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EU4 - Development Diary - 31st of March 2020

Hello everyone! Today’s Development Diary will be focusing on features part of the Emperor expansion. These features aim to enrich the gameplay surrounding the Holy Roman Empire, both for Emperor and Princes part of the Empire.

You might have noticed that there’s been some quite heavy changes to a very old interface in our Developer Clash.

upload_2020-3-31_11-57-4.png


So now let’s go through these changes today. First up is the new reforms. We wanted to accomodate more playstyles than simply always uniting the Empire under the Emperor. So the Reforms have been divided up to three types, Common, Decentralized and Centralized. In order to access either the Decentralized or Centralized path you need to first get some of the Common reforms. Specifically you need to establish a permanent diet for the Empire.

The common reforms are

Call for Reichsreform
  • -5% Construction and Development cost in Imperial Provinces.
  • Enables Imperial Ban
Institute Reichsregiment
  • Emperor gets +1 Diplomat, +1 Diplomatic Reputation
  • Imperial Provinces gets -2 Unrest
Absolute Reichsstabilität
  • Imperial Provinces gets -25% State Maintenance
Enact Gemeiner Pfennig
  • The Emperor gets 0.5 Tax Income per Prince.
  • All Princes gets +1 Diplomatic Reputation.
Perpetual Diet
  • +50% Imperial Authority Gain
  • Establishes the Perpetual Diet in a Free City.
Create the Landsknechtwesen
  • Mercenaries with home in HRE are cheaper for HRE Members by 25%.
Ewiger Landfriede
  • Emperor gets 0.5 Monthly Prestige
  • All members gets -5% Tech cost
  • Imperial Provinces gets +10% Institutional Spread.
  • Disables internal HRE Wars
After you’ve taken the 5th reform, Perpetual Diet, you can go into one of the specialized paths. However these are mutually exclusive and you can’t go into both.

upload_2020-3-31_11-57-25.png


Following is the Decentralized Reforms

Establish the Reichstag Collegia
  • +3 Free Cities
Expand the Gemeiner Pfennig
  • Emperor gets +100 Manpower per Prince
  • Electors gets 200 Manpower per Prince
  • Imperial Princes gets 10% Friendly Movement speed.
Embrace Rechenschaft Measures
  • +1% Imperial Authority per Prince.
  • +1 Max Electors
Geteilte Macht
  • Electors get +0.5 Tax Income per Prince.
  • -5% Development cost in Imperial Provinces
Reichskrieg
  • Emperor & Electors get +500 Manpower Per Prince when at war against Imperial Enemies
  • Enables Reichskrieg Diplomatic Interaction.


Following is the Centralized Reforms

Reform the Hofgericht
  • Emperor gets -10% Core Construction cost
Curtail the Imperial Estates
  • +25% Imperial Authority
Proclaim Erbkaisertum
  • +25% Imperial Authority
  • HRE becomes hereditary
Revoke the Privilegia
  • +25% Imperial Authority
  • Princes & Free Cities gets -10% Stability Cost
  • Members are given a choice to stay within the empire and become a vassal under the Emperor or to leave the empire.
Renovatio Imperii
  • The Emperor unites the empire under the Holy Roman Empire tag.

The centralized reforms are based on the old vanilla reforms to unite the empire with some slight changes. The idea is still that you are uniting the empire under one monarch. The Decentralized path has more of a focus on a strong united empire by devolving some of the responsibilities and powers to the Electors.

upload_2020-3-31_11-57-49.png


The last reform on the Decentralized path might not unite the entire Empire in one tag under the Emperor, but it does give the Emperor a powerful tool to call upon the entire empire in a war against the empire’s enemies. This costs 25 Imperial Authority.

If you become Emperor and the previous Emperor has gone into a path you didn’t want, you can now also revoke reforms once per Emperor. This act costs 50 Imperial Authorities just like adding a reform.



To give the Empire a bit of life we’ve implemented something we call the Imperial Incidents. These are big dynamic historical events that affect huge swaths of Europe. From the Burgundian Inheritance, the German Peasant War, the Question of the Swiss to the Dutch Revolt. In total we’ve made 13 of these.

upload_2020-3-31_11-58-3.png


Every single prince will be allowed to weigh in on the issues at hand. For instance, in a case where Burgundy is properly invited to join the Empire, Princes at the border worried about the duke’s ambitions might not want to permit that.

However the Emperor still gets to pick what option he wants to happen, but if it goes against the diet it will hurt the unity of the empire considerably. The Emperor will either gain or lose imperial authority depending on how the diet positions itself in the incident. It calculates this relative between your pick and the option with most support (besides your pick so if you picked the most supported one it takes the second most picked). Princes are worth 0.2 Imperial Authority each and Electors are worth 1 Imperial Authority. Besides the Imperial Authority there’s also opinion changes with members of the empire depending on what you pick.



