate history is hard to simulate and it becomes harder and harder the further you get from the point of divergence because of the butterflies. If it was a fantasy game why did they then add a wasteland in Ghana? The reason they did that is that qua diseases the African interior wasn't really something which could be conquered until the 19th century; adding a wasteland there then allows colonisation of the coast yet hinders the progression inland thereby making it more realistic.
Though in some instances they are making it less realistic deliberately. Like with adding the event chain for the Burgundian inheritance. Sure that Charles the Bold had a hard time getting an heir is realistic, but it was a fluke that he died at Nancy and hadn't that happened he could potentially have got an heir. Though given the Burgundian inheritance was a central part of the major conflicts for the next couple hundred years it is understandable why they did it. Without a division of Burgundy we are looking at so many butterflies that much of what happened after 1477 becomes unlikely or very unlikely. Though there would probably still have been some large religious war, but it certainly wouldn't be the 30 years war we know.
 

Veldmaarschalk

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lol@extremely stupid people complaining about realism/believability in Europa Universalis 4 of all games

EU4 is a fantasy game, accept it.

Please don't call other people stupid, just because they want something else from the game then you.
 

bolls

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When you select unit spire graphics will you be able to select nation specific or just cultural? Would be nice to see the sprite packs be used here.

EDIT: Also - What is the custom nations relationship to cultural union tags? It would be nice if there were a decision at a high enough Admin tech level to make your tag the cultural union tag... if that is possible.
 
Last edited:

Kapitalisti

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Since achievements aren't compatible with custom nations, I fail to see the point of enforced point costs and limits.

Most likely the limitations are for multiplayer.
 

Prince Ivan V

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Only the random world throws history out the window. Also even though it was possible for a stray ship to reach the Americas they would be able to get back, so there would be no Phoenician colonisation of America. And what you are proposing isn't alternate history; it is pure fiction. Alternate history takes base in history and then from a point of deviation uses plausible mechanisms to determine what could have happened; the further you get from the point of deviation the harder it gets to predict. As an example I will again mention that Denmark and not Sweden could have grabbed Småland; then you could use the nation designer to add a Denmark which included Småland if you wanted alternate history. So the nation designer isn't just for pure fiction.
But most importantly as I mentioned there are cultures which actually existed in the time frame or close to which aren't represented; they should be spent resources on before Alien Space Bat.

True. It still would be cool to see them though. I disagree about it being pure fiction, however. Many discoveries were made accidentally and someone went back later to colonize it. History is filled with lots of what ifs, even craxy ones like letting the Hittites remain their own nation even after the advent of Rome and the Huns. But it is however HIGHLY implausable, yes, that a culture could stay unchanged for more than four thousand years. Even some of today's most static cultures aren't that old.