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EU4 - Development Diary - 3rd of October 2017

Good day all, today is a very exciting Tuesday, as we'll be coming to the conclusion of our EU4 Dev Clash Multiplayer Campaign, complete with trophies and congratulations to the winners and commiserations to those who did not make it to the Top 3. We'll be live over at our twitch page at the usual time of 1500 CEST.

Until then though, let's cover a few more changes we have in store in the upcoming Persia Update and it's accompanying expansion. Last week we covered changes over in Persia, so today let's look over towards Anatolia.

Firstly, let's talk the Ottoman Government. This recently introduced government type is a strong boon to the Ottoman nation, but as of the Persia Update it will be attainable for other nations too via the decision to Restore the Sultanate of Rûm.

decision.jpg


Any ambitious Turkish nation can, after wiping tactfully removing Ottomans and Byzantium from the map, take the decision to form Rûm. The requirements will also ask that they hold key provinces in the region. This will grant their nation a new name, flag, colour and National Ideas for their Sultanate of Rûm.

Rum.jpg


RUM_ideas = {
Traditions = {
manpower_recovery_speed = 0.2
land_morale = 0.1
}
Ambition= {
land_forcelimit_modifier = 0.25
}
trigger = {
tag = RUM
}
free = yes

rum_abul_fath = {
discipline = 0.05
}
"We have enemies in all directions making a strong army is a necessity for a state such as ours. Fortunately we are not a weak people. From the irregular Gazis and the Akinci raiders to the Sipahis of the Ottoman Empire the world have come to know the military might of the Turkish people. Let us build an army for an Empire, taking inspiration from wherever military competence can be found while also drawing from the strengths and experiences of those that came before us."

rum_king_of_the_east_and_west = {
core_creation = -0.20
num_accepted_cultures = 1
}
"Since the fall of Rûm the Turkish people have been divided, serving minor beys from the bosphorus to the mountains of Kurdistan. It was our duty to restore the legacy of the Seljuk Sultans of Rûm and unite the Anatolian Turks. Our ambition however must be much higher than that. The Seljuk Turks once ruled one of the greatest empires known to man, it is evident to anyone who sees our empire that the restoration of this state is now our destiny, as is the reclamation of the Roman lands that were once ruled from what is now our heartland."

rum_shahanshah = {
legitimacy = 1
}
"Rûm was not only an Anatolian state but also one that strongly honored the Persian traditions of kingship. Especially as Persia itself fell to Mongol conquerors. Under the sultans before us Persianate culture blossomed and Persian poets and scholars found patronage. Men such as Najm-al-Din Razi, Qane'i Tusi, Baha'-al-Din Walad and Rumi himself made their homes under Rûm’s protection and the Sultans themselves were versed in Persian literature and poetry.\nWe must cherish our Persian legacy as well as our Turkish and aspire to make our homeland a paragon of Persianate culture, the foremost of Islamic nations."

rum_sultan_of_rum = {
tolerance_heathen = 3
}
"The Sultans of Rûm ruled over the people of Anatolia, Muslims and Christians. It was during their reign that Islam became the dominant religion in the region but their policies accepted all subjects. Often inviting even Christians from the nearby lands to seek out the domain of Rûm. We would do well to learn from their example."

rum_sulan_al_bahrayn = {
naval_maintenance_modifier = -0.15
}
"Like the Rûm sultans of the past we must establish a strong and durable navy that can withstand both Christian pirates and the fleets of other Muslims. The ability to control and expand over the Mediterranean and protect our coastlines is going to be one of the main challenges of our Empire."

rum_sultan_al_muazzam = {
build_cost = -0.15
}
"The greatest of Sultans require grand monuments and buildings. Let us make the lands of Rûm the envy of the Islamic world, with mosques, madrasas, caravanserai, gardens, canals and palaces unlike any other. Through architectural patronage we can create an enduring and unique legacy for our dynasty."

rum_protector_of_dar_al_islam = {
global_heretic_missionary_strength = 0.03
}
"Our predecessors were always ready to defend the righteous and to combat the spread of heretical sects. So too must we do our utmost to promote the pure forms of religious worship and limit the the influence of heretical rulers who would otherwise try to seduce and mislead the faithful."
}

So with Ottoman Government attainable, we also have some new toys for them to play with.

As part of the accompanying expansion, the Ottoman Government will have access to Pashas and Janissaries

Firstly Pashas. In States, a nation with Ottoman Government can assign a Pasha. This will reduce unrest and the State maintenance cost for those provinces while also raising the cost of new buildings and units from them. This will prove useful in keeping costs and revolts down in provinces far from the capital, however revoking a Pasha will result in increased unrest for 10 years.

pasha.jpg


Janissaries on the other hand, have seen some changes. No longer a countrywide boon for all units, the Janissaries are now special elite units. These can be recruited for a set cost of 50MIL from a given state. For every 10 development of heathen-faith land in a state, 1 Janissary unit will be spawned, making high-development concentrations of wrong-religion land desirable . These special units cost twice as much to reinforce but are able to withstand damage much better, taking 10% less shock and fire damage in battle. Similarly, the Janissary Decadence disaster has been altered, now to fire if a nation relies too heavily on Janissaries relative to their forcelimit.

You know I think it's not fair that we look so much at the Ottomans. For the upcoming Persia Update, it's actually the Mamluks who start in 1444 with higher development between the two. We'll take a look at what we have in store for them but that'll have to wait for next week, as there are trophies to polish for now.

See you next week!
 

johnleeyx

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Oo any changes for the caliphate?

In 1.23, Persia and Mughals make more frequent appearances on the map. This one was a formation from the very ambitious Khorasan.

