• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EU4 - Development Diary - 18th of April 2017

Hello everyone and welcome to this Development Diary! For those that don’t know me, I am Trin Tragula, Content Designer of Europa Universalis, and today I will be the one writing the Tuesday Development Diary. As a Content Designer I am the one who plans and writes the events, decisions, maps, and similar things for the game. The subject of this diary will be the added content in the 1.21 “Hungary” Patch.

load_19.jpg


Background:

Hungary is in many ways a vital country to the period the game depicts. It is at the center of many events that came right before our start date, and these events are also the reason we start the game on the 11th of November in 1444.

As the only remaining major kingdom between the Ottomans and the larger Christian world Hungary nonetheless thrived in the 15th century, only to be reduced to a battleground for stronger powers after the defeat at Mohacs and up to the end of the era our game covers.

As you know, in the years leading up to 1444 Hungary has just emerged from a civil war between the supporters of the posthumous son of their last king, Ladislaus von Habsburg, and the dynamic young king of Poland, Wladyslaw Jagiellon. Wladyslaw’s supporters won this conflict and it is under Jagiellon leadership that Hungary, Bohemia, Poland, Lithuania and many others invaded the Ottoman Empire in 1443. This invasion was abruptly ended at Varna on the 10th of November in 1444 with the death of Wladyslaw and many others.

When the game opens Europe is recovering from the shocking defeat at Varna. Hungary is once again without king and powerful forces are aligning for or against the boy King, Ladislaus the Posthumous.

In Hungary patch we’ve tried to better capture the quite complicated situation of 1444 in Central and Southeastern Europe (one I have just barely touched in the short lines above). In order to do this we have both added new content and reworked some the old content related to Hungary, Austria and Bohemia.


Hungary:

Hungary has been the main focus of this patch and has received about 20 new events as well as a rework of a number of their old existing events.

eu4_292.jpg


Map Changes:

Hoping to both make Hungary more influential in the early game and to make the region more realistic and interesting to wage war in we have added a small number of provinces to Hungary in the 1.21 patch.
  1. Slovakia/Upper Hungary has been redrawn and the new province of Trencin now guards the northern border of the Kingdom. Development and trade goods of the area in general has been revised a bit to better reflect reality.

  2. The province of Fejér has been added between Sopron and Pest. The Hungarian capital in Pest is also now an inland center of trade, which both allows Hungary itself better control over the flow of trade, and makes the conquest of Pest more important for any invader.

  3. In the southern part of the kingdom we have added what was perhaps the most important of all Hungarian fortresses in 1444, Belgrade. The Hungarian kingdom had spent no small amount of energy acquiring the banate of Belgrade prior to our start date and its position at the confluence of the Sava and the Danube will make it a key province to control in the region from now on.

Events:

Hungary has received new events as well as reworks of their existing events. This is a broad (but not quite complete) overview of what we have added and why:

  • Early events will focus on recreating the rise of the Hunyadi family, allowing the player to partake in the Corvinian renaissance, with good advisors, opportunities to increase the wealth of the country and kick-starting institution spread in Budapest.
  • One of the more unique things about Hungary in this period was the so called ‘Black Army’, a very expensive, permanent, mercenary force that on numerous occasions was able to beat numerically superior armies. In the game you will be able to create the Black Army, allowing you to hire much stronger mercenaries at the cost of reducing your force limit and higher maintenance costs. Your nobility will remain skeptical of this mercenary force and will ask new kings to abolish it. The mercenaries may also mutiny if they don’t feel they are paid enough. If you are willing to pay the price however, you can enjoy mercenaries at +10% discipline up to the age of Reformation.
  • If Hussites are in power in Bohemia the Catholic estates can now turn to Hungary for protection. Should you help your brothers of faith they may offer you to be their king, giving you permanent claims on parts of their country.
  • There are a number of events dealing with the advance of the Turks, the establishment of a fortified frontier and the resettling of fleeing Balkan Christians within these lands.
  • The old “Advance of the Turks” event has been expanded upon and given follow-up events relating to the election of two different Hungarian monarchs, one with Austrian, western Hungarian and Croatian support and one with the support of Eastern Hungary. This could happen in a situation when the kingdom has been soundly defeated by the Ottomans.
  • There are now events dealing with the other peoples in the Hungarian realm such as Slovaks, Croats and Vlachs/Romanians and the development of their respective national movements as the game progresses.
  • The spread of the Protestant and Reformed faiths in the Hungarian realm now has dedicated events allowing the Hungarian player to encourage the reformation or invite the jesuits to help them work against it.
  • While the Hungarian Kingdom in our timeline was divided between Turks, Austrians and the Principality of Transylvania from the mid 16th century, we have added events based on the fate of the Hungarian people during these years to provide a continued interesting experience throughout the timeline.
Bohemia:

eu4_291.jpg


Map Changes:

