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EU4 - Development Diary - 7th April 2016

Hi Everyone!

Thanks for all support and dedication to the game, and its great to see 1.16 & Mare Nostrum breaking popularity records. There were a few issues that cropped up, that we are fixing or changing for a 1.16.2 patch, which will be released as soon as its ready. I hope tomorrow,...

This is the current changelog, and we're working on a CTD, and a Multiplayer OOS.

Corruption
- Updated corruption tooltip to show what actually effects it.
- Easy Difficulty now reduces your corruption dramatically.
- Root Out Corruption is now based on your development, not your income.
- Halved frequency of good and bad corruption events.

Achievements
- Updated Luck of the Irish achievement to account for 4 new Irish tags
- New Achievements updated to block custom nations

Unconditionally Surrender
- If war leader Unconditionally Surrenders, their allies no longer do so too.
- If an Overlord Unconditionally Surrenders, their Subjects now do so too.

Merchant Republics
- Merchant Republics are now limited by provinces in states, not total amount of provinces.
- Merchant Republics no longer want to become a Free City.

States & Territories
- Fixed: States couldn't be formed if there was a colony in the area.
- Empty State/Territories will not linger after loading savegames.

AI Tweaks

- Fixed some unlikely reasons for AI getting stuck and never cancelling condotieri.
- AI will go a bit easier on guarantees of countries that it wants to conquer or ally.
- Tweak to gifts/subsidies to reduce long range spam.
- AI should no more be willing to hire condottieri to fight some future rebellion (only serious present rebellions now count).

Misc Bugfixes
- Fixed wrong unit colors for a number of countries (e.g. Aragon).
- Fixed only Muscovite countries being able to form Russia.
- Fixed Hokkaido Strait
- Fixed saves sometimes not loading correctly after using Hunt Naval Mission.
- You can no longer detach mercenaries from a hired out Condottieri unit.

Misc Complaints Adressed

- When mothballing a fleet, sailors no longer needed are now returned to the country's sailor pool (up to max sailors).
- Removed Regicide Event
- Removed historical neutrality between Portugal and Aragon
- Fixed Threaten War could be used during Regency.
- Central African Event 15 will no longer spam the player by triggering every other month or so.
 
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Well, you'll start running up against the state limit, too, given the natural tendency to focus on trade provinces; they tend to be in different states. I suspect the devs want MRs to feel both the fixed province cap and the (tech/govt sensitive) State constraints.
You start with 15 states and a 20 province soft cap. I don't think you will ever feel the state limit if you want to stay under the 20 provinces. You can have all of the Genoa, Sevilla, Alexandria, Ragusa trade centers with only 11 states and that's already a butload of money.
 
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- Fixed Threaten War could be used during Regency.

Can you also fix regency itself please? It's hard with how frequently it seems to result in my game crashing to desktop. Once I reload I can play it again, but it still seems to happen pretty often; regency ---> game stops progressing ---> task manager to resolve the issue.

Actually you DO play as the king. These are still mostly absolute monarchies in this era. The difference is the focus of the game. You aren't focused on your dynasty, like in CK2, you are focused on running a nation. Until you get to Constitutional Monarchy the power structure of these nations are still highly centralized in hands of a single ruler.

Your argument is inconsistent with your argument. If the focus of the game abstracts the ruler to that extent where you don't have agency regarding regency councils, removing agency of war declarations does not hold.

"The difference is the focus of the game" is a concession. Your burden in this case is demonstrating the gameplay utility of the mechanic. So far, even the developers have failed to do that, but maybe you can do better :p.
 
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If they add autosave on monarch death and remove the backup saves I'll find another way to bypass it or just stop playing ironman. I'd rather not give up on a functional mechanic entirely though.
I use local saves and copy them at key points to deal with defective design and implementation.
 
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It's a game and crap happens. People play multiple restarts of games because something screwy happens. Even 200+ years into the game. It doesn't mean the game mechanics are broken or need removed.

Actually, no. Being unable to play the game is the opposite of it being a game.

A Regency Council is a strict reduction in the amount of gameplay available to me, which I have no reasonable in-game mechanism to hedge against. (I have an out-of-game mechanism: kill -9 `pidof eu4`.)

