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EU4 - Development Diary - 31st of March 2017 (Big Bonus One!)

As usual, when we do a major expansion, and have a large free accompanying update, there are quite a lot of changes to how you play the game. We’re hoping that this little guide makes it easier for you to transition to the greater experience of EU4 1.20 “Ming” with Mandate of Heaven.

Sieges
Quite a lot regarding sieges have changed, giving the player greater control over the sieges through the years, if you get the Mandate of Heaven expansion.

First of all, you always have the option to do an Artillery Barrage, which allows you to do create a breach in the fortress for 50 Military Power. This breach increases the siege-progress by +3, and also allows you to do an assault

During the Age of Reformation, you can get an ability that increases the impact from blockades while sieging by +1.

Finally, during the Age of Revolutions, you can unlock the Napoleonic Warfare ability, which increases the maximum bonus from artillery to +3.


Devastation
We talked about devastation in one of the earliest development diaries about 1.20, and its seen quite a lot of tweaks since then. Now it’s time to give a detailed information about how it will work.

Provinces that are being looted, occupied or under siege will slowly see their devastation tick up. Control of your own province will slowly see it tick down again, while being in the zone of control of a friendly fortress decreases it far quicker.

If you want to reduce the devastation quicker, manually developing the province will reduce it as well.

We also changed scorched earth, so that while it gives a modest impact (+5) to the devastation in the province, it also reduces movement for hostile units by 50% for 5 years.

Devastation have an impact on quite a lot of things, with 100% devastation giving the following to a province.

  • trade_goods_size_modifier = -1
  • supply_limit_modifier = -0.5
  • local_institution_spread = -1.0
  • local_development_cost = 0.1
  • local_manpower_modifier = -1.0
  • local_sailors_modifier = -1.0
  • local_hostile_movement_speed = -0.25
  • local_friendly_movement_speed = -0.25


Subjects
We’ve done quite a lot of things to subjects in the Ming update, most important among them probably exposing most of it to modders, but for you right now there are a few important things to know.

Non-tributary subjects are now exempt from most disasters, making both managing them, and playing them less of a hassle.

We merged protectorates and vassals into vassals. You can do divert trade & seize territory from vassals & send officers to marches.

Subjects occupying a province for you will now automatically discover that province for you.

Subject types that allow Embargo Rivals interaction no longer allow Subject to make their own embargoes.

We reduced Liberty desire from development in vassals, and its now 100% liberty desire at 500 development.

Daimyos are now their unique subject type, with lots of added mechanics mentioned in earlier development diaries. They no longer count towards diplomatic relations, but they will no longer increase your force limit either as a Shogunate.

Colonial Nations can now start war with neighbours of another religion group. Which allows them to attack native americans even if they have technological parity.

Colonial Nations also lost heir penalty to settler chance and colony growth.


Trade companies
We have done some rather big changed to Trade Companies, making them no longer count as territory when it comes to autonomy. This makes it much preferable and beneficial for empires to create trade companies of their overseas territories where possible.

Removing a a province manually from a trade company now makes it not produce any goods for 5 years.


Spynetworks
In an effort to reduce tedious micromanagement, we’ve done a major change of convenience. Spies are no longer sent home when discovered, but instead have decay while being discovered for a year.


Golden Age
The Golden Era is probably the most powerful ability you can give your country. Once a game, when you have at least 3 age objectives fulfilled, you can start your golden era. This era will last you 50 years, and during this time, you get the following benefits.


  • all_power_cost = -0.1
  • global_trade_goods_size_modifier = 0.1
  • land_morale = 0.1
  • naval_morale = 0.1
  • max_absolutism = 5


States
State Maintenance is no longer free in Capital Areas, but is reduced in price by 50% to prevent free edicts. Capital States have been “reimbursed” for this by gaining +5% institution spread.

The late-game States buffet from government and Technology levels have been reduced dramatically, as previously almost all areas would be stated, removing strategic choice from the system.

War & Peace
Stabhitting peace offers have been restored to 50% of the warscore, when warscore is at least 50%, as we felt the new system wasn’t working so well.

You can no longer call in allies that have a truce with someone you are attacking, to add risk to truce breaking

We have removed the rule that you couldn’t make a separate peace with the holder of the wargoal province, as it caused bizarre outcomes in unlikely yet plausible situations.


Mercenaries
Mercenary costs have been raised across the board, to put more financial pressure on waging wars with endless waves of cannon fodder. They now cost 10 more in base price and reinforcement costs are doubled.

Your mercenaries now get priority when entering battle within their unit type. Eg: Mercenary Infantry will be deployed in the middle ahead of regulars.

Victory Cards
Victory Cards have been changed to make them more enticing to grab early, rather than leaving them until the very end of the game. They now also heavily disincentivize “trading” of them.

Victory Cards ticking up/down is now 10 years instead of 20 years.

You now get the final victory cards even if you haven't fulfilled previous ones.

A fully maxed victory card adds +1 score each month now.


