EU4 - Development Diary - 24th of October 2017

Good day all. As we reach ever closer to the release for Cradle of Civilization which, as you know will be released on...wait, we haven't announced the date yet? Well keep your ears to the ground and you may hear something about that very soon™. In any case, running up to that we have a military mixed-bag of features coming with Cradle that we want to talk about today, as well as a guest appearance from our AI Maestro @Gnivom .

Firstly in Cradle of Civilization we are bringing the ability to Name Generals. Does what it says on the tin: when recruiting a general, you will be able to give them a custom name or roll the die to generate a random name for them. This courtesy is, of course, extended to Conquistadors, Admirals and Explorers.

Name Generals.jpg


As an additional free quality of life change in 1.23, the number of pips your leader may receive is detailed in the tooltip, showing the random spread they will get as well as any bonuses you may get from Ideas and other such modifiers.

Staying on the Military Tab, we can also show the interaction to Slacken Recruitment Standards which will let a nation gain manpower in exchange for allowing somewhat less qualified men into the army. 2 years' worth of manpower can immediately be made available at a cost of 5 professionalism. Naturally, a nation needs to have at least some standards of Professionalism in able to slacken them.

slacken.jpg


Another small addition we have in Cradle is the ability to have compact battle results. This has been requested by the community in the past so we decided to add it into the expansion for those who don't need more than the bare minimum information punctuating the slaughter of war. This can be toggled on and off in the options menu

compact.jpg


Finally, sticking with the military theme, let's talk Templates. They are pretty awesome and remove a lot of micromanagement of recruiting armies. In Cradle of Civilization this is taken a step further with the ability to Conform to Template. In the Unit View, an army can conform to a template that you have specified earlier. Upon selecting a valid template, all superfluous units will detached from the army while required units are built and march directly to merge with the unit.

conform template.jpg


As this feature requires the ability to make templates (an Art of War Expansion feature) to be of any use we are unlocking that feature for owners of Cradle of Civilization too.

Now I'm handing the mic over to the Maestro of AI @Gnivom , to talk about himself and the changes to the AI in v1.23 Persia Update.

###########

Black News Indeed

I have worked on EU4 since February 2016. For the last year or so, I have had the great honour of being the master of its AI. But all things must come to an end, and I have decided to move on to other adventures, outside of Paradox. It is therefore my equally great honour to present to you my successor, @mikesc . These last months, I have taught him what he needs to know, as I was taught last fall. This will be my last week, so today is a good time to talk some about the AI.

AI Improvements
There has been much AI work put into 1.23. I will mention a few improvements here, and for the rest you are referred to the upcoming changelog.

Building AI
This may well be the most notable change, at least for those of you who often play into the late game.

The AI has always been horribly bad at deciding where to build buildings, which means an experienced player could easily be many times richer and stronger than the AI after only 100 years, with the same development. This has now turned around completely. Instead of deciding buildings based on scripted rules, it now calculates precisely how much it will gain from building each building, convert all values to ducats, and consider how big a treasury they need for the return on investment to be worth it. The reaction from QA after their first handsoff game with the new building AI was “You have created a monster”. Indeed, late-game AI is extremely rich.

It probably undervalues manpower and forcelimit at the moment, but that may be for the best.

This doesn’t only make the game harder however, as an expanding player will get a lot of free buildings.

Power Balance Threat
One feature in the AI that I believe was added by Chaingun, is called Power Balance Threat (PBT). It means that each AI determines another country, if applicable, that it considers a long-term strategic threat/rival. It will then try to weaken this country in subtle ways, such as sending gifts to or guaranteeing their neighbors. Allies can also be picked as PBT. The algorithm for determining PBT focuses on large and/or quickly expanding nations. Since this very often targets the player’s nation, the algorithm has been explicitly prohibited from selecting the player’s country, except on Hard and Very Hard. My understanding is that this was to avoid the perception of the AI targeting the player because of it being the player. This block has now been removed on Normal difficulty as well.

You may now see even your allies act to slow down your growth, and some countries getting worse attitudes towards you, but don’t expect a huge difference.

Other Changes/Improvements
Many people have complained about the AI’s use of Edicts, and correctly so. From 1.23, it will spend a lot less money on Edicts.

AI aggressiveness has been slightly tuned down, especially when in debt.

Many small improvements have been put into the army AI. For example fixing many cases where it pathed through, rather than around, enemy armies (often leading to just cancelling the movement anyway).

Many more improvements will be found in the changelog.

I am currently spending my last week at Paradox trying to make some major improvements to army AI, that will be incorporated after 1.23.

Cheats

My personal opinion has always been that the AI should cheat as little as possible - that the player should play the game at equal terms with the AI. I believe the EU4 AI follows this philosophy more than any other strategy game I have played (at least on normal difficulty).

The cheats that do exist are typically not to make the AI more powerful, but to work as lubricant where the AI is not as precise as the player (which could be to avoid more complicated and bug prone code, or unnecessary computing power). A good example is the extra diplomat, which is only used for one-time actions. The obvious exception is the Lucky Nation bonuses, which are not available to the player.

