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Today is thursday, the day of the God of Thunder, so what is a more appropriate way to celebrate than with a development diary for Europa Univeralis IV. We’ve talked about development and politics the last few weeks, so now its time to talk a bit more about warfare again, before going back to more peacetime-related activities.

All of this mentioned in this development diary will be in the free update accompanying the next expansion.

Fortress Rework
Connecting a bit to the previous reveal of our change to how building works, we have overhauled the fortress system.

There are now four different forts, one available each century, providing 1, 3, 5 and 7 fort-levels each. A newer fort makes the previous obsolete, so you only have 1 fort in each province. Each fortress also provides 5000 garrison per fort level, so besieging a fortress now requires a large investment.

Forts now also require maintenance to be paid each month, which currently costs about 1.5 ducats for a level 1 fort per month in 1444. Luckily, you can mothball a fortress which makes it drop to just 10 men defending it, and won’t cost you anything in upkeep.

Garrison growth for a fort is also a fair amount slower than before, so after you have taken a fort, you may want to stick around to protect it for a bit.

What is most important to know though, is that forts now have a Zone of Control. First of all, they will automatically take control of any adjacent province that does not have any forts that is adjacent and hostile to them. If two fortress compete over the same province, then the one with highest fort-level wins and in case of a tie, control goes to the owner of the province. Secondly, you can not walk past a fortress and its zone of control, as you have to siege down the blocking fort first.

Each capital have a free fort-level, but that fort will not have any ZoC, as most minor nations can not afford a major fortress.

fH0WehV.jpg



Looting
As we promised, we have now completely revised how looting works. Now there is a “pile” of possible loot in a province, which is directly tied to have developed the province is.

At the end of each month, all hostile units in a province attempt to loot, and the amount they loot depend on how many regiments you have there, and what types they are, where cavalry is by far the best. Some ideas and governments increase the amount you loot each month, where for example Steppe Hordes gains a nice boost.

A province starts recovering from being looted when 6 months have passed since last loot, and it takes up to a year until it has fully recovered.

Of course, the penalty on a province from being looted is still there until it has fully recovered, but it is scaled on how much have been looted.

Ea5YCKh.jpg


Committed Armies
One of the major complaints we have had on the combat in Eu4, has been the fact that you can fully abort your movement whenever you liked. This have been changed, and now you can’t abort your movement if you have already moved 50% of the way. After all, its just common sense that a unit that have already moved halfway between the centers of two provinces is already in the second one.

Force Limits
We felt that the calculations of forcelimits where far too hidden from the player, Players saw stuff like “+25.87 from Provinces”, which based based on projections of base-tax amongst other things, and sometimes those dropped for no obvious reasons.

Now you will be able to see in each province how much it provides to your forcelimits, and we have cleaned up the logic.

Each level of development gives 0.1 land and naval forcelimit.
Overseas will provide -2 land and -2 naval forcelimit
Inland provinces will not provide any naval forcelimit.
However, a province will never be able to provide negative forcelimits.

A nation also have a base value of +3 land and +2 naval force limit, and there are some other ways to get direct forcelimit increased, that are not just percentage increases.

IRmTjoZ.jpg



Next week, we'll be back and talk more about The Devout.
 

Golladan

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Well, it looks managable. Does it change in any significant way after a month?
I let the game run for 1 year without me (Burgundy) taking any action. This was the result:

Picardie - 27% LD with 5 units.
Nevers - 28% LD with 6 units.
Luxembourg - 20% LD with 5 units.
Holland - 46% LD with 8 units.
Hainaut - 38% LD with 7 units.
Flanders - 45% LD with 8 units.
Brabant - 32% LD with 6 units.
 

perhje

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I let the game run for 1 year without me (Burgundy) taking any action. This was the result:

Picardie - 27% LD with 5 units.
Nevers - 28% LD with 6 units.
Luxembourg - 20% LD with 5 units.
Holland - 46% LD with 8 units.
Hainaut - 38% LD with 7 units.
Flanders - 45% LD with 8 units.
Brabant - 32% LD with 6 units.

