EU4 - Development Diary 21st May 2015

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.

Johan

Studio Manager Paradox Tinto
Administrator
Paradox Staff
Moderator
15 Badges
Dec 14, 1999
19.180
78.569
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Magicka
  • Starvoid
Hello everyone and welcome to another development diary about Europa Universalis. This time we have a feature for Common Sens, that is so large that it is spread over two weeks of development diaries. It is how we interact with your subject states.

In the subjects overview screen, there is now an additional button where you can open up an interaction menu with all your subjects.

Today we’ll talk about the tools you have regarding vassals, marches and lesser union partners.

Placate Local Rulers
This can be done on both vassals and marches, and lets you pay prestige (if you have positive prestige), to reduce the liberty desire of that subject by 10%.

Embargo Rivals
This is a toggle you can put on any subject. If it is on they will embargo all your rivals as quickly as their diplomats can travel. However, this increases their liberty desire by 5% while active.

Place Relative on Throne
This can only be done on vassals, and only when they have a regency. You can replace the regency with a ruler from your own dynasty.

Enforce Religion
This can only be done on vassals, unions and marches. This is possible if the subject is in your religious group, have less than 50% of Liberty Desire, and you have positive relations. Of course, this increases Liberty Desire by 50%, so its something you have to evaluate when it is desirable to do.

Scutage
This is a toggle that can be set to on or off on a vassal. When it is on, they will not be called into wars, unless declared war upon. However, they will provide 50% more of its income to you.

Subsidize Armies
This is a toggle in marches, where if on, you will send up to 10% of your manpower to them each month, to fill up their manpower pool.

Fortify March
This allows you to build or upgrade a fort in a march, where you as overlord fronts the build costs.

Enforce Culture
This is the option if you got some diplomatic power to burn. You can swap the primary culture of a lesser union partner to your culture for a power cost, but this is only doable if they are below 50% liberty desire and it will increase it by 50% as well.

Siphon Income
Unions usually do not provide money to their overlord, but history is full of rulers who took from one part of their realm to provide for another. This action lets you take 50% of a lesser union partners yearly income if you have positive relations. It will increase liberty desire by 10% but also reduce relations rather dramatically.

Support Loyalists
Unions don’t have any local ruler that needs to be placated, so instead you have a toggle where you spend 10% of their monthly income each month, while reducing liberty desire by 20% as long as its active.

FLyJU4U.jpg



Next week we’ll talk about protectorates, trade companies and colonial nations, and their unique actions.
 
  • 215
  • 43
Reactions:
Sounds good. Looking forward to next week, particularly the trade companies. Still a bit disappointed with how limited they've been so far.
 
  • 19
Reactions:
So... is Burgundy actually going to be split into unions for the patch, or is this just an easy way to show examples of the new interface? Because I've seen conflicting things about this.
 
  • 3
  • 1
Reactions:
Liberty Desire increases go away over time
 
  • 53
  • 8
Reactions:
These changes look good, but I think you need to remove the 60 base tax cap for Marches. Not being able to annex them is enough IMO. You're committing a diplo relation for most likely the rest of the game, you should get some real benefits.

As it is I've never seen a reason to make a march. If they're under 60 base tax I'll annex them, and if they're big enough that diplo annexxing isn't feasible I can't make them a march. That's where I'd want it most.

Maybe scale the bonuses down a bit, but the 60 base tax limit basically assures that what could be a cool feature is never used.

March cap is gone in 1.12
 
  • 56
  • 36
Reactions:
These changes look good, but I think you need to remove the 60 base tax cap for Marches. Not being able to annex them is enough IMO. You're committing a diplo relation for most likely the rest of the game, you should get some real benefits.

As it is I've never seen a reason to make a march. If they're under 60 base tax I'll annex them, and if they're big enough that diplo annexxing isn't feasible I can't make them a march. That's where I'd want it most.

Maybe scale the bonuses down a bit, but the 60 base tax limit basically assures that what could be a cool feature is never used.

Marches no longer lose their bonuses when growing over the development limit.
 
  • 25
  • 5
Reactions:
Is there any reason not to keep scutage toggled on during peacetime and just flip it when a war starts?

If you do it before the war starts..
 
  • 7
  • 6
Reactions:
  • 29
  • 14
Reactions:
So. No more table with list of vassals. Sad.
I like it because of it contains list of trade companies with digits of needed percent for free merchants - on one screen, :)

No, it's still there. This is a subscreen of that.
 
  • 23
  • 8
Reactions:
What are the conditions for the ai to go about removing a march? Poland removing Moldovia as a march when it senses the Ottomans are too weak for example?

Generally AIs will use marches for borders with powerful rivals.
 
  • 25
  • 1
Reactions:
Nah, no worries. this will happen only a couple of patches down the line, when they realize they forgot to code the AI to make use of any of these new features. Wasn't that the case with Autonomy?

When features don't get AI it's either a case of a feature intended to be player-only (for example, giving up cores in province view), being very very complicated to implement for AI (for example, client states) or left out because not enough time was planned for it (for example, autonomy).

We now have much more detailed time allocation for AI tasks, so new features launching without AI support shouldn't happen unless it's one of the first two cases. Art of War/1.8 was the biggest culprit in terms of launching features without AI, so I've been going back and adding it as time allows.
 
  • 15
  • 2
Reactions: