• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EU4 - Development Diary - 3rd of April 2018

Good morning all. It's Tuesday and that means time for another Dev Diary. As I mentioned in the last non-alcoholic dev diary, we're going to start looking at changes and features coming with the 1.26 and its accompanying, unannounced expansion.

Before that though, we are currently looking to iron out the kinks with the open beta 1.25.1 hotfix (AI allies deciding that money is more important than friendship and nations sometimes failing to explore for a long time). These fixes will be made, applied to the open beta and rolled out in due time.

Governments

The way governments work have remained mostly unchanged for the duration of Europa Universalis IV, still being almost entirely lifted from EU3. While we have added new government types and their own mechanics such as Theocracy devotion, Steppe Nomads and American Natives, the government progression has remained quite stale, where tech sometimes unlocks a new tier within your government tier and you will switch to it at a cost of 100 ADM if you want its better effects, different election times, absolutism etc.

As a feature in 1.26's accompanying expansion this goes out the window and instead we introduce the system of Government Reforms where you will hand-craft your own government through a series of reforms as the game progresses.

The start of any great project starts with burning a few things down, so to set things straight:

All Monarchy types are merged into one
All Republic types are merged into one
All Theocracies are merged into one
All Tribals are merged into one

The differences we had between government types, for example between Administrative Republic and Oligarchic Republic, or Steppe Nomad and Tribal Despotism, will now be modeled through the reforms

Each Government has a starting reform and maximum number of reforms available. When a Reform value ticks up to a required value, a Governmental reform can be made granting a choice of modifiers and effects and advancing Government reform by 1 step. Each bonus gets incrementally more expensive to increase.

Each reform costs 100 Government Reform Progress, plus 50 for each additional reform. Each nation gains +10 Government Reform Progress towards reform per year, multiplied by 1-(its average autonomy across all provinces. As ever, the numbers we talk about today are subject to balancing and can and likely will change by release, but the net effect is that nations who crack down on autonomy are going to have a far easier time passing their government reforms.

We will cover all the different types of governments over the course of a few dev diaries, but today we will focus on the reforms for a Monarchy.

  • Feudalism vs Autocracy
    • Feudalism: +25% Income from Vassals

    • Autocracy: -10% Unjust Demands
    • [Other Special monarchies]*
  • Hereditary Nobility
    • Enforce privileges: +15% Manpower

    • Quash Noble power: +10% Tax Modifier
  • Bureaucracy
    • Centralize: -0.05 Autonomy reduction

    • Decentralize: +2 Accepted Cultures
  • Growth of Administration
    • Clergy in Administration: +1 [HIDDEN] , +5% base loyalty of Clergy

    • Of Noble Bearing: -10% hire leader cost, +5% base loyalty of Nobility

    • Meritocratic Focus: -10% Advisors Cost

    • Seizure of Power: [Early path for Government type change]
  • Deliberative assembly
    • Parliamentary: Enables Parliaments if Common Sense DLC enabled, else -1 Unrest

    • Royal Decree: +5 max absolutism

    • Aristocratic Court: -0.5 Army Tradition Decay

    • States General: +10% Production Efficiency
  • Absolute Rule v Constitutional
    • l'etat c'est moi: +5 States, -15% State Autonomy

    • Regional Representation - 25% lower autonomy in Territories
  • Separation of powers
    • Political Absolutism: +5 max absolutism, +0.1 Yearly Absolutism

    • Legislative Houses: +1 Possible [HIDDEN]

    • Become a Republic

    • Install Theocratic Government
"What about unique government types?"

The game is host to various different unique government types, with their own effects or mechanics. some examples:

  • Shogunate - +1 Diplomat, -25% Envoy Travel Time, +2 Number of states, +5 Max Absolutism. Dynasty is fixed, Enable Shogun-Daimyo mechanics
  • Daimyo - +10% Morale of Armies, 10% Infantry CA. Dynasty is fixed, enable Daimyo mechanics
  • English Monarchy - +0.5 Yearly Legitimacy, -1 National Unrest, 1 states, -30 absolutism, uses Parliaments
  • Prussian Monarchy - -2 Unrest, -0.02 War exhaustion, +3 Monarch Military skill, uses Militarism.

