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EU4 - Development Diary - 9th of May 2017

Hello everyone and welcome to this developed diary on setup changes in the Greater Russian region!

For the upcoming 1.22 patch we’ve had another look at modern Russia and Belarus. This is a region that has received attention previously but we feel that it was not up to the level of detail we have become accustomed to in other parts of Europe and that it could not properly reflect the lay of the land in the region in 1444.

The Russian Principalities in 1444:

In 1444 Russia was still divided into a number of principalities, in many ways this is the result of the constant interference from the Golden Horde. The Khans had defeated and divided the early Russian principalities and have come to not only exact tribute from the remaining states here, but have also acted as king-makers and guarantors of princely power.
As the game opens however the Golden Horde is going through a rough couple of decades with external pressure and internal struggles, historically ending in its general breakup into a number of much weaker successor states.
The Great Horde in our start date is what remains of the core of the Golden Horde but others, such as Crimea, would in time come to conquer and attempt to usurp their role as the overlord of the Russian states.
What this means for the Russians is that while horde intervention is still a factor in local politics, they have now been given some time to grow and thrive. As one of the main collectors of tribute for the Khans, Muscovy is now in the process of building a strong power base and has already used a combination of bribes and coercion to secure control over land of the minor princes in the region.


eu4_30.jpg


As you can see, in 1.22 we have chosen to greatly expand the number of provinces in this region. This allows for a greater degree of detail in the warfare in this region both between the principalities themselves and between the Russians and the Tatar hordes.
We have also taken the opportunity once again to adjust the development of the Russian region a bit, increasing it slightly to allow the states here to better make their mark upon the world.
In 1.22 one of the things this means is that some of the states we know and love are no longer the same. Ryazan is now a 4 province state and Yarloslavl and Tver are now 2 and 3 provinces respectively.

Muscovy:
First of the Russian principalities we have Muscovy itself. In 1444 this is already the dominant native power and in 1.22 it is the overlord of no less than five smaller principalities. The expanded number of provinces ensures that all is not lost simply from one battle or one siege, there is now room to move around when Kazan, the Great Horde or Lithuania comes knocking.
The greater detail has also allowed us to better show a number of centers of regional importance, giving it more of the historical depth that we have come to expect of other regions where we have overhauled the map.

Among the changes to the setup for Muscovy is also a revision of their ideas. Muscovite Ideas are now separate from those you get for forming Russia and currently look like this:

Muscovite Ideas:

Traditions:
Diplomatic Relations +1
Shock Damage Dealt +10%

1. Gatherers of Tribute: National Tax Income Modifier: +10%
2. Legacy of Dmitriy Donskoi: Yearly Army Tradition: +0.5
3. Seat of Metropolitan Bishop: Missionary Strength +1%, Tolerance of True Faith +1
4. Pomestnoe Voisko: Land Morale +10%
5. Strength of the Boyars: Stability Cost Modifier -20%
6. Zasechnaya Cherta: Fort Maintenance -20%
7. Descendants of the Byzantine Emperors: Diplomatic Reputation +1

Ambition:
Land Force Limit Modifier +33%

The decision to form Russia will in turn give a new set of ideas should you choose to abandon your old Principality ideas.

Russian Ideas:

Traditions:
National Manpower Modifier: +33%
Core-Creation Cost: -10%

Land of the Rus: Aggressive Expansion Impact: -10%
Siberian Frontier: Colonists: +1
Russian Artillery Yard: Artillery Cost: -10%, Artillery Combat Ability +10%
Life-Long Conscription: Land Force Limit Modifier: +50%
Abolish the Mestnichestvo: Yearly Corruption: -0.1
The Table of Ranks: Yearly Army Tradition: +0.25, Advisor Cost: -10%
Broaden the Curriculum of the Cadet Corps: +5% Land Morale, 10% less fire damage received

Ambition:
Yearly Legitimacy: +1

New Playable Countries:
In EU in general and in Russia in particular there’s always a decision to be made of what is to be a province with high autonomy and, what should be a subject state or even independent. Our game enforces strict differences depending on what you pick but in reality it was quite possible in many cases to be somewhere in between.
In the case of Russia in 1444, Muscovy is in possession much land that really belongs to a minor principality that they have somehow acquired (often by simply buying the land from the princes in control of it) or that is ruled by a prince that has moved to the court in Moscow, allowing the Muscovite's to administrate it for him. In 1.22 we have taken another look at how we want the Muscovite lands to be portrayed and added two new vassal tags:

The first is the small state of Rostov, between Tver and Yaroslavl. This principality was in many ways quite firmly under Muscovite control ever since its princes had sold off half of the lands to Moscow, but Rostov would not be integrated entirely until 1474.
Rostov has a long and interesting history and would continue to play an important part in Russian politics every now and then, even as a part of a greater Russian state. We therefore thought it would be an interesting addition to the mix of states you can play in 1444.

