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EU4 - Development Diary - 8th of October 2019

Good morning, and welcome to today’s dev diary! As Jake foretold last week, today I’ll be talking about some of the Imperial Incidents coming in next year’s big expansion.

For those of you who have forgotten or for some reason do not read our dev diaries with fervent religiosity, this is what an Imperial Incident is:

“The other thing for us to look into today are Imperial Incidents. One thing we wanted to do was to make the Empire feel alive and rife with bickering princes. To that end, we have rolled some existing occurrences throughout EU4 and History, as well as many others, into a system that has the HRE both create and react to issues in Central Europe and the immediate vicinity.

When the conditions are ripe, an Imperial Incident can trigger for the Empire. All member states will be informed of the incident, and it will prominently be displayed in the HRE interface. The Emperor will then have 6 months to make a decision on the incident, with wide-ranging knock-on effects.”

These Incidents give us the opportunity to both revisit old content and to design something new. Last week Jake gave a description of the reworked Burgundian Inheritance (which we might revisit in more detail in the future). Today I’ll show off two new event chains and their associated Incidents: The King in Prussia, and The Great Peasants’ War.

dd_prussia.png


Prussia is no longer awarded a shiny Kingdom-rank crown simply for existing. An independent Prussia must establish itself as a relevant power before it has the opportunity to claim its crown. After this event fires, the Imperial Incident begins and the Emperor must decide on how to proceed.

  • If the Emperor decides to elevate Prussia to an Imperial Kingdom in the fashion of Bohemia, they will lose 10 Imperial Authority but greatly improve their relations with Prussia. This will also anger any electors that have rivalled Prussia.

  • If the Emperor decides to accept the historical compromise - that the monarch may call himself “King in Prussia” but not “King of Prussia” - the effect is similar but reduced. The Electors will not be angered but Prussia will be only mildly grateful to the Emperor.

  • If the Emperor refuses to acknowledge any Prussian monarch bearing the title of “King”, Prussia must make a decision between their Kingly crown or their status as an Imperial Prince, potentially being ejected from the Empire. This will greatly anger both Prussia and its Elector allies.
dd_peasants.png


The Great Peasants’ War was a time of great upheaval in the Holy Roman Empire. Driven by religious, economic, and social woes the oppressed masses rose up across Germany against their feudal masters. This event can happen prior to the League War, which is delayed until this conflict is resolved. National unrest is increased throughout the Empire, peasant rebels are more likely to spawn, and countries that break to peasant rebels may become a Peasant Republic. While the Great Peasants’ War rages on, the game will track the success of the rebels throughout the Empire. After several years have passed and the dust has settled, the Emperor must make a resolution:

  • [Available only if the rebels are not highly successful] If the Emperor chooses to crush the rights of peasants, the Noble estates across the Empire will become more loyal and more powerful. This effect is reduced if the rebels are moderately successful.

  • If the Emperor chooses to grant concessions to the peasantry and enforce their rights, the Noble estates across the Empire will not only lose Influence but also some of their Land Share. The strength of this effect depends on the success of the rebels. This will mean that Princes of the Empire have more Crown Land, but they will also collect less taxes due to their concessions to the peasantry. If the rebels are highly successful, nations in the Empire will continue to become Peasant Republics when breaking to peasant rebels even after the Great Peasants’ War ends.

We have a lot more Incidents left to talk about: in the unspecified future I’ll talk about such Incidents as the Dutch Revolt and the Shadow Kingdom. For now though that’s all I have to say, I hope you all have a great day and that you return for next week’s dev diary!
 
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Battlex

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King in prussia was also a compromise between emperor and prussia, because the emperor wouldn't recognise the title as he was neutral with Poland and didn't want to piss him off.
 

Kerlyle

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Good morning, and welcome to today’s dev diary! As Jake foretold last week, today I’ll be talking about some of the Imperial Incidents coming in next year’s big expansion.

For those of you who have forgotten or for some reason do not read our dev diaries with fervent religiosity, this is what an Imperial Incident is:



These Incidents give us the opportunity to both revisit old content and to design something new. Last week Jake gave a description of the reworked Burgundian Inheritance (which we might revisit in more detail in the future). Today I’ll show off two new event chains and their associated Incidents: The King in Prussia, and The Great Peasants’ War.

View attachment 517186

Prussia is no longer awarded a shiny Kingdom-rank crown simply for existing. An independent Prussia must establish itself as a relevant power before it has the opportunity to claim its crown. After this event fires, the Imperial Incident begins and the Emperor must decide on how to proceed.

