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EU4 - Development Diary - 26th of October 2021

Hello everyone, and be welcome! In today’s DD we are going to take a look at different topics of the Origins Immersion Pack, and 1.32 patch: the new Judaism mechanics, more new mission trees all along Africa, and the setup changes we’ve done to the region. So, it will be content-heavy, then.

Let’s start with the new Judaism mechanics. It was one major religion lacking mechanics at this point of the game, so we thought that now it would be a good moment to handle it. Semien is the only country that can spawn with Judaism early game, while it can also be adopted by one of the most important countries in Origins, Ethiopia. And on a side note, as it was HEAVILY requested by you in the previous DD, we were reassured that the work would be appreciated!

How we have designed it, Judaism works very similar to Protestantism, as it has 3 slots for Torah Aspects, each one costing 100 points of Faith Power. Those points are gained at a rate of 10% of your monarch points per month, minus a modifier depending on your religious unity.

Jewish Semien.jpg


Torah Aspects are split into three categories (Administrative, Diplomatic, and Military), and each category has 3 slots to choose from, giving your country some benefits and modifiers, that are fully shown in a tooltip if you hover over them:

ADM Aspects unlock the use of the ‘Celebrate Festival’ button, which has different effects depending on the ADM Aspect you have chosen. The ‘Celebrate Festival’ action costs 200 Faith Power. The three aspects give you following modifiers:
  • -2 National Unrest modifier, and using ‘Celebrate Festival’ gives +1 Stability.
  • -5% Technology Cost modifier, and using ‘Celebrate Festival’ gives +20 Reform Progress, +5 Legitimacy (or equivalent), and +5 Claim Strength of Heir.
  • -0.5 Interest Per Annum modifier, and using ‘Celebrate Festival’ gives 0.3 Years of Income, and reduces Inflation by 1.

ADM Aspect.jpg


DIP Aspects manipulate the relations your people have with the Abrahamic religions and vice versa. Each aspect gives a passive bonus as well as their modifiers:
  • +2 Tolerance of the True Faith, all Jewish Provinces have no culture penalties.
  • +2 Tolerance of Heathens, all Christian and Muslim provinces have no effect on the Religious Unity of your country.
  • -10% Development Cost, all Non-Theocratic Christian and Muslim countries gain +35 Opinion of you.

DIP Aspect.png


MIL Aspects modify the military strength of the country and affect the generation of Faith Power. The modifiers are the following:
  • -15% Land Attrition, during war you get +10% (20% in defensive wars) Manpower Recovery Speed and +5% (10% in defensive wars) Faith Power
  • +25% Fort Defense, gain +2 Siege Progress if you siege your own fallen forts, gain +15 Faith Power for every occupied enemy fort
  • +5% Land and Navy Morale, winning battles decreases War Exhaustion by 0.05, winning wars gives +50 Faith Power

MIL Aspect.jpg


On top of that, we have created a set of new flavor events for Jewish countries. Some of their topics are the reconstruction of the Third Temple, making the ruler choose some things during Sabbath, Abrahamic religions converting to Judaism, and about the figure of the Messiah as their topics. Others are centered around the celebrations, so you can have a proper Bar Mitzvah for your heir, and 3 celebrations around the year: Pesach, Shavuot, and Sukkot.

Third Temple event.jpg


Pesach Event.jpg


Now let’s take a look at the setup changes we’ve done for 1.32, along with some more new mission trees. Here we’ve got 4 new regional mission trees (West Africa, Central Africa, Horn of Africa, and East Africa), so every country in Sub-Saharan Africa will have either a mission tree specific to them, or one of the new regional trees, and we’ve also added 5 more ‘minor’ mission trees (Jolof, Mossi, Hausa, Oyo and Adal), as we had some extra development time, and we decided that more content would be best. So, let’s go region by region, then.

