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So what have we done lately? Well, plenty of stuff that will go into 1.14 and the next expansion. Lots of stuff we are not ready to talk about yet, but this week we'll give you information about some new systems.

The first one is the new areas system, which will be a part of the patch.

Areas are a new type of region, usually consisting of between 3-6 provinces, and with no province being in more than one area. A new areas mapmode will show you which provincs are in what areas. This will be used for various mechanics we will explain more next week.

And then we have a feature which will be part of the as of yet unnanounced expansion.. The Victory Cards system. This is a feature that is primarily designed for multiplayer games, as it is introduced to reduce hugboxes and permanent allianceblocks.

At the end of a campaign, the top countries end up with 15-20K in score, so our goal was to create a system that could provide 30-50% more score for those that are willing to go for it.

And thus, we introduce the Victory Cards.

Starting in 1450, and every 100 years after you will be able to get a Victory Card if you have at least 300 development. Of course if you don't qualify for 1 at a given date, you will get 1 as soon as you qualify for it.

A victory card grows in score value every month if you own, control & core every province in its area, and it takes 20 years to grow to its maximum, and 20 years to drop to zero from its maximum.

The area selected is slightly randomised, but average development matter & it must be adjacent or within 1 seazone of any part of your nation or its subjects. Only provinces belonging to potential or current rivals are take into consideration, and you are far more likely to get ones on nations ahead of you in score or belonging to other players.

The first card is worth 1000, second 2000, third 3000 and the final 4000 points.

Here I've loaded up a savegame from 1.13 in our office MP campaign, and in the first 2 months I've gotten 2 victory cards to basically fight my game-long-hugbox-friend France.

b2c37OO.jpg
 

LeeDub

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D'aww, multiplayer and score, the two things I care least about in PDS games. Oh well. :) Looking forward to more expansion details!
 
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Oh yeah, wasteland colored and proper "colonial" names. Now thats an improvement I care about. Nothing worse than a big grey hole inside your shiny empire.
 
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DukeWilleo1630

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Very few people care about score, though. Most MP games I play just go until Player Bloc 1 beats Player Bloc 2, and I don't know anybody at all who plays SP for score. Also, if this is in SP it will make AI do stupid things for an arbitrary metric that the player doesn't care about.
I hope I'm right in assuming that the victory card system is only for player nations.
 
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Never played MP nor plan to do it soon, so the Victory Cards may be a good thing for a few people while most propably don't care, but I'm looking forward to what else we can do with the areas :)
 
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DukeWilleo1630

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I really don't know how I feel about this, the main reason I love EUIV is that there is no victory conditions, and that I can make my own goals.

Can the victory cards be modded out?
I think the victory card system doesn't actually have a real game impact. Just an impact on the score if you care about that.

What's more interesting is what else you will do with these 'areas'.
 
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A very minor thing... perhaps they could be modded to be "missions on steroids" for single player, with some permanent benefits. Like, fulfilling the age-long russian ambition to a a mediterranean port could grant a bonus to trade and navy....
 
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People have been bitching and moaning about espionage and naval battles for months, Paradox decides to implement something no one ever asked for . One of the most annoying things that paradox does periodically.
 
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Does anyone actually look at the score? It's such an obviously flawed mechanic that depends on opaque and arbitrary factors that I figured everyone just pretended it never existed.
 
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And then we have a feature which will be part of the as of yet unnanounced expansion.. The Victory Cards system. This is a feature that is primarily designed for multiplayer games, as it is introduced to reduce hugboxes and permanent allianceblocks.

The problem with this theory is the assumption that people in MP will play for score. Let's take any game from any patch 1.4 to now. I have doubts that score is a good representation of relative performance in the game, considering that I can get higher scores with less expansion/army/etc but let's roll with it and say that the "winner" finishes #1 in score.

That has been true since the game's inception. However, player nations in MP right now are hugboxing knowing full well that they can't possibly finish #1 in score unless they were to turn on their ally who is leading the game. That doesn't happen in practice.

As a change, this one doesn't bother me a great deal because it doesn't have the kind of detrimental impact that taking away primitive ships + ADM 5 rule without giving them an alternative means of reliable contact did. At worst, this system will do nothing, and maybe at least some people will get enjoyment out of it. I find it awkward that *this* of all things gets so many downvotes, considering its relatively high-floor in terms of "it's hard to picture this adversely affecting gameplay in practice".
 
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I have to admit, it is somewhat impressive how Paradox manages to avoid fan demands sometimes. They've had calls to fix Buddhism, espionage, naval mechanics, peacetime gameplay, multidirectional trade, blob stability, etc., and we get a Dev Diary on... the score.

Wah wah wah. This is one dev diary out of the hundreds they are going to do. They are going to hold back the juicy stuff for later. Just because you see one dev diary about something you aren't interested in doesn't mean they are out of touch. I didn't care about the dev diary about 'Launch Screens'. You won't see me crying about it either. Just wait for more.
 
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