In order to add more depth of maneuver and historical detail we have now split the province of Moravia into Brno and Olomouc and added a Moravia as a revolter country.

In Silesia we have added the province of Leignitz/Legnica and revised starting development values and trade goods a bit to better represent the importance of this area.


Events:
While the Hussite wars are a thing of the past in 1444, the Bohemian people are still largely heretics to Catholic Europe. Ladislaus the Posthumous is the presumed King of Bohemia as well as Hungary but the de facto government of Bohemia lies with the Hussite factions under George of Poděbrady.

Even prior to Hungary patch you could choose to support the Catholic or Hussite party but now this choice has a bigger impact than it used to:

With the Hussites in power you will now be less liked in Europe but enjoy stronger support internally. You will benefit from the tactical experience of the Hussite soldiers but the Catholic estates may offer the Bohemian crown to a foreign monarch willing to defend them.

Unless the pope acts against the continued heresy in Bohemia a strong Hussite movement could also make the Reformation trigger earlier than it otherwise would.

Minor Additions:

The Vistula Spit:

Prior to 1.21 Königsberg and Danzig have been connected by a strait at the end of the Vistula lagoon. This had the unfortunate side effect that the fort in Königsberg could prevent movement between Danzig and Marienburg. Something that was impossible to get around without a fleet. The strait was also unhistorical as by 1444 the Vistula spit was no longer open and the ports inside the Vistula lagoon did not have access to the Baltic sea.

In 1.21 the Vistula spit has been extended all the way to Königsberg, this means that you can now get to the fort there (though it will count as crossing a river) and that Marienburg and Ermland now start without ports.


Austria:

Austria has had a number of their existing events modified and can now also get new events relating to Hungary if they should come to control the country. Most importantly the advance of the Turks event now gives Austria permanent claims on Royal Hungary and Hungary itself is more likely to elect Hunyadi candidates to their throne, severely hurting relations with the Austrian monarchy.


Serbia:

Serbia was not the main focus of this patch but together with the addition of the province of Belgrade we have added a decision for the Serbian state to make Belgrade their capital if they are able to retake it from the Hungarians.

Moddability:
That is not all that is new in the Hungary patch however. I will now leave the word to @Gnivom who, aside from programming the AI, has also been working on improving the moddability:

variable_arithmetic_trigger

Ever wished you could add or multiply values in triggers? You now can! Sort of, at least. The variable_arithmetic_trigger (VAT) allows you to use export_to_variable to a local variable, that only exists within the current trigger and its children. The following effects have been modified to be usable within the VAT (as well as, as mentioned, export_to_variable):
  • set_variable

  • change_variable

  • subtract_variable

  • multiply_variable

  • divide_variable
When used within a VAT, they can only modify variables created in a VAT, as triggers are not allowed to modify the game state. The triggers that evaluate variables can also evaluate local variables.

A VAT has the following members:
  • 1 custom_tooltip: It would be too complicated to generate a tooltip automatically, so all VATs need a custom tooltip.

  • Any number of export_to_variable

  • Any number of other effects, among the ones listed above

  • Any number of triggers
When the VAT is evaluated, it will first execute the export_to_variable effects, then go through the other effects and triggers in the order they are listed. Whenever it comes to an effect, it executes that effect. Whenever it comes to a trigger, if that trigger evaluates false so does the VAT, otherwise it continues. If it gets past all the triggers, it evaluates true. In that sense it is like the AND trigger. When the trigger is done with its evaluation it destroys all variables created in its export_to_variable effects.

