• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Welcome to the very first development diary for El Dorado, the fourth major expansion for Europa Universalis 4. To kick things off, we’ll be talking about the new Nahuatl religion that El Dorado adds in Central America and also about how the expansion changes exploration and colonization.


Nahuatl
One of the centerpieces of the expansion is the new Nahuatl religion. A number of Central American states, most famously the Aztecs, believed that the world was destined to end and that only the strength of their Gods could prevent it from happening. For the Gods to have enough power to prevent Doomsday, they needed sacrifice - human sacrifice. The Aztecs would go to war to secure captives for these sacrificial rituals, all in the name of keeping the universe together.

In El Dorado, this is represented through a mechanic we call Doom. All Nahuatl states have a ticking Doom value that increases every year based on the number of provinces they own. High Doom increases technology costs and idea costs and should the value ever reach 100 the Nahuatl state will be forced into taking drastic measures to avert Doomsday. The ruling family will be sacrificed, killing your ruling monarch and heir and replacing them with a 0/0/0 ruler. In addition, all of your monarch power is lost and any and all subject states break away as the nation descends into chaos. As if that wasn’t enough, if the doomed state has gained any religious reforms, up to two of these will be lost (more on that below).

To avert Doomsday, Nahuatl states have a few options. The ‘Flower Wars’ Casus Belli gives them the ability to declare war on their neighbours freely while occupying provinces and winning battles will result in Doom being reduced as they secure captives to send to the Gods. If just warring with your neighbours isn’t sufficient, Nahuatl states can also sacrifice ruling monarchs and adult heirs in their vassal states. Doing so will reduce Doom by an amount equal to the total skills of that monarch or heir, but will anger all subject states and make them more likely to seek independence.

If you wish to get out of this cycle of war and sacrifice, you will need to reform your religion. Each of the three new religions (more on the other two in a later dev diary) has their own reform track, and their own unique requirements for passing a reform. Nahuatl states have five reforms they can pass, giving benefits such as colonists, war exhaustion reduction and more diplomatic relations. Enacting a reform requires having at least 5 vassal states, no rebels, positive stability and less than 50 Doom. When enacted, Doom will increases by 25 and all subject states will declare independence, forcing you to go to war to bring them back into the fold. Once you have passed all five reforms, the ‘Reform Religion’ button will be available as soon as you border a Western neighbour. This brings you up to 80% of that Western nation’s technology level and allows you to Westernize. It also permanently disables the Doom mechanic.
attachment.php



Exploration
Exploring the New World can be very rewarding, but also a bit tedious, as you have to manually control your explorers and conquistadors while they seek out new land for you to colonize and conquer. In the El Dorado expansion we’ve added new systems for both land and sea exploration, but we’ll leave the land exploration for a later dev diary and instead talk about naval exploration.

Those with the El Dorado expansion will have an ‘Exploration Mission’ button in the unit panel that opens a list of possible missions that their explorers can undertake. These include exploring a sea, charting a coastline and even circumnavigating the globe. When you send a fleet on a mission to explore a sea or chart a coastline they will head towards that province and automatically uncover it, along with surrounding provinces, before returning to port. Charting coastlines can also result in a variety of events as your explorers make landfall and encounter the native population of other continents. Fleets on an exploration mission do not suffer from attrition but you will not be able to divert them from their course and you can’t send a fleet exploring unless it is in port. Furthermore, exploring can no longer be done with a single ship - you need at least 3 Light or Heavy Ships (or a mix of both) to be able to explore.

