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Today is thursday, the day of the God of Thunder, so what is a more appropriate way to celebrate than with a development diary for Europa Univeralis IV. We’ve talked about development and politics the last few weeks, so now its time to talk a bit more about warfare again, before going back to more peacetime-related activities.

All of this mentioned in this development diary will be in the free update accompanying the next expansion.

Fortress Rework
Connecting a bit to the previous reveal of our change to how building works, we have overhauled the fortress system.

There are now four different forts, one available each century, providing 1, 3, 5 and 7 fort-levels each. A newer fort makes the previous obsolete, so you only have 1 fort in each province. Each fortress also provides 5000 garrison per fort level, so besieging a fortress now requires a large investment.

Forts now also require maintenance to be paid each month, which currently costs about 1.5 ducats for a level 1 fort per month in 1444. Luckily, you can mothball a fortress which makes it drop to just 10 men defending it, and won’t cost you anything in upkeep.

Garrison growth for a fort is also a fair amount slower than before, so after you have taken a fort, you may want to stick around to protect it for a bit.

What is most important to know though, is that forts now have a Zone of Control. First of all, they will automatically take control of any adjacent province that does not have any forts that is adjacent and hostile to them. If two fortress compete over the same province, then the one with highest fort-level wins and in case of a tie, control goes to the owner of the province. Secondly, you can not walk past a fortress and its zone of control, as you have to siege down the blocking fort first.

Each capital have a free fort-level, but that fort will not have any ZoC, as most minor nations can not afford a major fortress.

fH0WehV.jpg



Looting
As we promised, we have now completely revised how looting works. Now there is a “pile” of possible loot in a province, which is directly tied to have developed the province is.

At the end of each month, all hostile units in a province attempt to loot, and the amount they loot depend on how many regiments you have there, and what types they are, where cavalry is by far the best. Some ideas and governments increase the amount you loot each month, where for example Steppe Hordes gains a nice boost.

A province starts recovering from being looted when 6 months have passed since last loot, and it takes up to a year until it has fully recovered.

Of course, the penalty on a province from being looted is still there until it has fully recovered, but it is scaled on how much have been looted.

Ea5YCKh.jpg


Committed Armies
One of the major complaints we have had on the combat in Eu4, has been the fact that you can fully abort your movement whenever you liked. This have been changed, and now you can’t abort your movement if you have already moved 50% of the way. After all, its just common sense that a unit that have already moved halfway between the centers of two provinces is already in the second one.

Force Limits
We felt that the calculations of forcelimits where far too hidden from the player, Players saw stuff like “+25.87 from Provinces”, which based based on projections of base-tax amongst other things, and sometimes those dropped for no obvious reasons.

Now you will be able to see in each province how much it provides to your forcelimits, and we have cleaned up the logic.

Each level of development gives 0.1 land and naval forcelimit.
Overseas will provide -2 land and -2 naval forcelimit
Inland provinces will not provide any naval forcelimit.
However, a province will never be able to provide negative forcelimits.

A nation also have a base value of +3 land and +2 naval force limit, and there are some other ways to get direct forcelimit increased, that are not just percentage increases.

IRmTjoZ.jpg



Next week, we'll be back and talk more about The Devout.
 

Oscaretti

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This would lead to a question. Say you are France and have a level 7 fort on the border, a level 5 a couple provinces in, a level 3 a bit further in, then a level 1 a bit further in. They sack your level 7. Does this mean half your nation falls with it as a domino effect of stronger fort taking weaker fort?
I think only adjacent provinces that DON'T have a fort can be insta sieged.
 

Oscaretti

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Where are people getting this from? The diary doesn't say anything about sieging a fort and suddenly all surrounding land is yours. It says that if you siege the fort you are able to move past its zone of control.

Also the diary also says that capitals do not have a zone of control.

It says that capital provinces gain a free fort level. But the screenshot also shows that Edirne is costing the Ottomans some money.
Wiz said that a province without a Fort will be taken by any army passing through so adjacent provinces without forts are as good as taken.
 