Setup West Africa.jpg


In West Africa we’ve made a few changes. From west to east, Macina is no longer a starting country. However, it can spawn as a revolter after Fulani culture expands to the provinces of Termes, Wagadu and Baghena (at game start, in northern Mali and SW Timbuktu), and it can also be formed by a country with Fulani culture (Great Fulo, for instance). Then we have divided the former Mossi tag into three new ones: Yatenga, Wagadugu and Fada N’Gourma. We could have created more, but we decided to use the same criteria as for Hausan countries, to not have too many OPM’s in the region. Finally, we have created the Wadai Emirate at the east of Lake Chad and Yao. Our intention here is to have a continuum of inhabited provinces from the Atlantic to the Indian Oceans, after both Great Fulo and Funj spawn by event, portraying the traditional trade route of Darfur corridor.

All countries in this region without a specific mission tree will have a new, generic one. It has 3 different paths, a military one, other economic, and the third one religious. The first two are linked so you have to complete missions in both branches to advance to the final missions on the tree, having as their main objective to assert your country as the powerhouse in West Africa. Meanwhile, the third mission set is in reality two, as Islamic and Fetishist countries will have different paths; Muslims will aim to impose their faith as the only one in the region, while Fetishists will aim to establish a syncretic traditional religion in their country.

West Africa missions.jpg


Now let’s take a look at the minor mission trees we added in this region. The first one is for Jolof. The first two columns are about pushing Mali out of West Africa, replacing them and establishing an empire there. Additionally, you also aim to contact the Europeans and make a deal with them. Apart from that, we wanted to portray their specific government form, with Jolof being ‘primus inter pares’ of some smaller kingdoms. Because of that, they now have a unique government reform to represent the kingdom confederacy Jolof used to be, so now these ‘petty kingdoms’ are three ‘estate privileges', which represent the decentralization of Jolof. The third column in the mission tree requests you to centralize by taking certain privileges. Centralizing the state requires you to have at least 2 stability and a lot of estate loyalty with the chieftains. If you centralize you will automatically lose one stab and a good chunk of estates loyalty.


Jolof.png

Jolof Privilege 1.png
Jolof Privilege 2.png
Jolof Privilege 3.png


For the Mossi states, we have a common mission tree for the three countries, but also for the Mossi tag if you are able to form it by decision. Their mission focus is pretty straight forward: Conquer West Africa! The "Invade" missions will immediately loot important cities and give you all of its gold.

Mossi.png


Forming Mossi will trigger one event later on and add two missions to your tree about their government form. Unlike Jolof's Confederacy, the Mossi Confederal Kingdom is more beneficial. It gives you access to the Tribal Federation mechanic if you have Cradle of Civilization and unlocks a bunch of new decisions for you too. The effects of the decisions are not instant however, as they will always take about 6 months before being in effect. In addition, you have to ‘pay’ in legitimacy and local autonomy. Finally, completing the ‘Centralize the Confederacy’ mission allows you to break out of this government reform or reinforce it even more through an event choice.

Mossi 1.png
Mossi 2.png
Mossi 3.png


Hausan missions have the same scope as the Mossi ones, so you can have them as one of their starting countries, or if you form the Hausa tag. They are about the conquest of the other Hausa states. ‘Unite the Cities’ requires you to be either Hausa or Sokoto. To get help with the early phase you can request militaristic aid from allies through the mission ‘Form Alliances"’. Hausa's mission ‘Develop the Cities’ revolves around the 7 cities which were founded by the 7 different Hausa rulers. Completing this mission will give every one of these 7 cities a unique province modifier for 10 years, reflecting the history and role of these cities. ‘Resolve Internal Issues’ will enable a decision for you, which allows you to get these bonuses for these 7 cities every 20 years again. ‘Contact with the Fulani’ triggers an event for you, which makes Fulani into an accepted culture. Through this you are allowed to form Sokoto, and then it will replace the fourth column with three missions, which are about the Jihad in West Africa. The last reward for converting all the provinces to Islam is a permanent +2 Tolerance of True Faith and -0.5% Prestige Decay.