A simple example:
Code:
variable_arithmetic_trigger = {

custom_tooltip = HAS_HALF_THEIR_MANPOWER

    export_to_variable = {

        variable_name = my_manpower

        value = manpower

    }

    export_to_variable = {

        variable_name = their_manpower

        value = manpower

        who = FROM

    }

    multiply_variable = {

        which = my_manpower

        value = 2

    }

    check_variable = {

        which = my_manpower

        value = their_manpower

    }

}

One of the smart things with this design is that you can create conditional statements by utilizing the fact that AND and OR triggers stop evaluation when one child returns false and true, respectively. Check the following, more advanced, example:

Code:
variable_arithmetic_trigger = {

custom_tooltip = HAS_MORE_MANPOWER_OR_HALF_IF_CATHOLIC

    export_to_variable = {

        variable_name = my_manpower

        value = manpower

    }

    export_to_variable = {

        variable_name = their_manpower

        value = manpower

        who = FROM

    }

    OR =

    {

        NOT =  { religion = catholic }

        variable_arithmetic_trigger =

        {

            multiply_variable = {

                which = my_manpower

                value = 2

            }

            always = yes # This line is superfluous

        }

    }

    check_variable = {

        which = my_manpower

        value = their_manpower

    }

}


In pseudo code, this is equivalent to:

float my_manpower = GetManpower(THIS)

float their_manpower = GetManpower(FROM)

if religion == catholic

    My_manpower *= 2

Return my_manpower >= their_manpower

Although the syntax is horrible, this can be nested as much as you want to create really complicated logical conditions. It should be noted that variables are performance heavy, especially the export_to_variable, although that has been significantly improved in 1.20 and 1.21.

Scriptable Subject Types

Some modders may have noticed in 1.20 that we moved most of the differences between subject types to a script file. As of 1.21, entirely new subject types can be added just by adding entries in common/subject_types. The old subject types are still referred to in the code however, and can’t be removed. Just adding them there won’t make them visible in the game however. For that I added scriptable diplomatic actions.

Scriptable Diplomatic Action

In 1.21 you will be able to see a new folder in common called new_diplomatic_actions. This system is currently independent of what happens in diplomatic_actions, and they can’t be combined. One diplomatic action has been added there, and it might be easiest to learn how it works by checking that example, which asks someone to become your Dummy. Two things should be noted though. First, the AI will as it is never send these actions. I’m thinking of a way to make that work for a future patch. Second there is an entry called ai_acceptance. This is how it works:
  • It only accepts one type of entry, called add_entry

  • Each add_entry is a simplified/modified version of the variable_arithmetic_trigger. Namely, it doesn’t accept triggers, instead it has a “limit” entry that gets evaluated before even the export_to_variables are executed; and it has a “name” instead of “custom_tooltip”.

  • Each add_entry must define one local variable called “ai_value”. That variable will be evaluated after all effects have been executed.

As 1.21 is not yet available to you, I’ll paste the relevant script here for reference:

In subject_types I added this:
Code:
dummy =
{

    copy_from = default

}

In new_diplomatic_actions, this:

demand_dummy = {

    category = influence

 

    alert_index = 40

    alert_tooltip = demand_dummy_alert_tooltip

 

    require_acceptance = yes # Whether the recipient gets an option to decline

 

    is_visible = {

        religion_group = christian

        is_subject = no

        FROM = {

            is_subject = no

        }

    }

    is_allowed = {

        variable_arithmetic_trigger = {

            custom_tooltip = HAS_MORE_MANPOWER

            export_to_variable = {

                variable_name = my_manpower

                value = manpower

            }

            export_to_variable = {

                variable_name = their_manpower

                value = manpower

                who = FROM

            }

            subtract_variable = {

                which = my_manpower

                which = their_manpower

            }

            check_variable = {

                which = my_manpower

                value = 0

            }

        }

        religion = catholic

    }

    on_accept = {

        add_trust = {

            who = FROM

            value = 20

            mutual = yes

        }

        create_subject = {

            subject_type = dummy

            subject = FROM

        }

    }

    on_decline =

    {

        add_trust = {

            who = FROM

            value = -100

            mutual = no

        }

    }

 

    ai_acceptance = {

        add_entry = {

            name = ALWAYS_TEN

            export_to_variable = {

                variable_name = ai_value # Mandatory to use this name

                value = 10

            }

        }

        add_entry = {

            name = OPINION

            export_to_variable = {

                variable_name = ai_value

                #value = opinion who = FROM with = THIS # This is supposed to work in the future

                value = 10 # Temporary value until then

            }

            divide_variable = {

                which = ai_value

                value = 4

            }

        }

    }

}

The result looks like this (I didn’t bother localizing ALWAYS_TEN):

Capture.jpg


Scriptable diplomatic actions will be in the 1.21 patch when it releases, but it is a feature we plan to improve and expand upon in the future.

