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EU4 - Development Diary - 4th of October 2016

Hello everyone! Today is the final development diary before the release of Rights of Man! Which is next week! Actually, its next tuesday even! At 15.00 CET if all goes well.. 1.18 “Prussia” will go live on the steam-servers and you’ll be able to purchase Rights of Man.

So, to wrap up the teasers for this update, we’ll start with yet ANOTHER addition to a previous expansion. In El Dorado, we added advisor portraits for South Americans. Back in those days, advisors were all males.. Now though, we have added a set of female advisors to the South American graphical culture!

SA Advisors 02.png


In our effort to make the games more user-friendly, or as some say, super-casual, we have now reduced the amount of clicks you need to continue a savegame. Now there is a nice “Continue” button in the launcher, that launchers your latest played game without stopping for a decision in the frontend.

4thoct_launcher.png


And for those of you who play Hearts of Iron IV, you’ll be aware about the possibility for the game to automatically upload crashdumps to our servers, whenever you start the game after it had crashed before. Of course, this is all voluntary.


1.18 and Rights of Man adds 20 new achievements as well, for those of you that love hunting them.

  • We bled for this - Win a war with at least 1M dead on both sides.
  • Pick Your Poison - As Kaffa, develop in Cafa while a subject of yours owns it..
  • Not just Pizza - Become a Great Power as Naples.
  • All That's Thine Shall Be Mine - As a Greedy ruler, take all of a nation’s ducats in a peace deal
  • A Blessed Nation - As a Coptic Nation, gain all 5 Blessings
  • Queen of Conquest - Conquer land while in a Queen Regency
  • AAA Credit - As a Great Power, take on over 1,000 ducats of another nation’s debt.
  • Hoarder - as a Fetishist nation, have 13 available Cults
  • Gentle Persuasion - Have a Siege Specialist general win a siege in a province with a fort
  • Combined Arms - Have both an Admiral and a General with a trait
  • Cities of Cibola - as Pueblo, own at least seven provinces with 10 development each.
  • Turkish Delight - Start as Candar, and own 20 Sugar provinces between you and your subjects
  • Baa Baa Black Sheep - As Qara Qoyunlu become the leading producer of wool
  • Fanatic Collectivist - Own all Institution Origin provinces.
  • Core-fu - force a nation to revoke 5 cores in one peace deal as Corfu
  • Rozwi Empire - Start as Butua, conquer Mutapa (Zimbabwe and .Lower Zambezi areas)
  • The Sudanese Expedition - Starting as Morocco Conquer the Niger and Sahel Regions
  • A tale of two Families - Starting as Vijayanagar or Bahmanis conquer the other’s capital and have them not exist.
  • Abu Bakr II’s Ambition - Start as Mali and have 4 Colonial Subjects in south America
  • Consulate of the Sea - As Aragon conquer all Mediterranean Centres of Trade




We have tweaked quite alot of national ideas in 1.18, adding new modifiers to them, giving a new fresh feeling. This includes movement speed of armies, fire damage, institution spread and more, and as usual, some countries got new unique national ideas, including Malwa, Pattani, Kaffa, Corfu, Lorraine and Wurzburg.


Here is a quick look at the national ideas of Malwa.

Traditions: +3 Tolerance of Heathen and -10% Infantry Cost.
  1. Rajputs of Malwa : +15% Manpower
  2. Nimatnama : +25% Religious Unity & +0.5 Yearly Prestige
  3. Surat-Delhi Route: +10% Trade Efficiency
  4. Fortified Strongholds: +20% Defensiveness
  5. Black Soil: +10% Goods Produced
  6. Reliance of Jain Bankers: -0.1 Yearly Inflation
  7. Malwa Opium: +10% Province Trade Power

Ambition: +1 Accepted Cultures


And for those of you that play multiplayer. 1.18, will now give the option of making a player that drops totally brain-dead until he or she can reconnect.

drop_braindead.png



Next week, we go live on the tuesday, so there won’t be a development diary that day!



And don't miss today's Weekly Developer Multiplayer Clash! 15:00CEST on https://www.twitch.tv/paradoxinteractive.


The stream will, as always, be available to watch later through either the Twitch VOD archive. Or through our Paradox Extra Youtube channel where you can find (pretty much) all our previous streams!
 
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It's been something minor and just maybe it's no longer an issue in 1.18 with the improved subject interaction, but so far, colonies don't seem to help out in wars that are not on their continent. In history at least, nations called upon their colonies overseas to contribute.
 
Cheers for the DD Johan :D. Looking forward to Rights of Man, lots of new great features, and like the puns in those achievements as well :). Cooooorrrree-fu!

In our effort to make the games more user-friendly, or as some say, super-casual, we have now reduced the amount of clicks you need to continue a savegame. Now there is a nice “Continue” button in the launcher, that launchers your latest played game without stopping for a decision in the frontend.

Well, OK, I was looking forward to Rights of Man, but now I know I have the option to just get right into the game, it's a bit of a downer. A true grand strategy game would require the correct completion of a quiz on historical events and people as well as a click for every battle in the War of Spanish Succession before it even let people into the front-end :) *.

* In the very off chance there's any confusion, this is just a joke - one click and into the game is a good thing!

Next week, we go live on the tuesday, so there won’t be a development diary that day!

Much excitement :D.
 
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patch notes are what I'm looking forward to. Ready for ctrl+f 'ZOC'.
Joke will be on you when they then write zone of control instead of ZOC.:p
 
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But but but, I thought we'd see the changes today ;_;
Would it be possible to get a look at the new national ideas before launch?
Will you post other ideas before release?
Was hoping for more in depth coverage of the change to NIs.

