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EU4 - Development Diary - 18th of June 2019

Hello and good morning. Today we will finally unveil our long-anticipated changes to the map and political setup of the Balkans, as well as taking a look at Austria. This will be our final dev diary on map changes for the European update.

As befits the fragmented nature of the Balkans, today’s dev diary will be divided into three parts, each written by a member of the Content Design team who personally worked on each region.

dd_greece.png


I’ll begin with my own work on Greece and Bulgaria. You’ll notice that province density has noticeably increased, but rest assured we have taken care to avoid adding a net development boost to the Ottomans. We feel that their current level of development makes them a sufficiently powerful force, and any further advantages would harm the experience for players in their vicinity.

We’ve split the Bulgaria area in two, with most of Bulgaria remaining in “Bulgaria” but with the east in the new Silistria area. Bulgaria in total has gained 3 new provinces: Tolcu, split from Silistre, allows for a more accurate Ottoman-Moldavian border. Tirnovo, once a major cultural, military, and economic center for the Bulgarian Empire, declined under Ottoman rule but remained a thorn in the side of the Turks as it was a hotbed for Bulgarian resistance. Finally, Kyustendil/Kostendil was the center of an Ottoman sanjak and an exploitable mining site.

Thrace and Macedonia have also been updated with new provinces. Edirne has lost its access to the sea to the new province of Gelibolu/Gallipoli, home to a mighty fortress and naval arsenal. Parts of the former Edirne have also been added to the new Gumulcine province. Lastly, Selanik is now confined to the area around the city of Thessaloniki, as Siroz now occupies the outer reaches.

Moving down into Greece proper, a new nation has appeared while another is notable by its absence. Epirus, with its capital in the new province of Arta, is ruled by the Tocco dynasty who for whatever reason were previously represented as the rulers of the Venetian vassal-state of Corfu. Corfu no longer exists in 1444, but it retains its core on the island. Epirus also rules the island of Cephalonia, which has been separated from the Corfu province and gives Epirus the ability to produce wine. Fans of Byzantium will be pleased to hear that they now possess an additional province at the start of the game, based around the historic city of Corinth. And in the Aegean Sea, Lesbos has been split from Scio - Lesbos has a strait connection to Biga while Scio connects to Sugla.

---------------------------------------------------------------------------------------------------------------------

dd_austria.jpg


I'm @Caligula Caesar, and I'm here to tell you about our changes to Austria. Now, some of you may be aware that there is a good case for splitting Austria in three at the start of the game and requiring them to unify their territories. However, as a team we elected NOT to do this. Our reasoning is simple: For an enjoyable and challenging game on continental Europe, it is necessary for there to be a strong Austria. As Austria is already one of the more vulnerable superpowers in the early game, making their starting position significantly weaker by reducing their directly held territories by 2/3 would simply not make a better game experience.

We felt that Austria's starting development was fine as it was, but its province density was not quite at the level we wanted, so we added some new provinces by splitting existing provinces' development. As we have already shown, Tirol was split between Inntal and Etschtal and South Tirol became Trent, now an independent tag; also, some impassable mountains were added between Tirol and Venetia. Moving east, we split Kärnten in two between Oberkärnten/Villach and Unterkärnten/Klagenfurt. In the north, Linz's province (now known as Oberenns) was reshaped significantly and room was made for Traungau (with the significant ironworking town of Steyr as its capital) to the south of it. Wien province, too, has been split, with Wienerwald/Sankt Pölten taking its place to the west.

Finally, in the south, we added the Slovene culture. This culture is present in Görz, Krain and Celje. The last of those is owned by a new tag, the Counts of Cilli - known by their German name as its rulers were the German von Cilli family (the tag itself retains Slovene culture, however, and has some dynamic province names for surrounding areas).

Now on to @Ofaloaf 's work on the Western Balkans:

---------------------------------------------------------------------------------------------------------------------

dd_serbia.jpg


This work owes a tremendous amount to @otaats and his suggestions in Serbia & friends, which (in a truncated form) served as an inspiration. I also want to give a shoutout to @Wokeg, whose enthusiasm for the region and its history has been an excellent inspiration and motivation.

Most of the mapwork simply provides greater provincial fidelity, but there are some significant changes and additions. Starting with the smaller stuff, Venetian holdings along the Adriatic coast are better defined, with old Dalmatian province now split between Zara and Spalato and Cattaro now spun off from the province of Zeta. Albania also gets a second province, Krüje, which was one of the strongholds of the Albanian ruler Skanderbeg. Fortified and mountainous, Krüje should be a real pain to crack early in the game.

