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EU4 - Development Diary - 18th of June 2019

Hello and good morning. Today we will finally unveil our long-anticipated changes to the map and political setup of the Balkans, as well as taking a look at Austria. This will be our final dev diary on map changes for the European update.

As befits the fragmented nature of the Balkans, today’s dev diary will be divided into three parts, each written by a member of the Content Design team who personally worked on each region.

dd_greece.png


I’ll begin with my own work on Greece and Bulgaria. You’ll notice that province density has noticeably increased, but rest assured we have taken care to avoid adding a net development boost to the Ottomans. We feel that their current level of development makes them a sufficiently powerful force, and any further advantages would harm the experience for players in their vicinity.

We’ve split the Bulgaria area in two, with most of Bulgaria remaining in “Bulgaria” but with the east in the new Silistria area. Bulgaria in total has gained 3 new provinces: Tolcu, split from Silistre, allows for a more accurate Ottoman-Moldavian border. Tirnovo, once a major cultural, military, and economic center for the Bulgarian Empire, declined under Ottoman rule but remained a thorn in the side of the Turks as it was a hotbed for Bulgarian resistance. Finally, Kyustendil/Kostendil was the center of an Ottoman sanjak and an exploitable mining site.

Thrace and Macedonia have also been updated with new provinces. Edirne has lost its access to the sea to the new province of Gelibolu/Gallipoli, home to a mighty fortress and naval arsenal. Parts of the former Edirne have also been added to the new Gumulcine province. Lastly, Selanik is now confined to the area around the city of Thessaloniki, as Siroz now occupies the outer reaches.

Moving down into Greece proper, a new nation has appeared while another is notable by its absence. Epirus, with its capital in the new province of Arta, is ruled by the Tocco dynasty who for whatever reason were previously represented as the rulers of the Venetian vassal-state of Corfu. Corfu no longer exists in 1444, but it retains its core on the island. Epirus also rules the island of Cephalonia, which has been separated from the Corfu province and gives Epirus the ability to produce wine. Fans of Byzantium will be pleased to hear that they now possess an additional province at the start of the game, based around the historic city of Corinth. And in the Aegean Sea, Lesbos has been split from Scio - Lesbos has a strait connection to Biga while Scio connects to Sugla.

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dd_austria.jpg


I'm @Caligula Caesar, and I'm here to tell you about our changes to Austria. Now, some of you may be aware that there is a good case for splitting Austria in three at the start of the game and requiring them to unify their territories. However, as a team we elected NOT to do this. Our reasoning is simple: For an enjoyable and challenging game on continental Europe, it is necessary for there to be a strong Austria. As Austria is already one of the more vulnerable superpowers in the early game, making their starting position significantly weaker by reducing their directly held territories by 2/3 would simply not make a better game experience.

We felt that Austria's starting development was fine as it was, but its province density was not quite at the level we wanted, so we added some new provinces by splitting existing provinces' development. As we have already shown, Tirol was split between Inntal and Etschtal and South Tirol became Trent, now an independent tag; also, some impassable mountains were added between Tirol and Venetia. Moving east, we split Kärnten in two between Oberkärnten/Villach and Unterkärnten/Klagenfurt. In the north, Linz's province (now known as Oberenns) was reshaped significantly and room was made for Traungau (with the significant ironworking town of Steyr as its capital) to the south of it. Wien province, too, has been split, with Wienerwald/Sankt Pölten taking its place to the west.

Finally, in the south, we added the Slovene culture. This culture is present in Görz, Krain and Celje. The last of those is owned by a new tag, the Counts of Cilli - known by their German name as its rulers were the German von Cilli family (the tag itself retains Slovene culture, however, and has some dynamic province names for surrounding areas).

Now on to @Ofaloaf 's work on the Western Balkans:

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dd_serbia.jpg


This work owes a tremendous amount to @otaats and his suggestions in Serbia & friends, which (in a truncated form) served as an inspiration. I also want to give a shoutout to @Wokeg, whose enthusiasm for the region and its history has been an excellent inspiration and motivation.

Most of the mapwork simply provides greater provincial fidelity, but there are some significant changes and additions. Starting with the smaller stuff, Venetian holdings along the Adriatic coast are better defined, with old Dalmatian province now split between Zara and Spalato and Cattaro now spun off from the province of Zeta. Albania also gets a second province, Krüje, which was one of the strongholds of the Albanian ruler Skanderbeg. Fortified and mountainous, Krüje should be a real pain to crack early in the game.

One of the most major additions to the region is the inclusion of Herzegovina. It's a relatively new state in 1444, being largely the creation of Stjepan Vukčić, who inherited those lands in 1435. Stjepan was an incredibly ambitious nobleman who took on the title of herceg (borrowed from German herzog) and ruled a portion of the Kingdom of Bosnia as a de facto independent realm called the Duchy of Saint Sava, which is the name its contemporaries knew it as. While Stjepan had the chops for independent rule, his sons weren't quite as canny, and in 1483 the realm was conquered by advancing Ottoman forces. However, Stjepan's title, herceg, lived on in the Ottoman name for the territory, and this eventually became the name Herzegovina, which is what we know the area now as and, for the sake of familiarity, the name which the realm (and its capital province) is called in-game.

You may have also noticed that Croatia is now present on the map. It starts in a union under Hungary, and depending on Hungarian fortunes may now either break away in one fell swoop or be more firmly incorporated into the Crown of St. Stephen. While the inclusion of Croatia does provide some interesting opportunities for Hungarian expansion or wresting parts of the Hungarian domain away from Budapest, the inclusion of Croatia as a separate entity has called for a little historical fudging. Rule of Croatia and Slavonia was split in 1444, although the two entities were ruled by Croatian brothers at the time of the Grand Campaign, and the titles would be merged together into a united Banate in 1476. To prevent Hungarian diplomatic relations from being eaten up by subjects and give it a slightly more powerful vassal to keep in check, Croatia here is unified slightly early.