  • If the Emperor decides to elevate Prussia to an Imperial Kingdom in the fashion of Bohemia, they will lose 10 Imperial Authority but greatly improve their relations with Prussia. This will also anger any electors that have rivalled Prussia.

  • If the Emperor decides to accept the historical compromise - that the monarch may call himself “King in Prussia” but not “King of Prussia” - the effect is similar but reduced. The Electors will not be angered but Prussia will be only mildly grateful to the Emperor.

  • If the Emperor refuses to acknowledge any Prussian monarch bearing the title of “King”, Prussia must make a decision between their Kingly crown or their status as an Imperial Prince, potentially being ejected from the Empire. This will greatly anger both Prussia and its Elector allies.
View attachment 517187

The Great Peasants’ War was a time of great upheaval in the Holy Roman Empire. Driven by religious, economic, and social woes the oppressed masses rose up across Germany against their feudal masters. This event can happen prior to the League War, which is delayed until this conflict is resolved. National unrest is increased throughout the Empire, peasant rebels are more likely to spawn, and countries that break to peasant rebels may become a Peasant Republic. While the Great Peasants’ War rages on, the game will track the success of the rebels throughout the Empire. After several years have passed and the dust has settled, the Emperor must make a resolution:

  • [Available only if the rebels are not highly successful] If the Emperor chooses to crush the rights of peasants, the Noble estates across the Empire will become more loyal and more powerful. This effect is reduced if the rebels are moderately successful.

  • If the Emperor chooses to grant concessions to the peasantry and enforce their rights, the Noble estates across the Empire will not only lose Influence but also some of their Land Share. The strength of this effect depends on the success of the rebels. This will mean that Princes of the Empire have more Crown Land, but they will also collect less taxes due to their concessions to the peasantry. If the rebels are highly successful, nations in the Empire will continue to become Peasant Republics when breaking to peasant rebels even after the Great Peasants’ War ends.

We have a lot more Incidents left to talk about: in the unspecified future I’ll talk about such Incidents as the Dutch Revolt and the Shadow Kingdom. For now though that’s all I have to say, I hope you all have a great day and that you return for next week’s dev diary!

It would be great for the Peasant Revolt to effect the counter reformation in some way. Up until the Revolt Bavaria, Wurttemburg and other South German nations were actually pretty tolerant of the protestant reformation. But the revolt made them push back against it.
 
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Rudolf Nechvile II

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I am really hoping that SE Asia gets an update before the Baltics. Poland at least got a bit of love in the so called "Poland Update" but SE Asia has seen no love (except Palembang in the "Spain Update" and the Philippines in the "Japan Update") since Art of War. Such an important part of the world in this era for its role in the Indian Ocean trsde networks, and on its own merits as a densely populated and religiously and culturally diverse region. I would love to see Malacca, Majapahit, Khmer, Lan Xang and Dai Viet, among others get new provinces, missions, and general attention.

The Baltics and Scandinavia are in much less of a need than SE Asia.
I would think that SE Asia would warrant a full on DLC instead of just an Immersion pack, and the content trends currently are: full DLC, then free patch, then Immersion pack, repeat. Given that we just got the Manchu patch, I wouldn't be surprised if they just went straight to an immersion pack after this DLC, unless Iberia isn't slightly touched up this patch and they decide to do a dedicated more focused patch to right the wrongs of Golden Century.

Personally, I'd rather have them finish off the last of Europe, which wouldn't really need a lot of work apart from mission trees, events and some unique mechanics; then fully turn their focus to SE and the rest of the world.
 

Kerlyle

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Confederation of the Rhine Incident?

A client state created after the HRE had been formally dissolved? What would the point be?

There's also the https://en.wikipedia.org/wiki/League_of_the_Rhine and https://en.wikipedia.org/wiki/Fürstenbund. One thing I want to see more in the empire is less one-time decisions and more interplay between the different parts of the empire. Checks and Balances, for 2 centuries the electors conspired to keep both French and Habsburg power in balance by playing them off. Electors should really be able to take a more impactful role in imperial politics and have supplemental events fire with imperial incidents.

Examples:
  • Martin Luther - Electors should get an option to offer Luther safe harbor like Saxony did IRL, damaging imperial authority and causing the reformation to spread quicker. OTOH if the emperor maintains good relations with the electors, then perhaps Luther is handed over to the emperor and is executed and the whole reformation suffers a massive blow
  • Whenever imperial authority is low, electors should be able to put conditions on their vote to keep the current family in power.
  • They should also be able to more forcefully oppose imperials reforms (if going the centralization route), forming blocs like the ones above.
  • There still needs to be a rework of religious mechanics to make it more interactive (perhaps a covert conversion action).
 

