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EU4 - Development Diary - 3rd of October 2017

Good day all, today is a very exciting Tuesday, as we'll be coming to the conclusion of our EU4 Dev Clash Multiplayer Campaign, complete with trophies and congratulations to the winners and commiserations to those who did not make it to the Top 3. We'll be live over at our twitch page at the usual time of 1500 CEST.

Until then though, let's cover a few more changes we have in store in the upcoming Persia Update and it's accompanying expansion. Last week we covered changes over in Persia, so today let's look over towards Anatolia.

Firstly, let's talk the Ottoman Government. This recently introduced government type is a strong boon to the Ottoman nation, but as of the Persia Update it will be attainable for other nations too via the decision to Restore the Sultanate of Rûm.

decision.jpg


Any ambitious Turkish nation can, after wiping tactfully removing Ottomans and Byzantium from the map, take the decision to form Rûm. The requirements will also ask that they hold key provinces in the region. This will grant their nation a new name, flag, colour and National Ideas for their Sultanate of Rûm.

Rum.jpg


RUM_ideas = {
Traditions = {
manpower_recovery_speed = 0.2
land_morale = 0.1
}
Ambition= {
land_forcelimit_modifier = 0.25
}
trigger = {
tag = RUM
}
free = yes

rum_abul_fath = {
discipline = 0.05
}
"We have enemies in all directions making a strong army is a necessity for a state such as ours. Fortunately we are not a weak people. From the irregular Gazis and the Akinci raiders to the Sipahis of the Ottoman Empire the world have come to know the military might of the Turkish people. Let us build an army for an Empire, taking inspiration from wherever military competence can be found while also drawing from the strengths and experiences of those that came before us."

rum_king_of_the_east_and_west = {
core_creation = -0.20
num_accepted_cultures = 1
}
"Since the fall of Rûm the Turkish people have been divided, serving minor beys from the bosphorus to the mountains of Kurdistan. It was our duty to restore the legacy of the Seljuk Sultans of Rûm and unite the Anatolian Turks. Our ambition however must be much higher than that. The Seljuk Turks once ruled one of the greatest empires known to man, it is evident to anyone who sees our empire that the restoration of this state is now our destiny, as is the reclamation of the Roman lands that were once ruled from what is now our heartland."

rum_shahanshah = {
legitimacy = 1
}
"Rûm was not only an Anatolian state but also one that strongly honored the Persian traditions of kingship. Especially as Persia itself fell to Mongol conquerors. Under the sultans before us Persianate culture blossomed and Persian poets and scholars found patronage. Men such as Najm-al-Din Razi, Qane'i Tusi, Baha'-al-Din Walad and Rumi himself made their homes under Rûm’s protection and the Sultans themselves were versed in Persian literature and poetry.\nWe must cherish our Persian legacy as well as our Turkish and aspire to make our homeland a paragon of Persianate culture, the foremost of Islamic nations."

rum_sultan_of_rum = {
tolerance_heathen = 3
}
"The Sultans of Rûm ruled over the people of Anatolia, Muslims and Christians. It was during their reign that Islam became the dominant religion in the region but their policies accepted all subjects. Often inviting even Christians from the nearby lands to seek out the domain of Rûm. We would do well to learn from their example."

rum_sulan_al_bahrayn = {
naval_maintenance_modifier = -0.15
}
"Like the Rûm sultans of the past we must establish a strong and durable navy that can withstand both Christian pirates and the fleets of other Muslims. The ability to control and expand over the Mediterranean and protect our coastlines is going to be one of the main challenges of our Empire."

rum_sultan_al_muazzam = {
build_cost = -0.15
}
"The greatest of Sultans require grand monuments and buildings. Let us make the lands of Rûm the envy of the Islamic world, with mosques, madrasas, caravanserai, gardens, canals and palaces unlike any other. Through architectural patronage we can create an enduring and unique legacy for our dynasty."

rum_protector_of_dar_al_islam = {
global_heretic_missionary_strength = 0.03
}
"Our predecessors were always ready to defend the righteous and to combat the spread of heretical sects. So too must we do our utmost to promote the pure forms of religious worship and limit the the influence of heretical rulers who would otherwise try to seduce and mislead the faithful."
}

So with Ottoman Government attainable, we also have some new toys for them to play with.

As part of the accompanying expansion, the Ottoman Government will have access to Pashas and Janissaries

Firstly Pashas. In States, a nation with Ottoman Government can assign a Pasha. This will reduce unrest and the State maintenance cost for those provinces while also raising the cost of new buildings and units from them. This will prove useful in keeping costs and revolts down in provinces far from the capital, however revoking a Pasha will result in increased unrest for 10 years.

pasha.jpg


Janissaries on the other hand, have seen some changes. No longer a countrywide boon for all units, the Janissaries are now special elite units. These can be recruited for a set cost of 50MIL from a given state. For every 10 development of heathen-faith land in a state, 1 Janissary unit will be spawned, making high-development concentrations of wrong-religion land desirable . These special units cost twice as much to reinforce but are able to withstand damage much better, taking 10% less shock and fire damage in battle. Similarly, the Janissary Decadence disaster has been altered, now to fire if a nation relies too heavily on Janissaries relative to their forcelimit.