Absolutism
The tech impact on Administrative Efficiency has been halved from 0-60% to 0-30%.An additional 0-40% of Administrative Efficiency can be gained from Absolutism in the 3rd and 4th ages to give an edge to more Authoritarian nations in the late game

The Absolutism Mechanic replaces the Absolute Monarchy government type, which is no longer present in the game.

Absolutism is used in decisions and events and can be influenced by Harsh treatment, raising stability, Strengthening government, lowering autonomy and more.


Nation Rebalancing
Prussian Militarisation has been balanced to be 50% harder to maintain and impacts less on maintenance cost and manpower. Its effects on troop quality remain unchanged.

Early Native American infantry units have had their pip count reduced from 6 to 4, as native teching has been made easier with institutions and they do not need early super soldiers. On this note, the Counting Coups idea has been reduced from 15% morale to 10%

Some of our more extravagant National Idea bonuses have been rebalanced. Japanese Traditions have been reduced from 10% discipline to a more sane 5% while Ottoman Millets are now 20% coring cost reduction instead of 33%.

Bankruptcy
A new button has been added to the economy tab allowing a nation to declare Bankruptcy if it has any loans. As such, the effects of bankruptcy have been rebalanced to be shorter and less of a kiss of death, but a viable alternative to crushing loan repayments

Bankruptcy now adds devastation to provinces, and clears recent uprising flag.

Bankruptcies now have less impact on morale, unrest and autonomy, and only last 5 years.

Going bankrupt now destroys all buildings built in the last 5 years to prevent building up your economy with borrowed money and intentionally going bankrupt.


Cavalry Ratio
The amount of cavalry you can have, relative to your infantry is no longer tied to the old inflexible tech groups, but is instead a base of 50% influenced by the following:

  • Steppe Horde government now have +25% Cavalry Ratio.
  • Winged Hussars Idea gives +10% Cavalry Ratio now.
  • Happy Cossacks Estates give +10% Cavalry Ratio now.
  • Sunni Religion lost tolerance own, but gained +10% Cavalry Ratio.
  • Tengri lost 2 unrest, but gained +25% Cavalry Ratio.

Unconditional Surrender
Various changes have been made to stop unconditionally surrendering nations from being at the mercy of their enemies forcing them to break apart from economical and revolting damage:

Upon unconditionally surrendering, autonomy, War Exhaustion and Institution Spread act like being at peace

Devastation will slowly decline after unconditionally surrendering

Owned provinces will have 0 Unrest after Unconditionally surrendering

Nations that has unconditionally surrendered can not take loans, nor go below 0 in treasury, and will automatically dismiss all advisors each month.


Exploit Fixes
Rebel occupation gives the same modifier as regular occupation

A country is considered to be “in debt” for purposes of not being able to send gifts etc if it has more than 2 years of income to prevent “banking” money elsewhere.

Nations in debt and running a deficit can no longer buy ships, stopping an infinite money exploit.

Calculations for “in debt” are immediate, rather than judging the previous month’s finances, which lead to plenty of exploits

Misc
Spices’ trade good bonus has changed from the widely adored Hostile Core Creation Cost to a reduction in devastation.

Wool’s trade good bonus is now +10% Local Movement Speed, because you cannot build a boat in Zürich

Deus Vult is now the final idea in Religious Ideas, to make the Idea set less immediately amazing.

Sharing maps can now be done while at war, because inaccessible allied land in a crucial moment is silly.

Tengri now have 20% cheaper regiments, up from 10% cheaper regiments.


eu4_176.png
 
Last edited:

Belegurt

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and still johan doesn't want the ottomans in europe. why there is still no hungary mission? what makes hungary so special than the delicious goulash?

yN6Xr0.jpg

i guess that, at the moment, if they added a mission for the ottoman to invade hungary they will later end up eating germany and northern italy like 90% of the time...

that happening once in a while could be fun... that happening almost every single time would be boring as shit
 

seriousgigi

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Country's don't need to have missions for every war they won. I can't remember when I last had a game where they didn't conquer Hungary anyway.
Most countries don't get any missions like that, few have as nice ones as the ottomans.

than remove the whole unnecessary northern african conquer missions of ottomans and add just this. when ottoman ai conquers northern africa AI can't manage the wars declared from europe. their armies usually hanging around cairo to move algiers or constantinople. can't decide where to go and lost the war.

i have another suggestions too.
3v6dnO.jpg


WgqdLq.jpg

i guess that, at the moment, if they added a mission for the ottoman to invade hungary they will later end up eating germany and northern italy like 90% of the time...

that happening once in a while could be fun... that happening almost every single time would be boring as shit

i did around 15 observes with a mod includes conquer hungary mission and ottomans never reached to germany.
 

YuriiH

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From now on, OPMs will be even harder than ever before.
At first Paradox gets rid of terrain penalties, and now sky-high increases mercenary cost (25 + 1 per month)
This is totally a no-brainer solution.
 

