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EU4 Development Diary - 3rd March 2016

Welcome to another development diary for Europa Universalis. We finally announced Mare Nostrum earlier this week, and today we’ll talk about a few more features for it.

First of all. We’re adding Trade Leagues to the game. There existed a feature with the same name in EU3, but this is radically different.

Any Merchant Republic can create a Trade League by inviting other countries to it. However, only countries with 1 province can be a member of a trade league, excluding the leader.. Only a merchant republic can lead a trade league, and if the leader is annexed, another merchant republic in the league takes over leadership, if no new leader exists the league is disbanded.

Members get a small relation bonus with all other members, and the trade league is a defensive alliance between all members, and will consume one diplomatic relation. All members automatically embargo anyone the leader embargo, without a penalty.

If any members in a league gets embargoed, the leader gets a casus belli on the offending party.

Trade league leaders automatically have a trade dispute casus belli on any countries they would be able to generate such a casus belli on via spy action. That Casus Belli has been changed so that it is not possible to take territory, return cores, cancel vassals or release countries when using it.

The Leader gets 50% tradepower from all its members, and it gets a nice bonus to trade steering that is based on the amount of members in its league.

The members also have the following benefits. Doubled bonus on goods produced from the leaders merchant republic ability, and a +20% tradepower bonus on its ships. A member can leave a league at any time.

PjxpvGr.jpg


Another part of Mare Nostrum is a greater control of Mercantilism. Now you’ll be able to increase your mercantilism at any point you have enough diplomatic power. Of course, there are drawbacks to mercantilism, in that the more you have, the more money is lost through corruption.

rTiQQKk.jpg


One aspect of the trade system in Europa Universalis has been how powerful a trade-network could become, and especially where a nation have basically have a monopoly. So one of the major tweaks in 1.16 is that the more monopolised a node is, the more effective pirates are there. When the leading power in a node has 100% of the tradepower there, then pirates will have a 100% power increase. Of course, if there are privateers in that node, then they reduce the power of the monopoly…


Next week we’ll be back with a diary about the new naval mission system, naval combat changes, naval leader enhancements and other naval improvements.
 
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mwyeoh

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So it seems that only Europe will have the trade leagues, and only in the Lubeck region too unless venice/genoa are reduced to OPM

Also I was a little unclear as to how privateers affect the power of the monopoly. Is this when light ships are conducting piracy in the node, which draws away trade, or do they actually somehow reduce the amount of money that goes to the node?
 

perhje

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Members of the league having to be OPM is ridiculously restrictive. Why not restrict it by something else, for example, members can`t have enough to progress towards second tier of government? It would be far more organic and reasonable. We have this new shiny government ranking system, why not use it here?
or maybe have the limit at two or three provinces so that countries like Mecklenburg can join. And maybe have an addition where all countries with centers of trade and in trade range to the capital of the league may "rent away" part of the trade power from that province to the leader for extra goods produced.
 
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ERS92

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@Johan In Aliance Actions tab on first screen we can see "Offer Condottieri" option. So, we can transfer part of our army to our allies in 1.16?
 

Vetgirig

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Should work well for Venice with Corfu and naxo as trade league members. You can then add Ragusa, Crete, Cyprus. But the number of available OPMs is a bit limiting. Will it be so that every province can be turned into a duchy OPM that can be part of a trade league ? Or will more formable OPMs be added to the game. For example Hansa had an office in London. Thus being able to turn it into an OPM that is part of the Hansa league needs it to be formable to an OPM.

I presume there will be an achivement to create the Hansa League.

For me this looks like a way to form a version of the HRE after its formed into a vassalswarm with internal peace where the player controls the leader and the members are AI OPMs.
 

Voigt

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Trade leagues are all fine and good, but could we discuss a more pressing informatuon?
Next week we’ll be back with a diary about the new naval mission system, naval combat changes, naval leader enhancements and other naval improvements.
Naval Mission System, so a HoI IV Naval System?
 

Tarskin

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I am willing to bet that condottieri is a way to offer your own troops as mercenaries or pay for mercenaries of another country BUT being lead by your own officers and therefore giving army tradition to yourself.
 

ERS92

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I am willing to bet that condottieri is a way to offer your own troops as mercenaries or pay for mercenaries of another country BUT being lead by your own officers and therefore giving army tradition to yourself.

It sounds good.


So maybe, thhis button will be changig name with change of infintary type.
 
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khardinal

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I hope we will be able to change the restriction on OPM in the defines, because it will really break the mechanic in some mod like M&T where there are more provinces, and so less OPMs.
 

JustMormegil

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1. Will Trade league leader be called in defensive war as co-belligerent?
2. What is the purpose to join league for OPMs? Defence only? As I understand, I won't be able to expand been league member (not leader). So leagues are useless if you don't want to seat as OPM for ever (= always useless if not leader).
Why is there OPM limitation? Novgorod was Hansetic league member and did have large territory.