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EU4 - Development Diary - 6th of November 2018

It's Tuesday, and that means it's time for another EU4 dev diary. This week and next I’m going to be showing off some of the new mission trees, events, and national ideas coming in the 1.28 ‘Spain’ update and the accompanying Immersion Pack.

NB: Most mission icons are currently using placeholder art

Let’s start with the star of the show, Spain itself:

spanish missions.png


The Spanish mission tree is available to nations beside Aragon that form Spain, while Castile immediately has access to a reduced version of the tree prior to forming Spain.

For the most part these missions follow Spain’s historical expansion overseas; from the Pillars of Hercules to California and the Philippines, the Spanish Empire was one of the largest the world has ever seen. Driven by the quest for gold and silver, Conquistadors such as Cortez and Pizarro will join your service to lead the conquests of Mexico and Peru. You’ll also be encouraged to spread the word of God in the New World by establishing Holy Orders in your colonies.

Spain will also have opportunities to expand in Europe. If the Iberian Wedding or Burgundian Succession don’t work out for you, permanent claims on Naples and Wallonia will help you seize your rightful inheritance through conquest. With a foothold in the Netherlands, Spain can then pursue powerful Personal Unions with both England (depending on their religious choices) and Austria, with the ultimate goal of establishing a Universal Monarchy.

We’ve also split up the National Idea sets for Castile and Spain, as we did for England and Great Britain in Rule Britannia:

Spanish national ideas:
Code:
SPA_ideas = {
    start = {
        land_morale = 0.15
        global_colonial_growth = 25
    }
 
    bonus = {
        discipline = 0.05
    }
 
    trigger = {
        tag = SPA
    }
    free = yes        #will be added at load.

    devout_catholisism = {
        papal_influence = 2
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    gold_fleet = {
        global_tariffs = 0.15
        global_prov_trade_power_modifier = 0.1
    }
    spanish_armada = {
        heavy_ship_cost = -0.1
        leader_naval_manuever = 1
    }
    spa_casa_de_contracion = {
        envoy_travel_time = -0.33
    }
    spa_cortes = {
        free_adm_policy = 1
    }
    siglo_de_oro = {
        prestige = 1
    }
}

 spa_casa_de_contracion:0 "Casa de Contratación"
 spa_casa_de_contracion_desc:0 "We must extend the reach of the House of Trade of the Indies. Our colonial agents must have a presence in every part of the world to ensure the smooth functioning of our empire."
 spa_cortes:0 "Rein in the Cortes"
 spa_cortes_desc:0 "Each constitutent Kingdom in the Spanish realm has its own corte, an assembly of the most powerful elements of society in the region. There is often tension between the Crown and the Cortes over such issues as taxation and regional autonomy. We must rein in these institutions so that they primarily serve the Crown rather than their own interests."

Castilian National ideas:
Code:
CAS_ideas = {
    start = {
        land_morale = 0.15
        missionaries = 1
    }
    bonus = {
        artillery_fire = 1
    }
    trigger = {
        tag = CAS
    }
    free = yes        #will be added at load.
    the_reconquista = {
        army_tradition_decay = -0.01
    }
    spanish_inquisition = {
        global_missionary_strength = 0.02
    }
    cabildos = {
        production_efficiency = 0.1
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    infantas = {
        diplomatic_reputation = 1
        heir_chance = 0.33
    }
    salamanca_scholars = {
        global_institution_spread = 0.1
    }
    nueva_planta = {
        yearly_absolutism = 0.1
    }
}

