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Today is thursday, the day of the God of Thunder, so what is a more appropriate way to celebrate than with a development diary for Europa Univeralis IV. We’ve talked about development and politics the last few weeks, so now its time to talk a bit more about warfare again, before going back to more peacetime-related activities.

All of this mentioned in this development diary will be in the free update accompanying the next expansion.

Fortress Rework
Connecting a bit to the previous reveal of our change to how building works, we have overhauled the fortress system.

There are now four different forts, one available each century, providing 1, 3, 5 and 7 fort-levels each. A newer fort makes the previous obsolete, so you only have 1 fort in each province. Each fortress also provides 5000 garrison per fort level, so besieging a fortress now requires a large investment.

Forts now also require maintenance to be paid each month, which currently costs about 1.5 ducats for a level 1 fort per month in 1444. Luckily, you can mothball a fortress which makes it drop to just 10 men defending it, and won’t cost you anything in upkeep.

Garrison growth for a fort is also a fair amount slower than before, so after you have taken a fort, you may want to stick around to protect it for a bit.

What is most important to know though, is that forts now have a Zone of Control. First of all, they will automatically take control of any adjacent province that does not have any forts that is adjacent and hostile to them. If two fortress compete over the same province, then the one with highest fort-level wins and in case of a tie, control goes to the owner of the province. Secondly, you can not walk past a fortress and its zone of control, as you have to siege down the blocking fort first.

Each capital have a free fort-level, but that fort will not have any ZoC, as most minor nations can not afford a major fortress.

fH0WehV.jpg



Looting
As we promised, we have now completely revised how looting works. Now there is a “pile” of possible loot in a province, which is directly tied to have developed the province is.

At the end of each month, all hostile units in a province attempt to loot, and the amount they loot depend on how many regiments you have there, and what types they are, where cavalry is by far the best. Some ideas and governments increase the amount you loot each month, where for example Steppe Hordes gains a nice boost.

A province starts recovering from being looted when 6 months have passed since last loot, and it takes up to a year until it has fully recovered.

Of course, the penalty on a province from being looted is still there until it has fully recovered, but it is scaled on how much have been looted.

Ea5YCKh.jpg


Committed Armies
One of the major complaints we have had on the combat in Eu4, has been the fact that you can fully abort your movement whenever you liked. This have been changed, and now you can’t abort your movement if you have already moved 50% of the way. After all, its just common sense that a unit that have already moved halfway between the centers of two provinces is already in the second one.

Force Limits
We felt that the calculations of forcelimits where far too hidden from the player, Players saw stuff like “+25.87 from Provinces”, which based based on projections of base-tax amongst other things, and sometimes those dropped for no obvious reasons.

Now you will be able to see in each province how much it provides to your forcelimits, and we have cleaned up the logic.

Each level of development gives 0.1 land and naval forcelimit.
Overseas will provide -2 land and -2 naval forcelimit
Inland provinces will not provide any naval forcelimit.
However, a province will never be able to provide negative forcelimits.

A nation also have a base value of +3 land and +2 naval force limit, and there are some other ways to get direct forcelimit increased, that are not just percentage increases.

IRmTjoZ.jpg



Next week, we'll be back and talk more about The Devout.
 

Pigeoncount

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They do already do that, I don't think I've ever not seen all of Europe end up with top tier forts by the end game. It will be harder to siege down a OPM from the sound of this, but I think that will be more fun, and make OPM a more important part of conflicts. You can still effectively ignore them in lieu of an invasion on Austria, since their capital forts cannot block movement.
 
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So what does this mean for the Burgundian Inheritance?

Does this not mean you can get half warscore almost instantly if all a country doesn't have a ZoC all over their border?

But of course most important is the change to Ulm's borders (and the rest of the area, nice to see more princes with every patch).
 
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Ferrous Will

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Okay can I get this clarified:

If a fortress is overlooking a non-fortress non-fortress-adjacent province and you go to war that province will be sieged down? Meaning controlled but not owned by the fort owner?

Meaning a war could start and 5 instant sieges could happen?
This is indeed possible by the looks of it. However this mechanics would likely strongly incentivize stationing troops on the border, to prevent such a "sallyforth" occupation, which i think is realistic.
 
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This is indeed possible by the looks of it. However this mechanics would likely strongly incentivize stationing troops on the border, to prevent such a "sallyforth" occupation, which i think is realistic.
I'm all about cold war.

I just think it might throw the AI off if you rush a levl 5 fort and declare war and suddenly his entire front is sieged.
 
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Okay can I get this clarified:

If a fortress is overlooking a non-fortress non-fortress-adjacent province and you go to war that province will be sieged down? Meaning controlled but not owned by the fort owner?

Meaning a war could start and 5 instant sieges could happen?