PolarBearzo

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I sense many changes in France/Burgundy/HRE.
In fact, I see them in the screenshots.
Orleans, Bourbonnais and Auvergne are not french vassals, they're France... Nassau and Memmingen have tags... new provinces in Bavaria... Bremen changed color, looks like a new picardie/artois nation, Burgundy exploded, Nevers owns Rethel. Interesting.
 

Manzo_

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as someone else pointed out, what are the consequences for nations bathed by lots of sea? it looks like that if for example Spain bypass France and land somewhere in the North they can fast blitzkrieg all rich provinces and seriously cripple their economy before they even realise they landed.

There should be a mechanism that slows down the province capturing of a moving army in enemy territory, or no?
 

Jamey

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I like the direction of the game design here.

Some questions:

1) Can you upgrade a capital fort? If so, if you upgrade a fort in a capital, does it project a ZOC?
2) Will sieges be at the same pace as before? If so, it seems like major wars will be very different, with potentially faster progress while keeping forces concentrated. That seems better, but I wonder how the AI will handle the change.
3) Does capturing a fort provide any bonus to war score? Or just the WS of the provinces you capture?
4) Will there be a fortifications map mode which shows graphically the fort levels and their ZOCs?
5) Will force limits for each nation be similar to before? If not, will there be a DD describing the philosophy of the change and its impact?
 

cpm4001

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I like these fort changes!
Granted, they might play out horribly, but we'll find out soon enough.
 

Me_

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Hey guys, many of you have seen the changes to burgundy and bavaria. But really there is no one who has noticed that bordeaux is no longer a end trade node? :)

BTW: note the power projection for France during the HYW.
So both England and France strengthened. I wonder; with Burgundy gone, should Austria get the same treatment. As far as I know, Styria had its own Habsburg ruler in 1444. Same with Tyrol, I believe.
 

Oscaretti

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I think that mothballing forts will add more boring micro into the game. Like if I have 15 forts I need to mothball-demothball them in every serious war. It would be better to add the fort maintenance slider that will affect all of them like with armies/navies with leaving possibility to mothball some of forts manually. And ability to "mothball" armies can be great addition too.

BTW, nice changes. I just got the last #120 achievement and I feel really tired of playing vanilla presenting alomst the same gameplay since release.
15 forts? That would be 22.5 ducts a month granted all of them are level 1. You probably won't be having forts all over your country and and even if you do you will want to unmothball them only when the border forts start falling.
 

Oscaretti

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"Overseas will provide -2 land and -2 naval forcelimit"
I assume that this is on top of the bonuses they have from development? It would suck if they reduced your FL :/

High level forts are great, especially with that fancy zone of control, but there'll have to be some changes to attrition surely.
I look forward to the next dev diary!


Also, Burgundy!
EDIT: Speaking of Burgundy, why don't they get FL from vassals? That sucks.
They'll be easy pickings for France now. :(

EDIT2: What is "The Devout"?
Provinces can at the very least give 0 FL. They can't reduce it.
 

Savoyer

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Amazing rework on forts. And next week Theocracy mechanics? Perhaps. Also, Bavaria has many more provinces! And two Augsburgs (?)(Free-city and Bishopric?). But Altmark still not divided into alt and magburg and part of bradenburg as it should ç-ç
 

Me_

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Looks like Bavaria lost a province to a new OPM, and same thing happened to Hesse?
Yes, but the remaining 2 Bavarian provinces were turned into 5, so it's actually a gain. They are now bigger than before they lost Nurenberg.
 

BFTeixeira

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That has never really been the case when they added new provinces. At the very least the area that is split gets 2-3 more basetax. Of course, this time it could be different, but I doubt that those 5 will be poorer than the current Bavaria. I think that they want bavaria to be meaningful again, as right now it's a bit of a pushover, bordering both a Powerful Austria and strong Bohemia.
I suspect that, and i hope you're right. :)
 

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The cost of developing increase each time you develop the province (it is not based on how developt the province is but how many times you have developed the province). So with 5 provinces you can develop 5 in a turn compared to 3 before which will give you more development for your monarch points.
Oh right! The province development from the first dev diary. You're right! Thanks for remembering that point. :)