EU4 - Development Diary - 27th of March 2018

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DDRJake

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Feb 4, 2011
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Good morning! It's Tuesday and probably 10am somewhere so let's have another EU4 Dev Diary. Today marks one week since the release of Rule Britannia along with the 1.25 England update. The whole team is delighted to see people playing and enjoying the content, in particular the popularity of England (Already one of the most played nations in the game) spiking sixfold.

So while we are very happy with how this release has gone this is no time to rest on our laurels. We have been hard at work digesting your various bug reports and feedback and fixing appropriately. Today I want to talk about our development plans going forward.

Firstly, we have not released any immediate hotfixes for 1.25. We put together a hotfix as soon as possible when we find massive issues, usually with stability (game crashing, consistent widespread out of syncs) which affect many people with high frequency. Thankfully we have not been receiving much report of these but there are still a number of issues which we do want to get fixed in a small patch which we are looking to have ready for you in the not too distant future.

Here is a list of some of the issues we are looking to get fixed up as a matter of urgency:

  • Rare naval mission crashes in Random New World Games
  • AI pirating Rule Britannia and having access to Naval Doctrines when the player does not
  • Duplicating modifiers when loading multiple save games
  • Various Missions fixes a-la 20,000 development U-tsang
  • Religious icons offset
  • Luck of the Irish achievement not working for all Irish tags. (This won't be able to retroactively fix your save so if you want to go for the achievement with one of the newly added Irish tags, wait for this fix)
  • Cleves being nuts about converting heretics
  • Fixing that the English mission "Strategic Control" was sometimes impossible to complete.
  • Correct claims for Great Britain in decisions/nation formations/missions
  • Neverending AI wars
This is not an exhaustive list, but it's some of the more serious issues which we are looking to sort out in an upcoming 1.25.1 hotfix. Its deployment date is chalked up to be "soon", pending successful fixing, building and testing which all, much as we try to bend the fabric of reality, takes a bit of time. It's my hope that we can have the fix out to you in time for Easter though, so we can celebrate it, as is tradition, by staying indoors and playing games.

Beyond this though, lies our road forward. We shall start working on our next update for Europa Universalis IV. While we are very happy with how our Immersion pack has done, the next planned release is slated to be an expansion and accompanying update of the magnitude of Rights of Man, Mandate of Heaven or Cradle of Civilization. Dev diaries going forward will be talking about some changes and additions in the next release which will be quite some time away. We'll start with talking about one of the bigger changes in 1.26 next week if all goes to plan, so see you then!
 
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is Japan's consistently going Catholic as soon as 1446 one of the bugs you plan on fixing, or was it just my bad luck?
Wat? How? Please report it in the bug report forum with a save and as much info you can on how it happens.
 
Any chance you might add more abilities to Anglicanism? Having switched to a Revolutionary Republic as Great Britain I currently only have the options of gain money or gain stability (no consorts for republics and I’ve maxed Mercantilism), not to say it feels weaker than Protestantism with no chance of any military bonuses.
 
It seems odd that your army would want to sack and raze their own homes. In fact, one of the biggest motivatiors for soldiers was to protect their own homes from being razed. I can definitely understand mercenaries razing your own provinces due to some very notable historical examples such as the papal guard but find it odd that the citizens of that city would burn down their own home in hopes their general won’t be pissed off for razing his city.

Their homes are not in the capital though :)
Plunder was how most soldiers made their living, especially as pay was often months behind. Things spiraling out of hand, even when relieving your employer's cities is far from unprecedented.
If you want to protect yourself entirely from this happening you need to build up more army professionalism :)

There are stops in place to prevent you from being hit with this repeatedly without many years passing however, regardless of who is attacking your cities..
 
I am really enjoying this immersion pack, thank you for your hard work.

Our pleasure.

Can we please get a hint about the world region of focus for the next update? Even if it's just a small, out of context, unexplained image? please??

Massive Hint.png


You may have to hold a magnifying glass up to the screen to see the hint.

Maybe it would be better for 1.26 to be a free patch update?

All patch updates are free.

Neverending wars pls fix it as soon as possible

Yes!

England? meh, what about glorious Scotland?

I like you.

Ruler/General/Admiral portraits please

Hearts of Iron 4 would court marshal us over that.

that may potentially be mutually exclusive

It's our working philosophy that the mission trees we create are not mutually exclusive. Europa is a very open game, the options available to you are yours to explore, so we will not, for example, say due to your mainland European interests as England, you will now be blocked from colonization missions.

With that said, the script totally supports mutually exclusive missions, so if you like them, you are more than free to make or download your own modded ones.

Kind of a small diary, don't blame you, a small rest is in order after a release.

Can't knock 'em out of the park every time. We'll dive into meaty features shortly.

Has anyone seen the Prussian mission tree? Is it ridiculous or what? Like there is only 4 or 5 missions... ı am greatly disappointed. Although I believe I should get in line with others in dissappointment.

The scope of our mission work in 1.25 was largely around creating the new system, translating the old missions into this new system (a whopping 300+ as I recall) and creating specifically crafted mission trees for the British. Where possible we added some extra missions, but if you have suggestions for what you would like to see and where, I encourage you to post as such in the Suggestions Forum and tag myself there with @DDRJake

DDRJake - Could you please fix the issue with the Portuguese and Castillian AI's that seem to struggle to colonise as they did prior to this patch.
If you're playing an English Colonising game, its no fun when you're the only one colonising.

We are looking into this.
 
Ok you seem to be missing my point completely. From a gameplay it is terrible because if your only ally have zero professional into 1600s and sacking your own fort left and right each time a war happens. You are screwed if you have no alternative ally to help you expand.

It has NOTHING to do with how historical accurate the event itself is! Which is why I suggested diplomacy consequence and make it more likely to see alliance bloc shifting instead of waiting for "rival" to cause AI to drop their alliance for more interesting dynamic gameplay either early or late game.

There chances of it happening at all are pretty low, and there are on top of that built in checks in it that prevents it from happening to countries that did it, Countries that were subjected to it and provinces that had it, again anytime soon.