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EU4 - Development Diary - 7th April 2016

Hi Everyone!

Thanks for all support and dedication to the game, and its great to see 1.16 & Mare Nostrum breaking popularity records. There were a few issues that cropped up, that we are fixing or changing for a 1.16.2 patch, which will be released as soon as its ready. I hope tomorrow,...

This is the current changelog, and we're working on a CTD, and a Multiplayer OOS.

Corruption
- Updated corruption tooltip to show what actually effects it.
- Easy Difficulty now reduces your corruption dramatically.
- Root Out Corruption is now based on your development, not your income.
- Halved frequency of good and bad corruption events.

Achievements
- Updated Luck of the Irish achievement to account for 4 new Irish tags
- New Achievements updated to block custom nations

Unconditionally Surrender
- If war leader Unconditionally Surrenders, their allies no longer do so too.
- If an Overlord Unconditionally Surrenders, their Subjects now do so too.

Merchant Republics
- Merchant Republics are now limited by provinces in states, not total amount of provinces.
- Merchant Republics no longer want to become a Free City.

States & Territories
- Fixed: States couldn't be formed if there was a colony in the area.
- Empty State/Territories will not linger after loading savegames.

AI Tweaks

- Fixed some unlikely reasons for AI getting stuck and never cancelling condotieri.
- AI will go a bit easier on guarantees of countries that it wants to conquer or ally.
- Tweak to gifts/subsidies to reduce long range spam.
- AI should no more be willing to hire condottieri to fight some future rebellion (only serious present rebellions now count).

Misc Bugfixes
- Fixed wrong unit colors for a number of countries (e.g. Aragon).
- Fixed only Muscovite countries being able to form Russia.
- Fixed Hokkaido Strait
- Fixed saves sometimes not loading correctly after using Hunt Naval Mission.
- You can no longer detach mercenaries from a hired out Condottieri unit.

Misc Complaints Adressed

- When mothballing a fleet, sailors no longer needed are now returned to the country's sailor pool (up to max sailors).
- Removed Regicide Event
- Removed historical neutrality between Portugal and Aragon
- Fixed Threaten War could be used during Regency.
- Central African Event 15 will no longer spam the player by triggering every other month or so.
 
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RobRoy3

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How? If you play with Venice, you have 5 from base, 5 from government type, 5 from government rank. If you reach adm tech 8, you have another 5, and another 6 at tech 12. Lubeck and Genoa start with 10 and 15 at tech 8, 21 at tech 12.
I was experimenting to see if the capped MRs could become colonial players (they really can't currently, maybe in the hotfix). So I tended to plateau at ADM 7 for a long while and focus on DIP. Even Venice started to care about the State count more than the province count at ADM 7. FWIW, the decision whether to enter/leave the HRE has a new consideration at lower ADM techs.
 

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i am 99.999% sure u have to be able to archiev an archievment when u start a game to finish it
Not always. In 1.14 or 1.15 I started as a indochina nation, culture shifted to malaysian culture, then the "Form malaya" achievement appeared in the achievement browser
 

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I was experimenting to see if the capped MRs could become colonial players (they really can't currently, maybe in the hotfix). So I tended to plateau at ADM 7 for a long while and focus on DIP. Even Venice started to care about the State count more than the province count at ADM 7. FWIW, the decision whether to enter/leave the HRE has a new consideration at lower ADM techs.
Then its your fault. I have nothing to say.
 

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Not always. In 1.14 or 1.15 I started as a indochina nation, culture shifted to malaysian culture, then the "Form malaya" achievement appeared in the achievement browser

There are achievements that asks you to do X as Y, and there are achievements that 'merely' asks you to do X ... Form Malaya is one that merely asks you to form Malaya and couldn't care less about who you start as.
 

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Glad I have not started serious games and just a tester. Will wait until patch drops tomorrow to play over weekend. Good to see a patch so fast to change glaring issues/ complaints. Good stuff
 

sunder77

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Why? You play as the hand in the sky, not the king. So if you can tell the king what to do, you should be able to tell the regency council.
Actually you DO play as the king. These are still mostly absolute monarchies in this era. The difference is the focus of the game. You aren't focused on your dynasty, like in CK2, you are focused on running a nation. Until you get to Constitutional Monarchy the power structure of these nations are still highly centralized in hands of a single ruler.
 
