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EU4 - Development Diary - 7th April 2016

Hi Everyone!

Thanks for all support and dedication to the game, and its great to see 1.16 & Mare Nostrum breaking popularity records. There were a few issues that cropped up, that we are fixing or changing for a 1.16.2 patch, which will be released as soon as its ready. I hope tomorrow,...

This is the current changelog, and we're working on a CTD, and a Multiplayer OOS.

Corruption
- Updated corruption tooltip to show what actually effects it.
- Easy Difficulty now reduces your corruption dramatically.
- Root Out Corruption is now based on your development, not your income.
- Halved frequency of good and bad corruption events.

Achievements
- Updated Luck of the Irish achievement to account for 4 new Irish tags
- New Achievements updated to block custom nations

Unconditionally Surrender
- If war leader Unconditionally Surrenders, their allies no longer do so too.
- If an Overlord Unconditionally Surrenders, their Subjects now do so too.

Merchant Republics
- Merchant Republics are now limited by provinces in states, not total amount of provinces.
- Merchant Republics no longer want to become a Free City.

States & Territories
- Fixed: States couldn't be formed if there was a colony in the area.
- Empty State/Territories will not linger after loading savegames.

AI Tweaks

- Fixed some unlikely reasons for AI getting stuck and never cancelling condotieri.
- AI will go a bit easier on guarantees of countries that it wants to conquer or ally.
- Tweak to gifts/subsidies to reduce long range spam.
- AI should no more be willing to hire condottieri to fight some future rebellion (only serious present rebellions now count).

Misc Bugfixes
- Fixed wrong unit colors for a number of countries (e.g. Aragon).
- Fixed only Muscovite countries being able to form Russia.
- Fixed Hokkaido Strait
- Fixed saves sometimes not loading correctly after using Hunt Naval Mission.
- You can no longer detach mercenaries from a hired out Condottieri unit.

Misc Complaints Adressed

- When mothballing a fleet, sailors no longer needed are now returned to the country's sailor pool (up to max sailors).
- Removed Regicide Event
- Removed historical neutrality between Portugal and Aragon
- Fixed Threaten War could be used during Regency.
- Central African Event 15 will no longer spam the player by triggering every other month or so.
 
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Will you make it so that razed provinces don't have +10 revolt risk? Hordes are now utter chaos. I feel it's incredibly cheap to nerf an advertised feature of the Cossacks DLC months after its release, where people like me paid full prices for such a feature to now be, well, death sentence.

Yes.

I don't know who sneaked that in.
 
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Its nice do see that you guys are reading and fixing the problems that the various posts on the forums have talked about and im sure that in a few weeks most problems will have gone away.
Thanks paradox!
 
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It would be better if you removed the regency war block. It doesn't actually add anything to the game...
If you want a cool DLC idea paradox, I will happily pay $5 for a regency can declare war DLC.
 
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Is there any chance that Corruption off Religious Unity could be scaled somewhat as well? ... for an example Pate starts out with 0% Religious unity so they start with +.5 Corruption until they manage to convert their capital

No, I wouldn't say there is a chance.
 
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For people who continue to complain about Regency Councils (I'm looking at you, Arumba) Paradox should just give in to the whining and allow DoW's during RC's. HOWEVER, the AI will decide when and upon whom the DoW is declared. Enjoy!
 
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With the way development now yields diminishing returns once you run out of states, this could severely impact blobbing starting from the mid game to the point where it becomes impossible to core land without using vassals. It does make money ideas a bit more attractive though, which is a good thing.

Anyway I'm glad you guys are open to tweaking corruption, let's see how this plays out.

Its non-raw development, so should mostly just be from states.
 
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No, I wouldn't say there is a chance.

Johan's mission to turn this game into 'sit around on speed 5 simulator' continues.

and again this is nothing to do with difficulty, this is to do with the fact that they've added yet another stick to discourage you from actually playing the game. Well it's worked because a new DLC has just come out, I should be excited and buy it on release day as I have with every major DLC previously but instead I'm going to go play something else.
 
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Why was the hard and punishing province limit kept at all rather than the numerous suggestions to instead reduce the states available to MR?

3 states or 15 provinces in states is the exact same thing.
 
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For people who continue to complain about Regency Councils (I'm looking at you, Arumba) Paradox should just give in to the whining and allow DoW's during RC's. HOWEVER, the AI will decide when and upon whom the DoW is declared. Enjoy!

Why? You play as the hand in the sky, not the king. So if you can tell the king what to do, you should be able to tell the regency council.
 
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Merchant Republics
- Merchant Republics are now limited by provinces in states, not total amount of provinces.
- Merchant Republics no longer want to become a Free City.

Why was the hard and punishing province limit kept at all rather than the numerous suggestions to instead reduce the states available to MR?
 
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It's a game and crap happens. People play multiple restarts of games because something screwy happens. Even 200+ years into the game. It doesn't mean the game mechanics are broken or need removed.
Regency Councils take away my ability to engage in the primary gameplay activity, and replace it with...

...

... oh. Nothing at all. How exciting.
 
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- Fixed Threaten War could be used during Regency.

Wow. Yeah, that seems exploitable. If the game-masters in Stockholm want to give regencies the ability to declare war, they should do it. Inversely, if they don't want regencies to have the ability declare war, so be it. In either case, an exploit loophole is bad design.

- Root Out Corruption is now based on your development, not your income.
This should help with scaling.

Thanks for the patch support :)
 
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Will the Luck of the Irish be achievable for us who started new games in 1.16? I would hate to not get it in my current Ireland run. :/

Sadly no, as it was a bug in the valid check that is at the start of the game.
 
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Actually you DO play as the king. These are still mostly absolute monarchies in this era. The difference is the focus of the game. You aren't focused on your dynasty, like in CK2, you are focused on running a nation. Until you get to Constitutional Monarchy the power structure of these nations are still highly centralized in hands of a single ruler.

But you don't though. You are an all seeing god of state. Ruler is a mana battery. I mean, how else do you explain Elections? You pick whoever your battery is.
 
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