Hausa 1.png

Hausa 2.png


Finally we have the Oyo mission tree. First column is about their historical usage of cavalry. As such you are encouraged to trade with the Muslims. After that you unlock a special mercenary company for them. The mission ‘Chaaaarge!!’ will disable the Army Professionalism cost from this cavalry merc company. The remaining columns are about pushing the Muslims out of West Africa and becoming the dominant power of there. Oyo is also the defender of the Fetishistic faith (though not really a defender, but you get the idea). As such, the province Ife has gained a specific bonus. Oyo's missions are also special in their requirements, as they allow progress through tributaries too! It’s done through a special government reform which allows you to do that. Then, the mission ‘Reform the Government’ will unlock an estate privilege which allows tributaries even if they are no longer a tribal country. It should be noted that if you revoke the privilege at any time your tributaries will break free, so use this one with caution.

Oyo 1.png

Oyo 2.png
Oyo 3.png
Oyo 4.png
Oyo 5.png


Now let’s move to Congo and Central Africa. Here we felt comfortable with the setup, as it allows a diverse gameplay with different countries, with Kongo as the main powerhouse, as you already know. What we’ve done is adding a new mission tree for the other countries in both regions. They are mainly in three branches. In the war/economic branch, you start preparing for war, and the idea is that at first it’s used to boost your economy, through raiding. This is represented with a mission requiring you to have multiple war reparations. Once you are able to maintain and train a proper army you start expanding to the point of becoming the military power of the region (with a mission requiring you to have the biggest army around), and then you can progress to become an empire. The second branch is diplomatic. It starts by getting strong allies to secure your position (the mission actually requires for them to be strong, or being either Kongo, Kilwa or Mutapa), then gaining the trust of the allies, then once your position is secure you turn to aggressive diplomacy with the missions requiring you to have vassals and then (tied to the war path too) going to a point of inflicting a crushing blow to a rival to humiliate them (which is in itself a requirement for becoming an empire). The third branch is the religious one. You first start as a fetishist gathering pokem... I mean, cults, and then the idea is that you get in contact with the Muslim countries (tied to the alliances missions of the diplomacy branch) from whom you can get valuable info. Then, it's just expanding your religion, first by going to war against any country that borders you but is not your religion, and then by having to convert provinces.

Central Africa.png


Then we have the Horn of Africa. Here we have added another new tag, Ogadeen, portraying the Somali clans that inhabit that space. This regional mission tree revolves around religious clashes. Your aim is to conquer and convert the heathens, uniting the tags of your faith, and become the main power of the region. After completing the final mission of those branches, ‘Save the Horn’, you will get the permanent modifier ‘The Holy Horn’, giving you +50% Religious Unity in reward for your efforts. In parallel to that, you’ve got some missions with an economic scope, that aims at your country being the main trade power in the Indian Ocean.

Horn of Africa.png


In the same region we have the last ‘minor’ mission tree, that of Adal. Their missions are mostly focused on giving Ethiopia a real fight to deal with. This is especially emphasized by a mission reward early on, ‘Restore the Old Mosque’, that is about the mosque Masjid al-Qiblatayn in Zeila, one of the oldest mosques in Africa; so, developing Zeila will give you a great Mosque there. ‘Reach the Turks’ is about establishing relations with the Ottomans. This mission can be completed by having any kind of regiment at the coast of the Mediterranean or in a province held by a Turkish country. It will trigger an event chain, not limited to the Ottomans, as it will seek out for the strongest Turkish power in Anatolia, that will eventually give some Janissary mercenaries; should there be no Turkish power at all in Anatolia in the rare occasion that the wet dream of a Byzantophile comes true, then Adal will ask Mamluks for help instead, unlocking the Mamluks mercs instead of the Janissaries. The rest of the mission tree is pretty straight-forward: unite the Somali clans, eliminate Ethiopia, convert the Horn of Africa, and get a connection to West Africa.

Adal 1.png

Adal 2.png
Adal 3.png
Adal 4.png


Let’s finish with the East Africa mission tree. Here we have focused on trade, regional expansion and strategic one in trade ports as main focuses. The objective is, obviously, becoming a great power (who would have noticed that regarding EU4!). However, one of the last missions of the tree is a funny one, as you’ll be aiming at reversing the trade visit that Zheng He made to the region a few decades ago, establishing a strong trade presence in the Chinese region trade ports.