Last but not least our Mod Coordinator @Divine has also been working on a couple of additions to the 1.21 patch. This is a small list of those from the changelog.

Code:
- Added defines BANKRUPTCY_BUILDING_DESTRUCTION_THRESHOLD, BANKRUPTCY_PROVINCE_DEVASTATION_GAIN.
- Added the attribute "indestructible" to buildings, setting it to yes will exempt that type of building from being destroyed by bankruptcy.
- Added add_adm_tech, add_dip_tech, add_mil_tech effects.
- Added revanchism trigger.
- Added log effect and trigger.
- Added add_active_policy and had_active_policy effect and trigger.
- Added scripted function can_declare_bankruptcy.
- Added scripted function can_colonize_province.
- Added add_next_institution_embracement = <int> province effect.

Have fun!

That was all for today about the Hungary patch and the content related to to Hungary and its European surroundings. Next Tuesday we will be sharing the complete changelist for the upcoming patch, which will be released in late april.
 

Dat_Boi

Recruit
22 Badges
Nov 10, 2016
5
4
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Cossacks
+1 fire damage, -5% shock damage, +5% infantry damage is "average." Fire pip is about equal to discipline, and the rest is the average.

Now try being Denmark and having NO military ideas while being adjacent to Sweden, Brandenburg, etc.
Buff both? I forgot about the fire pip. However their ideas aren't average, they're pretty shit. Denmark is even worse which isn't exactly fair considering their position. I wouldn't really compare an extra fire pip to more discipline. The fire pip is certainly the best of their ideas however it's not really useful until mid game. Even giving it some morale or something would be nice. Also -5% shock damage isn't average at all, it's a total joke and becomes basically useless in the later game where as something like morale is useful throughout. Why can't they just have 10% ICA instead of the 5% ICA & -5% shock damage?
 

Mingmung

General
34 Badges
Aug 23, 2014
1.810
756
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
This is great and all, but Paradox, how about reflect reality and have Michael the Brave of Wallachia, unite Walalchia, Moldavia and Transylvania between 1599 and 1600? Also, Why is the culture in Transylvania not Romanian? They were the majority ethnics for as long as records go back for. There is no such ethnicity as Transylvanian. In reality the Romanains were the majority but were not ''accepted culture'' in the Hungarian Kingdom and only got their rights as a concession granted by the Germans after the 1848 Revolt in Transylvania lead by Avram Iancu. Also, John Hunyadi, he is of Romanian ancestry and remains a Romanian national hero to this day. Transylvania, as you should be well aware if you researched it at all, was a fully autonomous voievodat and not an integral part of Hungary. It had almost the status of Scotland/ Wales in the UK. If you are going to do this, please do it right.. Also, Moldavia was a tributary state to the Ottomans in 1444 and only acknowledged Poland as suzerain in 1459 but with the help of the Hungarians and Ottomans, overthrew the Polish in 1497. In short, Moldavia was independent (- the tribute) and only under Polish suzerainty for 38 years, between 1459-1497. Moldavia should start as a fully independent nation in 1444 with the exception of paying tribute to the Ottomans. Please fix it. Thank you :D

First of all: This is no way to write a constructive post. Secondly: You're not even half correct.

Your first point is Michael the Brave. Gameplay aside; Because not every conquest or historical person can be realistically represented in events or anything. Michael the Brave was only the de-facto ruler of Transylvania, as imperial governor, not as prince. He didn't even manage to retain his new possesions for a year. Hardly worth the effort to reflect that into this game which has a duration of more than 300 years. If you want to be him so badly, just start in a later bookmark. This is also no history-simulator, it's arguably a sandbox-game.

