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EU4 - Development Diary - 1st of August 2017

Hello everyone!

I am Trin Tragula and this is the first of the post-vacation Europa Universalis Developer Diaries. As I type this most of the team has begun coming back from vacation (though I am still enjoying the mild climate of southern Sweden for another week) and continued work has begun on the 1.23 patch.

So what have we been up to before and during the summer?

Well, we have for a long time felt that the Near East could do with a bit of a facelift.

In Art of War we gave Arabia and Egypt a much needed overhaul, increasing the number of provinces and expanding the number of countries. As you might remember, if you followed the developed diaries of Art of War, this is something we had great help with from the map modder @CanOmer .

1.8 was a long time ago however, and the general level of detail in many regions have changed since then. Over time we have come to feel that the setup could be much more detailed than we wanted back then and that some of the decisions we had taken in terms of how to portray things could be revisited.

Today I will be talking about what was going on in Arabia and Egypt in 1444 and how patch 1.23 will cover this differently from previous versions.


Yemen:
Yemen.jpg

In 1444 Yemen is still ruled by the Rasulid dynasty from Taiz, but the Rasulid rule has been growing weaker. The populous Upper Yemen is under the control of the Shiite Rassid Imams from their capital in Sana’a and to many they would be a more fitting leader for a united Yemen. The Rassids are however in the middle of a civil war of their own, with many different relatives vying for the leadership of the Imamate.
In south-eastern Yemen the Tahirid dynasty has achieved independence, in all but name, from the Rasulids. As they expand their rule towards the coast they seem very likely to soon overthrow their old overlords. Like the Rasulids they are Sunni however, and lack support from the Shia in the mountains.

Compared to the rest of Arabia, Yemen is actually somewhat densely populated and was, in the 15th century, also the source of most of the world's exported coffee. While Coffee is grown throughout Yemen and the Horn of Africa the port of Mocha in southern Yemen is by far the most important port for the export of the roasted beans. This was to become one of the main sources of income for the Yemeni rulers, as well as other powers that came to control the region.

In patch 1.23 Mocha will have a goods produced modifier for Coffee to signify the great importance of this port in the history of the Coffee trade. Yemeni coffee merchants will have to be careful however, as the modifier may be lost if someone manages to export their secret plants to other parts of the world.

To the east the development of the Yemeni struggles are watched with interest by the independent Kathiri dynasty of Hadhramaut and the maritime Sultanate of Mahra. In the north the Sharifates of the Hejaz and Asir as well the Shiite Emirate of Najran bide their time while the Yemenis fight pretenders and eachother.


New Playable Countries in 1444:
  • Aden: In 1444 this tag represents the Tahirids. It starts as independent.
  • Rassids: This is tag represents the Shia Rassid Imams of the Yemen upland.
  • Hadramut: The Kathiri dynasty rules the sparsely populated desert coast to the east of Yemen.
  • Mahra: The Mahra sultanate rules the southern coastline of Arabia as well as the island of Socotra.
  • Mikhlaf: Shiite Sharifate in the Asir mountains and the adjoining coast.
  • Najran: A small Shiite tribal state in the region just north of the Yemen Highlands.

Yemen can now be formed by a country controlling the important provinces of Yemen (to do this in 1444 you will have to destroy the Rasulid Sultanate).


The Hejaz & Central Arabia:
Hejaz.jpg

In 1444 the Hejaz was not a united region. The Sharifate of Mecca, ruled by the Hawashim family, is the strongest state but by no means entirely dominant. Their main contenders are the Husaynid Sharifs, who rule the holy city of Medina.
To the north and across the Red Sea the Mamluk Sultanate is a constant factor in Hejazi politics, and claim to be the protector of both of the Sharifates, often intervening in their conflicts against each other as well as in the appointment of new Sharifs. Historically the Mamluks under Qa'itbay would eventually appoint the Sharif of Mecca as the viceroy of Hejaz, uniting the states by military force.

While know far less of what was going on in detail in 1444 specifically for the inner parts of the peninsula we have taken the opportunity to break up the land into more provinces, making sure that they match the caravan routes used throughout the era. Rather than divide the country in a number of easily conquered one province countries we have decided to keep it under fewer and bigger conglomerate tags.
Najd, with its capital in Diriyah (the future core of the Saudi state), and Shammar, with its capital in Ha’il, remains in control of a wider area in which they represent a number of minor tribes. In the south Dawasir controls a number of the inland oasis and caravan routes.

New Playable Countries in 1444:
  • Medina, representing the Husaynid Sharifs of Medina.
  • Dawasir, representing the Dawasir as well as other tribes controlling the southern routes between Yemen and the eastern coastline.


Oman & Bahrain - Eastern Arabia
Oman.jpg

In 1444 the Omani interior was ruled by the Ibadi Imamate (sometimes called Sultanate) of Oman while the coastal cities of Oman and the Pirate Coast are under the overlordship of the kingdom of Hormuz in the Persian Gulf. This would eventually make the Sultanate a very tempting target for the Portuguese when they arrived in the region, who would choose to attack Hormuz directly to take control over its network of coastal cities.

Further east the Jabrids of Haasa have conquered the coastline, and most importantly the rich pearl fishing ports of Qatar and Awal.

New Playable countries in 1444:
  • Jas - The tribe that would eventually found Dubai exists in 1444, controlling the inland Liwa oasis.

Egypt & Northern Arabia
Egypt.jpg


Throughout the history of the Islamic world, and the history of the Mediterranean itself, Egypt has remained one of the most important regions to control. Egypt was a major entrepôt for cloth, cotton and spices but it was also the greatest exporter of grain and rice in the region and many great cities depended on the harvests of the Nile Delta.
The great dependency on the Nile in an otherwise arid and inhospitable land also means that Egypt has many interesting geographic features.

Both of these are things we felt the game did not properly model so we have taken this opportunity to redraw and re-imagine Egypt in patch 1.23:

More provinces have been added along the Nile and in the Nile Delta and wastelands have been added to limit access between the Red Sea Coastline and the Nile, as well as between the Mediterranean coast and the Nile (you can probably spot the Qattara depression in the screenshot above now).

In order to better show the great importance of the Egyptian grain trade we have added special goods produced modifiers for grain in the provinces of the Delta.
We have also added in more Arab federations in the Syrian Interior and northern Arabia.

New playable countries:
  • Anizah: A tribal federation controlling the inner caravan route between the Hejaz and Syria.
  • Fadl: A tribal federation and a Mamluk vassal with its capital in Palmyra/Tadmor.

That was all for the map and historical setup changes of Arabia and Egypt!

It is our hope that these changes will make the region come alive more and in general be more interesting to play in, with a greater diversity of playable states and a more accurate setup in general.

Next week I will be back to talk a bit about Anatolia and the Caucasus... :)
 
1. I hope the uppernile trade route is going to get changed, since it's a bit weird the route from katsina passes over the ethiopia trade region, while teh region has no controle over the route.

2. Hope trebizond is going to be an actual end of the silk road.

3. I support the effort for the mapchanges, yet it feels inappropiate to play in the yemeni regions with the ongoing war and cholera outbreak. on the plus side the patch may give some historical insigth in why there's a war in the first place.
 
Thanks Trin for these improvements. I really enjoy playing as mamluks and these changes will make me have more fun.

By the way, will we see map changes for Spain? It still has the biggest provinces in western Europe.
 
Great to see that area revamped. I do wonder though how much life expectancy some of these nations have with a buffed Mamluk state. But a buffed Mamluk state could at least form a better counter weight to the Ottomans.
Actually I have seen the mamluks do really well in my most recent games about a 50/50 of them crushing the ottomans.

Why are pearls in bold? A new tradegood?

Also, could we get religion/culture mapmode screenshots?
I think it's just for emphasize. I don't think pearls are valuable enough to warrent their own tradegood. I mean gold and silver are considered the same, perhaps perls and gems could be one, or they could just count as gold.

Beatiful...

But Anatolia and Caucasus?
Sounds too good to be true!
Have patience I bet they'll get there.
Edit: Oh I always forget to read the 'next time on devdiary' line. So ok next week, awesome!

Alright, I see that Paradox are getting more and more inspired by what is said in the suggestion forum. I'm actually a little worried. While I understand that some region lack depth and accuracy, don't forget that you are upsetting the balance of powers quite a lot especially when adding a lot of provinces. More provinces means more buidings.

Furthermore, I know that they are quite a lot of thread begging for an attention on the Caucasus posted by nationalistics zealots saying that Georgia deserves Prussian Tier-Ideas. Please, don't give in to these ridiculous demands.

Let's all keep in mind that the only accomplisment of the Caucasian was to get invaded.
Yeah I think they should move buildings to a state level and keep provinces just for things like maneuvering. Like it is in HoI4. That or make all buildings be dependent on the development instead of flat out buffs. That way they can increase the number of provinces however much they want to as long as they don't increase the development.
That said it's not so bad these could do with a buff, it's not like they are adding provinces to England.

The suggestions forum is great but we always do our own research :)
I invite you to compare this thread to what you can find in the suggestions forum, I think you will find they differ.

As for the balance of power, the mamluks can frankly use the buff :)
They also have more enemies now.
Again the Mamluks have done really well on many of my more recent games. Then again the many enemies aspect may pay of.