Together with these new features we’ve done quite a few balance changes. First let’s cover how things are added to the empire. We don’t want you to keep a “reserve of provinces to add” in order to burst through the reforms of the HRE. We want a “healthy” empire is what leads to progress within it. So when you join all legible provinces gets added at once and a lump sum of 10 IA is given. You can add more provinces as you conquer but this is also done with all provinces all at once in the HRE screen instead for one by one. This does also mean that when the Reformation hits and if left unchecked, it becomes a serious blow to the authority of the emperor.

Of course we’re giving the Emperor some more ways to garden his Empire though, for starters there are now 12 Free Cities at start which gives a good baseline of Imperial Authority generation. Overall there’s a lot more princes & fabricating claims within the empire is 50% more expensive. This together means it’s easier to keep the empire above the 25 princes limit for a lot longer. We’ve also made it easier for the Emperor to enforce peace within the Empire by being able to ignore the opinion requirement so you no longer only have the Imperial Ban as an option.

We’ve also added a Force into HRE CB that the Emperor can use. Nations that have their capital in the same continent and that borders the Empire can be forced in through this treaty.



That’s it for today! Next development diary will be two things you’ve seen hinted here and there from time to time in various screenshots from previous development diaries and in the dev clash.


Edit: Since I keep getting asked this no matter how many times I try to clarify....
You do not get 10 IA for adding provinces to the empire, that's only for when a new prince joins the empire. You do not get IA for adding provinces to the Empire.
 
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Pbhuh

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Nice diary @Groogy
I am a modder and would like the ability to add a capital of a country into the empire without that tag automatically being in the HRE. That would be useful in representing Friesland and East Friesland, which were not imperial princes but de iure, their land was in the HRE. I am not mistaken, it is not possible to do that right now.
I would also be glad if you checked out my suggestions on Hungary, which really needs more detail.
https://forum.paradoxplaza.com/foru...ged-hungary-by-firefly.1355572/#post-26360917

You are wrong.

They were always part of the Empire.

Not sure where you get the idea that they werent part of the empire.

But let me explain this as a Frisian.

Frisia was exempt from Feudalism, they killed their last few counts and dukes, while Holland. Technically part of Frisia started to stylize themselves as Counts of Frisia, but this changed into Counts of Holland.

The rest of the frisian lands, the Fryske Freiheit (Frisian Freedom), gained this privilege, with a forged document saying Charlemagne had given it to them. Most emperors respected it or didnt feel the need to deal with it.

In the 14th and 15th century, there was an increasing conflict between many chieftains in the frisian freedom, resulting in a consolidation of power in East Frisia under multiple dynasties.

This infighting let to foreign powers starting to once again eye up Frisia. With both the count of Holland, duke of Saxony and Duke of Burgundy interested.

In the end The Duke of Saxony was given the land, but sold it around 1512 with the guelders wars in full effect.

This all had to do with the rising power of Charles the V and in the end he would be succesful and add all the lowlands into a seperate 17 provinces.

East Frisia went its own way, but the current ruler wasnt recognized as its count, this happened in about 1470, finally making the split real.

So, no Frisia was always part of the empire, the count of East Frisia was simply not recognized.
 

Kaltezar

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Will there be a "straightforward" way to become an elector of the empire as a player ? Currently, I have the feeling it is very tied to randomness when you "kill" another elector even if you have good relation with Emperor. Thus it is hard to conserve good relation with Emperor while killing an elector (even if the emperor doesn't like said elector) since you will surely suffer AE, maybe illegitimate province, etc.

In the current state of the game, I have the feeling that it is even easier (or at least more straightforward) to become directly the Emperor instead of an Elector. Which is a shame when wanting to form some nations like Hanover, you need to be Elector.

Maybe it could be fun to create a new situational CB "Contest electorate" available only to HRE members with a peace option being "Resign electorate position".

Requirement to use such CB could be (those are just ideas):

* Target elector has less prestige and/or legitimacy than the contestant
* Contestant is a monarchy or bishop
* Contestant is not an elector himself, nor the Emperor
* Target elector and contestant are of legal religion of the empire
* Target elector is not voting for the current Emperor heir or current Emperor has no legal heir
* No one is currently voting for the contestant heir as next Emperor
* Target elector has been in place for at least 50 years

Winning such a war would not guarantee you to become new elector, but would at least give you a handy option to periodically free an elector slot for trying to become elector. Such a CB could have fun effect implemented like allowing the other electors to decide to join the war on either side, depending of their opinion of the striked elector.

This would make life inside the HRE more spicy for small/medium sized nation that have electoral ambitions and for them to gain power/influence the HRE without even conquering things.
 