East Africa.png


Zheng He Reversed.png


So that’s all for today, which I think is a lot, as we covered a bunch of very different content all across the continent. Actually, this is the last DD delivered from CD Team, as the next DD’s before release will be focusing on the new Art in Origins Immersion Pack, the new Achievements we’ve created, and the changelog (be prepared for it, as it will have hundreds of fixes that will go live with 1.32 patch, literally!). As always, your feedback will be appreciated; just be civil, and take into account that some numbers may be tweaked before release. See you!
 

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I like this take on Judaism. It's executed fairly simply, but there's interesting versatility.

I have one question however: At present, Jerusalem at tier three gives +1 Missionary, +0.5 prestige and +3% Missionary Strength vs Heretics. However Judaism has no heretics, being in a religious group of its own, which means a Jewish country will have to invest the whole 8500 gold to gain a benefit out of it (which is also odd, as other missionary-granting monuments give theirs at tier 2). Has there been some consideration to altering Jerusalem so Jewish players can get a little more benefit from it?
 
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Very nice to see all the non-missions stuff added: government forms and estates privileges along with province modifiers and events. Really enriches the region beyond just mission-trees.

Particularly like how some stuff like the confederated nature of the Empire of Jolof etc. was integrated despite the restriction of not adding new provinces. Very creative inclusion of stuff I've suggested but which in my suggestions mostly took the shape of new provinces and tags. Speaking of suggested content, I'm just gonna claim the Ile-Ife modifier as taken directly from my suggestion post and thank you very much for including this little bit of flavour. :D

I'm almost inclined to forgive you for the lack of a Benin mission tree, and will now likely be playing Oyo as my first run in this upcoming patch :)
 
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bro judaism is really good now they have an extremely poweruful bonus (christian and muslims have no effect on religous unity) i can definetly see a ethiopia player converting to it for that bonus alone

and winning battles decreases war exhaustion which is insanely good i can think of multiple ways this makes judaism top 2-4 religion in the game
That wasn't his point. There are people who think something is good or bad regardless of how much + discipline and core creation discount it gives you.
 
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That wasn't his point. There are people who think something is good or bad regardless of how much + discipline and core creation discount it gives you.
Oh if it is about game/content design then yea more flavour can be added just like for islam / Christianity but no need to worry remember that islam and Christianity are stil receiving updates to this day, there is still hope
 
Can I pose a tiny suggestion for the map of Africa here? It's small, so creating a whole thread for it would be a waste. Could you perhaps perhaps rename the state of Tanzania in-game to Tanganyika? It's the interior of Tanzania, but since Tanzania itself is an abbreviation of Tanganyika+Zanzibar, having it named like it is in-game is weird.
 
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bro judaism is really good now they have an extremely poweruful bonus (christian and muslims have no effect on religous unity) i can definetly see a ethiopia player converting to it for that bonus alone

and winning battles decreases war exhaustion which is insanely good i can think of multiple ways this makes judaism top 2-4 religion in the game
I mean it's disappointing in the sense I don't think it really represents Judaism
 
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Some European provinces could have provincial modifiers that mention there is a Significant Jewish Diaspora located there. Once Israel is formed, all these modifiers slowly start to trickle into Israel's core provinces, raising development. In the meantime, having these provincial modifiers could help with better loan deals to whichever country controls them. The downside might be random events that upset the Christian/Muslim population of these provinces, leading to unrest and revolt risk that may spread countrywide.
 
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The work you guys have put in seems impressive. Well done.

A question regarding Judaism: Can you change aspects as soon as you have the church power to do so? Because if so, this means you'll be at +3 stab always, as well as raking up government progress at an impressive pace along with all the other goodies you'll be getting.

Say an average country with a 3/4/3 ruler and +1 advisors and maybe 50 power projection gets ((9 (base) + 10 (monarch) + 3 (advisors) + 3 (PP)) * 0,1 = 2,5 power per month. Or in other words one free stability every 3,33 years.

