EU4 - Development Diary - 4th of June 2019

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neondt

Game Design Lead
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Jul 24, 2011
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Hello again! In previous weeks we’ve shown you revamped maps of Italy and German and the revitalized political setups in these regions. Today will be no different as we delve into the land of cheese, wine, and élan!

dd_france.png


The most striking thing you’ll notice about this new setup is the return of the French “vassal swarm”. The Duchies of Orleans, Bourbonnais, Auvergne, Armagnac, and Foix will be returning to the game alongside their glorious but rarely-seen Hundred Years War unit models. But how will you balance this, I preemptively hear you asking? Won’t France need extra diplomatic relations to cope with this? Won’t France be horrendously overpowered in the early game? Fear not, for we have answers and solutions - which I am not going to reveal today.

So, what's up with balkanized France? The reality is that in 1444, the Kingdom of France was quite decentralized. The Hundred Years War had forced the King to enact new taxes to finance his troops which led to several revolts and conspiracies from its nobility. That conflict continued for most of the second half of the 15th century. Historically the crown prevailed and managed to bring France toward centralization and absolutism, but in EU4 it won't be a given. Hence we decided to make that part of the French gameplay by representing the strongest Dukes and Counts as vassals in 1444.
  • Orléans was the strongest of them and often the leader of the resistance against the Crown. The head of the House of Orléans in 1444 was Charles the First, a cousin of the King who spent 25 years in English captivity. His son Louis would historically become King of France later on following the extinction of the main Valois branch.
  • The Duchy of Bourbon (or Bourbonnais) is held by Jean II, an up and coming noble that illustrated himself in combat the same year our game starts. Historically, he sided with the King's party, but changed side later on after losing a prestigious office.
  • Armagnac is in a tight spot. The result of CK2-style border gore, his possessions are spread across central and southern France. Its leader, Jean IV, recently took part in a failed revolt against the King and is kept on a tight leash.
  • Foix is held by Count Gaston IV, also General Lieutenant of the French Armies of Gascony and Guyenne.

You’ll also notice that France and its subjects (nominal and otherwise) have a handful of additional provinces. I mentioned in a previous dev diary a desire to include Foix, Carcassonne, Toulon, and La Marche. All of these have made it in to this iteration of the map. Toulon felt especially valuable due to its status as a major base of naval operations for France later in the timeframe, and as you’ll see in an upcoming dev diary the establishment of this great arsenal is an important part of more than one new mission tree. We also found room for Forez, which allows us to represent the divide between the crown and Bourbon territories. Blois beefs up the Duchy of Orleans, the most powerful of the French vassal states and often a thorn in the side of the French kings.

To better represent the divide between western (Ducal Burgundy) and eastern (Free HRE Country Burgundy), we added the province of Salins and its large salt mine. This lead us to split Burgundy in two, but instead of following the Imperial divide we elected instead to make two balanced states with one holding land on both sides, making any division an imperfect choice that is sure to spark more conflict in the future.

dd_geneva.png


Another addition to the political setup is the city-state of Geneva, here represented in 1444 as a vassal of Savoy. Geneva was subject to Savoy until 1524, and up to that point had a troubled relationship with its overlord. The House of Savoy repeatedly attempted to increase their control over the city to little avail except to alienate its citizens and foster a desire for independence. Local authorities sought to ally with the Swiss cantons, and the city would eventually join the Swiss Confederacy. In addition, the old province of Savoy has been split between Anessi and Ciamber.

dd_ned.png


Moving further away from France, we’ve also made some changes to the Low Countries. I’ve spoken before regarding our concerns about adding provinces to this region. We want it to retain the feeling of being a highly developed and densely populated region, and adding new provinces would force us to split development to the point that it might lose that feeling. We have however managed to squeeze in two additional provinces: ‘s-Hertogenbosch has been cut off from Breda, and Rysel adds a province to Flanders. We’ve also revised the Utrecht-Frisia border to reflect historical divisions of the Dutch provinces. Speaking of Frisia, we have at long last added Frisian culture to the game. You’ll find Frisians inhabiting the provinces of Friesland, Groningen, and Ostfriesland. We’ve also redrawn the area map, doing away with the “Netherlands” area and adding a distinction between North and South Brabant.

Last week I promised a look at the Balkans alongside France, but we’ve decided instead to dedicate an entire dev diary to this topic. Expect to see that in a couple of weeks, as our next dev diary will cover some of the new mission trees in the French and Dutch region. Until then, let us know what you think of the new map setup as well as which mission trees you want to see next week.
 
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That's a good _start_ :D

ADDENDUM:

Also now Verdun is on the map so you can fight those damn Germans in the trenches for years. Oh wait, wrong game...

capture.PNG


Daniel was also kind to ask for suggestions regarding states so here I tried to make something that follows the historical Ancien Régime division (which partially inspired the re-division that was made during the Révolution):

States.PNG
 
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Can we expect French Ducal NI group to go into history in 1.29? Orleans apparantly already have unique NIs.
Talk about ideas will come at a later stage in our DD series. But I may have something for you...
Add channel islands as 1 province. Islands in general are cool.
Please don't give Daniel any pretext to put Jersey there :confused:
 
Second, by Ciamber, do you mean Chambéry? In Italian it's Ciamberi, but you miss the "i" right now.

Indeed, I don't know how that "i" went missing, it definitely was there when I added that name, and it is now back.

Also, on the topic of Savoy, it may interest you to know that the Duchy starts Italian, but Annecy and Chambéry start as French, and there will be an easy way for the Savoyards to become French if they so please (more on that later ;) ).
 
Rousillon is now part of Languedoc, not Catalonia? Sweet.
Rousillon / Perpignan is still in Catalonia area under Aragon. You must have been looking at Carcassonne or Narbonnais which border it to the north.
 
Jokes aside, have you already done mission tree and national ideas for Montferrat? Because if not I’m trying to find info on the topic to write suggestions for you.

We have not, so suggestions are welcome :)
 
6th province in Brittany
- Finisterre split in Leon&Cornouaille
6 provinces would be too much for the Area of Brittany. Then again we could remove Nantes from it as any Parisian would tell you it's not in Brittany anyways (same goes for Mont St Michel) :D.
 
@MatRopert will French Ideas be getting looked at?
I think it may be a bit better for both historical representation and balance if the 20% French “Elán!” Was changed to “French Chivalry” - 15% morale and 10% cavalry combat ability. Or maybe even +1 cavalry shock, along the same lines as the Spanish artillery modifier?
France was always famous for its cavalry and it’s strange that they have nothing in-game to show for it.
In my personal french, non content designer and biased (in that order) opinion the French ideas are very good as they stand right now.
You could as well make a case for Artillery Fire or Combat Ability, from Bureau to Napoléon.
 
When Spain more provinces? France looks more meaty and interesting, i hope not see half of Hispania conquest by France in almost every game.
We always keep watch on how the average game pan out. I can assure you Spain is still doing very well.
 
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Have you thought of adding multiple country specific mission trees per country? As in, if they choose to change their government type?
I toyed with the idea of having something even simpler, like an idea set for Revolutionary France that differs from the original. But then I realized a lot of things can go another direction. As you mentioned you can become a Republic or even a Theocracy.
In the end sure it's technically possible, but the amount of content required for every route for every country is probably not worth it in my opinion.