Lars M

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Good morning, and welcome to today’s dev diary! As Jake foretold last week, today I’ll be talking about some of the Imperial Incidents coming in next year’s big expansion.

For those of you who have forgotten or for some reason do not read our dev diaries with fervent religiosity, this is what an Imperial Incident is:



These Incidents give us the opportunity to both revisit old content and to design something new. Last week Jake gave a description of the reworked Burgundian Inheritance (which we might revisit in more detail in the future). Today I’ll show off two new event chains and their associated Incidents: The King in Prussia, and The Great Peasants’ War.

View attachment 517186

Prussia is no longer awarded a shiny Kingdom-rank crown simply for existing. An independent Prussia must establish itself as a relevant power before it has the opportunity to claim its crown. After this event fires, the Imperial Incident begins and the Emperor must decide on how to proceed.

  • If the Emperor decides to elevate Prussia to an Imperial Kingdom in the fashion of Bohemia, they will lose 10 Imperial Authority but greatly improve their relations with Prussia. This will also anger any electors that have rivalled Prussia.

  • If the Emperor decides to accept the historical compromise - that the monarch may call himself “King in Prussia” but not “King of Prussia” - the effect is similar but reduced. The Electors will not be angered but Prussia will be only mildly grateful to the Emperor.

  • If the Emperor refuses to acknowledge any Prussian monarch bearing the title of “King”, Prussia must make a decision between their Kingly crown or their status as an Imperial Prince, potentially being ejected from the Empire. This will greatly anger both Prussia and its Elector allies.
View attachment 517187

The Great Peasants’ War was a time of great upheaval in the Holy Roman Empire. Driven by religious, economic, and social woes the oppressed masses rose up across Germany against their feudal masters. This event can happen prior to the League War, which is delayed until this conflict is resolved. National unrest is increased throughout the Empire, peasant rebels are more likely to spawn, and countries that break to peasant rebels may become a Peasant Republic. While the Great Peasants’ War rages on, the game will track the success of the rebels throughout the Empire. After several years have passed and the dust has settled, the Emperor must make a resolution:

  • [Available only if the rebels are not highly successful] If the Emperor chooses to crushthe rights of peasants, the Noble estates across the Empire will become more loyal and more powerful. This effect is reduced if the rebels are moderately successful.

  • If the Emperor chooses to grant concessions to the peasantry and enforce their rights, the Noble estates across the Empire will not only lose Influence but also some of their Land Share. The strength of this effect depends on the success of the rebels. This will mean that Princes of the Empire have more Crown Land, but they will also collect less taxes due to their concessions to the peasantry. If the rebels are highly successful, nations in the Empire will continue to become Peasant Republics when breaking to peasant rebels even after the Great Peasants’ War ends.

We have a lot more Incidents left to talk about: in the unspecified future I’ll talk about such Incidents as the Dutch Revolt and the Shadow Kingdom. For now though that’s all I have to say, I hope you all have a great day and that you return for next week’s dev diary!

Will you be making something similar concerning the Danish monarch, through gaining the Holstein title, becoming a prince of the empire, along with being king outside the Empire? Different options for the emperor handeling the situation would be nice to see.
 

Rhipeen

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Oh, I see that the province issue in Bohemia got fixed... could we get an update on all map changes that happened since the dev diaries concerning map changes?
Also, will Bohemia be fixed to switch to some reformation faith since hussites were a thing? In a huge number of games I just see Bohemia remain Catholic, which shouldnt really happen...
 

DerGrößteRitter

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I must admit, I have mixed feelings about this. I almost always form Germany as Prussia, and I doubt that the new German ideas would be as good as Prussia's.
 

Piotrzeci

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No CCR, no Administrative Efficiency, no Diplomatic Reputation, not reduced diplomatic annexation cost, no Improve Relations
There is some reason in that. Judging by the recent trend however, ideas of Germany probably will have all of it.
And if that is the case, then you get rather excellent military Prussian ideas for the times of unifying the region.

Also if you have Prussian Space Marines you have no need for Improve Relations or AE reduction. Diplo Rep is also really just for annexation speed.

Prussia's ideas are extremely bad.
Then I am more than willing to hear what words would you use to describe actual bad ideas. Leave some of the dictionary for Betsi.
 
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Natz

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Like the idea behind Incidents but the effects seem very underwhelming, especially the Prussia one. Hope some of the other have more impactful mechanics.