So, let’s mention some of the cheats that do (and do not) exist:

There are maybe a dozen places in diplomatic AI, where it is nicer towards other AI in specific cases that make sense but could potentially be exploited by the player. It may for example call in allies as if with Promise Land clicked, without then being bound to actually give land. It will however try to give if possible.

The AI does not cheat with dice rolls in battles (or sieges, or anyplace else that I can think of)

The AI no longer cheats with Fort Maintenance, since a few patches back.
EDIT: There is still a bug that they can cheat anyway sometimes. See https://forum.paradoxplaza.com/forum/index.php?threads/1-22-2-vassal-not-paying-for-forts.1052067/ .

The AI doesn’t cheat with Fort Zone of Control. Nor was it ever meant to, although there has been at least one bug in the past where it could in rare cases.

Other than the Fort Zone of Control, the AI/Player cheats currently mentioned on the wiki are correct (to my best knowledge).

Additional considerations:

  • The AI may sometimes look up underlying numbers that are not available to the player.
  • The AI sometimes restrains itself to get a more historical outcome.
  • The AI is not allowed to pause the game, and has to play hundreds of nations simultaneously. Nor does it use the extra time it could get when the player pauses, or plays on speeds lower than 5 (so that behaviour isn’t affected by game speed).
/Gnivom

###########

Thanks a lot for that Gnivom. Next week we will have another guest speaker from the team to talk about a huge project we've undertaken for the game which, so far, we have managed to keep completely secret and will be rolling out with 1.23. See you then!
 
Last edited by a moderator:
  • 1Like
Reactions:

AlexanderBoesen

Sergeant
97 Badges
Apr 26, 2013
69
47
  • Imperator: Rome Sign Up
  • Stellaris: Distant Stars Pre-Order
  • Imperator: Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • Stellaris
  • Stellaris: Galaxy Edition
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Campus
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Golden Century
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis III Complete
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Necroids
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma Pre-order
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Europa Universalis III Complete
  • Stellaris: Ancient Relics
  • Teleglitch: Die More Edition
  • Victoria 2
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Europa Universalis IV: Dharma
Now that I think of naming generals, could it be possible to do it after recruitment so you can see pips? Dunno about others but I usually give more epic names to heirs who have good stats while the bad ones get names like "sancho the potato"
 

Apollyonna

Major
24 Badges
Mar 7, 2014
559
435
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
I'll never understand why templates are a paid feature. In EUIV templates also double as a rally point....a paid rally point. And rally points are a basic UI feature for strategy games that should've been there since the beginning...and free.

From this same dev diary, one page before this one:

"As this feature requires the ability to make templates (an Art of War Expansion feature) to be of any use we are unlocking that feature for owners of Cradle of Civilization too."

I understand this to mean: no longer paid feature
 

marcelodcs

Sergeant
84 Badges
Apr 12, 2016
61
8
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Galaxy Edition
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Imperator: Rome Sign Up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Cities: Skylines
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron III
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • BATTLETECH: Flashpoint
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Europa Universalis IV
  • For the Motherland
  • Mount & Blade: With Fire and Sword
  • Hearts of Iron III: Their Finest Hour
  • Imperator: Rome Deluxe Edition
  • Semper Fi
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Lithoids
From this same dev diary, one page before this one:

"As this feature requires the ability to make templates (an Art of War Expansion feature) to be of any use we are unlocking that feature for owners of Cradle of Civilization too."


I know that. I did read it. And I have all EUIV DLC, except for Third Rome.

I just still find it puzzling that a person who buys vanilla EUIV cant set rally points.
 

Kastomoño

Cannon Fodder
93 Badges
Oct 10, 2016
125
7
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Island Bound
  • Battle for Bosporus
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Steel Division: Normandy 44
  • Europa Universalis IV
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Colonel
  • Prison Architect
  • Imperator: Rome Deluxe Edition
  • Victoria 2
  • Cities: Skylines
  • Hearts of Iron III Collection
  • March of the Eagles
  • Darkest Hour
  • Sengoku
  • Stellaris: Galaxy Edition
From this same dev diary, one page before this one:

"As this feature requires the ability to make templates (an Art of War Expansion feature) to be of any use we are unlocking that feature for owners of Cradle of Civilization too."

I understand this to mean: no longer paid feature
Think it means you need to own either Art of War or Cradle of Civilisation to get it.
 

PAnZuRiEL

Field Marshal
82 Badges
Dec 27, 2012
2.690
1.430
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: Cadet
  • Mount & Blade: Warband
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Hearts of Iron IV: Colonel
  • Stellaris: Necroids
  • Stellaris Sign-up
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Stellaris
  • 500k Club
  • War of the Roses
  • Europa Universalis IV: Cossacks

The Great Guardian

Corporal
56 Badges
Oct 25, 2016
25
0
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Parklife Pre-Order
  • PDXCON 2017 Standard Ticket holder
  • Surviving Mars
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rights of Man
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings III
  • Europa Universalis IV: Common Sense
  • Stellaris: Lithoids
  • Pillars of Eternity
  • Hearts of Iron IV: Cadet
  • Europa Universalis III: Collection
  • Cities: Skylines
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Majesty 2 Collection
Has anything been done about MIng being always the strongest country in the world from the begining to the end . (Money, army ,Tech and idea wise every game except a good player run country). with a +100% for tech cost should not be full ideas and up to tech as the Europeans during their golden ages. Becuse if the ai gets alot better with money they are going the snowball like hell.
 