Yormund

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You have shown, that there is now more options, fine, but uniting the empire still doesn't seem profitable. Why should I take the last reform of centralisation, if it still gets rid of all the modifiers? Just for a new mission tree and new ideas? Especially Austria has both.
 
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korawit13

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Please, anyone, explain Reform the Hofgericht [Emperor gets -10% Core Construction cost]? [one of two highest judicial institutions in the Holy Roman Empire, the other one being the Aulic Council in Vienna.] Should we get increase a diplomatic reputation better a solution? [Princes and Emperor can sue each other politely instead of killing each other.]

https://en.wikipedia.org/wiki/Reichskammergericht

Or Paradox is going the path of being above the law because I am emperor? Still confuse.
 

Swisstacular

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Spectacular Dev Diary!

Quick question - I know it happens rarely as of now, but will non-HRE states bordering the Empire have a rework of their consideration to join? I've seen Flanders join out of fear of the French and English, but it seems to be something that only small one or two province countries do. Will medium size nations like the Teutons and Livonian Order seem more interested in the next patch, seeing as how they're surrounded by neighbors that always have cause to gobble them up?

Also, will anything special be done with the Hanseatic League? The generic trade league doesn't really do it justice in my opinion, more so when you realize the entire foundation of the Kalmar Union rested on curbing Hanseatic influence. Furthermore, Riga in particular seems so unnoticed in most campaigns, even though it was the third wealthiest and influential port city in the entire Baltic in the time frame.

Lastly, would you be willing to give an estimate of how many DLC's / Immersion Packs we have to go until the Baltic and Scandinavian regions get an in-depth overhaul? Both regions could be combined into one DLC, ideally centered around the Baltic Sea. Estonia's border with present day Latvia is grotesque, the L shape that it creates irritates me so much! :eek:
 

korawit13

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@Swisstacular, I have the same questions as you.
https://en.wikipedia.org/wiki/Free_imperial_city
https://en.wikipedia.org/wiki/List_of_Imperial_Diet_participants_(1792)
I hope the free imperial city of Nuremberg, Ulm, and Cologne can vote for imperial reform. By the ways, the free imperial cities cannot vote in any imperial reform at the beginning of the game, however, by the time of the Peace of Westphalia, they all can vote somehow.

By the time of the Peace of Westphalia, the cities constituted a formal third "college" and their full vote (votum decisivum) was confirmed, although they failed to secure parity of representation with the two other colleges. To avoid the possibility that they would have the casting vote in case of a tie between the Electors and the Princes, it was decided that these should decide first and consult the cities afterward.

Despite this somewhat unequal status of the cities in the functioning of the Imperial Diet, their full admittance to that federal institution was crucial in clarifying their hitherto uncertain status and in legitimizing their permanent existence as full-fledged Imperial Estates. Constitutionally, if in no other way, the diminutive Free Imperial City of Isny was the equal of the Margraviate of Brandenburg.
 

Battlex

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Will there be a "straightforward" way to become an elector of the empire as a player ? Currently, I have the feeling it is very tied to randomness when you "kill" another elector even if you have good relation with Emperor. Thus it is hard to conserve good relation with Emperor while killing an elector (even if the emperor doesn't like said elector) since you will surely suffer AE, maybe illegitimate province, etc.

In the current state of the game, I have the feeling that it is even easier (or at least more straightforward) to become directly the Emperor instead of an Elector. Which is a shame when wanting to form some nations like Hanover, you need to be Elector.

Maybe it could be fun to create a new situational CB "Contest electorate" available only to HRE members with a peace option being "Resign electorate position".

Requirement to use such CB could be (those are just ideas):

* Target elector has less prestige and/or legitimacy than the contestant
* Contestant is a monarchy or bishop
* Contestant is not an elector himself, nor the Emperor
* Target elector and contestant are of legal religion of the empire
* Target elector is not voting for the current Emperor heir or current Emperor has no legal heir
* No one is currently voting for the contestant heir as next Emperor
* Target elector has been in place for at least 50 years

Winning such a war would not guarantee you to become new elector, but would at least give you a handy option to periodically free an elector slot for trying to become elector. Such a CB could have fun effect implemented like allowing the other electors to decide to join the war on either side, depending of their opinion of the striked elector.

This would make life inside the HRE more spicy for small/medium sized nation that have electoral ambitions and for them to gain power/influence the HRE without even conquering things.
Would be better to place it on Personal Unions or same dynasty as electorates were either inherited, or the inheritance contested and transfered. Bohemia transfers to Hungary via event this way in the next patch, as well as Palatinate to Bavaria
 

Battlex

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@Swisstacular, I have the same questions as you.
https://en.wikipedia.org/wiki/Free_imperial_city
https://en.wikipedia.org/wiki/List_of_Imperial_Diet_participants_(1792)
I hope the free imperial city of Nuremberg, Ulm, and Cologne can vote for imperial reform. By the ways, the free imperial cities cannot vote in any imperial reform at the beginning of the game, however, by the time of the Peace of Westphalia, they all can vote somehow.