Rostov Ideas:

Traditions:
Provincial Trade Power Modifier: +10%
Idea Cost: -10%

Re-Unification of Rostov: Goods Produced Modifier: +10%
Ancient Heritage: Aggressive Expansion Impact: -10%
Ecclesiastical Center: Tolerance of True Faith: +2
Entrepot of Russia: Trade Efficiency: +10%
Rostov Architecture: Construction Cost: -10%
Political Influence: Diplomats: +1
Rostov Enamel: Production Efficiency: +10%

Ambition:
Diplomatic Reputation: +1

The second new state we have added is one in the north, right at the border with Novgorod. The principality of Beloozero was never a metropolis and is long past its glory days in 1444. Ruled by Muscovite princes it would formally be incorporated directly into Muscovy in 1486 and its nobles would mostly make their mark upon the world within the frames of the Russian Empire. It's position is an interesting one however and our game history might unfold differently.

Beloozero Ideas:

Traditions:
Trade Efficiency: +10%
Infantry Combat Ability: +10%

Martial Heritage: Cavalry Cost: -10%
Monastic Traditions: Yearly Prestige: +1
Strengthen Local Lineages: Yearly Legitimacy: +1
Northern Trade: Domestic Trade Power: +25%
Officers of Beloozero: Yearly Army Tradition +0.5
Boreal Warfare: Attrition for Enemies: +1
Scientific Patronage: Technology Cost: -5%

Ambition:
Goods Produced Modifier +10%

Novgorod:

eu4_28.jpg


In the far north we have broken up some of Novgorod’s bigger provinces. Novgorod's domains always presented something of a difficulty to portray in that many of these locations had little in terms of population, yet contributed to the overall wealth of the Republic.
It also gives Novgorod some much needed strategic depth when fighting Muscovy to the south.

Lithuania:

eu4_31.jpg


Lithuania has long been a region in need of greater detail. In 1.22 we have broken up and reshaped many of their provinces, especially in the northeast. When adding new provinces we have tried to accommodate important regional centers, the internal administrative divisions of the Polish-Lithuanian commonwealth as well as the gradual expansion of Muscovy and later Russia into Belarus and the Ukraine.
As this was a highly contested region for much of the period covered by the game this should should hopefully make the region a lot more interesting to play in. It should also allow for a more engaging conquest for strong neighboring states...

That was all for today!
Next week’s developer diary will be written by Johan and may or may not touch on more things that could impact the region...
 
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Will Muscovy and co. still be totally independent from the Golden Horde at the beginning? Or will Muscovy be, e.g., a tributary?
 
Delightful changes - I always hated the huge provices in an actually densely populated and multicultural area. That region was requiring some love.

But isn't the downside that the early institutions will spread even slower? Since province adjancency is the only regular spread mechanism, have more and smaller tiles will mean longer to get above the 10%
 
Uh. Not very hyped about this one insofar.

1) Russian ideas are a whole lot weaker now. These modifiers are way too weak for one of the world powers throught most of the game. They even weakened the CCR and colonist ideas... Given how powerful Polish ideas are, I'm legitimately scared of the Commonblob retaking the place they had several patches ago where they'd never even get close to fall.

2) Big improvement to inner borders of Russia, but little to no progress to inner borders of lithuania/ruthenia/PLC. Cherkasy is still pointy enough to stab someone, and if you try to make anything shaped roughly like Belarus you'll end up with a terrifying border that looks weird in every way.
 