 cabildos:0 "Cabildos"
 cabildos_desc:0 "Representing the interests of the cities, the 'Caboldio' councils have a wide variety of functions and duties. They are responsible for both advocating the interests of the city to the Crown and for many aspects of local governance. We must continue to establish Cabildos in newly-founded or newly-conquered cities, particularly in the New World where the need for Castilian institutions is felt most severely."
 infantas:0 "Infantas"
 infantas_desc:0 "The Princes and Princesses of the Crown are among our most valuable assets. They can be sent as royal envoys, married off to secure alliances, or appointed as regents when the need arises. It is important that we ensure that our monarch's loins continue to bear fruit."
 salamanca_scholars:0 "School of Salamanca"
 salamanca_scholars_desc:0 "Based in the University of Salamanca, the School's interests lie in fields as diverse as theology, economics, and political philosophy. As one of the leading schools of thought in the Catholic world, its entrenched presence in Castile ensures that our nation is always at the forefront of intellectual affairs."
 nueva_planta:0 "Nueva Planta"
 nueva_planta_desc:0 "It is time to assert true royal authority in the realm; under a single set of laws and a common language, a renewed and centralized Castile will directly appoint officials and enshrine the absolute rule of the monarch."


aragon missions.png


Aragon has an entirely different focus, with a distinct Mare Nostrum theme. An Aragonese player will be encouraged to dominate the Mediterranean both militarily and economically. This mission tree will take Aragon into southern France, Italy, the Maghreb, Egypt, Anatolia, and Greece.

Aragon also has access to several purely economic missions. By establishing trade dominance in the Genoa node and developing the city, Valencia will gain access to the rare Silk trade good as well as a sizable bonus to production of this luxury resource. Completing Aragon’s economic missions will reward the player with the versatile ‘Golden Century’ modifier, giving a 1% reduction to all monarch power costs for 100 years.

portugal missions.png


Portugal’s mission tree is larger than any other in the game besides Great Britain with Rule Britannia. Like the Spanish mission tree, it is largely concerned with the recreation of Portugal’s historical overseas empire, particularly in Brazil and Asia. Missions have been added for the conquests of Malacca, Oman, Ceylon, and other ports in the East. When Portugal has discovered the Far East they will have the opportunity to negotiate for the purchase of two historically important ports: Macau and Nagasaki. In Brazil the Portuguese player can lead the Bandeirantes in the search for gold in Minas Gerais and acquire an increased chance to discover Gold as a trade good in all of their new colonies.

brz.jpg


The times were not always kind to Portugal. In 1807, in the midst of the Napoleonic Wars, the situation became so dire that the Portuguese court abandoned Lisbon, fled to Brazil, and made Rio the new seat of government. This will be represented in the game as a decision available to Portugal should they find themselves in dire straits. Your tag will change to Brazil, and Portugal will be released as a junior partner controlling your remaining European provinces. Note that by doing this you will lose access to Portuguese missions.

Not shown but will be in the final version: taking the decision will also change your primary culture to Brazilian.

Navarra missions.jpg


Finally we have Navarra. Navarra’s mission tree will be entirely free for anyone playing on the 1.28 ‘Spain’ patch. As you might expect, this mission tree takes the player down a very different path than history intended. Navarra must reclaim its unjustly stolen coastline, and from there pursue an invasion of France that can culminate in a Personal Union. With access to the sea, the New World beckons. In homage to the time-honoured strategy of migrating to the Americas to escape the cutthroat politics of Europe, Navarra will have the opportunity to move their capital to Terranova if they so choose.

Some of you may have noticed that Navarra’s starting monarch is also Aragon’s designated heir in 1444. A new event chain will bring Navarra under a Personal Union with Aragon if Navarra remains independent upon the death of King Afonso. If Navarra is being controlled by a player, they can of course choose to accept this union. But a truly ambitious player can instead reject the union and instantly gain a Restoration CB on Aragon.

nav_event.jpg


That’s all for today! Next week I’ll be back with more mission trees and national ideas with a focus on North Africa.
 
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It shouldn't be New Kingdom of Granada, that never existed, should be Kingdom (really Vicerroyalty) of New Granada
 
I am so exited!!

Edit:
But wait, does upon tagswitch the new released Portugal realy inherit all european Land?
This sounds like a realy sharp double edged blade. LD would be insane if one had a huge powerbase in Europe. What About other Colonial Nation do they stay CN?
 
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Casa de Contratacion was more about New World affairs and regulations. Shouldn't it help make colonists go faster or colonize faster rather than envoys be faster in general?

Or maybe increase tariffs.
 
