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EU4 - Development Diary - 20th of June 2017

Hello!

I’m Anona and I’ve been the Project Lead for EU4 for the last year + a few months. This means I’ve been driving the development of processes within the team and making sure we’re on time and budget - and not to forget team activities ;). Mare Nostrum, Rights of Man, Mandate of Heaven and Third Rome have been awesome to work on with such an amazing team as the EU4 team. On one hand it feels good to focus on only one project from now on: CK2, but on the other hand it’s sad to leave such a high-performing, experienced, competitive and positive team with a strong will to become even better.

Luckily I leave the project in good hands to our new Project Lead Linda Tiger, who has lots of experience, the right attitude and good knowledge of work methodologies.

To say something about the year that has passed there have been some changes to the team: Our ex AI programmer Chaingun has gotten a replacement in Gnivom and Ihki has gotten replaced by Groogy since they have moved on to other projects outside and inside of the Paradox Universe, respectively. DDRJake has become even more responsible for the design of the recent expansions and Johan is currently on a long holiday lasting three months. But of course he can’t keep himself completely outside Paradox so he pops up now and then anyway…

One of my best memories is the release of Rights of Man. We had all put a lot of effort into the game and I was extra nervous since it was the first EU4 expansion for which I had been Project Lead from start to finish. But the release went smooth and steam reviews were fantastic, on par with Art of War and El Dorado. Not sure if the following event was related to the Rights of Man success or not but some time later we got gingerbread cookies sent to the office from a fan, some of which were showing the art of the loading screen for Rights of Man. I kept one and everytime I look at it nowadays I feel pride for what we did with Rights of Man.

Thanks for all the feedback you’ve given the last year, it’s been incredibly valuable for our games!

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Did you know that several people in the team have been eternalized in EU4 event pictures?

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/Anona

So hi everyone,

And big thanks Anona for the introduction! I am super excited to join such a talented team and continue the journey with our magnificent Europa Universalis IV - lots of exciting stuff in the future for sure. Looking forward to get to know you all and to be part of this dedicated community - let’s do this!

//Fogbound
 
I dont get the hate for the russian ideas when it comes to mil whatsoever. Lets compare them To France.
France:
+20% manpower
+5% disc
+20% Morale
Russia:
+33% manpower anotherr 20% When you count goverment type.
+10% arti combat ability
+5 % Morale
- 10% fire damage recieved.
+ 0.25 yearly army tradition
+ 50% Force Limit modifier.

While Discipline and Morale are HUGE, I think the other bonuses outweigh it, do not underestimate -10% fire damage recieved, early game it is pretty bad, mid its like a 5% combat ability and late game its going to matter even more.
 
I think " DO YOUR WORK" is a fantastic motto , props for reminding your underlings to get back to their desks ...

Look forwards to seeing the expansions yet to come under your glorious leadership !
 
I'm certain this is a confirmation of Victoria III
 
Hello!

I’m Anona and I’ve been the Project Lead for ... Rights of Man, Mandate of Heaven ...

I did not know how these things worked, but now that I do:

Along with El Dorado, these two were by far the most exciting and my favorite additions. With over 1100 hours logged on EU4, I was never as satisfied as I was with building my custom Chinese empire of transcontinental kowtowing and mutual positive-sum monarch point relations. I'd have surely kept interest all the way until 1821 that time (I had started ~1000 by mod and made it to ~1750, so close enough; I did so first and recently as Ottomans) except for circumstances. Thanks a lot!

A souped-up India would make sense to me next, personally.
 
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