These special tools will now be modeled by unique reforms. In most cases, it will be a special reform on the first level (Feudalism vs Autocracy) ready-unlocked for said countries. We will also be making the system more flexible in that if you fulfill the criteria for having a certain government type, but previously had no way of switching into it, you will be able to change your reform to pick it up. Changing reforms that have already been passed comes at a cost (currently 10 corruption)

This system is still Work in Progress, so expect changes along the way. Here's a screenshot of it in-game at this current time:

government.png

Return of the pink coder-art and overflowing GUI. Games are like sausages, beware of seeing them made.

Next week we will have more information about this feature as well as looking at another reform path. Which shall we look at, Republics, Theocracies or Tribals? See you next week for it!
 
Last edited:

Old Tercio

First Lieutenant
31 Badges
Nov 30, 2016
235
101
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
Well, and they could carry on all the european wars thanks to loans from italian banks backed by the americn gold, so yeah, the colonies were crucial even to sustain the europan ambitions of the spanish monarchs.
Actually, we crushed France long before the first gold galleon of the colonies came, see battle of Cerignola, Spain's military golden age was starting to develop long before Cortez Conquered the Aztecs...
 

Xetfield

Major
91 Badges
Aug 23, 2017
774
2.085
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Victoria 3 Sign Up
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Pre-order
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Cities: Skylines - Green Cities
  • Stellaris: Lithoids
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Victoria 2
  • Crusader Kings II: Monks and Mystics
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
It is also desired that constitutional monarchies and republics (with England monarchy too) will finally receive the Nobility estate.
 

orlykthxbai

First Lieutenant
60 Badges
Feb 21, 2013
204
362
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings III
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Victoria 2
Seems kind of ....lackluster so far. I was excited until I got to the actual bonuses. "Absolute Rule v Constitutional" is how I wished all the other reforms looked like. It has a meaningful choice and some good power behind it. A lot of the other choices have no focus to them. You just pulled them off existing governments and slapped them into this.

Feudalism vs Autocracy for example, Why not add a little more to Feudalism? Maybe a small liberty desire reduction? Annexation cost? Diplo rep? Something that says "I'm taking this because i'll be focusing on vassal expansion over direct coring.". Instead it's another "Oh boy I need to click one of these two irrelevant traits to get to the better tiers". Autocracy could have modifiers to autonomy to support direct conquests. Autocracy and "-10% to unjust demands", this isn't even flavorful. What does a strong absolute government have to do with enforcing war demands?

Interesting idea but please put more effort into this.
 

TheDungen

Field Marshal
80 Badges
Jan 31, 2015
12.131
7.922
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
  • Cities: Skylines
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Crusader Kings II: Horse Lords
  • Stellaris: Nemesis
  • War of the Roses
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Necroids
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis IV
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Age of Wonders
  • Age of Wonders II
  • Teleglitch: Die More Edition
  • Victoria 2
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
Seems kind of ....lackluster so far. I was excited until I got to the actual bonuses. "Absolute Rule v Constitutional" is how I wished all the other reforms looked like. It has a meaningful choice and some good power behind it. A lot of the other choices have no focus to them. You just pulled them off existing governments and slapped them into this.

Feudalism vs Autocracy for example, Why not add a little more to Feudalism? Maybe a small liberty desire reduction? Annexation cost? Diplo rep? Something that says "I'm taking this because i'll be focusing on vassal expansion over direct coring.". Instead it's another "Oh boy I need to click one of these two irrelevant traits to get to the better tiers". Autocracy could have modifiers to autonomy to support direct conquests. Autocracy and "-10% to unjust demands", this isn't even flavorful. What does a strong absolute government have to do with enforcing war demands?

