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EU4 - Development Diary - 26th of February 2019

Good morning everyone. As you know, we’re hard at work planning the grand European update with a tentative release date of Q4 2019. Today I’ll be airing some of my early thoughts on the upcoming map updates for France and Italy. I’d like to stress that these thoughts are exactly that - early ideas that will be iterated on substantially before implementation and release. Part of my reason for writing this is to help consolidate my ideas, seek community feedback, and to set some expectations for the future.

First, let’s take a nostalgic look into the distant past of patch 1.4, the oldest patch still available on Steam, and marvel at how far we’ve come since those primitive times.

old france.jpg


And for reference, here is France in the current version (1.28) of the game:

current france.jpg


Province density has increased somewhat; lonely Provence is now paired with Forcalquier, Languedoc is no longer unreasonably massive, and the Normandy region is much prettier these days. The 1.25 ‘England’ patch was the most recent iteration to the French map, and we’re very happy with the changes it made to northern France. Province shapes, densities, ownerships, etc are in a very good place for the northern part of the region. Southern France however could use some love. I’ve been keeping an eye on this thread which has some interesting ideas on how it could be improved:

France Map Changes.png


As I’ve said in the thread, I’m particularly eager to add the major French naval dockyard of Toulon, splitting it from the Provence province which would likely have to be renamed. Foix and Carcassonne would also be worthy additions, and La Marche nicely splits up the relatively large Limousin province. Albret I find much less convincing; while Gascony potentially has room for a new province I’m not sure that there’s a good candidate with any real significance that also fits the space between Aquitaine and Labourd. I rather like this suggestion overall. It definitely hits the mark for the province density we’re aiming for in the region.

Another notable difference between Ye Olde France and our current iteration is the presence of the French vassals. Ultimately removed for balance reasons, we’d like to return them to their former glory. The story of France in our period is one of consolidation, and to that end we feel that the return of the vassals would make playing as France feel more like you are slowly building a centralized nation out of a fragmented feudal realm. We also think it’s a shame that we so rarely see many of the wonderful models for the French minors that are part of the Hundred Years’ War Unit Pack.

Let’s set our sights on Italy next:

italy.jpg


And for reference, Italy as it is right now:

newitaly.jpg


In stark contrast to France, Italy has more tags in 1444 rather than less. Montferrat and Lucca have made a triumphant appearance while Tuscany has been replaced by Florence. The Florentine replacement brings back fond memories for me - I’d advocated for Florence on the forums long before starting at Paradox, and created a mod compatible with the pre-release demo version of the game that did exactly this. I think we can expect to see Florence getting some love in the form of a fancy new mission tree at the very least.

We can also see a move towards a higher province density, to the point where it’s going to be a challenge to find room for yet more provinces when we start on the next iteration of the map. Something else we need to be concerned about when we add more provinces is that we generally want to preserve the overall balance of the region (though this isn’t always the case, sometimes we deliberately use province changes to alter the balance) and keep the same feel for how wealthy its provinces are. Italy is a region that should and does have a lot of very high development provinces - adding a great deal more would force us to split this development up and make the region feel more generic.

madness.jpg


Here we see a suggestion by reddit user u/ItalianMapper. While it’s certainly a thing of beauty in its own way, we will definitely not be implementing anything close to this for the European update. Space is at a premium and tiny provinces as seen here simply aren’t workable. That said, I quite like the idea of splitting Sicily into significantly more provinces. We’ve toyed with the idea of adding 1 more province to fill out the Sicily area (currently at 4 provinces including Malta) but haven’t found a satisfying way to do this. As such we’re considering whether a 6 province (7 including Malta) Sicily is something we want to experiment with. I’m also interested in adding a Bologna tag, splitting the Novara province (a good suggestion for which I’ve seen in this thread), and doing something with Venetian terra firma that’s remained largely unchanged since the release of the game.