By the time of the Peace of Westphalia, the cities constituted a formal third "college" and their full vote (votum decisivum) was confirmed, although they failed to secure parity of representation with the two other colleges. To avoid the possibility that they would have the casting vote in case of a tie between the Electors and the Princes, it was decided that these should decide first and consult the cities afterward.

Despite this somewhat unequal status of the cities in the functioning of the Imperial Diet, their full admittance to that federal institution was crucial in clarifying their hitherto uncertain status and in legitimizing their permanent existence as full-fledged Imperial Estates. Constitutionally, if in no other way, the diminutive Free Imperial City of Isny was the equal of the Margraviate of Brandenburg.
Cologne revolting to a Koln tag which becomes a free city would be appreciated, but I think its too late to be implemented, even if necessary to clean up later book marks
 

korawit13

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https://en.wikipedia.org/wiki/Imperial_Diet_(Holy_Roman_Empire)
In 1532, at Regensburg, HRE passed Constitutio Criminalis Carolina. From what I understand, Imperial Diets are functioned like the old English parliament which just meeting between the powerful rulers and the emperor to discuss and pass the decrees such as formalization of the standard law and discuss how to fix the problem [ban Martin Luther how?], and Exile of Henry the Lion [Lion's heart] [I know that happen in history], and Abolishment of the Duchy of Lower Lorraine.
I like fact-based suggestions. so it is a kind of a wall of texts.
 

grommile

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Is it still the case that, when passing a reform, you lose all of your IA rather than 50? If so, can that fix make it in please?
That's not a bug.
 

RobbieAB

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@Groogy Does Proclaim Erbkaisertum still make HRE vassal princes not take a relationship slot for the Emperor? It looks like the Decentralisation path not only lacks the free vassal swarm, it also lacks any ability to create it. Does one of the decentralised path reforms have this ability unlocked?
 

Miroku20X6

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Someone convince me this is not a simple and dramatic improvement:

1) Decentralized remains unchanged
2) Centralized remains unchanged, except that you skip right past Revoke and got to Renovatio

Like most people I assumed Decentralized would be vassal swarm and Centralized would be form HRE. Of course, this would have left vassal swarm as superior, and everyone would have gone for this, unless they wanted a one-tag WC.

The novel concept of Reichskrieg is a game changer, however. This enables Decentralized to have vassal-swarm type offensive fire power, but with a few key limitations. 1) they are NOT your vassals, and you will NOT get a WC. 2) they are not your vassals, and you will not get their trade or income benefits

Now imagine that Centralized does NOT have a vassal swarm, just Renovatio. Now we have a REAL decision. Do I want to inherit HRE and get new NI and missions and all sorts of bonuses on way to WC? Or do I decentralize to get the more powerful Reichskrieg, but they are not truly my vassals, and I'd need to work really hard (later revoking reforms and stuff) to try to WC.

This presents an actual balanced choice!!!
 
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RichardOlcese

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Someone convince me this is not a simple and dramatic improvement:

1) Decentralized remains unchanged
2) Centralized remains unchanged, except that you skip right past Revoke and got to Renovatio

Like most people I assumed Decentralized would be vassal swarm and Centralized would be form HRE. Of course, this would have left vassal swarm as superior, and everyone would have gone for this, unless they wanted a one-tag WC.

The novel concept of Reichskrieg is a game changer, however. This enables Decentralized to have vassal-swarm type offensive fire power, but with a few key limitations. 1) they are NOT your vassals, and you will NOT get a WC. 2) they are not your vassals, and you will not get their trade or income benefits

Now imagine that Centralized does NOT have a vassal swarm, just Renovatio. Now we have a REAL decision. Do I want to inherit HRE and get new NI and missions and all sorts of bonuses on way to WC? Or do I decentralize to get the more powerful Reichskrieg, but they are not truly my vassals, and I'd need to work really hard (later revoking reforms and stuff) to try to WC.

This presents an actual balanced choice!!!
True, but... even if choosing the centralized path, will there be any power capable of stopping a unified HRE? The vassal swarm is really not needed to be able to defeat anyone, I suppose.
 

BrotherJonathan

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I like all of the things you're adding to the HRE. It seems like this will now be something people actually interact with and a tool its members can use, rather than just something that people either ignore, reform, or try to dismantle.
 

Borkalax

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I sincerely hope these changes will be enough to make AI emperors a serious threat much like the Ottomans can be if left unchecked. Not too-minmaxy, but much more willing to reform and to add things like Serbia or the crusader states, willing to make poland release border states, to later add them, unvassalize states like moldavia, release bulgaria, french dukes....