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So what have we done lately? Well, plenty of stuff that will go into 1.14 and the next expansion. Lots of stuff we are not ready to talk about yet, but this week we'll give you information about some new systems.

The first one is the new areas system, which will be a part of the patch.

Areas are a new type of region, usually consisting of between 3-6 provinces, and with no province being in more than one area. A new areas mapmode will show you which provincs are in what areas. This will be used for various mechanics we will explain more next week.

And then we have a feature which will be part of the as of yet unnanounced expansion.. The Victory Cards system. This is a feature that is primarily designed for multiplayer games, as it is introduced to reduce hugboxes and permanent allianceblocks.

At the end of a campaign, the top countries end up with 15-20K in score, so our goal was to create a system that could provide 30-50% more score for those that are willing to go for it.

And thus, we introduce the Victory Cards.

Starting in 1450, and every 100 years after you will be able to get a Victory Card if you have at least 300 development. Of course if you don't qualify for 1 at a given date, you will get 1 as soon as you qualify for it.

A victory card grows in score value every month if you own, control & core every province in its area, and it takes 20 years to grow to its maximum, and 20 years to drop to zero from its maximum.

The area selected is slightly randomised, but average development matter & it must be adjacent or within 1 seazone of any part of your nation or its subjects. Only provinces belonging to potential or current rivals are take into consideration, and you are far more likely to get ones on nations ahead of you in score or belonging to other players.

The first card is worth 1000, second 2000, third 3000 and the final 4000 points.

Here I've loaded up a savegame from 1.13 in our office MP campaign, and in the first 2 months I've gotten 2 victory cards to basically fight my game-long-hugbox-friend France.

b2c37OO.jpg
 

ChildeR

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I *really* hope areas are going to be used to unify the various region mechanics. It's so annoying that there are regions, trade nodes, colonial regions, trade company regions and you don't always know which is even meant (e.g. missions).

Another hope is that they found a way to replace distant overseas using areas. One can always hope.
 

PeterCorless

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Not to mention that the "Victory Point" card system will be, by design, entirely unfair in MP, with some people being immediately poised to just "win" a card, with, say, already having all the provinces necessary to complete the "victory." Others might just need a ready-to-hand DOW for easy victory, while other players on the far side of a continent might take a century or have to dare a no-CB DOW or perform some other sorts of contortions to be eligible for the goodies.

The more I squint at it, the less clear the point of this is to me.
 

Labrynian Rebel

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Me_

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I wonder if areas will end up being another war mechanics, perhaps designed to make borders cleaner, or if it may probably have some peace-time applications.

I'm not sure why there is so much negativity about this new mechanics. Sure, only a fraction of a fraction of players will use it (who plays multiplayer using score as a ranking system?), but it's not like its addition substracts anything from the base game.
 

Shavanna

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The first one is the new areas system, which will be a part of the patch.

Areas are a new type of region, usually consisting of between 3-6 provinces, and with no province being in more than one area. A new areas mapmode will show you which provincs are in what areas. This will be used for various mechanics we will explain more next week.

Why do I think of a limitation of 1 fort per area per nation?
 

Slvrbuu

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Yeah. I'm going to have to agree. A way to turn this off would be best. It seems like a way to get inflated scores and further reasons for AI to not want to ally you. I don't play for score personally, but adding more and more reasons for the world to hate you is kind of meh to me. :p
 

Golladan

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Yeah. I'm going to have to agree. A way to turn this off would be best. It seems like a way to get inflated scores and further reasons for AI to not want to ally you. I don't play for score personally, but adding more and more reasons for the world to hate you is kind of meh to me. :p
This is a player-only thing for Multiplayer.
 

zukodark

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They mentioned that they would go deeper into the new areas in the next dev diary. They probably haven't figured it out yet, or it has not come to a point where they can show it. Victory cards, however, probably took a very small amount of time to make, and a group of people actually seemed to want and like it. Since it is optional and unimportant unless you want it, it isn't really anything bad. You cannot demand that they finish new great features that you want every week.
 

kakatua

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paradox has made some huge mistakes in few months and their successes were in little things.

1. They promise that the development system would be a huge peace-time mechanic.
2. The forts dont proper block movement because you always can go to a neutral territory. Troops can ignore forts like Poitou in start date.
3. They dont fixed anything that the community asked.(oos, espionage, naval...)
4. They go in a 4 weeks vacation leaving behind a broken and completely untested beta(colonial range broken)
5. The last DDs dont show anything interesting.

So...when we see the most useless mechanic in the whole world of games and a talking about next expansion without fix ANYTHING, we complain. A lot.
 
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highsis

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You can make the score screen appear at the end of each multiplayer session with a more flashy and simple look. That will make people care more about scores.

I personally don't care about scores, but I welcome it if players wage wars against another human players more often.
 

123e55

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What about naming that DLC : Eastern European flavour? :)
 
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Promanco

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As expected... AS FREAKING EXPECTED!
What was last time you... devs... played singleplayer? Hmm???
HA!
You can't remember!
Hhhhahahaaaaa...
... just sad.
Why there is even a " singleplayer " button? Seems counter-productive to even have.
Y'know steam say it does contain it. Weird.
Oh i see, I SEE!!!
...
...
...
THIS GAME IS A SCAM!!! IT"S A SCAM!!! IT"S A GODDAMN SCAM!!!!!!!!
A Financial Crime! A Bubble! Oh my GoD!
Paradox, what have you become?
Paradox, you should be ashamed of thouself.
Paradox, what happened?

Anyway, next course of action is to refund this... game... to EVERYONE. No exceptions.
Even if they don't ask.

Also:
Dear Djohan,
SELL YOUR STUPID YACHT ALREADY PLEASE AND THANKS.
Best wishes.
Can this account be ban already? It is INCREDIBLY clear that this account was made for trolling...
And if you need a technicality for the ban all them insults seems reasonable to me...
Also if you want a market bubble play Victoria 2 and wait until 1900 that will show you a bubble(I couldnt resist lol)
 

fudd_bopo

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Oh, I had forgotten this game has a score.
I'm guessing the reason for some to complain about this would be if the ai really tries to enforce this mechanic.
Other than that, meh I can't see anything bad by adding to a number with no effect and nobody cares about. On the other hand I can't really see anything good about it either...

If it turned out to be an important thing I could see allies just trading provinces to abuse it.
 

harvesarmy

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Does anyone know of any more news concerning the next expansion and what it will be about? I for one would like to see some improved trade mechanics (less oriented towards europe), maybe a better supply system, and maybe some better westernisation/tech group mechanics.

So just wondering, anyone have any news about it? I dont see any on the front pages of the forum.
 
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