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EU4 - Development Diary - 27th of March 2018

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Good morning! It's Tuesday and probably 10am somewhere so let's have another EU4 Dev Diary. Today marks one week since the release of Rule Britannia along with the 1.25 England update. The whole team is delighted to see people playing and enjoying the content, in particular the popularity of England (Already one of the most played nations in the game) spiking sixfold.

So while we are very happy with how this release has gone this is no time to rest on our laurels. We have been hard at work digesting your various bug reports and feedback and fixing appropriately. Today I want to talk about our development plans going forward.

Firstly, we have not released any immediate hotfixes for 1.25. We put together a hotfix as soon as possible when we find massive issues, usually with stability (game crashing, consistent widespread out of syncs) which affect many people with high frequency. Thankfully we have not been receiving much report of these but there are still a number of issues which we do want to get fixed in a small patch which we are looking to have ready for you in the not too distant future.

Here is a list of some of the issues we are looking to get fixed up as a matter of urgency:

  • Rare naval mission crashes in Random New World Games
  • AI pirating Rule Britannia and having access to Naval Doctrines when the player does not
  • Duplicating modifiers when loading multiple save games
  • Various Missions fixes a-la 20,000 development U-tsang
  • Religious icons offset
  • Luck of the Irish achievement not working for all Irish tags. (This won't be able to retroactively fix your save so if you want to go for the achievement with one of the newly added Irish tags, wait for this fix)
  • Cleves being nuts about converting heretics
  • Fixing that the English mission "Strategic Control" was sometimes impossible to complete.
  • Correct claims for Great Britain in decisions/nation formations/missions
  • Neverending AI wars
This is not an exhaustive list, but it's some of the more serious issues which we are looking to sort out in an upcoming 1.25.1 hotfix. Its deployment date is chalked up to be "soon", pending successful fixing, building and testing which all, much as we try to bend the fabric of reality, takes a bit of time. It's my hope that we can have the fix out to you in time for Easter though, so we can celebrate it, as is tradition, by staying indoors and playing games.

Beyond this though, lies our road forward. We shall start working on our next update for Europa Universalis IV. While we are very happy with how our Immersion pack has done, the next planned release is slated to be an expansion and accompanying update of the magnitude of Rights of Man, Mandate of Heaven or Cradle of Civilization. Dev diaries going forward will be talking about some changes and additions in the next release which will be quite some time away. We'll start with talking about one of the bigger changes in 1.26 next week if all goes to plan, so see you then!
 
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theJalden

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Kind of a small diary, don't blame you, a small rest is in order after a release. Can't wait to see what's in store for the next expansion. So I might as well speculate wildly.

Probably will be a country or region that's being focused on.
If it's Spain, new colonization mechanics might be in the cards. Colonial companies that approach the ruler for starting investments then start a colony somewhere in the new world would be a huge improvement over sending colonists somewhere and watching numbers tick up . Or Cathocism changes. GrandHistorian has good ideas on this. Would also be a good place to throw in a "Dutch Revolt" Disaster event. Current model of wave after wave of rebel stacks is frustrating to say the least.

Another area might be India, esp the Northern region. For how wealthy and populated the region is, the province density is pretty low. A more frequent Mughal Empire would be cool. I don't know what specific changes would be included there. Combat, or Trade maybe.

I'd personally love to see more provinces squeezed into Northern Italy. I almost wonder if art, culture, and prestige could be somehow made into a mechanic, even as I'm writing this a few ideas are hatching.

Some things that people have been asking for forever
- More dynasty mechanics, family trees, like CK2 probably not as fleshed out
- Mercenary companies
- Interesting Tech trees
- Bi-directional trade, would require rewriting, basically ground up, but a man can dream.
 

Trin Tragula

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It seems odd that your army would want to sack and raze their own homes. In fact, one of the biggest motivatiors for soldiers was to protect their own homes from being razed. I can definitely understand mercenaries razing your own provinces due to some very notable historical examples such as the papal guard but find it odd that the citizens of that city would burn down their own home in hopes their general won’t be pissed off for razing his city.

Their homes are not in the capital though :)
Plunder was how most soldiers made their living, especially as pay was often months behind. Things spiraling out of hand, even when relieving your employer's cities is far from unprecedented.
If you want to protect yourself entirely from this happening you need to build up more army professionalism :)

There are stops in place to prevent you from being hit with this repeatedly without many years passing however, regardless of who is attacking your cities..
 

ReconUHD

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I still feel the new mission system is lackluster It is too rigid and not flexible enough. Just add back the old mission system minus flavor events and we have a good mix of both

Doesn’t HOi4’s focus tree have a reoccurring infinite part as well?
 

Spaninq

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Their homes are not in the capital though :)
Plunder was how most soldiers made their living, especially as pay was often months behind. Things spiraling out of hand, even when relieving your employer's cities is far from unprecedented.
If you want to protect yourself entirely from this happening you need to build up more army professionalism :)

There are stops in place to prevent you from being hit with this repeatedly without many years passing however, regardless of who is attacking your cities..
I think this rationalization only really makes sense for a multicultural nation though. Nationalism may not have appeared until the last few years of the EU4 time period, but peoples that are culturally the same are unlikely to lay waste to one another's cities. And even some fraction of the soldiers do come from those cities, and will try to prevent the damage being done. I dunno how you could possibly implement this in terms of game mechanics, though.