Maybe tone that down a bit? Once per ruler. Or only the stats of your ruler get accounted, not all monarch points of the country?

It works for protestant because they don't get a bonus upon choosing their focus. Here it's different.

This is just spitballing numbers though. I obviously didn't test this, but it seems a bit over the top on paper.
 
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can we expect to recieve a privilige for each (western) estate that excepts them from losing crownland when using the 'seize crownland' decision?? Would help roleplay
 
This DLC is looking great! I've been waiting for updates for these regions for so long! I would still like an updated and more detailed map. But I guess it makes sense for most of these regions to not add a lot of dev with the current concentrate development function. Still, I'm really looking forward to playing with this added flavor! I'm hoping this level of attention to detail and flavor is continued into the inevitable development of EU5! :)
 
Are you sure the word tribes is the best to use, I was under the impression that Europeans calling groups of people in the rest of the world tribes was something with a somewhat problematic legacy? I mean at the end of the day you do you but you could go for a local word.

Also make sure you don't over balance Ethiopia's position. They were the only African country to never fall to foreign rule, They should win out most of the time.

Does this mean that the dev team is willing to adjust dev for countries that are underperforming in other regions too?

*COUGH* Korea *COUGH* Hanseong 10 dev what *COUGH*
Korea under performs? Not in my experience. In reality they barely kept the northern nomads at bay, in game they blob all over them.
I mean it's disappointing in the sense I don't think it really represents Judaism
There's some truth to that, Judaism when it has been state religion has never been known to tolerant. Quite the opposite. The old kingdom of Israel (not touching the subject of the modern state with a ten foot pole, so no point in anyone bringing it up) seems to have been fairly fanatical and often intolerant. Even under the Roman period the local population did little to deescalate the situation in the region, despite several attempts at trying to make peace from the Romans.
 
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Sounds cool as heck mechanically!
But you should probably get a Hebrew speaker to double check some of those spelling - Instead of Simechat Torah (Joy of the Torah) you wrote Sichachat Torah (Forgetting the Torah) - Which seems like a pretty major difference :D

Also, I feel like "Hashem" would be a better choice of word to god then Lord
 
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Any plans for a unique symbol for Judaism on the menu tab? Instead of the crucifix, similar to how Islam has one.

Other than that, looks really good. I've been wanting better Judaism mechanics for ages.
 
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I don't like this. To be honest, you focus so much on areas / countries almost nobody plays. After patch (or paid dlc) comes out, people will play a bit in Africa and then go back to England, France, etc.
 
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I don't like this. To be honest, you focus so much on areas / countries almost nobody plays. After patch (or paid dlc) comes out, people will play a bit in Africa and then go back to England, France, etc.
Most players (im guessing atleast in my opinion) pick europe because of the institution problem (that might be fixed with this dlc) that makes you lag behind in tech and cause too much issues making game bad or because of flavour ( this dlc will fix that) maybe it will convice players to branch out with this dlc

im most excited for ajuuran i wanna see how players make use of their dev cost reduction estate
 
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In the comments of Ethiopia's diary you said if there was time maybe we'd get a rework of Ethopia's ideas.

Is there any chance of that coming to be yet?
That was in the post Wednesday
ETH_ideas = {
start = {
global_autonomy = -0.05
land_attrition = -0.10
}

bonus = {
discipline = 0.05 #(previously: legitimacy = 1)
}

trigger = {
tag = ETH
}
free = yes

solomonid_claim = {
prestige = 1
}
nagusa_negast = {
heir_chance = 0.5
legitimacy = 1 #New
}
hostile_borders = {
defensiveness = 0.20
war_exhaustion = -0.03 #New
}
diplomatic_demeanor = {
diplomatic_reputation = 1
}
the_ark_of_the_covenant = {
missionaries = 1
}
eth_expansionist_policy = {
core_creation = -0.10
}
eth_reformed_armies = {
army_tradition = 0.5 #(previously: infantry_power = 0.1)
}
}
 
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