Your second point is that Transylvanian culture shouldn't be there. Yes, it's indeed an abstraction and not a real culture. But, if you've followed earlier discussions on this subject, you might have noticed that it's the best solution (and not even a bad one in my opinion). Why's that then? Well, because of all the different cultures scattered about. We're looking at Szeklers (descended from Hungarians), Saxons and the Romanians. Transylvanian culture is a compromise of these three cultures, because it's hard to pinpoint the exact places where these cultures were a majority. As well as for the fact that it would be strange to have all these cultures scattered around and strange things that could occur with rebels and cores. Now there's one culture with one (unique) tag, which won't vanish after a while either. Win-win in my books.

Your third point is about Transylvanian autonomy from the Hungarian crown. It seems you want it to be (semi-)independent. This is just plain wrong. Transylvania, while maybe being more autonomous than other voivodes, was still a rightful part of the kingdom of Hungary. All administrative divisions of medieval Hungary depict it as such.

Your last point is about no vassalage to Poland in 1444. Well, you're not entirely wrong, but not entirely right either. Moldavia buttered up to the Jagiellons in the late 14th century and even helped them against the Teutonic Order. The relationship wasn't always stable as allegiances shifted and rulers came and went in very short periods of time. Co-ruling with relatives was not out of the question either, muddying the fact who the real guy behind the strings was. Iliaş of Moldavia pledged himself to the king of Poland. Stephen II, his co-ruler, mutilated him before being murdered by Iliaş' son (with Polish support) in 1447. You can see that court-intrigue was quite dynamic, which makes it quite hard to pin-point if Moldavia was some kind of 'march' of Poland in this short and dramatic period of time. I personally find Paradox' solution to be acceptable.

The last thing I want to say is that tribute to the Ottomans doesn't need to be reflected from the beginning of the game. War reparations after wars (obviously) make more sense. Plenty of nations paid tribute to each other in all kinds of ways, the tribute-mechanic doesn't reflect that. Only the Chinese and Eastern Asian way (with some exceptions in the steppe hordes).
 
Last edited:

X-Factor

Baron of Kosice
48 Badges
Mar 15, 2015
92
149
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Surviving Mars
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Conclave
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Prison Architect
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
Huge update. Big kudos for Mr. @Trin Tragula for delivering this patch. Really like all aspects.

Have few questions.
1. Are you moving Slovak culture to West Slavic?
2. What is the Capital city of Region called Hont?

One more catch. I see from picture that provice called Brno has Capital City named as Brunn. I would like to ask what is the naming standard for cities? Because some have German city names some Czech. Same for Hungary region. Some have Hungarian names some German some Slovak.
 

EMT0

Colonel
62 Badges
Mar 21, 2010
1.154
1.014
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines Industries
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Federations
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Victoria 2
  • Stellaris: Ancient Relics
  • Prison Architect
  • Europa Universalis III Complete
  • Imperator: Rome
  • Europa Universalis III Complete
  • Europa Universalis 4: Emperor
  • 500k Club
  • Stellaris: Megacorp
  • Stellaris: Lithoids
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis III: Chronicles
  • Heir to the Throne
  • Magicka
  • Sword of the Stars
  • Sword of the Stars II
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
I have a question; are there any events for Hungary that encourage it to invade Austria/claim its crown? Matthias Corvinus did manage to conquer Austria temporarily after all.
 

Pełpeł

First Lieutenant
26 Badges
Jan 16, 2017
290
360
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • PDXCon 2017 Awards Winner
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II
@Trin Tragula or rally anybody working at Paradox, please forward my words to person making art for eu4. My comments are not shitting on the work (it has really high quality features like face), I just want him/her to improve skills and make game even more visually pleasing :)
Untitled 25.jpg

