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Welcome to another development diary about Europa Universalis IV. This time we talk about something that will be in the next major patch we do.

One of the parts of the game that has not changed much since eu1 is the concept of technology groups and technological development around the world. We’ve added concepts like westernising, and tweaked that one, but in the end Europe has a huge advantage from day 1, and lots of fun gameplay options are limited the further away you are.

So this is what will happen in 1.18, when it is released this autumn..

A nation’s technology group no longer affect technology research.

There is now a concept called Institutions, which will affect your technology research. There are seven different institutions that appear over the game, and if you don’t get them to spread into your country and then get embraced by your government, your technology costs will slowly rise.


sPlLCwD.jpg


Each institution will appear in a province fullfilling certain factors, and then slowly spread around the world. The nation owning that province will gain prestige and monarch power.

Every year the penalty for not having embraced an institution will grow by 1%, so there is a gradual process.

When an institution has spread to at least 10% of your development, you can embrace it in your government, removing the penalty permanently, and also giving a bonus to your nation. The cost to embrace depends on the amount of development in your nation without the institution.

All institutions spread over borders (including 1 seazone away), if relations are positive, and the spread is based on development in the province getting it. There are also lots of other factors related to the spread.

So which are the the seven institutions then?

Feudalism
This is present from the start in almost all the world, except among the hordes, new world and sub-saharan africa. It will slowly spread into neighboring lands, but it is not quick.
Bonus: Gives 1 extra free leader.
Penalty: 50%


Renaissance
This appears in Italy after 1450, in either a capital or a 20+ development province. It will spread quickly through high development in europe, particularly through italy, but can only spread into provinces that have feudalism already.
Bonus: 5% Cheaper Development & 5% Cheaper Buildings
Penalty: 20%


Colonialism
Appears after 1500 in a port province in Europe, who’s owner has the Quest of the New World idea, and have discovered the new world. And will spread very quickly through any port in countries with colonies.
Bonus: +10% Provincial Trade Power
Penalty: 20%


Printing Press
This arrives after 1550, most likely in germany, but can happen in any protestant or reformed province. It will spread quickly in Protestant and Reformed territory, but also into capitals with dip tech 15.
Bonus: 5& Cheaper Stability
Penalty: 20%


Global Trade
This arrives after 1600, in a center of trade in the highest value trade node, and will spread quicker into provinces with trade buildings.
Bonus: +1 Merchant
Penalty: 20%

Manufactories
This arrives after 1650 in a province with 30 development and a manufactory, and will spread quicker into provinces with manufactories.
Bonus: +10% Goods Produced
Penalty: 20%

Enlightenment
Arrives after 1700 in a province that either is a seat of a parliament, or is a province in europe owned by a monarch with at least 5 in all stats. Universities & Parliament Seats spread this institution.
Bonus: 25% Cheaper Culture Conversion
Penalty: 30%


What does this mean?


The progress of Europe is not guaranteed, but most importantly, a nation in Asia or Africa is no longer crippled from day 1, and forced to avoid spending power on ideas and development.

------

We’re constantly tweaking the spread factors, but here are some screenshots from mid 18th century in a hands-off game from this morning.

This is the institutions mapmode, where green are provinces that have all the enabled institutions, and yellow are don’t have them all.

No0mrgC.jpg


And here is the technology mapmode, of the same game.


q861srL.jpg





Some other aspects that has changed include the following
- New World Native Reforming will give you all institutions that the one you reform from has.
- Trade Companies are available to all technology groups.
- Lots and lots of triggers on western techgroups have been changed to check for specific relevant institutions.
 
Last edited:

Johan

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So, indirectly, this makes smaller, taller empires an edge on technological development (as well as the perks of having the institutions), doesn't it?

yes
 
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If they spread across the sea just fine what the heck happened to englands tech in that screenshot?

I suspect that England rivalled France, as it usually does. England doesn't have many neighbors.

Perhaps the "friendly" requirement can be removed? I don't really know why it's a thing, anyway.
 