Last edited:

Kastomoño

Cannon Fodder
93 Badges
Oct 10, 2016
125
7
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Island Bound
  • Battle for Bosporus
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Steel Division: Normandy 44
  • Europa Universalis IV
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Colonel
  • Prison Architect
  • Imperator: Rome Deluxe Edition
  • Victoria 2
  • Cities: Skylines
  • Hearts of Iron III Collection
  • March of the Eagles
  • Darkest Hour
  • Sengoku
  • Stellaris: Galaxy Edition
Has anything been done about MIng being always the strongest country in the world from the begining to the end . (Money, army ,Tech and idea wise every game except a good player run country). with a +100% for tech cost should not be full ideas and up to tech as the Europeans during their golden ages.
There's two other threads on the first page for that.

https://forum.paradoxplaza.com/foru...ng-still-an-op-eastern-octopus.1051756/unread
https://forum.paradoxplaza.com/forum/index.php?threads/ming-is-too-op.1010469/unread
 

Metz

Field Marshal
94 Badges
Nov 21, 2008
4.547
5.320
  • Cities: Skylines Deluxe Edition
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Stellaris: Galaxy Edition
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Natural Disasters
  • Humble Paradox Bundle
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Snowfall
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV
Can you add general age? It would be nice to see how long they have left. Would help determine if a war should be postponed since your best general is of old age.

Also, next to slacken military recruitment, you should add an option to convert manpower into sailors.
 

wolfing

Lt. General
70 Badges
May 15, 2009
1.655
537
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Rome Gold
  • Pillars of Eternity
  • Victoria 2
  • Warlock 2: The Exiled
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Together for Victory
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Deus Vult
  • Crusader Kings II: Sword of Islam
I've always played in Normal difficulty thinking the difference with higher difficulties is artificial bonuses to the AI, not that the AI was smarter. So, if I want to play a game where the AI is as smart as it can be, but WITHOUT artificial bonuses, what settings should I choose? (Lucky Nations off, of course but what else?).
 

Grave461

Captain
81 Badges
Nov 7, 2014
346
155
  • Crusader Kings II
  • Tyranny: Gold Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Cities: Skylines - Parklife
  • Crusader Kings II: Conclave
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV
  • Cities: Skylines - Green Cities
  • Stellaris: Distant Stars
  • Victoria 2
  • Europa Universalis IV: Dharma
  • Stellaris: Ancient Relics
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Campus
  • Crusader Kings II: Holy Fury
  • Stellaris: Galaxy Edition
I don't know if it's been addressed previously or not, but will these new mechanics (specifically Professionalism) affect the Idea Groups?

Military Drill, for example, seems like it would fit better with some sort of bonus to Professionalism than directly to Morale.
 

SolSys

Paradox Wikis
124 Badges
Apr 26, 2013
2.298
1.578
  • Crusader Kings III
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Major Wiki Contributor
I have worked on EU4 since February 2016. For the last year or so, I have had the great honour of being the master of its AI. But all things must come to an end, and I have decided to move on to other adventures, outside of Paradox. It is therefore my equally great honour to present to you my successor, @mikesc . These last months, I have taught him what he needs to know, as I was taught last fall. This will be my last week, so today is a good time to talk some about the AI.
Good luck on your future endeavor and hello to the new vic... person.
We don't bite so feel free to say hi from time to time too :p

As this feature requires the ability to make templates (an Art of War Expansion feature) to be of any use we are unlocking that feature for owners of Cradle of Civilization too.
Would the expanded templates be available to AoW owners as well?

Next week we will have another guest speaker from the team to talk about a huge project we've undertaken for the game which, so far, we have managed to keep completely secret and will be rolling out with 1.23. See you then!
@Catalack , are you updating all the vanilla sprites? Or maybe even all DLC sprites to current standards?
The western sprite update Carlos did for 1.19 looked really good.
 
Last edited:

johnleeyx

knickerbockers
8 Badges
Apr 1, 2015
377
813
  • Crusader Kings II
  • Europa Universalis IV
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Imperator: Rome Sign Up
Nah, thats too complex. If it were something like that, I’d say custom government or religion.

If it indeed was something like a custom government or religion, they would not be using the label of "big project". From someone who has been read and re-read every dev diary since 2014, the bread and butter of every expansion has been expanding religions and occasionally some new types of governments. The only other time they used this type of phrasing was when they introduced the custom nation builder in El Dorado (2015) and Historical Ages and Eras in Mandate of Heaven earlier this year (which admittedly was *not* the biggest feature they have or could have been developing and was frankly a bit of a let down)

In this scenario, I agree that my post is idealistic, but only if they go down the path of something similar to Ages again (then making that the norm and signalling to the fanbase that big projects are merely to generate hype and are nothing worth getting bothered about)