New countries... new provinces... cant wait for them all.
I hope you will also (some day) expand the colonisable land of Russia and Siberia, including Nenets and other lands not always covered by ice (as well as many other "deserts" which are not actually deserted from mankind (or have been used at one time in history for fur trade or even populated by natives), like Alaska, finishing the northern coast of Papua New Guinea)
 
I dont get why you are all screaming about Russia 75% Manpower nerfed, Russian population wasnt bigger than France's one before early 1800's.
Not to forget the Orthodoxy +33% Local manpower buff and the Edict you can throw on top of it for extra 25% Local Manpower. Just specialize some states into Manpower and you'll still get ungodly amount of bodies to throw.

Mostly waiting for changes for the Hordes and Novgorod.
(and some love for HRE members without idea set and "huge" French province size, I know I know, it will come one day)

(Plus Russia didnt won her wars through "sheer number", it's mostly her neighbours which had a lower population plus Russian army modernised quickly at the end of the 17th Century)
 
Comparing the Muscovite and Russian ideas I agree with the majority opinion of Muscovy being superior. However I will hold off criticism until we see the full Russian changes in terms of government form and Orthodox mechanics.
 
I dont get why you are all screaming about Russia 75% Manpower nerfed, Russian population wasnt bigger than France's one before early 1800's.

They changed ahistorical ideas to nerfed ideas. This is with what some of us have problem :)
 
Kinda afraid of Lithuania getting more provinces, even currently they are a bit too strong compared to their historical position at the time and are ~10th most powerful country at game start. Historically they were recovering from a civil war and on a downward slope from their golden age under Vytautas the Great who died in 1430
 
Though I like the new map changes, and the effort to make Russia a bit more historical as opposed to the Soviet Union…
It is quite apparent that Russia got nerfed pretty substantially: smaller manpower pool, less CCC, loss of the 20% production bonus... that said I do like the attention to their artillery, but I wish it was CA as opposed to cheaper. I do like how the colonist got moved up though.
In the end, though, Russian ideas are much worse. Maybe the new government will make up for the loss.

@Trin Tragula Question, though: Will 1.22 follow the normal pattern and be a major DLC patch that we won't see for quite a few months? Or will it break the mould and be a balancing/bugfix patch we can expect a bit sooner?
 
Russian Ideas:

Traditions:
National Manpower Modifier: +33%
Core-Creation Cost: -10%

Land of the Rus: Aggressive Expansion Impact: -10%
Siberian Frontier: Colonists: +1
Russian Artillery Yard: Artillery Cost: -10%
Life-Long Conscription: Land Force Limit Modifier: +50%
Abolish the Mestnichestvo: Yearly Corruption: -0.1
The Table of Ranks: Yearly Army Tradition: +0.25, Advisor Cost: -10%
Broaden the Curriculum of the Cadet Corps: Institution Spread +20%

Ambition:
Yearly Legitimacy: +1



Compared with the current:


+25% National manpower modifier
−20% Infantry cost

−15%
Core-creation cost
+50% Land force limit modifier
+10% Manpower recovery speed & −20% Culture conversion cost
+10% Production efficiency
+1 Colonists
+0.5 Yearly army tradition
+20% Institution spread

+50% National manpower modifier


Assuming you're gonna have 3 or 4 of these unlocked by the time you actually do form russia, RCC coming in earlier is meaningless and is just a straight-up nerf. Manpower is massively nerfed, production efficiency is replaced by another economic filler, the army tradition is a joke, 20% institution spread is a joke, legitimacy is a joke, 10% artillery cost is a complete joke, 10% AE isn't bad per se, its just nearly useless for russia who can expand in all directions. The colonist is alright, the force limit is good, although half of it is wasted as you have no way of affording it until 1700.

Although the economy ends up being about where it was you're stuck with LESS army quality, and a lot less manpower.


You could double every single of these bonuses and the set would still be carried entirely by the RCC.
 
Russian ideas fits more to the "way" of Russian Politic in EUIV Timeperiod, you wanna wage war? Keep Muscovite idea, you wanna colonise and be an economic Powerhouse aswell as stomping all the central asia countries? grab Russia.

You're still gonna destroy any invading army through sheer attrition and Territory size.
 
I'm a bit surprised the finisher for Russian ideas is Legitimacy rather than, perhaps, Absolutism. I think a change along those lines could help strengthen the idea group and also be fairly accurate as well. Just a quick thought for how it could be improved :)
I agree with this, or maybe Russia get an absolutism event/decision like France does ("l'Etat c'est moi").