Nations that have Diplomatic Technology level 9 can follow in the footsteps of Magellan and attempt to circumnavigate the globe. Doing so will send your fleet on a trek from the Straits of Magellan to the Cape of Good Hope. The fleet will take attrition as normal on this mission, but if it makes it all the way around the globe without sinking, you will have successfully circumnavigated the globe. Being the first nation to circumnavigate the globe will give you 100 prestige, while other nations who do so later will gain 10 prestige for a successful attempt.

attachment.php

attachment.php



Treaty of Tordesillas
Colonization of the Americas wasn’t a free-for-all. The Pope divided the world into Spanish and Portuguese influence spheres that determined who had the right to colonize a given part of the world. In the El Dorado expansion, Catholic nations will be able to gain a similar sanction for their colonization by being the first nation to create a colonial nation in a colonial region while having positive relations with the Papal States. The first nation to do so will be given a ‘Papal Grant’, which speeds up the growth of settlers for them by +10 in that colonial region and slows down the settler growth of all other Catholic nations there by -20. A Catholic nation that violates a Papal Grant also gets -50 relations with both the nation that has the grant and the Papal States.
attachment.php



That's all for today, but there will be a dev diary every Thursday up until release, so stay tuned!

Europa Universalis IV: El Dorado - Expansion Announcement Teaser
[video=youtube;vYDn6JhHEuw]https://www.youtube.com/watch?v=vYDn6JhHEuw[/video]

Europa Universalis IV: El Dorado - Dev's Play 1
[video=youtube;kaq97WPCpiI]https://www.youtube.com/watch?v=kaq97WPCpiI[/video]
https://www.youtube.com/watch?v=kaq97WPCpiI

Europa Universalis IV: El Dorado - Dev's Play 2
[video=youtube;bK53EcmWp1o]https://www.youtube.com/watch?v=bK53EcmWp1o[/video]
https://www.youtube.com/watch?v=bK53EcmWp1o

Europa Universalis IV: El Dorado - Dev's Play 3
[video=youtube;Ftx_sbEJEF8]https://www.youtube.com/watch?v=Ftx_sbEJEF8[/video]
https://www.youtube.com/watch?v=Ftx_sbEJEF8

Europa Universalis IV: El Dorado - Dev's Play 4
[video=youtube;qAWOuwVTTQw]https://www.youtube.com/watch?v=qAWOuwVTTQw[/video]
https://www.youtube.com/watch?v=qAWOuwVTTQw

Europa Universalis IV: El Dorado - Dev's Play 5
[video=youtube;8a9rbt-9mho]https://www.youtube.com/watch?v=8a9rbt-9mho[/video]
https://www.youtube.com/watch?v=8a9rbt-9mho

Europa Universalis IV: El Dorado - Dev's Play 7
[video=youtube;83FrD4ZMfmg]https://www.youtube.com/watch?v=83FrD4ZMfmg[/video]
https://www.youtube.com/watch?v=83FrD4ZMfmg

Europa Universalis IV: El Dorado - Dev's Play 6
[video=youtube;DWHAEspX4W8]https://www.youtube.com/watch?v=DWHAEspX4W8[/video]
https://www.youtube.com/watch?v=DWHAEspX4W8[URL="https://www.youtube.com/watch?v=bK53EcmWp1o"][/URL]
 

Attachments

  • eu4_1.png
    eu4_1.png
    1,5 MB · Views: 57.851
  • eu4_2.png
    eu4_2.png
    2,4 MB · Views: 57.783
  • eu4_3.png
    eu4_3.png
    2,1 MB · Views: 57.178
  • eu4_4.png
    eu4_4.png
    2,4 MB · Views: 57.698
Last edited by a moderator:

TheBoozehammer

Major
103 Badges
Apr 27, 2013
627
350
  • Europa Universalis IV: Third Rome
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • War of the Roses
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Sunset Invasion
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Heir to the Throne
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
  • Knights of Pen and Paper 2
  • Victoria 2
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Warlock: Master of the Arcane
Authonomy? Sorties?
There is nice chance that AI would be able to handle it properly, but the concerns aren't unjustified.
True, but this is something that will literally lead to those regions not functioning (although I suppose the same could be said about autonomy, but I think the AI is just bad at it, not literally incapable of interacting with it).
 