  1. This is the point that made me write this post.I understand that having wall like that is physically possible due to terrain height, but it makes me shiver - upper one has los (line of sight) above, while lower piece has los below it. Despite it being possible it's just plain wrong not to correct the image to make it feel better to a person who doesn't know the castle (if this is real look and not just plain mistake). The other thing here is that the upper selection's wall is strangely going up, which makes it feel further weird. The last thing in this point is connection between upper and lower wall - on the upper wall we see the edge curve, as the los is above the castle, but shadow on the wall does not care, just goes down in straight line without curving along the wall (yeah it is physically possible, but still is a mistake)
  2. The roofs' edges have different perspectives. In midleages it was pretty common for cities/castles to be built irregularly, so I won't blame for roofs being in different positions, but while drawing rule of the thumb is that if the angle difference is small it should be simplified to one perspective. It makes drawing much tidier and harmonized. (they were probably done quickly by hand, without prior checking of perspective - that's my guess)
  3. Chimney's point of touching to the roof is incorrect. Line should follow the angle of line connecting tip of the roof to the middle point of the bottom of roof surface. It's incorrect in both cases, but selected one by much bigger margin
  4. It's pretty unnoticeable, but all the selected windows have the "inwards part" done the same way, while being on different plane. Perspective once again
  5. I know the pain of drawing hair after making detailed portrait... but wtf is that? It really looks much more like cape than hair? Good way to make hair 'feel alive' is to draw single hair strands going slightly off - the hair is not perfect. There should be some chaos there, so it doesn't seem like fabric
  6. This one is such a shame... armor is made so beautifully, and this seems it thin like paper... plates in armor go one under another. Thickness of the plates should add to the position of next plate, so it's more 'stairs shape' and the more the difference the more 'defensive feeling' armor gets.
  7. plx fix the tilted sword. nuff said. and don't give me 'it's curved', as it's sharpened both ways and curved swords with two edges were... rare. Like really rare.
  8. Chainmail is copy-pasted with added a little bit shading and transformed with deforming. It does stick out, especially with inside of rings being gray instead of black - by itself chainmail is a little bit see-through, not solid.
Overall in my opinion it would benefit from more aggressive shading with shaded areas being darker, but that's just my taste. The ones I listed are only points that were noticed before inspecting it (first impression), and only ones that were easy to descript (not 'it feels wrong for me'). I tried to make most of my points to be objective and informative (sorry for the sword one, couldn't resist ;)). If any of my points are unclear, please message me - I would be glad to help with explaining.
 

Theonrad

Private
103 Badges
Dec 5, 2013
20
0
  • Crusader Kings II
  • Stellaris
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: No Step Back
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • War of the Roses
  • Crusader Kings II: Rajas of India
  • Tyranny - Bastards Wound
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Sengoku
  • Victoria 2
  • Warlock: Master of the Arcane
  • Crusader Kings II: Conclave
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
If Somogy finally renamed to Baranya (and its capital Pécs of course) that would be great :D that county (or "vármegye" in hungarian) was way more important and stronger than Somogy... btw finally KINGDOM OF HUNGARY on the table :D keep up the good work!!! :)
 

chrnno

Lt. General
53 Badges
Apr 24, 2009
1.616
920
  • Victoria: Revolutions
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • Cities in Motion
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion 2
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Stellaris Sign-up
  • Age of Wonders III
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV Sign-up
  • Magicka 2 - Signup Campaign
  • Crusader Kings Complete
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines - Parklife
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Warlock: Master of the Arcane
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Shadowrun Returns
  • Crusader Kings II: Sons of Abraham
How do you choose the next scope? Pulling paper with country names on them out of a bag? :rolleyes:
Darts obviously. This patch is called Hungary so people aim for it and whoever it falls on gets upgrades*. Done on order so there is no issue with multiple halfway changes and simply stop on the current one when the target date nears.
*Fortunately there are several good players so nothing for the country the patch was named for doesn't happen.
 

ValahNamedR3mus

Corporal
29 Badges
Dec 28, 2016
32
110
  • Europa Universalis IV: Third Rome
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
Huge update. Big kudos for Mr. @Trin Tragula for delivering this patch. Really like all aspects.

Have few questions.
1. Are you moving Slovak culture to West Slavic?
2. What is the Capital city of Region called Hont?

One more catch. I see from picture that provice called Brno has Capital City named as Brunn. I would like to ask what is the naming standard for cities? Because some have German city names some Czech. Same for Hungary region. Some have Hungarian names some German some Slovak.

Yeah exacly , Slovak culture is definitely West Slavic but should stay as accepted culture for Hungary. And that names really need bit of work .
 