Yes it looks like that - basically "free" control of the enemy province that has no adjacent fort. You can get ticking war from the start which is good, wars are needlessly prolonged in current version, forts are mostly useless and carpet sieging is dumb. Still enemy just needs to walk a unit over it and you lost the province and all of your warscore, you still can't get far if you can't fight against enemy army.
 
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I have just thought of another interesting senario. Say you have with a long border such as Lithuania and Russia. Russia has a mil tech lead and hits the break point for new forts well before Lithuania. They then upgrade all their border forts and declare war. Will this automatically give them control over Lithuanias border provinces which then fall under the zone of control of Russias border fort meaning they can only be reclaimed by occupying Russias new high level forts?
 
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I have just thought of another interesting senario. Say you have with a long border such as Lithuania and Russia. Russia has a mil tech lead and hits the break point for new forts well before Lithuania. They then upgrade all their border forts and declare war. Will this automatically give them control over Lithuanias border provinces which then fall under the zone of control of Russias border fort meaning they can only be reclaimed by occupying Russias new high level forts?
Yes although only the parts of your border that don't have forts on them as well, which frankly it might be realistic to build solid fort walls, also we don't know how much time and money were talking about to upgrade these forts from 1 level to the next
 
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Yes although only the parts of your border that don't have forts on them as well, which frankly it might be realistic to build solid fort walls, also we don't know how much time and money were talking about to upgrade these forts from 1 level to the next

This also makes it a viable strategic choice taking the new fort mil tech well ahead of time if it can give you such an advantage.
 
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I beg you to reconsider your answer/idea.

Why fort on one/my side of border should automatically get control over terrain on the other/enemy side of border? IMO it should not work like that even with provinces without fort, and especially not against any fort.
Forts are defensive feature, unless they have access to rocket launchers and orbital weapons - but that is outside EU timeframe. They should not project anything across border or fort 100 km away.
they definitely can if they have aa garrison of 5000 men
 
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How does the new fort system figure into war score calculation (occupation wise)?
 
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What is most important to know though, is that forts now have a Zone of Control. First of all, they will automatically take control of any adjacent province that does not have any forts that is adjacent and hostile to them.

This is dangerous.
So this means I can simply take an inland province from an enemy which is not well developed, level that inland province's fort up (because he can't) and then gain control over adjacent provinces? That seems very exploitable...

I don't think that it's a good idea to make bordering provinces controllable by forts that are not withing its borders. The consequence will be that you'll have "hubs", which once controlled give you control over entire areas, not just provinces.

That together with EUIV's restrictive punishments for player advancements seems like a deadly combination and should be carefully revised.
 
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So let me get this straight, If I were to break through the border forts, all those other forts will not be garrisoned and I can overrun a country 10 times faster now? Sweet.
If the inner forts have been left mothballed, yes, but I honestly doubt it will happen often. I can see the creation of "defensive lines", though, with forts being replenished one line at a time when the previous one risks falling.

This is dangerous.
So this means I can simply take an inland province from an enemy which is not well developed, level that inland province's fort up (because he can't) and then gain control over adjacent provinces? That seems very exploitable...

I don't think that it's a good idea to make bordering provinces controllable by forts that are not withing its borders. The consequence will be that you'll have "hubs", which once controlled give you control over entire areas, not just provinces.

That together with EUIV's restrictive punishments for player advancements seems like a deadly combination and should be carefully revised.
...yeah? I think that was the main idea. I see it as a pro, rather than a con.
 
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Sandmann

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I am happy if Burgundy and the Burgundy inheritance event is nerfed, it is too gamebreaking in relation to how random it is. I have spent days replaying games to make the event happen as the event is so gamebreaking.
 
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Also this 50% unit movement thing is just a workaround to compensate the lack of in-province unit positioning which should be added. I don't expect real time movement, but maybe more than just 1 position per province would do it.
There could be villages and towns even multiple ones where your troops can be positioned.

And together with that Zone of Control every town/village inside a province is controlled by the fort, unless the fort or single towns and villages are occupied by enemy forces.
 
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Jan 30, 2006
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Forts do not auto yield to other forts, however if two forts overlap in their ZoC than the higher level fort wins out,

I don't really see the complaint anyway, is the argument that because we have a dedicated and well manned and armed military base in a region does not mean that upon declaring war with another nation in that region the forces of said military base should not use their strategic position to control the near by lands and prevent them from sending further aid to the enemy government particularly if there is no enemy military presence in the region?

Johan's answer seemed to indicate opposite, that is why I wrote original reply.
If you want to control enemy province it is YOU who has to send military forces (and usually you do not use fortress garrison for it). What was the range of artillery in EU4 era? How big is province? How do you imagine that ownership of fort in your province gives you control of whole enemy province?
 
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