One of the most major additions to the region is the inclusion of Herzegovina. It's a relatively new state in 1444, being largely the creation of Stjepan Vukčić, who inherited those lands in 1435. Stjepan was an incredibly ambitious nobleman who took on the title of herceg (borrowed from German herzog) and ruled a portion of the Kingdom of Bosnia as a de facto independent realm called the Duchy of Saint Sava, which is the name its contemporaries knew it as. While Stjepan had the chops for independent rule, his sons weren't quite as canny, and in 1483 the realm was conquered by advancing Ottoman forces. However, Stjepan's title, herceg, lived on in the Ottoman name for the territory, and this eventually became the name Herzegovina, which is what we know the area now as and, for the sake of familiarity, the name which the realm (and its capital province) is called in-game.

You may have also noticed that Croatia is now present on the map. It starts in a union under Hungary, and depending on Hungarian fortunes may now either break away in one fell swoop or be more firmly incorporated into the Crown of St. Stephen. While the inclusion of Croatia does provide some interesting opportunities for Hungarian expansion or wresting parts of the Hungarian domain away from Budapest, the inclusion of Croatia as a separate entity has called for a little historical fudging. Rule of Croatia and Slavonia was split in 1444, although the two entities were ruled by Croatian brothers at the time of the Grand Campaign, and the titles would be merged together into a united Banate in 1476. To prevent Hungarian diplomatic relations from being eaten up by subjects and give it a slightly more powerful vassal to keep in check, Croatia here is unified slightly early.

---------------------------------------------------------------------------------------------------------------------

Thank you all for reading this and our other map-based dev diaries, it’s been a pleasure to present our work to you and to read your feedback and ideas. Next week we will take a look at some of the new mission trees coming to this region - most likely Austria, one of the Balkan minors, and something you might not expect. We’ll also talk a little about the Hungarian succession. Until then, have a great week!
 
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Pellucid

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Any chance we can move the Morea fort to Corinth to represent the Hexamillion? Also it's kinda useless there in Morea since it isn't blocking any movement...
 

Rorgloin

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It seems to me that there’s a simple answer to the Austria problem if Paradox is indeed “hard no” unwilling to split the tag. Why not just give the provinces outside what Frederick controlled to the nobility and add some events which can let Austria either peacefully return them to central control via “inheritance” as flavor text (which will take a couple decades) or try to claim them earlier by force (which would spawn rebel stacks but return the provinces to central control)? That’s not a perfect solution, but at least it reflects the lack of Austrian unity. It seems better than just doing nothing to model it. It’s also how the French “vassals” were modeled when the starting tags were removed, albeit without the events. So there’s precedent.

Addendum: Why not consider just letting Tirol be a separate tag, since Austria got it so much later? I can see how losing a lot of provinces would hurt Austria, but just a couple?
 

TheArchduke

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Good choice on Austria, although I think not doing the vassal swarm in France neither would have been better as well.
 

Me_

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So Venice now has 16 provinces in total?
 

McManama

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For me those map changes are OK, I find in them some flavor. Still waiting for the mechanics. One thing I wpuld like You to take into consideration for the future is how colonies blob, or in some scenarios they don't. It was more or less very spontaneous, and done by common folk. And this is not represented in the game, few addition of +100 or +200 colonist is way too low. In fact You can check this Video to sum this.
Also regarding Africa new Tags should appear there than this land beeing uncolonized for entreity of the game. So next time You go to do Imersion pack go to Africa ;)
 

XavierDarius

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Okay, so my comment about the new west Balkans being inaccurate got tons of downvotes, but no reply to elaborate on how I was wrong. I'll make an explanation of all the mistakes made in the new map.
dd_serbia.jpg

First of all, let's start with the province names and positioning.
In Serbia, they've added a new province for Smederevo, but kept the capital at Braničevo? This is probably just an overlook so I won't give it too much time. They did however, make Serbia infinitely weaker by denying it a coastline, and I ask for what reason? Venetian holdings in the Balkans were, at this time, very tame compared to what the game depicts. The province of Durazzo was never this large and the Venetians only held the city itself, but that isn't a major issue as it didn't rob Albania of its coastline, But now they're getting rid of a coastline for Serbia and just making them an easier lunch for Venice, as they already were in the last few patches. Cattaro was indeed Venetian territory at this time, but Serbia did have both a cost, the important port of Bar, and land contacts with Ragusa, which it also loses with this patch. Here's a map of what the coast of the despotate roughly looked like in this time period.
640px-Serbian_Despotate_1423.png

Now let's get into the horror show that is Bosnia;