Certainly, let's reveal three of 'em

Ionian Ideas (Corfu) :
Galley Cost = -0.2
Galley Combat Ability = 0.2

Frankokratia
Land Morale = 0.1
Angelokastroi
defensiveness = 0.2
Settling the islands =
global tax modifier = 0.1
Gate to the adriatic =
trade efficiency = 0.1
Govian arsenal = {
naval forcelimit modifier = 0.25
Entrepot of Eastern Med = {
global foreign trade power = 0.1
Ionian Academy
culture conversion cost = -0.15
bonus
merchants = 1

Adapted from the suggestions forum:

Lorraine Ideas
caravan power = 0.2
infantry cost = -0.1

Vosges =
defensiveness = 0.2
Mines of Lorraine =
production efficiency = 0.1
Lotharingia =
fabricate claims cost = -0.25
Between Great Powers =
diplomats = 1
Two_Languages =
Accepted Cultures = 1
Three_Bishoprics =
tolerance of own faith = 2
Place Stanislas =
prestige = 1
bonus =
Global Tax Modifier = 0.1

And another set adapted from our Suggestions forum.

Württemberg Ideas

legitimacy = 1
trade_efficiency = 0.1
wur_estates_of_wurtemberg =
advisor_pool = 1
wur_swabian_league =
global_manpower_modifier = 0.15
wur_poor_conrad =
global_unrest = -1
wur_swabian_circle =
manpower_recovery_speed = 0.15
wur_grosse_kirchenordnung =
tolerance_own = 2
wur_ludwigsburg =
prestige = 1
wur_reichsdeputationshauptschluss =
ae_impact = -0.1
bonus =
improve_relation_modifier = 0.3

Perhaps scripting guru @Trin Tragula will weigh in with some more.

No Thousand Island Dressing for Hormuz?

Heavens no.

Will the boat selling exploit be finally fixed?

Absolutely yes.

I still want to know, how protectorates work in 1.18... And also how reforming government as horde works. I think you didn't talk about these things until now.

You may make a nation a protectorate if they have >50% tech penalty from tech compared to you AND belong to a different continent.

Hordes do not need to reform to embrace institutions, however institutions spread far slower through horde-held provinces.
 
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First one is another set from the suggestions forum:
Pattani:

Traditions: +10% Light Ship Combat Ability, Max Promoted Cultures +1
Pepper Production: Production Efficiency +10%
South China Sea Trade: Trade Steering +20%
Smuggling Networks: Spy Network Construction +20%
Lian Dao-Qian Band: Privateer Efficiency +15% + Chance to Capture Enemy Ships +10%
Entrepot: Merchants +1
Protection of Private Property: Stability Cost Modifier -10%
Canal Infrastructure: Development Cost -10%
Ambition: Trade Efficiency +10%

And then a set for our brand new Achievement country:
Kaffa:

Traditions: Tolerance of Heathens +2, Movement Speed +15%
Kingdom of Coffee: Production Efficiency +10%
Minjo Usurpation: Max Promoted Cultures +1
Kaffan Highlands: Goods Produced +10%
Autonomous Kings: National Unrest -1
Strengthen ties with the Ethiopian Church: Legitimacy +1
King of Kings: Disicpline +5%
Trade Reform: Trade Efficiency +10%
Ambition: Stability Cost Modifier -10%
 
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Certainly, let's reveal three of 'em

Ionian Ideas (Corfu) :
Galley Cost = -0.2
Galley Combat Ability = 0.2

Frankokratia
Land Morale = 0.1
Angelokastroi
defensiveness = 0.2
Settling the islands =
global tax modifier = 0.1
Gate to the adriatic =
trade efficiency = 0.1
Govian arsenal = {
naval forcelimit modifier = 0.25
Entrepot of Eastern Med = {
global foreign trade power = 0.1
Ionian Academy
culture conversion cost = -0.15
bonus
merchants = 1

Adapted from the suggestions forum:

Lorraine Ideas
caravan power = 0.2
infantry cost = -0.1

Vosges =
defensiveness = 0.2
Mines of Lorraine =
production efficiency = 0.1
Lotharingia =
fabricate claims cost = -0.25
Between Great Powers =
diplomats = 1
Two_Languages =
Accepted Cultures = 1
Three_Bishoprics =
tolerance of own faith = 2
Place Stanislas =
prestige = 1
bonus =
Global Tax Modifier = 0.1

And another set adapted from our Suggestions forum.

Wurzburg Ideas
Global Trade Power Modifier = 0.10
papal influence = 1
church power modifier = 0.05

Legacy Of Imperial Diets =
diplomatic_upkeep = 1
Duke In Franconia =
diplomatic reputation = 1
Franconian Circle =
cavalry power = 0.10
Independent Counts =
Stability Cost Modifier = -0.1
Cassation of Monasteries =
global tax modifier = 0.10
Franconian Wine =
production efficiency = 0.1
Baroque Artists =
prestige = 1
bonus =
Better relations Over Time = 0.3

Perhaps scripting guru @Trin Tragula will weigh in with some more.



Heavens no.



Absolutely yes.



You may make a nation a protectorate if they have >50% tech penalty from tech compared to you AND belong to a different continent.

Hordes do not need to reform to embrace institutions, however institutions spread far slower through horde-held provinces.

Thanks Jake!

Do you know if the retreat bug was corrected as well? :)
 
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