Interesting idea but please put more effort into this.
It's also concerning it's all bonuses again, and since some of these appear to be locked at the onset of the game I 'm concerned it may become yet another way for the already powerful to snowball.
 

Borkalax

Corporal
69 Badges
Aug 26, 2015
28
3
  • Age of Wonders III
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall Premium edition
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Deluxe edition
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris: Necroids
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: Expansion Pass
  • Victoria 2
  • Age of Wonders: Planetfall Season pass
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
As I read the first few lines of the diary. Ah, well, that solves the republican dictatorship event bug...well, it could have just been a way to prevent an infinite source of high monarch skill rulers, but this explains why the bug remained unfixed.
 

Olterin

Colonel
70 Badges
Jul 15, 2015
986
4.686
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Distant Stars
  • Stellaris: Lithoids
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Nemesis
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Federations
  • Surviving Mars
  • Cities: Skylines - Parklife
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Holy Fury
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines
  • Europa Universalis IV
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Hearts of Iron III
  • Shadowrun Returns
  • Victoria 2
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Warlock: Master of the Arcane
  • Europa Universalis IV: El Dorado
  • Surviving Mars: First Colony Edition
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Cossacks
This change seems on par with what institutions did ... and thus I somewhat fail to see why it's part of the paid expansion when the basic institution system was not. Essentially, it would heavily imply that future small additions to this will not be happening, which I'm sad to think about - it is very much a situation the estates from Cossacks find themselves in. Which means: I dearly hope this will be an in-depth change to all government-related things to make the entire thing more interesting (I'm thinking along the lines of government-related events, close tie-in with estates, and of course idea groups affecting and being affected by the choices made here).

With the criticism out of the way: I'm really looking forward to this one, the potential is great, I do hope it will be realized :D
Also, order of what govt type to see next for me would go: Theocracy>Republic>Tribal
 

PedroLuiz

General
27 Badges
Nov 21, 2014
2.380
3.870
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Victoria 3 Sign Up
  • Imperator: Rome Sign Up
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
I can't believe this. How can you guys treat Spain so badly? Spain was the world power for most of the EU4 frame time. Currently Spain is so underpowered.

Spain should be in EU4 what the UK is in Victoria II: a very powerful enemy that makes the player to have a real opponent.

I'm starting to think you are avoiding giving some love to Spain on purpose.
True representation of the patch 1.9999999999.1
unknown.png
 

AdmiralAqua

Corporal
33 Badges
Apr 10, 2016
26
3
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Considering many governments outside of Europe operated very differently from the more Western-style ones we see in the teasers, would it be in any way feasible to include things like the Iqta or (fingers crossed) even the Mandala monarchies of Indochina for specific cultures?
 

Hessian Mercenary

Colonel
16 Badges
Jan 24, 2017
884
54
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
While I think this seems very interesting, I'm a bit concerned about such a central aspect as government forms being aDLC exclusive feature.

On a more general note this also seems to be a mechanic were you just choose between different bonuses. When was the last time a mechanic was added where your decisions had drawbacks? Institutions? Get them ASAP, nobody in your nation opposes new stuff. Absolutism? Maximize ASAP, nobody cares about the ruler taking all the power.

I wish more meaningful choices and consequences would be added instead of an ever expanding set of bonuses where in the worst case you have to forego one bonus to get another
 

Nyrael

Field Marshal
82 Badges
Jul 20, 2008
5.858
4.990
32
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Horse Lords
  • Stellaris: Distant Stars
  • Victoria 2
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Warlock 2: The Exiled
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Shadowrun Returns
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Nemesis
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis III Complete
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
Looking at Estates when wondering how a DLC feature will be handled is pointless. The Problem with Estates is not that they are behind a DLC, but that they are a more complex system that PDS does not want to bother spending time with. The entire feature also never ended up being what they wanted it to be, so I imagine they are not too motivated to deal with it unless they made a major rework, which won't be soon because the marketing no doubt wants them to work on other things. For something unsatisfactory to get a rework it can take a while, as shown by the New World Generation.