Why is the province of Bosnia (not translated into Bosna btw, just like they did with Belgrade not being called Beograd under Serbian rule) located along the Vrbas river? The territory of Bosnia gets its name from the river Bosnia, which begins near modern day Sarajevo and contemporary Vrhbosna, so for what reason is Bosnia there? The province of Visoki is the territory that should get the name Bosnia, and the province of Bosnia should be renamed to Usora. Also, what's up with Herzegovina? I'm glad that the country was included as it is historical, but there's absolutely no reason to rename Travunia into "Herzegovina". Herzegovina means land of the Herzeg, and is such a carpet term for all territories held by the Herzeg of Saint Sava (the new country in question). The province of Herzegovina should be renamed back into Travunia. The positioning of Hum is horrible as well, Hum or (Zachumlia) was much smaller and closer to Travunia historically. This region should be renamed to Tropolia (Latin/English) and Tropolje in Serbo-Croatian.

In Croatia, the names aren't standardized yet again with Slavonija labeled as Slavonia.

That's for the issues with province naming, now for the inclusion of Croatia as an independent country:

Croatia, first of all, did not have these borders in this time period. The province of Slavonia was at this time not called that, and the toponym of Slavonia referred to the wider area of Zagreb. The in game province of Slavonia was under complete Hungarian control. Now that we've removed that out of the picture, Croatia should be divided into two territories; Croatia and Slavonia, Croatia occupying the provinces of Lika and Rijeka, and the northern three provinces going to the new Slavonian state. Here's a map for reference:
Hungary_13th_cent.png

While we're on the topic of that, is there a particular reason that Croatia is depicted as a separate realm, but Szekerland, German and Saxon possessions are not? The territory of Croatia was in name a constituent kingdom in the king of Hungary's demesne, but he didn't rule directly over it, and a ban was appointed as a provincial governor. The only thing that separated Croatia from other territories is that it had its own sabor (parliament), but given the fact that an accurate map of Croatia would only hold two provinces in the game, the country will not have a parliamentary government. So what is even the point?

Please don't mindlessly downvote this post unless you can point out that I'm wrong about what I've said, and thank you for reading.
 

noldorin

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Read about the Black Army. It was considered the strongest in Europe:

"Matthias recognized the importance and key role of early firearms in the infantry, which greatly contributed to his victories.[3] Every fourth soldier in the Black Army had an arquebus, which was an unusual ratio at the time. The high price of medieval gunpowder prevented them from raising it any further.[4] Even a decade after the disbandment of the Black Army, by the turn of the 16th century, only around 10% of the soldiers of Western European armies used firearms."

"In the beginnings, the core of the army consisted of 6–8,000 mercenaries.[7][8] In the 1480s, the number was between 15,000 and 20,000, however the figures in the great Viennese military parade reached to 28,000 men (20,000 horsemen, 8,000 infantry) in 1485.[9] The soldiers were mainly Bohemians, Germans, Serbs, Poles[10] and, from 1480, Hungarians. Thus the Black Army was far larger than the army of Louis XI of France, the only other existing permanent professional European army in the era.[11]"

https://en.wikipedia.org/wiki/Black_Army_of_Hungary

The Kingdom of Hungary with Croatia, had like 4 million inhabitants when the Kingdom of England had 2,75 million, around 1500. The végvár system is also awfully represented:
to482gf95160.jpg

All the blue icons represented as...
add country modifier "Végvár System" for 10950 days, giving following effect:
  • defensiveness 0.25
  • global tax modifier -0.1
I would say on a scale from
1: boring, uneffective event, to 10: wow best event ever!!
it's around a 2.

The rule of Matthias Corvinus is considered to be the golden age of medieval Hungary. He successfully challenged the Habsburgs, kept the Ottomans at bay, subdued other neighbours, and next to all of these, he supported arts and science like a good Reinassaince Prince, his library was the biggest in Europe at the time.

"North of the Alps, Matthias' library was the largest in Europe, and its vast contents was only second to the Vatican Library in the whole of Europe, according to contemporary accounts."

Just to mention a few things.

I think you're telling fairy tales. Even if what you say is true, the Hungarians have no success against the Ottomans.
 

XavierDarius

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I think you're telling fairy tales. Even if what you say is true, the Hungarians have no success against the Ottomans.
No he isn't, and this might be, no offense, the result of learning all your history from Paradox titles. The medieval Hungarian kingdom was a bastion of the Catholic church in eastern Europe and exerted massive influence over the minor Balkan states and was an important rival of the Byzantine empire while it was still at the height of its power during the Komnenoi Renaissance. This entire game is about alternate history, so why not bring in the possibility of Hungary resisting Ottoman advancement? Ottomans won battles against the whole of Europe but also lost against lone petty kings like Stefan III and Vlad Tsepesh.
 

priamossz

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I think you're telling fairy tales. Even if what you say is true, the Hungarians have no success against the Ottomans.

