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So what have we done lately? Well, plenty of stuff that will go into 1.14 and the next expansion. Lots of stuff we are not ready to talk about yet, but this week we'll give you information about some new systems.

The first one is the new areas system, which will be a part of the patch.

Areas are a new type of region, usually consisting of between 3-6 provinces, and with no province being in more than one area. A new areas mapmode will show you which provincs are in what areas. This will be used for various mechanics we will explain more next week.

And then we have a feature which will be part of the as of yet unnanounced expansion.. The Victory Cards system. This is a feature that is primarily designed for multiplayer games, as it is introduced to reduce hugboxes and permanent allianceblocks.

At the end of a campaign, the top countries end up with 15-20K in score, so our goal was to create a system that could provide 30-50% more score for those that are willing to go for it.

And thus, we introduce the Victory Cards.

Starting in 1450, and every 100 years after you will be able to get a Victory Card if you have at least 300 development. Of course if you don't qualify for 1 at a given date, you will get 1 as soon as you qualify for it.

A victory card grows in score value every month if you own, control & core every province in its area, and it takes 20 years to grow to its maximum, and 20 years to drop to zero from its maximum.

The area selected is slightly randomised, but average development matter & it must be adjacent or within 1 seazone of any part of your nation or its subjects. Only provinces belonging to potential or current rivals are take into consideration, and you are far more likely to get ones on nations ahead of you in score or belonging to other players.

The first card is worth 1000, second 2000, third 3000 and the final 4000 points.

Here I've loaded up a savegame from 1.13 in our office MP campaign, and in the first 2 months I've gotten 2 victory cards to basically fight my game-long-hugbox-friend France.

b2c37OO.jpg
 

Koivin

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An arbitary criterium to gain an arbitrary boost to an arbitrary score in a game mode most people don't even play and if they do they usually do not care about score (does anybody actually care about score?).

Let's hope they'll deliver the goods the coming weeks because I echo the prior sentiment that score really isn't interesting at all.
 
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Kagemin

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Can't say I like the idea of victory cards...
I hope Pdox gets the hint of the huge of amount of downvotes on this DD and reconsiders this introduction.
It's purely a multiplayer feature (Wiz already said so), and if it's optional there's no actual downside to it.
I don't care for the cards either from what I saw so far, but at worst it's a feature that will make zero difference to my games, so there's no problem with it at least.
 
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JCan

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Points schmoints. But hey, it's not a game-breaker or anything, so fair enough.
 
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Kagemin

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I don't care about the victory cards, but as long as they're optional in multiplayer it's nothing negative at least.

The areas system sounds like it could make for a lot of improvements though, looking forward to reading what they're gonna affect.
 
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Grand Historian

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I like the concept behind Victory Cards; getting bonus' for completely controlling one region, but much like most others I think that it can be improved.
 
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melkor88

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I have never found the score to be very helpful. A lot of the times it does not really show who are the true powers, or the emerging powers at a certain time. And the ranking from it I have always taken with a large pinch of salt.
But I do hope the AI is not bothered by it, as in SP I always have my own goals, and I would not be willing to upset the BBB just for some points.
But if this could be changed to give better rewards for doing so, maybe taking a leaf out of the English Parliament system, and give rewards such as you get from that, then I think it would be a much better idea.
 
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TiagoJRToledo

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Score might well be the most useless metric in the game.

But on a better note, I'm glad to see the province system moving towards "regionalization" *COF* VICKY *COF*
 
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Martin_Mortyry

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I have to say that I'm very disappointed. Most of my games are multiplayer, I host games with my friends and all, but... I don't see a point in these "victory cards". I'm playing Europa Universalis IV not Risk!
Multiplayer doesn't need any new features - it needs a fix of the old ones.


Though, I have to say that "area system" is something I've been waiting for a long time. Perspective of being able to claim the whole region is pretty nice.
 
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Fiend13

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How bout you announce the new Eastern Europe expansion already nobody is bought off with.....victory cards? We want that sweet sweet Russian Yarlick overhaul and the civil war and more Polish events and dynamism in the east and everything :)
 
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Knut Skallagrim

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I don't like it. Things that deliberately make you enemy of another without a real economic / growth / military reason are to stay into Risk and never come back again. VP system is already complete since it takes in account all the small things that make your empire great, and is way beyond of keeping / stealing an area. Those are my 2 cents, i hope that areas themselves will hold players interests without the need of an hard incentive, but because those players actually need those areas, or to take them from their enemies. Right now the victory card is an end in itself.
 
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Metz

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Is the vision you guys have for areas is to cause things like partitions to happen? Or for powers in mid game to start consolidating territory and border hugging each other? This could help push the AI to keep neat borders and expand logically and more realistically.
 
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Witto

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What the hell, someone actually cares about score in MP or SP? Honestly I play SP for fun and my own goal while MP is for meetups with friends and challenge. Never seen anyone actually go for score.
Are you trying to make EU4 into an esport or are you really that desperate that you rush for them precious score points. Stupid idea.
 
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SolSys

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It seems that people are ignoring the fact that its a filler dev-diary [you know, like in anime and stuff] until they'll be ready to talk about the next expansion.
I think it's nice to get a post every now and then even if they don't have anything to say**.

**You know those conversations:
s: yes, mom. I ate already.
m: ...
s: yes, mom. I ate yesterday as well.
m: ...
s: sure I can call tomorrow as well. i'm not busy at all.
 
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