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So what have we done lately? Well, plenty of stuff that will go into 1.14 and the next expansion. Lots of stuff we are not ready to talk about yet, but this week we'll give you information about some new systems.

The first one is the new areas system, which will be a part of the patch.

Areas are a new type of region, usually consisting of between 3-6 provinces, and with no province being in more than one area. A new areas mapmode will show you which provincs are in what areas. This will be used for various mechanics we will explain more next week.

And then we have a feature which will be part of the as of yet unnanounced expansion.. The Victory Cards system. This is a feature that is primarily designed for multiplayer games, as it is introduced to reduce hugboxes and permanent allianceblocks.

At the end of a campaign, the top countries end up with 15-20K in score, so our goal was to create a system that could provide 30-50% more score for those that are willing to go for it.

And thus, we introduce the Victory Cards.

Starting in 1450, and every 100 years after you will be able to get a Victory Card if you have at least 300 development. Of course if you don't qualify for 1 at a given date, you will get 1 as soon as you qualify for it.

A victory card grows in score value every month if you own, control & core every province in its area, and it takes 20 years to grow to its maximum, and 20 years to drop to zero from its maximum.

The area selected is slightly randomised, but average development matter & it must be adjacent or within 1 seazone of any part of your nation or its subjects. Only provinces belonging to potential or current rivals are take into consideration, and you are far more likely to get ones on nations ahead of you in score or belonging to other players.

The first card is worth 1000, second 2000, third 3000 and the final 4000 points.

Here I've loaded up a savegame from 1.13 in our office MP campaign, and in the first 2 months I've gotten 2 victory cards to basically fight my game-long-hugbox-friend France.

b2c37OO.jpg
 

alanthe

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I really don't know how I feel about this, the main reason I love EUIV is that there is no victory conditions, and that I can make my own goals.

Can the victory cards be modded out?
 
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This is really only meant for MP games that want to play with score, AI does not get victory cards and you don't get them in SP period.
 
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I don't like this at all. It feels like such a forced way to provoke conflict. I hope it isn't present in single-player, or at the very least can be modded out.
 
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There is one.. its on the screen at all times.. You score and your rank.

Very few people care about score, though. Most MP games I play just go until Player Bloc 1 beats Player Bloc 2, and I don't know anybody at all who plays SP for score. Also, if this is in SP it will make AI do stupid things for an arbitrary metric that the player doesn't care about.
 
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i have never taken score seriously before, i dont think i ever will
 
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Tell you guys what, starting with the next dev diary I'm going to institute a new rule that goes 'stop complaining that the week's dev diary isn't about the precise thing you wanted a dev diary about'. You're of course free to critique the actual contents of the dev diary, but the flurry of 'why isn't the dev diary about X' posts is getting very old.
 
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I really don't know how I feel about this, the main reason I love EUIV is that there is no victory conditions, and that I can make my own goals.

Can the victory cards be modded out?

I don't like this at all. It feels like such a forced way to provoke conflict. I hope it isn't present in single-player, or at the very least can be modded out.

Score doesnt really affect much in the grand scheme of things
 
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I suppose that's true if your definition of "work" is just "function at all" - you can still eventually hit 300 development.

If you are unable to ever hit 300 development without developing you're probably extremely bad at the game. In these cases I would think score in MP is the absolute least of your worries.
 
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I was hoping there would be a late game 'Partition' CB where you could massively break up a blob by either forcing it to drop its constituent nations (ie. taking Ireland and Scotland out of Britain) or directly annex the country between you and your allies (a la. Commonwealth in RL).

There should always be a flat discount on territory that was at some point part of your territory even if your core has been revoked.

In MP, the Western(ised) country with the leading score should become the Revolutionary France of that timeline. Truces should be massively cut down in length by the last 2/3 diplomatic technologies so that we could possibly see the various Coalitions against France as we did in RL.
 
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Oh you guys, I'm sure the pop up can be configured in the options to not show. No need to quake in your little reactionary boots!
 
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I really don't know how I feel about this, the main reason I love EUIV is that there is no victory conditions, and that I can make my own goals.

Can the victory cards be modded out?
I actually hoped it was going to be user-selectable victory conditions. It's nothing like that unfortunately, just 'points'.
 
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Score in MP is always the absolute least of anyone's worries. :p

But seriously, it doesn't seem problematic to you to balance "victory points" around a specific development limit that obviously differs between different levels of DLC investment?

For what possible reason? 300 development is not hard to get. Some countries start with more than that in 1444.
 
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I have to admit, it is somewhat impressive how Paradox manages to avoid fan demands sometimes. They've had calls to fix Buddhism, espionage, naval mechanics, peacetime gameplay, multidirectional trade, blob stability, etc., and we get a Dev Diary on... the score.
 
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I kinda get the idea, yet it seems like initial reaction has been an entree of overwhelming negativity, combined with a side-dish of unenthusiastic apathy.

What I find fascinating is that they would "lead" the discussion for the future of EUIV with an MP feature, when, by their own admission, MP is a small minority of the base.

In other words, the idea of "areas" is interesting, but the pragmatic application of "Victory Cards" as an initial roll-out of how areas will affect gameplay is, to many players, utterly unappealing.

I'd probably have opted for a huge slew of "area"-related events: "Hurricane hits the Florida coast." "Famine in the Ukraine." "Economic boom in the Chamagne region." "Earthquake in Western Anatolia," "Good harvest in southern England," etc.

The other thing is that "Victory Cards," sound pretty darned "gamey." They are not appropriate for a "simulation" since they do not simulate actual real-world issues. No King or Emperor ever said, "I rulez Normandy! lol! I win!"

However, if the card was something that was historically topical and relevant, and potentially conditionally-triggered, such as an anti-Ottoman "Defense of the Gates of Vienna," a colonial region "Establish the Spanish Main," or the Napoleonic "Polish Ambitions," seeking to partition or unite Poland, then I can see how people could get behind it.

Think harder, my Paradoxian friends. Please think harder.
 
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Johan

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I really don't know how I feel about this, the main reason I love EUIV is that there is no victory conditions, and that I can make my own goals.


There is one.. its on the screen at all times.. You score and your rank.
 
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