Pretty much. When you stop being able to play the game, the task manager comes to the rescue. But I'd rather the issue be fixed.
 
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I have to laugh at the anti-Regency Council crowd. Do you clowns cheat ironman when other bad stuff happens too? OMG, my 6/6/6 general just died in a 9-1 blowout!!! Reload! Crap, I got a 0/0/0 heir! Reload!. Wow, I lost that battle? WTF, Reload...

Bad stuff happens, deal with it. (Also, I kind of like his suggestion that the ai can declare wars for you during a regency, using the typical ai logic of course. Add it as an option that doesn't affect ironman status for the whiners. I'd happily never check the box because I can deal with "15 years of speed 5 AFKing at peace" but let them have their wars.)

So now Russia will not be able to make Siberia state etc?

It already can. You just can't currently make it a state "while you have a colony in the area" which can be a little annoying once you get multiple colonies up and running as the first finishes but is stuck as a territory while another colony exists in that area.
 
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I have to laugh at the anti-Regency Council crowd. Do you clowns cheat ironman when other bad stuff happens too? OMG, my 6/6/6 general just died in a 9-1 blowout!!! Reload! Crap, I got a 0/0/0 heir! Reload!. Wow, I lost that battle? WTF, Reload...

Bad stuff happens, deal with it. (Also, I kind of like his suggestion that the ai can declare wars for you during a regency, using the typical ai logic of course. Add it as an option that doesn't affect ironman status for the whiners. I'd happily never check the box because I can deal with "15 years of speed 5 AFKing at peace" but let them have their wars.)



It already can. You just can't currently make it a state "while you have a colony in the area" which can be a little annoying once you get multiple colonies up and running as the first finishes but is stuck as a territory while another colony exists in that area.

I see 3 paragraphs, but none addressing the points levied against regency councils. Care to do so?
 
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This DD says a lot about Paradox interest in product quality.

I would love to see DLC/patch not needing hotfix the day after. :rolleyes:
 
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Is there any chance that Corruption off Religious Unity could be scaled somewhat as well? ... for an example Pate starts out with 0% Religious unity so they start with +.5 Corruption until they manage to convert their capital
 
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Yes.

I don't know who sneaked that in.
Would you be willing to add that bit about razing RR to the OP? This is something that people shouldn't need to dig through the thread to learn, in my opinion.
 
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Glad I have not started serious games and just a tester. Will wait until patch drops tomorrow to play over weekend. Good to see a patch so fast to change glaring issues/ complaints. Good stuff

Standard MO from paradox with all major DLC. We pay for the privilege of being betatesters.
Has there been any release that didn't need a hotfix right after release?
 
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Absorb vassals, generate claims in preparation for when the regency ends, colonize, several other things that don't require a war dec.
All of which consist 100% of waiting... and all of which can be done while I'm fighting wars. (OK, I have to spend a day at peace to initiate subject annexation.)

A Regency Council is a strict reduction in the amount of gameplay available to me, which I have no reasonable in-game mechanism to hedge against. (I have an out-of-game mechanism: kill -9 `pidof eu4`.)
 
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- Root Out Corruption is now based on your development, not your income.

With the way development now yields diminishing returns once you run out of states, this could severely impact blobbing starting from the mid game to the point where it becomes impossible to core land without using vassals. It does make money ideas a bit more attractive though, which is a good thing.

Anyway I'm glad you guys are open to tweaking corruption, let's see how this plays out.
 
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bbqftw

banana vendor for unhuman entities
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Jan 18, 2014
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It could go either way, but yeah, the 'tall players' will be happy with it. We'll need to see how it plays out in regards to wide players though; I feel like there's a point where your state count won't keep up with your development speed and thus you'll hit points where your development count outscales your ability to put down your corruption due to inability to generate enough money from your increase in development.

Which, I mean, might be a good thing in the very long run, but in the current state of the game I refuse to believe that's a good thing since this game isn't exactly interesting or enjoyable to play if you're not blobbing.
I'm just more shocked that something like this comes out in the day after the patch. Its such a change on a fundamental level.
 
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