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Today is thursday, the day of the God of Thunder, so what is a more appropriate way to celebrate than with a development diary for Europa Univeralis IV. We’ve talked about development and politics the last few weeks, so now its time to talk a bit more about warfare again, before going back to more peacetime-related activities.

All of this mentioned in this development diary will be in the free update accompanying the next expansion.

Fortress Rework
Connecting a bit to the previous reveal of our change to how building works, we have overhauled the fortress system.

There are now four different forts, one available each century, providing 1, 3, 5 and 7 fort-levels each. A newer fort makes the previous obsolete, so you only have 1 fort in each province. Each fortress also provides 5000 garrison per fort level, so besieging a fortress now requires a large investment.

Forts now also require maintenance to be paid each month, which currently costs about 1.5 ducats for a level 1 fort per month in 1444. Luckily, you can mothball a fortress which makes it drop to just 10 men defending it, and won’t cost you anything in upkeep.

Garrison growth for a fort is also a fair amount slower than before, so after you have taken a fort, you may want to stick around to protect it for a bit.

What is most important to know though, is that forts now have a Zone of Control. First of all, they will automatically take control of any adjacent province that does not have any forts that is adjacent and hostile to them. If two fortress compete over the same province, then the one with highest fort-level wins and in case of a tie, control goes to the owner of the province. Secondly, you can not walk past a fortress and its zone of control, as you have to siege down the blocking fort first.

Each capital have a free fort-level, but that fort will not have any ZoC, as most minor nations can not afford a major fortress.

fH0WehV.jpg



Looting
As we promised, we have now completely revised how looting works. Now there is a “pile” of possible loot in a province, which is directly tied to have developed the province is.

At the end of each month, all hostile units in a province attempt to loot, and the amount they loot depend on how many regiments you have there, and what types they are, where cavalry is by far the best. Some ideas and governments increase the amount you loot each month, where for example Steppe Hordes gains a nice boost.

A province starts recovering from being looted when 6 months have passed since last loot, and it takes up to a year until it has fully recovered.

Of course, the penalty on a province from being looted is still there until it has fully recovered, but it is scaled on how much have been looted.

Ea5YCKh.jpg


Committed Armies
One of the major complaints we have had on the combat in Eu4, has been the fact that you can fully abort your movement whenever you liked. This have been changed, and now you can’t abort your movement if you have already moved 50% of the way. After all, its just common sense that a unit that have already moved halfway between the centers of two provinces is already in the second one.

Force Limits
We felt that the calculations of forcelimits where far too hidden from the player, Players saw stuff like “+25.87 from Provinces”, which based based on projections of base-tax amongst other things, and sometimes those dropped for no obvious reasons.

Now you will be able to see in each province how much it provides to your forcelimits, and we have cleaned up the logic.

Each level of development gives 0.1 land and naval forcelimit.
Overseas will provide -2 land and -2 naval forcelimit
Inland provinces will not provide any naval forcelimit.
However, a province will never be able to provide negative forcelimits.

A nation also have a base value of +3 land and +2 naval force limit, and there are some other ways to get direct forcelimit increased, that are not just percentage increases.

IRmTjoZ.jpg



Next week, we'll be back and talk more about The Devout.
 

Me_

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I just noticed that Burgundy no longer has 5% cavalry combat, so I guess that they may get +1 diplomatic limit, meaning that they will be 2 over the limit; unless the limit has been changed, with unique buildings being removed (no embassy). Also, they don't get any force limit from their subjects, so those are not vassals.
 

AKronblad

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They're in Bavaria. Memmingen got shorter and now owned by a new tag. Niederbayern got split into Landshut, Straubing, and another province (Regensburg?). Plus there's also Ingolstadt taking up part of what used to be Memmingen and Niederbayern.

Also a new tag in Nassau.

So there will be new provinces added to the map as well, it seems...

Anywhere else than in Bavaria? Anyone seen?
 

radiatoren

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Wow! These changes are going to be massive in terms of gameplay. We will have to see how well these changes interact since the devil is in the detail. I sense a move away from "ducats are only a number" to a more meaningful economy as a paradigm shift and I love that direction.
 

Meneth

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if all your provinces except the capital with the 'free' fort instantly get flipped due to enemy fort present at the border
Unless you've got literally no depth, or you're surrounded by your enemy, that just isn't going to happen.
 

tom_jones

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Why would you assume that such changes wouldn't result in some modifications to how war score is handled?
I don't assume such change will happen, because you know what assuming does. As such, I'm pointing out potential issue with the system as it's been presented to us so far, and a possible reason why such change might need to happen. Exactly how such change would get implemented is another kettle of tricky and issues prone fish.
 

Me_

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Many personal unions with small countries = many free fortresses in their capitals on your side. I can imagine that Burgundy will actually benefit from all of those changes. Too soon to make any judgements.
Not if liberty desire kills it day 1.

I wonder if we will see a "Become God-Emperor of Burgundy" decision that would make you inherit all of those subjects.
 

Lamahorse

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Burgundy reworked in 1444. :)

Hopefully Ireland can be reworked too!
 

Dorevai

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This is awesome, but I'm curious how it'll affect Russian attrition gameplay. Being that a common tactic used against superior forces is to lure the enemy INTO Russia and letting the winter secure your victory.
 

Golladan

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Not if liberty desire kills it day 1.

I wonder if we will see a "Become God-Emperor of Burgundy" decision that would make you inherit all of those subjects.
Liberty Desire in day 1 shouldn't kill it as those subjects should all be union juniors, which only look at their own relative power.
 

Me_

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Liberty Desire in day 1 shouldn't kill it as those subjects should all be union juniors, which only look at their own relative power.
Considering how they include Holland and Flanders, which are richer regions than Burgundy and the fact that all it would take is one French/Austrian/Savoyard/Swiss diplomat to support their independence, I wouldn't be so sure. Sweden seems to become independent almost immediately in my games after getting independence support from just the Teutonic Order or other Danish rival.
 

Dorevai

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I am hopeful that the burgundian succession will transfer over to different emperors with the pictured subject layout of the lowlands, rather than immediately becoming crown land of the inheritor.

I'm sure they've considered the potential revolt of the burgundian lowlands. A variety of mechanics could be used to keep them loyal.
 

Me_

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  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
What is the name of this expansion? It hasn't been officially announced other than these diaries right?
Yes. No name given.
 

SknerusMck

Private 1st Class
36 Badges
Feb 17, 2014
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  • Crusader Kings II: Legacy of Rome
  • Magicka 2
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
Now i see reasons to update the game :D.