Entrone actually provided evidence to back his point, something that you may have not checked.... maybe beside his link you should also check this link: https://en.wikipedia.org/wiki/Ottoman–Hungarian_wars

I personally see a lot of times where hungary twarted Ottoman plans or scoring great victories aganist the turks delaying their advance or taking territory from the turks.
 

noldorin

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No he isn't, and this might be, no offense, the result of learning all your history from Paradox titles. The medieval Hungarian kingdom was a bastion of the Catholic church in eastern Europe and exerted massive influence over the minor Balkan states and was an important rival of the Byzantine empire while it was still at the height of its power during the Komnenoi Renaissance. This entire game is about alternate history, so why not bring in the possibility of Hungary resisting Ottoman advancement? Ottomans won battles against the whole of Europe but also lost against lone petty kings like Stefan III and Vlad Tsepesh.

Night Attack at Târgoviște

If you call it success. Tell me how the characters you said died. I'll tell you if you want.
 

TheDungen

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The Austria thing feels like a cop out. You could make them historical friends with their vassals/PUs, and/or even given Austria liberty desire reduction as a national idea (which would help them manage bohemia and Hungary later on too).
 

valldelxeno

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Austria solution: The Holy Roman Emperor gets extra diplomatic relation slots, reduced subject liberty desire, and +10% tax income until the 2nd or 3rd reform is passed. Make sure the AI is more inclined to siphon income and maybe allow Austria to start integrating those unions decades earlier maybe even by decision.

Maybe Paradox should hire me. I have been modding their games since 2005 lol..

It wouldn't even need to be by decision. PUs that exist at game start can have custom time limits to wait until integration: the default for vassals is to be able to diploannex them 10 years after start date, but Naples can be integrated from 1492 instead of from 1494, which I assume is because the King of Aragon must have acquired it in 1442 (Aragon also starts with a truce with Naples, Provence, and maybe someone like Milan or Savoy too)
 

Sol_Invictus42

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So with the addition of so many new HRE minors, is the Minimum amount of princes required to maintain Legitimacy going to change or not? Even with 10 extra princes, that's like 0.05 extra monthly Imperial Authority tick, which is going to make Austria a lot stronger for a player.
Also, will there be more max free cities in the empire to accommodate the new ones?

Thanks!
 

I like wars and maps

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I also forgot to ask if Albania will get any events related to the King of Naples and the Pope. He gave military support to protect the throne of the King of Naples and got troops and money in return. The Pope also gave Skanderbeg money and even announced a crusade before he died. Would be nice to get something to show these relations.
 

Rhipeen

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Since people usually want some "proof" that something is wrong, let me show you maps depicting administrative of Bohemia during eu4 timeframe and even after that since it concerns Pardubice.
The first map depicting administrative from 14th century till 18th one with changes after that being only minimal (baring loss of Lusatia, Silesia and Kladsko)
Země_Koruny_české.jpg
As you can see Hradec Králové (the capital city of Hradecko) is to the right from the Elbe river and the city Pardubice doesnt even have enough importance to be on the map (blue circle) instead Chrudim is the capital of Chrudimsko. Now for map from the beggining of the 18th century not done by historians but from that age.
Mapa_Čech_1712.jpg
Wow, Pardubice is on the map, but guess what, its still in Chrudimsko, capital of the area is Chrudim and Hradec is still to the right of the Elbe river
now for map even after the period of eu4 from 1854
https://upload.wikimedia.org/wikipe...en_nach_der_Eintheilung_vom_Jahre_1854_01.jpg
the fille is too big and detailed so I just posted link, but the thing is, the area is still Chrudimsko with capital city Chrudim and Hradec Králové is still to the right side of Elbe river
and then there is eu4 version
upload_2019-5-6_13-45-34.png

which is just wrong, I am not going to add anything else.
 

Wenceslaus II.

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Only minor changes are likely to be made from here. The Baltic beyond the coast of Germany is not part of the scope of this update.
Please, rename Ostrava. Hradiště is probably the best option.
 

gronak

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I feel like Iberia is already going to feel dated after this update. Some huge provinces there still and Portugal is in dire need of some more. Since it'd end up being at least a year until it's revisited hopefully some changes can be made with this European update.