What do people actually like about these mission trees / focus tree reveals? Just looking at the picture for the Portugal missions doesn't really tell me more than the line "it is largely concerned with the recreation of Portugal’s historical overseas empire, particularly in Brazil and Asia." does. Which means there's really not a whole lot said. If I actually got to see what every individual mission did and what the requirements were, that'd be something to at least think about, but this? Someone please enlighten me.
 
Really felt the need to do this!
TXkUklh.png


But it looks great! I feel the friend i have an ongoing game with who was planning to switch to Brazil now..
United States of Smash?
 
@neondt When will we see the truly viable new mechanics that carry this DLC, instead of more button-flavour?
 
How does everyone feel about the Spanish national ideas? I am worried that the removal of the +10% heavy ship combat ability idea will make it even more difficult to win a naval war against Great Britain.

It's about the same as French having "Elan" so early in their national ideas. If Spain and France select the same idea groups, it's impossible for Spain to win by quality as it happened historically, because France will usually have a +5% morale bonus over what Spain has. So now, Spain cannot fight UK in the sea (as it did), and cannot fight France on land (as it did, more successfully than against UK in the sea, because from 1490s to 1615-30, Spain kicked France's ass 90+% of battles, even when in numerical inferiority).

In my opinion, if we are going to have national ideas, these should be rewarded in a way that, on average, the last idea of the national idea group is awarded in the late game, and not at the end of the early game or the mid game. This is, instead of unlocking one every three ideas, do it each six, or something like that.

Or even better: now that we have missions, tie the national ideas being unlocked on being successful on 2-3 missions per national idea (that should be at least moderately difficult), and THEN you still have to buy it. So that, in order to unlock Elan for France, you should be successful and 2-3 missions (missions that are related to land warfare) and then you can buy it with Mil points, unlocking a national economic idea should be possible only after satisfying 2-3 specific missions that let you build that part of the country identity and then buying it, etc....
 
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The ideas of the Spanish Navy think they are worse than the previous ones, a cost of 10% cheaper in the construction of heavy ships is not comparable to the 10% attack bonus .... With this Spain loses Naval weight. It was already in worse condition than the British Royal Navy, now even more so
 
Some of you may have noticed that Navarra’s starting monarch is also Aragon’s designated heir in 1444. A new event chain will bring Navarra under a Personal Union with Aragon if Navarra remains independent upon the death of King Afonso. If Navarra is being controlled by a player, they can of course choose to accept this union. But a truly ambitious player can instead reject the union and instantly gain a Restoration CB on Aragon.

Speaking of Afonso V’s death: have you implemented an event to split Aragon and Naples or keep them together facing the ire of the selected heir (Afonso’s illegitimate son)? Because it’s one of the events that Triggered the Italian Wars, so I can press you to try to add it into the game.

Speaking of which: doesn’t the “Integrate Naples” mission for Aragon a bit ahistorical for it being a starting mission?
 
Haven't you updated Portuguese NIs? :eek:
IMO as for 1.27 their NIs are plainly embarrassing: no army quality bonuses, no naval bonuses. Portuguese military quality wasn't worse than Spanish one by any means.
I'm also surprised that Spanish ideas got a substantial nerf instead of a buff (to compete with British fleet)...

Well, guys, can you explain how can Spain had an historical expansion overseas and how it became one of the largest empires the world has ever seen without a huge and excellent Armada????? I don't see spanish naval ideas in the game... there is something that don't match...

We all know where the problem lies... which is not in buffing more countries but bringing back Great Britain's navy from Narnia to this world.
 
The ideas of the Spanish Navy think they are worse than the previous ones, a cost of 10% cheaper in the construction of heavy ships is not comparable to the 10% attack bonus .... With this Spain loses Naval weight. It was already in worse condition than the British Royal Navy, now even more so
developers, this.
 
Well played nerf spain...
 
The ideas of the Spanish Navy think they are worse than the previous ones, a cost of 10% cheaper in the construction of heavy ships is not comparable to the 10% attack bonus .... With this Spain loses Naval weight. It was already in worse condition than the British Royal Navy, now even more so
Very good point! I hope they see this.