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But you don't though. You are an all seeing god of state. Ruler is a mana battery. I mean, how else do you explain Elections? You pick whoever your battery is.
Elections merely select who you play as next. It doesn't invalidate the idea that you continue to play as an all powerful ruler.

@Benghi Bon See above for whether you play as a ruler. As for other diplomatic things, entering into alliances/marriages is quite a bit different than committing an entire nation to war.
 
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Hi,
Apologies if this has been noted elsewhere above and addressed, but I've noticed that the re-charge of mothballed fleets from 25% back up to 100% in a province with a shipyard, and therefore with 10% quicker shipbuilding time, no longer seems to get back up to full strength as rapidly, e.g. 12.5%/month repair under v15. It now only appears to be the same 10%/month repair as one would get in any port province without a shipyard. Is this part of the new mechanics, i.e. only new-builds get 10% off construction time or should shipyard provinces also be giving quicker repair time to mothballed fleets too, as before?

Many thanks for all efforts on the game to all the team.
 

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If I was playing as the king, I wouldn't have only one child to serve as my heir and just stop making children after that so that way my nation falls into the hands of another nation's ruler or dynasty when my heir dies.
If you were playing as the unseeing hand of an entire nation, there would be no point in having provinces with autonomy since you control everything anyway and you could control local tax rates.

Again, differences between focus. CK2 focuses on the dynasty, you play as a single character of a particular dynasty. EU4 focuses more on a nation, you play as that nation's leader (where ever they come from). Vic2 focuses entirely on nations and you play as the faceless, nameless leader.

Edit: Also, if you controlled the entire nation form on high, Estates would be meaningless. Who actually administers a territory is irrelevant if you control everything.
 
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What? No.
You play as the guiding spirit of the nation, sometimes as the will of the King, sometimes as a national entity. That's why while in certain events your responses and prompts can be understood as first-person accounts of a ruler [we have great wineries producing great wine? Save me some!], others are far more abstract and arcane in nature, such as events that allow you to choose wether or not economic downturns are causing inflation or other forms of economic setbacks across the nation, or what kind of heir you get. Things that a ruler alone cannot control nor decide.

You're Marianne. You're Britannia. You're Columbia. You're by no means a single mortal man.

Europa Universalis, deepest lore.

If you want to view that way as a hybrid system, that's cool. But to say that Regency Councils are too restrictive because you are an all powerful spirit of a nation doesn't conform with other restrictions placed upon your rule of the nation. When it comes to RC's, you are placed firmly in the "sometimes as the will of the King" role and the ability to wage war is cut off from your power structure. Therefore, the AI should take over and decide the wars you, as the national entity, will now fight. That way the RC Whiners get their war decs even with a 2 year old king.
 
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Benghi Bon

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If you want to view that way as a hybrid system, that's cool. But to say that Regency Councils are too restrictive because you are an all powerful spirit of a nation doesn't conform with other restrictions placed upon your rule of the nation. When it comes to RC's, you are placed firmly in the "sometimes as the will of the King" role and the ability to wage war is cut off from your power structure. Therefore, the AI should take over and decide the wars you, as the national entity, will now fight. That way the RC Whiners get their war decs even with a 2 year old king.
Jesus Christ you're persistent. Why do you want 15 year regency councils so much?
 

Xinkc

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- Halved frequency of good and bad corruption events.

Aww, I'm going to miss being kept at near Max prestige mostly through that +20 prestige event. Anyways, does anybody know of all the low corruption events? I've just gotten the prestige and global trade power ones myself and was wondering if it gave more bonuses.
 

Dakka

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- Fixed wrong unit colors for a number of countries (e.g. Aragon).
will this also include spreading out the cultural unit models for the East Africans, giving Tlemcen Algier's models and letting the Florence models carry over to Tuscany? I like the new sprites that I bought and I want to be able to see them :p @Johan
 

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  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
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  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Art of War
  • Crusader Kings II
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  • Tyranny - Bastards Wound
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  • Crusader Kings II: Holy Fury
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
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  • Hearts of Iron IV: La Resistance
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  • Hearts of Iron IV: Together for Victory
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  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Call to arms event
I've gotten one that increases my inflation. It's the generic one, so it might be pure RNG, but with the frequency I doubt it. I think the corruption caused it. So now I have like 22% inflation. Dear god the Irish were not meant for this.

I kind of meant other good events. I doubt anybody but a masochist would say increased inflation was a bonus. :p
 
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