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EU4 - Development Diary - 31st January 2017

Hello everyone, and welcome to another Europa Universalis development diary. Today we’ll take a deep look at the Manchu tribes.

As we added support for country & province modifiers for culture and culture-groups, we have tied the new unique paid mechanic for Manchu to the manchu culture itself.

If you are primary culture Manchu, in our next expansion, you will be able to raise Banners from states that have manchu cultures provinces. Each manchu province provides 1 banner for each 10 development it has, but it is all calculated on a state level, so several low development provinces together can add enough support for some banners, even if they individually can not support a banner.

Banners are required from the State Interface, and and the cost for a banner to be raised, is purely corruption. For each banner you gain 1 divided by your force limit.

Banners do not use manpower at all, but reinforce at normal monetary cost. If they reach 0 strength, the regiment is disbanded, just like mercenaries.

Banners are raised instantly at 100 men strength, so it will take a while for them to reinforce fully.

Banners are raised so that you get enough cavalry for your cavalry to infantry ratio, and the rest is raised as infantry.

If a state can no longer support enough banners, it will convert banners to regular troops at the start of a new month.

During the Absolutism Age, if you are Manchu or Qing, you can unlock the ability to increase the amount of banners you can raise by 50%, if you gain enough Splendor.

So what makes banners cool, except for having a nice purple background and not costing manpower to raise or reinforce? Well, each banner also have a +10% discipline while fighting.

The Eight Banners idea for Manchu increases the amount of banners you can raise by 25%, but if you don’t get the expansion, it will be 5% discipline still.

Another thing that’s cool with us adding banners is that we now have a nice flexible category system in the code, with normal, mercenary and banners as unit categories, and can expand upon that in the future.

If you compare the map of Manchuria compared to 1.19, you’ll notice a fair amount of tweaks as well..

eu4_14.png



Next week, we’ll be back to talk about State Edicts and the new State Interface..
 
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Do any other cultures have stuff tied to them?
 
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Sounds like a fun mechanic and specialy a nice platform for future culture bounded special units, hope it gets used a lot more in the future :)
 
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DàbiànLājīdàrén

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Does this mean... the Manchus are literally space orcs?
 
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It's great that you're expanding on older mechanics (states), this gives me hope that even if it doesn't seem to be there yet (from the DDs), the ages mechanic can turn into something great with time as you promised it would be.

EDIT: and this also may create a lot of potential for custom units for other nations (anyone said special Tercio units?), and maybe other cool culture exclusive things.
 
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Do any other cultures have stuff tied to them?

No..

but modders can do it in their mods if they want to.

My "+20% discilpline to swedish culture" proposal was turned down by the team :(
 
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So you can both raise banners and recruit normal armies in Manchu provinces?

The corruption cost must have been added from purely gameplay reasons. Historically it makes little sense, given that whole Manchu administration was based on banners.
 
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Is the horde support ratio different in 1.20 @Johan , or why there is banner infantry?
 
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So you can both raise banners and recruit normal armies in Manchu provinces?

The corruption cost must have been added from purely gameplay reasons. Historically it makes little sense, given that whole Manchu administration was based on banners.

Yep.. purely from gameplay reasons.
 
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No..

but modders can do it in their mods if they want to.

My "+20% discilpline to swedish culture" proposal was turned down by the team :(
How about Berber raiding? Tying it to culture would free up the possibility of giving each Berber nation unique idea set.
 
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It's great that you're expanding on older mechanics (states), this gives me hope that even if it doesn't seem to be there yet (from the DDs), the ages mechanic can turn into something great with time as you promised it would be.

And the estates especially. No mechanic in the game has so much potential for interesting stuff like the estates, sad they are still unchanged.

(E.g. Trade companies are begging to become and estate.)
 
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Also, is the +10% discipline (I assume modded value) is for the entire banner mechanic, or can we mod so that for example banners for Manchu are +10% discipline, while banners for Poland are +20% Cavalry Combat Ability?
 

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Is the horde support ratio different in 1.20 @Johan , or why there is banner infantry?

kinds.. cavalry to infantry ratio is no longer a techgroup variable, but is a normal modifier.

- Cavalry Ratios removed from techgroup, and added to other modifiers. Default is 50%.
- Steppe Horde government now have +25% Cavalry Ratio.
- Winged Hussars Idea gives +10% Cavalry Ratio now.
- Happy Cossacks Estates give +10% Cavalry Ratio now.
- Sunni Religion lost tolerance own, but gained +10% Cavalry Ratio.
- Tengri lost 2 unrest, but gained +25% Cavalry Ratio.
- Tengri now have 20% cheaper regiments, up from 10% cheaper regiments.

is the current stuff we have.
 
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Also, is the +10% discipline (I assume modded value) is for the entire banner mechanic, or can we mod so that for example banners for Manchu are +10% discipline, while banners for Poland are +20% Cavalry Combat Ability?

entire banner mechanic.
 
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So you can both raise banners and recruit normal armies in Manchu provinces?

The corruption cost must have been added from purely gameplay reasons. Historically it makes little sense, given that whole Manchu administration was based on banners.

Well historically the Manchu banners did eventually become extremely corrupt and inept at fighting. They were basically paid to do nothing once they settled down.
 
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