Mikalos

General
26 Badges
Dec 22, 2012
2.043
539
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Arsenal of Democracy
  • Hearts of Iron III Collection
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Way of Life
- not sure i like this yet another "REFORMORDIE111" approach.

why shouldnt it be there?

its the same thing as ck2 and reforming the pagan religions, the cross and the moon are nire oersuassiuve than your disorganized pagan ass
 

Freudia

Field Marshal
43 Badges
May 24, 2014
4.873
3.363
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
why shouldnt it be there?

its the same thing as ck2 and reforming the pagan religions, the cross and the moon are nire oersuassiuve than your disorganized pagan ass

It's not even straight reform or die. You can play just fine as an unreformed Nahuatl nation, provided you have enough vassals to stave off Doom. It's more just "you have this odd gameplay, and you can get bonuses, keep your flavor, and get to keep your religion for reforming it!"

It's a lot better executed than horde 'reform or die' approach, that's for sure.
 

TheBoozehammer

Major
103 Badges
Apr 27, 2013
627
350
  • Europa Universalis IV: Third Rome
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • War of the Roses
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Sunset Invasion
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Heir to the Throne
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
  • Knights of Pen and Paper 2
  • Victoria 2
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Warlock: Master of the Arcane
It's not even straight reform or die. You can play just fine as an unreformed Nahuatl nation, provided you have enough vassals to stave off Doom. It's more just "you have this odd gameplay, and you can get bonuses, keep your flavor, and get to keep your religion for reforming it!"

It's a lot better executed than horde 'reform or die' approach, that's for sure.
While I definitely think this is better than hordes (who should get and expansion sometime) I highly doubt you could survive the Europeans without reforming.
 

nalivayko

General
49 Badges
Mar 15, 2001
2.487
257
  • Europa Universalis IV
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Rome: Vae Victis
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
And so continues the game notion that contact with western countries is needed for 'reform'. So preposterous.

Yet, in case of Mesoamericans, too true. No guns, no steel, no germs :)
 

Freudia

Field Marshal
43 Badges
May 24, 2014
4.873
3.363
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
While I definitely think this is better than hordes (who should get and expansion sometime) I highly doubt you could survive the Europeans without reforming.

You apparently underestimate the power of boats.

Regardless, the point is that your incentive to reforming your religion is that you get bonuses, not that you don't get killed. Not losing all your flavor is a big plus, too.
 

MarkS00N

Major
83 Badges
Sep 20, 2013
708
369
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Prison Architect
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV Sign-up
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Campus
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Imperator: Rome Sign Up
  • Stellaris: Galaxy Edition
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
Re-read the first post that the tick is yearly which isn't bad...
I thought its increase per month, but now that it is per year, I think Aztec can grow big enough before DOOM happen...

My question would be, now this expansion going to improve Nahuatl, Mayan, and Inti, is there any plan to improve Totemist religion?
Rather sad to see this religion still lack distinct flavor when its neighbor religions will get a lot this expansion...
 

j4freeman

Second Lieutenant
39 Badges
Aug 8, 2013
188
88
  • Crusader Kings II
  • Stellaris: Leviathans Story Pack
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Starvoid
  • Sengoku
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Impire
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Dungeonland
  • Commander: Conquest of the Americas
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • A Game of Dwarves
  • Hearts of Iron IV: Cadet
  • Crusader Kings III
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Parklife
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • The Showdown Effect
  • Europa Universalis IV
  • Stellaris: Synthetic Dawn
I think the moral of the story here is that white people are magical and we need to obtain their powers for our gods by sacrificing them. Huitzilopochtli will be invincible once we've offered him up some Spanish soldiers and priests.

Regarding the Doom clock, is there going to be any implementation of the 52-year cycle?

That worked quite well. The Mexica thought the same thing after La Noche Triste, tried it, and smallpox swept through Tenochtitlan soon afterward. Such is the power of biohazardous religious practices.
 

chrnno

Lt. General
53 Badges
Apr 24, 2009
1.616
920
  • Victoria: Revolutions
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • Cities in Motion
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion 2
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Stellaris Sign-up
  • Age of Wonders III
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV Sign-up
  • Magicka 2 - Signup Campaign
  • Crusader Kings Complete
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines - Parklife
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Warlock: Master of the Arcane
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Shadowrun Returns
  • Crusader Kings II: Sons of Abraham
You apparently underestimate the power of boats.
Indeed, due to how smaller the gap in naval is you can rule the seas given a bit of effort and planning. Or just enough money to throw at it really. Even bonus to ship durability, combat ability, three times morale and three designs ahead can be overcome by throwing a fleet six times the number though admittedly they still wiped out a third of my fleet which is by far the highest losses I have ever seen a winner take in a naval battle.