Government Reforms though? They are a simpler system that can easily be updated in following patches by adding a few simple lines in the files.
 

Kapitalisti

Field Marshal
110 Badges
Jan 24, 2013
5.653
9.517
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Heir to the Throne
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Magicka 2
  • Pillars of Eternity
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
They are the company that insists that "Authoritarianism" is the opposition to "egalitarianism." Two words that in no world go on the same axis.

Weren't those originally "collectivism" vs "individualism" but they were changed because people got triggered because they didn't 100% correspond with their personal political views?
 

AledlePieux

Captain
149 Badges
Aug 31, 2013
417
127
  • Humble Paradox Bundle
So after taking the characterization from CK2 and the focus tree from HOI4, we are getting the governments from Stellaris?
Love it, but especially excited about getting the pops from V2 into EU4 for 1.27.
Soon™
 

raikaria

Field Marshal
42 Badges
Dec 20, 2014
2.748
1.319
  • Crusader Kings II
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
I can't believe this. How can you guys treat Spain so badly? Spain was the world power for most of the EU4 frame time. Currently Spain is so underpowered.

Spain should be in EU4 what the UK is in Victoria II: a very powerful enemy that makes the player to have a real opponent.

What?

For the majority of the EU4 timeframe; Spain was a secondary power. Hell; for a large section of the EU4 timeframe [The first 1/4]; Spain dosen't even exist. The only time that Spain could be even said to be 'the world power' in the EU4 timeframe was ~1521 - 1588 [The sinking of the Armada; which eventually was a large contributor to bankruptcy in 1596. And then 1607.]. Which HAPPENS to be where Spain gets it's unique Age Bonus.

And even in that tmeframe; The Ottomans and England/GB were still as powerful; if not moreso. Same with the Ming. The Spanish Empire was he 3rd~4th most powerful nation; even at it's height.

For most of the 1600's Spain was a declining power; and by the 1700's it was hardly even a major power at all. There's a reason why Spain is only just a Great Power at the start of Vicky 2; and almost immediately loses it beyond the starting bookmark.

From the late 1500's onwards the Spanish Empire was in decline; between bankruptcies; the Dutch revolts; losing wars and their colonies becoming Independent.

And let's not even get into the Napoleonic Wars... Spain did so well during those.
 

TheDungen

Field Marshal
80 Badges
Jan 31, 2015
12.131
7.922
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
  • Cities: Skylines
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Crusader Kings II: Horse Lords
  • Stellaris: Nemesis
  • War of the Roses
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Necroids
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis IV
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Age of Wonders
  • Age of Wonders II
  • Teleglitch: Die More Edition
  • Victoria 2
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
Considering many governments outside of Europe operated very differently from the more Western-style ones we see in the teasers, would it be in any way feasible to include things like the Iqta or (fingers crossed) even the Mandala monarchies of Indochina for specific cultures?
that is a fair point.

Weren't those originally "collectivism" vs "individualism" but they were changed because people got triggered because they didn't 100% correspond with their personal political views?
No because fanatic individualism wasn't really fanatic individualism it was parliamentarian, which is in itself a pretty collectivist system. Under the old system you couldn't have capitalist slavers, a staple of sci-fi.
Also the kind of individualism they had overlapped with the authorities so it seemed kind of pointless. I seriously don't see why they feel the need to double down on authorities at all, they could use those ethics for something instresting instead.
 

Klausen Dragoon

Private
1 Badges
Dec 31, 2017
13
10
  • Imperator: Rome Sign Up
Hey, if you're reworking governments and ranks and what not, could I suggest, nations that become Empire rank could get their own special HRE type mapmode or colour to differentiate themselves from the rest of the world, and other empires? Perhaps something including their subjects, like the HRE has different colours for electors/free cities/emperor? Would be cool and flavourful to feel as if you've built a different type of state.