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Sorry to re-ask a question, but what mechanism is there for spreading across bodies of water that are more than one tile thick, besides colonies that are owned by that nation but not a colonial nation of that nation adopting it when it's adopted nation-wide? :)
 

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intrigued, but it doesn't really say enough for me to be more than such ...

When taking about the initiate spead of feudalism and it not being in Hordes, NW and subsaharan ... by subsaharan you mean what's currently West African and Central African tech groups?, do East Africans start with it?

And yeah, I'd probably brainstorm a bit more on the name, Innovations as suggests might be a better name for it
 
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I think China should have Printin Press. Maybe even Reneissanse, because they similar stuff happen to them in past.
BUT
Institutions can't spread from a Celestial Kingdom, nor into it.

This way, China shall do technologically better than most at the start, but still technologically decade as time passes. China should seriously be like a Fallen Empire from Stellaris: pretty, hard to beat but if you conquer then baby we have some sweet stuff here!

Perhaps the "friendly" requirement can be removed? I don't really know why it's a thing, anyway.

Yeah, it would be better if the radius of spreading is a large one, so English can easily get it from HRE.
I think friendliness should only be important for those more far away. So a foreigner-loving Japan should be able to convince more European traders to come to their Hot springs and talk about this Renaissance thingy for a while.
 
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Same as before.. tech speed difference.

How does adopting institutions as a protectorate work? With westernization you had ways to try to keep a protectorate around permanently, thus benefitting from trade company production bonuses.

Are there any similar things that can be done to try and keep protectorates around as protectorates? If not, it seems like a poor investment of manpower for a very temporary subject - might as well just spend the admin to core the land.

How are expansion/exploration CBs affected by this? Are American natives permanently vulnerable to the exploration CB? Is Asia going to have a similar problem with expansion?

And can American natives build boats?
 
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Finally a DD that brings new awesome features to the game! Welcome back Pdx!

One question: am i right to assume that such a overhaul to how tech works, this won't be a DLC feature only?
 
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No.

its not the invention of it, but the concept of how it changes things.
Will local autonomy influence spread of institutions? (Thinking particularly about Ming 50% minimum LA. LA really should influence it, but then probably Ming should be able to do something about its LA and other countries should slso have minimum LA tied to something e.g. diplo tech, institutions, goverment type,...)
 
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Can Renaissance and Printing Press have a bit stronger bonuses (at least 10%)? Current ones are unnoticeable.

Anyway, the entire concept looks awesome. Maybe one more institution could be added, Industrial/Agricultural Revolution available since second half of 18th century...
 
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Finally a DD that brings new awesome features to the game! Welcome back Pdx!

One question: am i right to assume that such a overhaul to how tech works, this won't be a DLC feature only?


They had to take time to script it (That's why they did the DLC and things DD). I am 100% sure this is free. But the patch will come with a "big DLC"(expansion)
 
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This looks very promising. Westernization was a clumsy and strange process indeed. I really like that taller empires are now an edge on technological development, and it's good to know technology will not give Europeans so much of an advantage in warfare anymore.
 
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They had to take time to script it (That's why they did the DLC and things DD). I am 100% sure this is free. But the patch will come with a "big DLC"(expansion)
My only concern, is that they pull a "Common Sense". Put this feature for free, but you need the DLC to embrace institutions or something like that.
But this sure looks a great feature! :)
 
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I am one of those that agreed with your post.

Now I'm thinking maybe 'Innovations' is is better name for for mechanic than 'Institutions'
Yes, currently what is called "institutions" really seems to be a mix of innovations, philosophies, cultural shifts and, well, institutions. Naming should get a second look, indeed.
 
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I'm guessing early September? ... vacation time start in approximately a month, and there will be around 6 weeks of at a low simmer due to vacations from different members of the team, getting back somewhere around Ides of August, and then a few weeks for QA and odd bits and pieces and bugfixing
 

Torakka

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Oct 20, 2010
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One question: am i right to assume that such a overhaul to how tech works, this won't be a DLC feature only?
Such a major change for core feature is most likely going to be free. If it required paid DLC, they would need to keep supporting two completely different systems (balancing, bug fixes, relations with other systems, and so on) and that would be rather big strain.
 
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