As for building up more professionalism, the militias event spawns way too often imo, and is too damn painful to keep up professionalism. -20% manpower recovery (iirc) leads to recruiting mercs and lowering your professionalism again.
 

Swami

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I so hope Spain is getting some love next patch. Especially something that can somehow simulate the Spanish golden age. France went exploration second in two games I had and had colonies in all 3 colonial regions while castile, who was actually doing good had only one colony in Africa. Portugal beated them to the rest and when tag switching to Spain it seems they have a serious issue discovering the new world. They ended up colonizing North America, switched again and saw that was the only spot they had vision on. In many games these patches Castille is horrible at colonizing and 9/10 times I tagswitch to them its because they just dont seem to discover much. They dont send out explores and I have no idea why... And when they do, they head right for NA instead of doing something remotely historical. Not that the game should be railroaded, but its useless seeying how trade nodes work and a ahistrical outcome 9 out of 10 playthroughs is a bit frustrating. I would at least want to see the historical Spanish Empire ones in the two years Ive been playing. From all nations they really seem to be the sick man of Europe. And the railroad seems to head straight towards a Spanish USA in most of the games. And for Portugal I would suggest they are actually a tad to good at colonizing, would be nice if they had more trade oriented features to represent their historical focus towards the east.
 

Bodi

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I don’t know how popular it is but I would like the next DLC to be focused on disasters. There seems to be potential for more than just rebels spawning and spending 90 ADM to avoid disaster.
 

Gouda_boy

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This DLC is totally going to focus on Iberia and colonialism, Remember, North Africa (And at least Southern Italy) need to be included in this due to proximity and the close ties with Spain. Of course, an HRE DLC is plausible too, but I think the Iberia is gonna be first for revitalization.
 

earlofbrigand

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I had a PU over Castile as France. They broke their PU but I was able to declare war straight away without a cool down. Anyway, half way through the Iberian wedding happened so afterwards I had all 3 in a PU.

Not sure if this is a bug but it was a nice bonus
 

Viperswhip

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I had a PU over Castile as France. They broke their PU but I was able to declare war straight away without a cool down. Anyway, half way through the Iberian wedding happened so afterwards I had all 3 in a PU.

Not sure if this is a bug but it was a nice bonus

No, when you get a PU, you get their PUs as well, WAD
 

Viperswhip

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The bug in question is the cool down period after breaking a PU. I thought it was a normal truce in the past - in this instance, I could declare straight away without any penalty.

It used to be stupid in that your CB would run out within months of the truce, but I don't often lose PUs so I haven't had much time to test it.
 

withche.07

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This DLC is totally going to focus on Iberia and colonialism, Remember, North Africa (And at least Southern Italy) need to be included in this due to proximity and the close ties with Spain. Of course, an HRE DLC is plausible too, but I think the Iberia is gonna be first for revitalization.

I cannot wait to see that my suggestion about pirate admirals and "state" to possibly be added in that patch with north africa :p:D:D
I wish so! haha.

200px-Barbarossa_Hayreddin_Pasha.jpg


https://forum.paradoxplaza.com/foru...able-barbary-pirate-state-possibility.1083790
 
Last edited:

Lavilledieu

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I want to report something about the Lowlands Region which bugged me, and multiple Belgian friends:
1. Calais is walloon. This is horribly wrong. It has long been a Flemish-speaking region with citynames still surviving like Duinkerke, the region around it had long been called Frans-Vlaanderen (French-Flanders), and there should still be people talking West-Flemish there https://en.wikipedia.org/wiki/West_Flemish#/media/File:FlemishinDunkirkdistrict.PNG
2. Brussels is given to Wallonia. This is very weird as all of the province nowadays, except for the rather recent development of the capital getting more and more french-speaking, is flemish-speaking. And Brabant was not exaclty a walloon country neither... And don't say that this had been done for balance reasons, as Flanders is now only a 3 province state (while the state with Upper Gelre is much larger), and wallonia is now a 5 province state.
 

Tavior

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It is WAD that your armies can sack your own cities :) And has been in since Cradle of Civilization.

Even if they are allied to each other?

Example: You are playing as Austria allied to Hungary. PLC attack Bohemia. So you call Hungary and they come to retake a hostile controlled Austria fort. Then looting and 50 devastation event happens which hurt the overall war effort (devastation = less income).

I can understand Bohemia/Hungary sacking PLC forts and vice versa but Austria in the above case?
 

FleetingRain

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Even if they are allied to each other?

Example: You are playing as Austria allied to Hungary. PLC attack Bohemia. So you call Hungary and they come to retake a hostile controlled Austria fort. Then looting and 50 devastation event happens which hurt the overall war effort (devastation = less income).

I can understand Bohemia/Hungary sacking PLC forts and vice versa but Austria in the above case?

Well yeah. Those are soldiers sieging the city, not the rulers.