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EU4 - Development Diary - 9th of February 2021

Good morning, everyone! Today we're back to some exciting content, talking about a whole new feature we'll be introducing in our next expansion: Monuments!

image (55).png


Similar to the Wonders feature in CK2, you'll be able to build some of the most iconic and stunning buildings that serve as landmarks for many of our different playable nations. And, of course, given how important they were (and some still are), they will also grant you special and permanent bonuses. Let's cover some of their major points!
  1. Monuments are a special type of building that can only be built in certain provinces (according to their real life location), already set at the beginning of the game. However, some of them will be able to be relocated to your capital if you own their province. This is true for some "non-settled" monuments, like Stonehenge or the Moai, but will be impossible to do when it comes to other bigger monuments, like Nôtre-Dame.
  2. Monuments will be displayed in the province view in a separate window, each of them having a new and unique 2D art that portrays the monument at its highest (but also according to our time period). In this view you'll be able to see the benefits of upgrading it, the cost and the requirements for doing so, as well as the current tier, represented by medals.

    1612797344093.png


  3. Monuments have 4 different tiers, ranging from 0 to 3. Tier 0 implies that said monument is completely devastated or not even built yet and you will get no bonuses from it; each building will have a default tier at the beginning of the game, according to its real life state in 1444. Achieving a new tier is both time and resource consuming, costing a total of 1000 gold to upgrade each time and taking 50 years to complete. This process can be sped up by using an extra 300 gold to bring the project forward by 730 days or by using 10000 manpower to get the same result.
    The modifiers you get from reaching every tier are permanent and linked to the purpose of each building: for example, the Alhambra will reward you with some diplomatic and administrative bonuses, whilst the Shwedagon Pagoda will help you boost your karma and legitimacy, also reducing the unrest in the area. These bonuses may apply to your province, its area or the entire nation, growing stronger and wider as you upgrade your monument.

    1612800266714.png
    1612800481592.png

  4. Monuments will require you to meet certain conditions before building or upgrading them and, if you fail to meet them, you will also lose their bonuses even after having completed their construction. Normally these conditions are to have a certain culture or follow a certain religion, but some monuments, like the Ambras Castle, are available for everyone that owns their province to build.

    1612798503062.png
    1612798513210.png


  5. After conquering a province with a monument, its tier is reset to 1 to show the impact of the war in the city, even if it was already in an upper tier. However, it won't be reset to tier 0, as if it was completely destroyed. Also, provinces with a monument cost more warscore, as they hold a special significance to their owner. The new owner, however, will be able to upgrade it again, as long as the requirements are still met.
  6. Some missions will also be linked to certain monuments, specially if they were relevant for a tag during the time period we are covering. For example, you can see that in this Majapahit mission one of the requirements is to have the Borobudur temple upgraded to its maximum tier. Some other missions will also give you a great projects' building cost reduction or time reduction bonus, making it easier to upgrade your monuments.

    1612799128243.png

    (Please notice that our icons are still placeholders).
As you can see in the first screenshot, certain monuments will also have 3D art displayed on the map. Those models that were already implemented in the National Monuments cosmetic dlcs will be added as proper monuments, and you'll be able to see them both in the political and terrain mapmodes.

Thank you for reading and I hope you're as excited as we are about this! See you next week!
 
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So if I'm playing France and want to steal Stonehenge from England as the ultimate slight against the Perfidious Albion, i won't be able to do it since there is already Notre Dame in Paris right?
What if i move my Capital someplace else, will i be able to do this?
 
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Ok... hopefully they will be distributed all over the world, America is often forgotten but has some pretty impressive ones.

... still waiting for some news on Australia.
 
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Building Notre Dame or Hagia Sophia makes sense, but "upgrading" Stonehenge or the Pyramids feels counterintuitive.

Can you spend both 300 gold and 10000 manpower to get double speedup? Oh, also: Would putting the Suez/Kiel/Panama Canals in this system be a good idea?

I definitely like the idea.
Not sure about your example of old monument, the Pyramids, they still have impact (check the propaganda from Napoleon when he conquered Egypt )

In fact the concept of using old stuff to promote the current government is quite common

I'm also wondering if we can get a CB for getting a monument
 
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Will we be able to stack monuments in our provinces? I’d love to be able to play as world adventurer GB or France and be able to find ancient monuments and bring them all back to London or Paris.
 
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Yes 15% admin efficiency is a lot, but it is a wonder for Granada and in order to use it you most likely need to have Andalusian culture or be Andalusia (eg if you form it as Morocco). This is more of a reward for a challenging achievement than power creep. If you do some weird things like switching to Islam and Andalusia culture as Castile you are super min Max meta gaming and the game is already broken if you do this. There is no way the devs can balance around the player doing this, nevermind that most players don’t do runs like forming Prussia conquering Iberia switching to Andalusia culture for the wonder and then go on and form the Mughals.
 
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Is the cost of upgrading hardcoded or can it be changed via modding to 2k ducats for examples, or 1k tier 1 and 2k tier 2, ro this one cost X and this other one cost Y, or even costing mana?

Also whats the reasonning behind setting wonder to Tier 1 upon conquest and not losing 1 lvl like for centers of trade?
 
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I don't like that monuments necesserily get destroyed to tier 1 after conquering. For example I could demand a province with a monument in a peace deal without even sieging it. The reduction of the tier should scale with siege time of the province or battles fought in that province. Using artillery barrage should damage the monument. Doesn't make sense for it to drop if I didn't even touch it.

Also there should be cool dynamic events, for example that Prussia/Brandenburg gets a discount on building the Siegessäule (Victory Column) in Berlin after winning a war against France, where both nations were the war leaders and the year is after 1700 or something.
 
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AMAZING!

I love the effort that went into all of the artwork, the dev team really worked to give each monument a unique feel

As for the people going "this is not like CK2," well… its a different game in a different time period with different mechanics, what do you expect?
 
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Interesting idea, but Stonehenge is movable? :D

I'm pretty sure it would be easier to build an exact replica of Notre Dame somewhere (and demolish the original) than it would be to move Stonehenge (especially if you're talking about a move overseas), so that seems pretty ridiculous to me.
 
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Absolutely love this addition!! This expansion is really shaping up to be my dream update for eu4.

I wanna ask as I've been playing as Inca recently, I assume Machu Picchu is going to be a wonder monument now, but how about featuring the Nazca lines, I don't really see why not if things like Stonehenge are featured.

In general, I just hope there are lots of monuments to play with, including in the new world.
 
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@skingrado is there a cooldown or costscaling for the construction time reduction option? Sure in 1444 300 ducats/10k manpower is a lot. But by 1600 having 1mil manpower isnt unusual. So a cooldown or costincrease as the time progresses feels necessary to make upgraded monuments feel special in later stages of the game IMO.
 

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Geez, now almost every Paradox game has wonders - Stellaris, Rome 2, CK3, EU4. Only HoI4 is left out.

Didn't the devs mention somewhere they'd like to do some stuff with wonder weapons? In EU4/CK2/IR you build puny buildings, in HoI4 you build nukes and tanks the size buildings.
 
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goodcigar

Lt. General
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Nov 24, 2020
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One of the problems with the CK2 wonders system is that it only allowed one per province even though there are many great historical cities with multiple wonders. I hope this problem does not continue into EU4.
 
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