You know I think it's not fair that we look so much at the Ottomans. For the upcoming Persia Update, it's actually the Mamluks who start in 1444 with higher development between the two. We'll take a look at what we have in store for them but that'll have to wait for next week, as there are trophies to polish for now.

See you next week!
 

ElGranCapitan

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are you crazy? there is no chance for ottomans against austria, poland, russia or other european alliances.

you must add a land moral (10-15%) national idea to ottoman empire.

spain has 15% moral 5% discipline
france has 20% moral 5% discipline
poland has 15% moral 5% discipline
austria has 10% moral 3% discipline
ottomans has 0% moral 5% discipline

is that a joke?

i am not even talking about every war against europeans they have +10% land moral from ridiculous crusade modifier.

Ottomans never had a superb army, they had a strong elite unit in the Janissaries and then just a huge quantity of regular units that were in no way better than other nations
Spain was the first nation to have a professional army and it's tercios were legendary and were said to be unbeatable until Rocroi (1643). From that time France replaced Spain as the leading military power

Poland's NI are overpowered and should be nerfed, Austria got the little mil just for balancing reasons. Also AI Austria picks mil ideas less often.
 

Troopperi

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I like the addition of Pasha System and New Janissary units but couple changes would be good.
To recruit Janissaries you need heathen land that has 10 dev atleast and you spend 50 mil points to recruit them , on top they take double the cost to reinforce. Pros of this unit is reduced -10 shock taken and - 10 fire damage taken. When I compare janisseries to manchu , cossacks and streltsy they look really lackluster. If 50 mil cost is what it takes to train a single janissary unit they should be much stronger but their numbers should be few , like %20 of total army at most.

The state of Bulgaria has 57 dev in 1444 ATM, so with a little developing you can get 6 Janissaries for 50 MIL, so not too expensive. OFC Bulgaria as it is now is a huge state compared to other ones in Balkans.
 

MiniaAr

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Pashas I don't understand the point. As the Ottomans, you want to build as many buildings as you can. Why would you put a +20% cost on that for entire states?
 

seriousgigi

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Crusade target isn't permanent, it is likely to switch targets, ranging from berber countries to some minors in the New World.
it is a permanent bonus against muslims. or basically ottomans.
Pashas I don't understand the point. As the Ottomans, you want to build as many buildings as you can. Why would you put a +20% cost on that for entire states?
and since the idiot AI is always making irrevelant choices such as docks or regimental camps when they decide to build.
 
Last edited:

Soulburger

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Well worth waking up at seven in the morning to read.

Nice to see that Janissaries are finally their own unit rather than a uniform buff to the Ottos. Also, has a name been chosen for the new expansion? It's a bit unusual that it seems to be this late into it's dev cycle with no name given.

(Still disappointed at the seeming lack of Turkish culture changes.)

 

Haydar

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Rum looks nice. I always wanted to play a relatively smaller Ottoman Empire, expanding only to Ragusa, Aleppo, Crimea and Basra trading nodes, explore east from the Persian Gulf and play a tall trading empire. However with the free cultures, it feels stupid not to take Alexandria and the Arabian peninsula, so I always overdo and spoil the game for myself. Alas, unless a change in the culture group setting, Rum would be just a more challenging version of the same.

Anyway, players of the narrative are already a extinct species compared to power players, so we don't matter much I guess.
 

seriousgigi

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http://www.eu4wiki.com/Papacy#Call_a_crusade

It doesn't even take close reading, just reading.
well i mostly see that 10% moral modifiers in the battle because curia controller usually declares crusade on AI ottomans. and it isn't about the casus belli. lets say if AI ottos fight against poland with conquest podolia casus belli poland still gets 10% land moral regardless that casus belli.

and since none of the crusades gone successfull against ottomans what is the point of giving them 10% moral?

those moral boosted crusaders still lost the battles of nikopolis and varna in 1396, 1444 respectively.

you are right about it lasts until absolutism age.
 
