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EU4 - Development Diary - 22nd of September 2016

Hello everyone, and welcome to another development diary for Europa Universalis IV. This time we take a deep look at something different we’re doing for 1.18. This time we are adding and improving features to four different older expansions.


First our is a new feature for Mare Nostrum, called Create Trading City! Now the Merchant Republics that has a Trade League will be able to create a new one-province-minor out of one of their provinces. This new nation will become independent, but part of their Trade League, and they will never leave that Trade League on their own. A Trading City is created from the province view like Client States are. You can decide upon name, shield and color just like creating them.


An AI Trading City will not expand, and there can only be one Trading City in each Trade Node for a Trade League. The government form of a Trading City is a republic with +33% Caravan Power & +10% Trade Efficiency.

eu4_115.png




The second feature is for El Dorado, where we have improved the Nation Designer. In 1.18, if you own both Rights of Man and El Dorado, you will now be able to define which personalities your ruler and heir has from the start.

eu4_113.png




The third feature is for Common Sense where we replace a feature that was obsolete, the Pause Westernisation option. Instead, owners of Common Sense will be able to have a better control of their institution spread when they increase development in a province. Increasing a 30 development city by 1, gives +5 to Institution Progress of the oldest institution not present in the province. It scales to +10 at 60 development, and down to +0.5 in a 3 development rural backwater.

eu4_114.png



And our fourth feature mentioned today Random New World from Conquest of Paradise. In 1.18 we’re adding lots of new tiles, increasing the total by over 37%. There are some tiles that are big enough to be a double-continent, like this familiar and fun territory. This tile was created by community member @Elzephor !

definitely not The Falklands.png


Of course, we’ve done quite a bit of bug-fixing, balancing and AI improvement to previous features. Next week, On TUESDAY, we’ll talk about launcher and multiplayer improvements.
 
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Do we have to have a core on a province before creating a trading city? Or can we just conquer a center of trade province and instantly declare it a trading city which will have a core on it immediately? If the latter is the case, becoming a global trade empire seems easier than ever. Time to get a bigger bathtub for all the gold to swim in.
 
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I don't suppose that it'll ever be a thing where we can select RNW situations? For example, if I were to want a large, continental "RNW" with Vinland, Chinese Republic, the 3 High American empires, etc, I can select them off of a checklist or something?
 
The second feature is for El Dorado, where we have improved the Nation Designer. In 1.18, if you own both Rights of Man and El Dorado, you will now be able to define which personalities your ruler and heir has from the start.

Can you please, pretty please, make it possible for custom nations to use content pack graphics if you're touching the Nation Designer?
 
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First our is a new feature for Mare Nostrum, called Create Trading City! Now the Merchant Republics that has a Trade League will be able to create a new one-province-minor out of one of their provinces. This new nation will become independent, but part of their Trade League, and they will never leave that Trade League on their own. A Trading City is created from the province view like Client States are. You can decide upon name, shield and color just like creating them.


An AI Trading City will not expand, and there can only be one Trading City in each Trade Node for a Trade League. The government form of a Trading City is a republic with +33% Caravan Power & +10% Trade Efficiency.

What benefits are there of having trading cities over keeping the province for yourself?
 
It's really nice to see the Nation Designer continue to get updated, though I wish the opportunity was also taken to add in the missing NI values and reshape the Lost Cultures culture group as well.
 
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Looks good. One thing though about the RNW tiles is that they look so strange when they go from desert into lush rainforest instantly! It looks so unnatural. I think it would be better if it faded into forest, look at africa. Africa doesn't just go from desert straight to greenness.
 
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And why Tuesday?
Presumably due to the dev MP being on Tuesdays. Also IIRC this is going back to past practices, since IIRC DDs used to come out on Tuesdays years ago.
 
maybe I'm missing something but what's the big advantage to create a Trading City instead of keeping the province for yourself?

Keeps you tall instead of wide, allowing you to reap the increased trade benefits while not slowing down your personal institution spread. Allows OPM armies in Trade league instead of a 2 or 3 cap increase for you that you have to pay maintenance for. Potentially stops you from having provinces disconnected from your empire where you'll have to lug an army across the sea to put down rebels.

And most importantly it lets you name the Trading Cities whatever you'd like, such as.. Necromunda
 
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