Looks good, given that the development will be the same scale as the basetax, which it may not since you got bigger armies and navies in some countries. Although the 7 countries still haven't dependence on each armies seven countries increasing development in contra 1 contry doing it may be problematic
 

blackchoas

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Forts everywhere would really just be redundant unless you have some defense plan based on it I suppose but really more often than not our forts are just needed to make sure nothing happens before your army arrives to clean up, so a ring a around your borders should be fine

What interests me is how much of a buff this is to isolated or island nations which don't need to maintain forts but can instead channel that money into a stronger navy

In my Tunis campaign Spain and Portugal could never over come my navy and with the Sahara to the south and my ally the Ottomans to the east I would never have to maintain forts for the defense of my nation
 

Denkt

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Sieges was not faster then in medieval era, some of the longest sieges did happen during Eu4 time period.
Musket and cannon did give the star fort advantages far beyound medieval castles, defenses did not get weaker, they did get stronger but fewer in number.
 

Ilightmaster

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Will we have a ZoC filter ? if yes a tiny screenshot would be so nice.

Edit sorry i see the button and i understand the first screenshot now ^^ NICE


LOL Defensiveness !!!!! Last screenshot
 
Last edited:

volseraph

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So both England and France strengthened. I wonder; with Burgundy gone, should Austria get the same treatment. As far as I know, Styria had its own Habsburg ruler in 1444. Same with Tyrol, I believe.
This is an interesting point—they weren't (re)unified until the late 1400s, and it was the "Styrian" branch of the Habsburgs (the Leopoldians) who survived; the "Austrian" branch (the Albertinians) died out mid-century and Austria reverted to the dukes of Styria.

That would basically never be modeled correctly in EU; probably easier to just gloss it this way.

I do like the idea of fort dismantling being in a peace treaty, please add that, pretty please, go on add that.
Goodness yes, please.
 

Grand Historian

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How will the new ZoC affect uncolonized provinces?

Also, and though this is a bit off-topic, but are all those Low Countries vassals or PU's of Burgundy? And how will that affect the Burgundian Inheritance?
 

WhiskyGlen

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However many (including me) want rebels to be a treat which you rather avoid by doing things such as increasing local autonomy.

I could agree if the overextension mechanic was modified. 99%, little issue other than slightly more unrest. 101% and all hell breaks loose. But even so, I just find them boring and a waste of time. I am not even sure what could be done to make them exciting as I have never been even close to civil war...
 

hashinshin

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Bavaria was significantly strengthened.
Does this mean Bavarian ideas will be good now? Are they getting strengthened? Right now they're REALLY bad. If the 5% authority (was Bavaria ever emperor?) was changed to something meaningful it might make them worth playing.

They have so many weak and throwaway ideas right now. 10% cavalry combat. 10% inflation cost reduction. 10% stability. 5% authority. 1 yearly legitimacy. They're supposed to be a regional power and yet their ideas are more like an Indian OPM.
 

Zelius

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Just a thought for Castile defending against France:

1) Build a Fort in the middle Pyrenees province (Sorry Roussillon, you is sacrifice).
2) Camp that fort in the mountain with your army.
3) Diplomatic insult France.
 

Grand Historian

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As some have already pointed out, France's vassals seem to be missing...

Is this the new 1444 start? If so, it is sad that their unique tier 1 sprites won't appear in-game unless they get spit out of France... which is unlikely in most circumstances. :(

It's even more frightening since one of the main restraints on early-game France now seems to be gone. I'd be fine with one or two of their vassals getting removed so they can actually make it past HYW, but removing all of them and carving up Burgundy seems drastic.
 

superZAKTAN

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Seems cool! Besides your armies not being able to move after 50%, that will be a big change...