Well at least for those that all the ships fought from near the beginning, have seen some pretty high losses on both sides for battles where fleets kept joining and changing who is winning just before the stackwipe finishes.
 

ringhloth

Field Marshal
129 Badges
Dec 7, 2011
3.520
2.487
  • Sengoku
  • Heir to the Throne
  • Impire
  • Cities: Skylines - Snowfall
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Knights of Pen and Paper 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Stellaris
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Ancient Space
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
Re-read the first post that the tick is yearly which isn't bad...
I thought its increase per month, but now that it is per year, I think Aztec can grow big enough before DOOM happen...

My question would be, now this expansion going to improve Nahuatl, Mayan, and Inti, is there any plan to improve Totemist religion?
Rather sad to see this religion still lack distinct flavor when its neighbor religions will get a lot this expansion...
It seems like the tick improves by +1 per province owned. As the Aztecs, there's definitely a limit to how much you could grow without reforming. By the time you get 50, 60 provinces, you'd probably have to be constantly at war, and constantly crushing your enemies. Not likely considering you can't westernize.
 

Thagnus

Second Lieutenant
58 Badges
Nov 17, 2014
147
197
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Prison Architect
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Crusader Kings II: Holy Fury
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Imperator: Rome Sign Up
  • Europa Universalis IV
  • Cities: Skylines - Campus
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Third Rome
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
So Wiz, will we be able to pass those Nahuatl reforms in random order, similar to CoP North American tribes ideas or will they be passed in order displayed on the screen?
 

Jokolytic

Defensor Innocentis
13 Badges
Nov 25, 2012
2.723
122
forum.paradoxplaza.com
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Semper Fi
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
Yet, in case of Mesoamericans, too true. No guns, no steel, no germs :)

Please don't mention that horrendous high-school revisionist propaganda.
 

WeissRaben

Gian Galeazzo Visconti #1 Fanboy.
94 Badges
Sep 29, 2008
6.949
5.458
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Surviving Mars: First Colony Edition
  • Semper Fi
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Reapers Due
Please don't mention that horrendous high-school revisionist propaganda.

While the book, per se, is quite simplistic and shouldn't be quoted as truth, in THIS specific case contact with the Eurasians would have been needed, indeed - while they could have filled the gap on their own, it would have taken quite a bit more than EU4 covers. The Americas were peeking in the Bronze Age, as far as military technology goes, just when the Spanish arrived; getting to early steel without any Eurasian hint would have required at the very least another millennium (which is being very generous to the Americas - in Eurasia, two millennia were needed). Now, the question is: shouldn't they be able to modernize out of any Afroeurasian contact? Pretty much, yeah.
 

Lowcast

Captain
90 Badges
Oct 18, 2011
345
504
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Tyranny: Archon Edition
  • Stellaris: Necroids
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Europa Universalis III Complete
That's why this mechanic is so silly. Because if IRL the Aztecs didn't do enough blood sacrifice, maybe some peasants would be pissed at the ruler and think he's bad, but otherwise nothing would happen! It's not like the Nahuatl gods are real.

They might as well introduce an event for Christian nations where Jesus swoops in and establishes the Millennial Kingdom. That's about how historical this thing is.

The problem there is that the player outside of the game knows the gods aren't real so you'd have no compunction to engage in flower wars and sacrifice your vassals if there was no consequence. While the doom penalties are certainly extremely harsh, it's necessary to ensure that players behave in such a way that recreates the divisions and troubles that faced the Mesoamerican world.

The reformation bonuses make it seem worth it, however. Nahuatl could easily be one of the strongest religions in the game and the prospect of colonizing Europe with your bloodthirsty hordes sounds awesome. Just rename the religion to Teotl please - naming it 'Nahuatl' is like naming Catholicism 'Latin' and Islam 'Arabic.'