TIL coffee came from Arabia. I thought it was a product that came from the Americas.
It doesn't come from either it comes from east africa, specifically ethiopia, but since the arabs were the traders in the indian ocean trade they are the ones who popularized it in many places.

Also, Trin, while I imagine this is highly unlikely given Copts made up little more than 10% of Egypt's population during this period, are there any Coptic provinces in Egypt now that the provinces have been further subdivided?
I would love to see them give the region a cultural breakdown, after all I am reminded of a quote by T.E. Lawrence about how the people of the levant and arabia have no collective national identity. Now of course Egypt has more of that than most but at least one more culture might be doable to squeeze in there, perhaps even some events about the copts (not sure if they should be majority in any one province though).
I have yet to see anyone asking for Prussian-Tier ideas for the Caucasian nations, but I have seen many requests to buff some of the worst idea sets in game.
Especially for a country who managed to remain independent for a very long time in a really shitty position (right next to the ottomans).
 
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I would love to see them give the region a cultural breakdown, after all I am reminded of a quote by T.E. Lawrence about how the people of the levant and arabia have no collective national identity. Now of course Egypt has more of that than most but at least one more culture might be doable to squeeze in there, perhaps even some events about the copts (not sure if they should be majority in any one province though).

Turkish culture is especially in need of a rework.
 
Actually I have seen the mamluks do really well in my most recent games about a 50/50 of them crushing the ottomans.


I think it's just for emphasize. I don't think pearls are valuable enough to warrent their own tradegood. I mean gold and silver are considered the same, perhaps perls and gems could be one, or they could just count as gold.


Have patience I bet they'll get there.
Edit: Oh I always forget to read the 'next time on devdiary' line. So ok next week, awesome!


Yeah I think they should move buildings to a state level and keep provinces just for things like maneuvering. Like it is in HoI4. That or make all buildings be dependent on the development instead of flat out buffs. That way they can increase the number of provinces however much they want to as long as they don't increase the development.
That said it's not so bad these could do with a buff, it's not like they are adding provinces to England.


Again the Mamluks have done really well on many of my more recent games. Then again the many enemies aspect may pay of.


It doesn't come from either it comes from east africa, specifically ethiopia, but since the arabs were the traders in the indian ocean trade they are the ones who popularized it in many places.


I would love to see them give the region a cultural breakdown, after all I am reminded of a quote by T.E. Lawrence about how the people of the levant and arabia have no collective national identity. Now of course Egypt has more of that than most but at least one more culture might be doable to squeeze in there, perhaps even some events about the copts (not sure if they should be majority in any one province though).

Especially for a country who managed to remain independent for a very long time in a really shitty position (right next to the ottomans).


I've never seen the Mamluks prosper once they encounter the Ottomans. They stay alive longer and manage to expand a bit, but always lose the first war.
 

Well, Turkish being in the Arabic group for one is merely a gameplay decision - of the numerous threads and arguments that have taken place over it on the forums almost everyone agrees it needs to be removed from it. Turkish is also presented as being monolithic, which wasn't the case back then - again, most proposals have it split into two or three different cultures.
 
Well, Turkish being in the Arabic group for one is merely a gameplay decision - of the numerous threads and arguments that have taken place over it on the forums almost everyone agrees it needs to be removed from it. Turkish is also presented as being monolithic, which wasn't the case back then - again, most proposals have it split into two or three different cultures.
Oh, I moved it into the byzantine group long ago in my mod I had forgotten it's actually in the arabic group in the unmodded game.
I've never seen the Mamluks prosper once they encounter the Ottomans. They stay alive longer and manage to expand a bit, but always lose the first war.
Really? I often see them eating half of anatolia. The ottomans often suffer death by thousand cuts.
 
Well, that's a very pleasant surprise. Just yesterday I was looking at Yemen and wondering when would paradox create a shi'ite highland Yemen and a sunni lowland Yemen as has historically been from the middle ages up to now... and today I see this! Not just Yemen, but all of Arabia is now a whole different playfield. Love it.

I hope that in the future we'll see updates to the Levant and Iraq. Both regions, individually, are larger than Germany and in this time period had witnessed so much action. Assyrian culture is the least of my demands!
 
So; now Oman has entirely naval and trade based ideas... but starts with no coast and surrounded by a Hejaz that may or may not have received the biggest buff [relative to their old power] in the entire history of EU4.

Oman confirmed joke-tier nation now?
 
2. All these extra production province modifiers, the fish thing in Lund, the grain thing in egypt the coffe thing in Yemen the copper thing in Sweden (there's a thing in austria too right?)... isn't it time to give a real economic system another shot instead of having this many province modifiers with events creating them and removing them and so on? I'm not saying this patch but you really should have someone on the job of seeing if they can make a dynamic trade end economy system work.

That's a big enough task that I doubt it will happen until eu5