Last edited:

Dakka

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No longer a countrywide boon for all units, the Janissaries are now special elite units.
Finally. Good. Hopefully this will make the Ottoman military a bit more akin to history.
 

antonkaiser16

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Hello! I have a suggestion. You should add the "Latin Empire" as a formable nation by Naxos and athenia. That might increase depth and those nations would be played more often. It would also be cool if Venice coult release that new

nation!


foramble nation by Athenia,naxos need province constantinopel
change to Empire
New Ideas and Ambitions
5 years +2 Unrest greece Province
Change captial to constantinople

Core Province Latin empire
Edirne

historcial friends venecia and frace

LEideas = {
Traditions = {
missionary_strength= 2
merchant = 1
}
Ambition = {
Discipline = 10
}


teachings_from_adrianopel = {
/

combat_strength_for_cavalry= 10
}
legacy_of_the_cursaders = {
/

Moral = 5
Fort_defense = 15
}
Foreign_contacts = {
/

Diplomatic_reputation = 1
}
city_of_earthly_desire = {
/
Yearly prestige = 1
}
/
legitimität = 1
}
latin_landgrab = {

core_cost = -15
}
New_Colonie = {
/"

Culture_conversion_cost = -15
}​

achivment
Heinrich Heriate
As Latin Empire hold Greece

The Latin kaiserreich was a crusader state proclaimed in 1204 after the 4th crusade.
it existed until 1261 and was involved in constant wars during that time
 

bbqftw

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Well by their neighbors I mean:

  • The newly buffed super Russia who as we all know has been doing amazing (who currently out quality and out quantity Ottomans with these changes.)
  • Poland who... I mean we all know what Polish NIs are.
  • Black Army Hungary (the AI might not know how to abuse it, but in MP black army is amazing)
  • The new Persia with those QQ ideas (35% cav combat with government + traditions...)
  • I guess their NIs are fair to Mamluks/Austria, but wouldn't it be easier to just finally buff the Mamluk/Austrian NIs (military wise)?

I guess I expected the Janissaries to be 10% discipline. -10% shock/fire damage is great, but at 2x reinforce that's quite a hit. And 50 mil to draw them up. Ottoman ideas without Janissaries are weaker than other Tier 1 powers (other than Austria) with their saving grace being primarily the core creation cost.

I guess from a MP perspective I'm not really seeing the Ottomans having much teeth. The 50 mil to raise janissaries as well as rather weak buff compared to it's cost means that I think most Ottoman players will prefer to just get tech 4 and 5 faster, then getting mil ideas, than trying to raise Janissaries. Unlike Streltsy/Cossacks who just pop out of nowhere and have no real cost the Janissaries have a real cost, as well as the disaster meaning you can't mainline your entire infantry with them. Then their mil ideas are discipline and cav combat, but the Janissaries are infantry.

I suppose if they don't take manpower to reinforce they have an advantage. That'd be one thing.

Looking at the screenshot I'm a little torn because having super powerful Ottomans (again, they do need a nerf right now) was sort of a mainstay of EU4. Removing all their cores, removing the janissary buff, buffing all their neighbors (literally all 4 of the relevant ones, mamluks persia russia hungary) means I doubt we're going to see a super powerful Ottos. I suspect Russia is going to be the undisputed new world power for many patches.

Let me summarize my argument in this way: Any nation with 5% discipline and 10% infantry combat will have equal military quality to the JANISSARIES. The freaking JANISSARIES.
there's still the early game punchiness of Anatolian unit group

But yeah big nerf, even if janissaries don't cost manpower to reinforce.

It also wasn't clear if you indefinitely spam them or you had to wait until the units were gone to reraise them like banners.

I could see making a 100 dev state, dumping 500 mil points to raise 100k troops instantly might be ok situationally.
 

holyvigil

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They still do pretty well in hands off games. Here's a recent one I did:
View attachment 303905

Mind the Mamluks do have a lot more teeth than the used to all the same :)

We'll be keeping that achievement as it is. Although as for any new achievements involving Rûm? well, we'll see...




We are considering adding a cooldown to the action, although they do spawn at no morale, and so cannot be moved until the gain their monthly morale tick.



Correct. Forming Rum is free, Pashas and Janissary units are paid parts of the expansion.



We'll see next week.



Yes they can. It's open to non-nomadic Turkish nations. It will be no surprise that, due to the requirements to eliminate Ottomans and Byzantium, neither of those nations may form Rûm.



I see your Nice Persian overnight and raise you the hands-off Mughals of doom!

View attachment 303911

In 1.23, Persia and Mughals make more frequent appearances on the map. This one was a formation from the very ambitious Khorasan.


Exciting changes all around. But here's what I'm most excited about in this dev diary: those maps. Did you guys do a balance pass on MoH? Both of those posts look like Russia and Yarkand are taking a bite out of Ming. Did Ming get nerfed? Because I've never seen that happen in my games with the present patch. Certainly not Yarkand. Ming getting nerfed deserves a Dev Diary in itself imo.

It also makes a lot of sense that the Jamissaries are a special unit rather than every unit in the Ottoman Army