Hello everyone, and welcome to yet another Europa Universalis IV development diary. Today we’ll take a deep look into the Age of Revolutions.
This Age starts 10 years after the Enlightenment have been established, which is usually in the first decade of the 18th century.
Rules
Absolutism mechanics are enabled.
French Revolution, Revolution and Liberalism Disasters, can only happen in this Age.
Objectives
Artillery Bonus usually goes up to a maximum of +5 when sieging, this can be increased by this ability to +8 in this age.
Backrow artillery does 50% damage normally, this allows them to do 60% damage.
Next week, we’ll look into why the Manchu are so awesome..
This Age starts 10 years after the Enlightenment have been established, which is usually in the first decade of the 18th century.
Rules
Absolutism mechanics are enabled.
French Revolution, Revolution and Liberalism Disasters, can only happen in this Age.
Objectives
- Have Parliaments
- Be an Empire Rank Nation, Emperor of HRE or Emperor of China
- Have a 250 development subject.
- 125% discipline
- 50 development capital
- Own and control 2 institution origins
- Have a general with 15+ pips.
- +3 Artillery Bonus vs Fort
- Force March does not cost MIL
- 20% more ships can fight in combat.
- Remove distance check for coring.
- Artillery does 20% more damage from backrow.
- -25 liberty desire to subjects on same continent
- Liberty_desire_from_subject_development -33%
- Prussia: 20% less fire-damage taken
- Great Britain: 25% cheaper naval maintenance
- Russia: +20 States
- Austria: +5 diplomatic reputation
Artillery Bonus usually goes up to a maximum of +5 when sieging, this can be increased by this ability to +8 in this age.
Backrow artillery does 50% damage normally, this allows them to do 60% damage.

Next week, we’ll look into why the Manchu are so awesome..