PS. Please make 1.24 the Tibet patch and extend the Himalayan range all across the border with perhaps only 1-2 crossings so that Assam monstrosity spanning the tallest mountains in the world will be harder to come by.
 

seriousgigi

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Well, national ideas are supposed to give some flavor and uniqueness. If you start giving the same ideas to all tags, then the entire point is lost.

Also don't forget that Ottomans can get their own religion-related morale boost (+10% with full legalism)

legalism is a chance that changes with the events that AI doesn't care a bit. if they have made it permanent passive bonuses like the other religions have (click button get permanent bonus) or crusades i would agree.

also i have literally never seen that AI ottos took defensive ideas which give 15% land moral but i'm pretty sure that every game austria and/or other european nations take defensive idea + and usually offensive too. that makes A HUGE moral difference between them. like euros get 8 moral and ottos get only 5.5 moral...
 
Last edited:

hashinshin

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many People underestimate the fact how strong -10% Fire/shock dmg is , together with the army Drilling they are the only Country can gain an -20% dmg reduction.
The new janissary models have a great synergy to be a strong mid/late game force, however the Ottomans cavalary is what makes the Ottomans early game so strong not their infantry at all or the old jannisary modifier.
Any army can drill. This isn't a very relevant argument.
 

chrisisarea

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And Christians can get 20% morale. 10% from crusade, 10% from last jousting tournament. It seems rather disingenuous to try to bring their Religion in to an argument over NIs...

the last tournament is only available early game and it doesnt Trigger for all , it have a high MTTH and can only Trigger before 1450 .. not really a valid argue
 

hashinshin

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Arizal

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Well, national ideas are supposed to give some flavor and uniqueness. If you start giving the same ideas to all tags, then the entire point is lost.

Also don't forget that Ottomans can get their own religion-related morale boost (+10% with full legalism)

I am saying this since a long time, but I don't like this kind of flavor which makes countries objectively better than others for no reason other than lulzhistory. I would rather have bonuses depend on situations. That said, it must be very difficult to achieve a proper balance resembling "history" without those "artificial" bonuses that are NIs. Regional bonuses are an amelioration, I guess, since at least many countries can end up with the same bonuses/mechanics.
 

chrisisarea

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http://www.eu4wiki.com/Cultural_events#The_Last_Jousting_Tournament

... you're actually just horribly wrong. MTTH of 30 years with ~60 years of time means if you're playing to get it odds are you're going to get it.

It is still not full campaign wide boni .. the same as crusades which you cant force on a Country anymore up from Age of absolutism.

Thats just period modifier ... Ottomans got also one , look here:


presonality event



trigger = {
has_dlc = "Rights of Man"
ruler_has_personality = conqueror_personality
is_at_war = yes
NOT = { has_ruler_modifier = conquerors_presence }
NOT = { has_ruler_modifier = the_beating_of_the_drums }



he has 2 picks



morale +10 or siege ability +15



it's the -5 years of separatism trait , and Mehmet always starts with it
 

Kubuini

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legalism is a chance that changes with the events that AI doesn't care a bit. if they have made it permanent passive bonuses like the other religions have (click button get permanent bonus) or crusades i would agree.

Crusade target isn't permanent, it is likely to switch targets, ranging from berber countries to some minors in the New World.
 

hashinshin

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Yes and as a good Ottomans in MP you will be by that time already shia and have the additional 5 % morale + the muslim School to it.
Not so sure that getting access to Shia is going to be easy anymore...

Plus going from Sunni to Shia does lose you your cav ratio.

France, Austria, PLC, Spain, which @seriousgigi portrays as such a bullies to the Ottos, almost always stay catholic.

If we're talking MP then they will ALWAYS go protestant. If you're using a MP balance mod (Sunday League, or mine) then Catholic will be buffed.
 

Kubuini

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Not so sure that getting access to Shia is going to be easy anymore...

Plus going from Sunni to Shia does lose you your cav ratio.



If we're talking MP then they will ALWAYS go protestant. If you're using a MP balance mod (Sunday League, or mine) then Catholic will be buffed.

I am speaking from singleplayer perspective.

Nevertheless, if they go protestant, they will loose their crusade bonus.
 

creativitypersonified

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if you find caliphate mechanic is ridiculous then remove crusade modifiers applying to europeans fighting against the ottomans.

There is no crusade mechanic that applies to Europeans fighting the ottomans. The crusade mechanic happens to Catholics fighting any non Christian crusade target. If you keep well in lines with the Curia controller you can avoid it
Another Otto nerfs.

And that screenshot, you guys consired that "well" for most powerful nation back then. Disappointed
Ottomans were nowhere near the most powerfull nation of 1814. Definitely the British by that time.

Janissaries are a bit underwhelming but I think they are in a much better fate than completely broken streltsy or banners. At least it's not an outright buff. ( can we get some extra negatives for them please? )

I am saying this since a long time, but I don't like this kind of flavor which makes countries objectively better than others for no reason other than lulzhistory. I would rather have bonuses depend on situations. That said, it must be very difficult to achieve a proper balance resembling "history" without those "artificial" bonuses that are NIs. Regional bonuses are an amelioration, I guess, since at least many countries can end up with the same bonuses/mechanics.
National ideas are not there solely to represent history. They are there to add more uniqueness to gameplay and make country choice matter. Also to add some more replay ability. Much better than a half backed easily exploitable mechanic that makes gameplay staler in the name of "balance".
 

Me_

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Mughals certainly do deserve some love but they are more of an Indian phenomenon than a middle eastern one.
One has to draw the line somewhere, we've spent quite a lot of time on Everything between Egypt and Anatolia and the Hindukush this time around :)
Indian DLC confirmed ;)