That’s all from me this week. I ask you once again to bear in mind that we are still very early in the development process for the European update, and nothing said here should be considered our final stance on a matter. We’d like to continue gathering community suggestions and expectations for France and Italy, so please continue to share your ideas in our suggestions subforum or in the comments below. Next week I’ll be back to talk about our ideas for updating the Balkans, so stay tuned for more map talk.
 
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For France it could be a government type called French Feudalism which can't be changed or upgraded until France has annexed all French vassals or the vassals have broken free. [...]

I already said it on the other thread, but there is nothing french-like in this idea. It could be a great change to vassal gameplay as a whole though.
 
Maybe I missed something (I have been away a while) but isn't adding more provinces and/ or tags just more content and no real change to game mechanics what was asked for by community? I guess we have to wait a bit longer. Disappointed though.
You missed the fact that the DLC is targeted for Q4, and it's February now, and that this is the first dev diary with any game content.
 
I wonder will we see some unique French vassal related mechanics.

Also I'd like 'Old English' culture for Gaelicised Normans! In Irish history, there was a big deal in the period in the contrast between Old English Normans ("More Irish than the Irish themselves"/Royalists / Catholics) and the later New English (Protestants / Parliamentarians).
 
Great ideas, I especially like the reintroduction of the French vassals. I think that many more countries should be split up like this to reflect the political decentralization of the era. Some ideas:

There could be different tiers of vassals, similar to the general principle in HOI 4. Right now, the different sort of vassals have different roles rather than tiers. The more integrated, the greater share of the vassal's resources are diverted to the master, but the vassals would have fewer resources overall. The master would have to integrate the vassal for each tier before being able to fully annex the vassal.

Now that estates are part of the core game, the relevant estate (nobles for monarchies, clergy for theocracies and burghers for republics) could be automatically assigned to the former vassal's provinces. This would simulate the fact that absorbing a tract of land sometimes upset the power balance within a realm and was rarely without friction.
 
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I'd prefer a general vassal overhaul France makes heavy use of rather than France-specific mechanics. But I acknowledge that modelling the shift from feudalism to centralist authority can be tricky.
 
Because some areas have more than one important city within its confines and thus aren't named after one important city. Some regions lack good region-names altogether or have too big provinces to be named after just once city.

Well, thx for explaining, still prefering citynames. I would voluntarily rename all the shit in europe, there's also much missing for the dynamic names of most the cities, too :^)
 
If Finistere is split between Cornouailles and Leon (or "Tregor" to avoid the same name that in Spain), Armor should be rename "Dol", "Saint-Malo" or "Saint-Brieuc" or with the name of the small province, seat of a powerful house of Britanny : "Penthièvre"
 
What? +50% production efficiency for 50 dev works the same, regardless if it's split between 3 provinces or 7. Splitting it between more provinces only means more money to be spent on buildings to get the same bonus.

Don't only think about workshops (or temples and barracks), because they give a % increase.

There are buildings that give flat out increases such as regimental camps, and MOST importantly the most powerful building of all - Manufacturies (+1 local goods produced).

More provinces = more potential manufacturies = easier financial snowballing
 
So as said by someone else, you added Hormuz (42km^2), the province of Gibraltar (6,8km^2) but you don't want to add San Marino (61,19km^2)...:confused:
Both are expanded a half hundred times to make them visible and clickable. Also, Hormuz is an island ( and includes the much larger Qeshm island), and Gibraltar is costal, making them more clickable.
Not to mention both were of great importance and crucial for fights between powers during the period, while San Marino sat there and did nothing, and it would be a disservice to represent it while any of nearby and more important cities like Rimini, Forli, Faenza, Imola, Cesena, Ravenna aren't

I like San Marino very much myself ( and had the luck of visiting it!), but even the "oldest state" claims are possibly false, and it simply isn't important enough and can't be properly represented with the game mechanics.

P.S.I'm one of the developers of the Beyond Typus mod, which has ~150 provinces in Italy. San Marino isn't one of them, since we chose to represent the more important and very nearby County of Carpegna instead.:)