Canute VII

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than remove the whole unnecessary northern african conquer missions of ottomans and add just this. when ottoman ai conquers northern africa AI can't manage the wars declared from europe. their armies usually hanging around cairo to move algiers or constantinople. can't decide where to go and lost the war.

i have another suggestions too.
3v6dnO.jpg


WgqdLq.jpg



i did around 15 observes with a mod includes conquer hungary mission and ottomans never reached to germany.
Handing out free claims has never been a particularly good idea, imho. But maybe a better one than putting RCC in national ideas.

BTW did you really rename the "Ottomans" to "Turkey"? Atatürk is shivering in his grave (admittedly, you are not solely responsible for that :D).
 

Canute VII

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than remove the whole unnecessary northern african conquer missions of ottomans and add just this. when ottoman ai conquers northern africa AI can't manage the wars declared from europe. their armies usually hanging around cairo to move algiers or constantinople. can't decide where to go and lost the war.
Seems realistic to me :p
 

seriousgigi

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BTW did you really rename the "Ottomans" to "Turkey"? Atatürk is shivering in his grave (admittedly, you are not solely responsible for that :D).

:) yep. europeans mostly had called ottoman empire as turkey until the XIX c. turkey wasn't established in 1923. we just abolished caliphate and monarchy, sent ottomans to exile and changed our regime.

well the real reason is, saying ottomans with plural 's' sounds like they were uncultured barbaric nomads while the safavids are represented with the name 'persia' in the game.

and as an agnostic secular leftist person, i think atatürk would be proud of me unlike the ones who support erdogan :D
 

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Country's don't need to have missions for every war they won. I can't remember when I last had a game where they didn't conquer Hungary anyway.
Most countries don't get any missions like that, few have as nice ones as the ottomans.


So, why then Russia gets a lot of events and missions for the land it conquered?
 

Trin Tragula

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So, why then Russia gets a lot of events and missions for the land it conquered?

Not really sure how this statement relates to what I wrote?
The Ottomans have more of these missions than any other tag in the game by far. The question was why they didn't get one for Hungary in particular and that is what I replied to.
 

Mortheim

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Not really sure how this statement relates to what I wrote?
The Ottomans have more of these missions than any other tag in the game by far. The question was why they didn't get one for Hungary in particular and that is what I replied to.

Russia has missions for practically every war they won and every territory they took. Considering rich history of region (including not only Russia, but Lithuania and Hordes) it is strange to see a lot of poor events "It all belongs to mother Russia" and "Conquer X get Y". So, "Country's don't need to have missions for every war they won", but one country have this (i think there is one exception - there is no event for Russia-Lithuanian war of 1500-1503) and it is interesting for me why.

Sorry, still butthurting from "Poland is awesome"
 

seriousgigi

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The Ottomans have more of these missions than any other tag in the game by far. The question was why they didn't get one for Hungary in particular and that is what I replied to.

no we changed it, the question was why johan doesn't want ottomans in europe? :)

like i said northern african missions are trash missions because of increased core costs. no one do that missions (vassal feeding fits more than conquer it). only ai trying to do that missions when they didn't ally with the tunis.

i think removing them and giving hungary and italian missions (especially a one for the city of rome) to the ottoman empire would be more good.

the knights mission is also bugged that ai never does so it can be removed too.

btw @Trin Tragula i was complaining about crimean vassalage for at least two years and you are the one who added crimean event to the ottomans right? thank you :)
 
Last edited:

Starisc

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Johan is really trying very hard to sell me patch 1.19/18 and I am now fully convinced. As somebody, who enjoys painting the map, neither the expansion nor this dreadful patch give me anything at all to look forward to :(: Devastation sucks, removal of all expansionist CBs since 1.18, dumping religious ideas, merc cost increases, more state mini-games, mana for increasing authority (Cant placate rebels with this, if they spawn they screw you with devastation - we get it!!! everybody HAS to take humanist now).
Makes quitting my EU4 obsession way easier.

It is time to move on to other games for me. I tried Utopia at EGX Rezzed and I'm really psyched about it. At least there I am allowed to be a blobbing conqueror. ;)
 

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To tell the truth, what I feel about the recent expansions is that Paradox is just trying to burn out my desire for conquering. Here are my thoughts:

1. Corruption should not be the concept which is majorly driven by conquering other people's land. In reality, it happens more in the peace time rather than during or after the war.

2. State is a good design, but non-state provinces with 75% autonomy means they are sort of useless. Also, the gainer in a war has to suffer lots of national penalties coming from over-extension due to a small portion of the non-cored provinces. Combining with the reduced state number and devastation, I cannot see any gaining from war any more for the next patch.

3. To my eyes, moving Deus vult to the last seems over-Nerfed. I feel it would be better to put them in the middle. I admit it is a awesome CB, but it also has its own limitation.

4. Removing mercenary sounds better than raising the maintenance to that ridiculous number.
 

bestbrian

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Has the AI been fixed in regards to Rome? Pretty ridiculous watching the AI continuously get itself into a loop of declaring war, taking Rome, returning Rome, lather, rinse, and repeat.
 

Atlantians

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Imo promoting into tributary would make more sense

Maybe for eastern nations, but currently tributary is only available to eastern religions.