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Thank you all for reading this and our other map-based dev diaries, it’s been a pleasure to present our work to you and to read your feedback and ideas. Next week we will take a look at some of the new mission trees coming to this region - most likely Austria, one of the Balkan minors, and something you might not expect. We’ll also talk a little about the Hungarian succession. Until then, have a great week!
 
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PicsanRugo

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Please improve the hungarian situation, you just worsened it again. With events, weaken them later, but in early-game, Hungary should be stronger - not to mention the terrible way you present the legendary Black Army...
 

Pbhuh

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Not sure where the idea that Styria would be under Austria comes from. Frederic III ruled Styria as his inherited land and Ladislaus' land as regent, so if anything it should be Austria (or whatever it would be called) under Styria.
Not only That. Styria was the Holy Roman Emperor.
 

Lord Hoosier

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Great! Any changes to Serbia?
 

Lord Hoosier

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Xetfield

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@neondt, @Caligula Caesar, @otaats , is there any chance that the map is not final? Do not ruin my hope of more realist Prussia with still (I hope) possible update of Teutons!
 

neondt

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@neondt, @Caligula Caesar, @otaats , is there any chance that the map is not final? Do not ruin my hope of more realist Prussia with still (I hope) possible update of Teutons!

Only minor changes are likely to be made from here. The Baltic beyond the coast of Germany is not part of the scope of this update.
 

PurpulaPhoenixum53

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Have Greece and Romania formation requirements been changed ?

Also why no new provinces for Hungary proper.
 

neondt

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Have Greece and Romania formation requirements been changed ?

Also why no new provinces for Hungary proper.

We're looking into various formation decisions. We'd like to move towards requirements in the style of: "own X key province as well as at least Y provinces in the Z region"

We feel that the Hungary patch left the Hungarian province setup in a good place in terms of performance and province density. We see no need to fix what isn't broken. Though we'll certainly be looking at other kinds of content for Hungary.
 

Rhipeen

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Same with Lwow. But unless it is fixed now, you will probably have to wait for years now to have it fixed.
sad, welp, I guess we still have the option to rename the provinces ingame or at least the bohemian ones to something more appropriate, supposted Hradecko province to Boleslav(sko) and "Pardubice" to Hradecko... that doesnt change the fact its still wrong though, I find this butchering of one of the most important bohemian cities and with pardubice no less, show this to anyone from Hradec and he would be extremely insulted... (context: today Hradec Králové and Pardubice are basicaly rival cities because they are half an hour of bike ride from each other and comparable size, but Hradec was always the more important one in history and you could say a capital of the region, Pardubice rose to comparable level only after industrial revolution)
 

BoomKidneyShot

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Does Herzegovina start with an Alliance with Aragon? As I understand it earlier in 1444 Aragon had signed a treaty with them where they were supposedly Aragons vassal in exchange for military assistance. Being an Aragonese vassal probably isn't a good way to view it, but an Alliance might make sense.
 

Mingmung

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Only minor changes are likely to be made from here. The Baltic beyond the coast of Germany is not part of the scope of this update.
I hope you guys manage to incorporate the feedback I and others posted in other threads (about Germany, France, Italy and the Low Countries) and the stuff mentioned here.

Or at least explain certain decisions, like, why's Kirkkilise still a thing with Burgas as capital?
 

Pbhuh

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Only minor changes are likely to be made from here. The Baltic beyond the coast of Germany is not part of the scope of this update.

Well there you have it folks.

I'm very disappointed if this is the final work. Many people have argued so much improvements over the last Dev diaries and from what I could gather from the Community many people are unhappy with Italy.

I personally hate the Low Countries as the borders aren't even close to historical.

Limburg and Arlon are really needed provinces. I don't know what sort of design limitations you have but I think it's fair to maybe lessen up your limitations and take the time to really get things perfect.

EDIT: another suggestion

https://en.wikipedia.org/wiki/Varaždin
Varazdin was owned by Celle.
 
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neondt

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Does Herzegovina start with an Alliance with Aragon? As I understand it earlier in 1444 Aragon had signed a treaty with them where they were supposedly Aragons vassal in exchange for military assistance. Being an Aragonese vassal probably isn't a good way to view it, but an Alliance might make sense.

We thought about it. For a few seconds. It would very definitely be a bad idea.
 

KaplanHorus

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Jun 1, 2014
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@Caligula Caesar

I like the new map changes for Austria as I like the new map changes for all new areas, but I do wonder; does adding subjects make a nation weaker? I think adding subjects to France will actually boost their power in the early game if you consider that vassals also increase forcelimit. In this game, having vassals gameplay wise boosts your power, which might be counter to having a "more decentralised nation" in the classical sense. The same holds true for Austria of course. I'm not sure Austria is that vulnerable; They are definately not the glass cannon like PLC at the moment that often implodes before too long.

If you want to strengthen Austria or make them "fullfill their role", the problem might be something else. In my experience, it's Austria's passive behaviour until they lose emperorship. They usually don't declare expansion wars unless they get something like a claim on Venice through event. Having AI Austria actively trying to pursue their unions over Bohemia and Hungary will probably help a lot too as I don't think I've ever seen them declare these wars. The AI usually takes random alliances in the HRE which means they won't ever fullfill the mission required to get the union CB's.

Exactly, the weakness of Austria isn't in Austria but in the AI playing as Austria.