AxiZ

Recruit
106 Badges
Jan 30, 2016
4
0
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Cities: Skylines - After Dark
  • Crusader Kings II: Sword of Islam
  • Stellaris: Galaxy Edition
  • Age of Wonders III
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Conclave
  • Cities: Skylines - Parklife
  • Tyranny - Bastards Wound
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Shadowrun Returns
  • Tyranny: Gold Edition
  • Cities: Skylines - Green Cities
  • Prison Architect
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV
  • Imperator: Rome Deluxe Edition
  • Stellaris: Nemesis
  • Cities: Skylines - Campus
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • Crusader Kings II: Holy Fury
  • Teleglitch: Die More Edition
  • Cities: Skylines - Mass Transit
  • War of the Roses
Finely a Hungary update
 

Mingmung

General
34 Badges
Aug 23, 2014
1.810
756
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
Did Hungary have any historical "disasters" occur during the games time period?

Aren't the Ottomans disastrous enough? XD
 

Zak Preston

Zakharia
74 Badges
Aug 16, 2014
1.668
2.173
  • Crusader Kings III
  • Knights of Honor
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Mount & Blade: Warband
  • Europa Universalis III: Collection
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Crusader Kings II
  • Imperator: Rome
  • War of the Roses
So Hungary gets more provinces to make the region more relevant and warfare more deep and enjoyable. And to the east we have a completely irrelevant and useless Poland-Lithuania - Orders - Muscovy-Novgorod triangle, judging from this perspective (province count, development and size). Bravo! You are fixing what was quite acceptable (Hungary) while leaving completely terrible regions untouched for years.

Edit: not saying Hungary rework is not needed. It actually is viable because of overuffed Ottomans that have no competitors in their neighborhood. Still Eastern Europe is in the terrible state and is completely outdated by modern EU4 standards.
 

Mingmung

General
34 Badges
Aug 23, 2014
1.810
756
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
So Hungary gets more provinces to make the region more relevant and warfare more deep and enjoyable. And to the east we have a completely irrelevant and useless Poland-Lithuania - Orders - Muscovy-Novgorod triangle, judging from thris perspective (province count, development and size). Bravo! You are fixing what was quite acceptable (Hungary) while leaving completely terrible regions untouched for years.
A bit melodramatic, no?
 

Itchel

Major
7 Badges
Apr 16, 2014
726
344
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
Events:
  • There are a number of events dealing with the advance of the Turks, the establishment of a fortified frontier and the resettling of fleeing Balkan Christians within these lands.
  • The old “Advance of the Turks” event has been expanded upon and given follow-up events relating to the election of two different Hungarian monarchs, one with Austrian, western Hungarian and Croatian support and one with the support of Eastern Hungary. This could happen in a situation when the kingdom has been soundly defeated by the Ottomans.
  • There are now events dealing with the other peoples in the Hungarian realm such as Slovaks, Croats and Vlachs/Romanians and the development of their respective national movements as the game progresses

So we'll have serbian migrations, Romanian migrations, etc.?
 

Hunniel

Recruit
29 Badges
Sep 15, 2016
5
1
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cossacks
  • Surviving Mars
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
The Ottoman's true aim was the capturing of Vienna after taking Buda. Actually, Buda was also (just) a step closer to Vienna. That's why they didn't conquer Transylvania - after Hungary had been torn apart to three parts - but only "vassalized" it. They tried to conquer Vienna some times during the XVI-XVII century which led to such events as the Siege of Kőszeg or the arrival of the Winged Hussars, or the creation of the Holy League which managed to reconquer Buda, and most of Hungary, etc.

It would be good if it was a main goal for Ottomans to go after Vienna. To the West (I saw a lot of games where they just conquered half of Hungary and Transylvania, Wallachia, Albania, Serbia, and maybe Moldavia but then they just winded down, however, historically, they tried to take down the Austrian capital and the Kaiser, of course).

EDIT: And if they attacked/defeated Austria, then it would indeed unite whole Christendom against the Ottoman invaders ending up in a huge, huge war with the possibility for Hungary (and Serbia, Albania, etc.) to reclaim her lands. Best of it: it would also be historical.
In addition I think it would add more balance for Hungary and surviving Balkan nations. I mean loosing a war in the beginning wouldn't end up restarting the game immediately, since the aim is not capturing all territories there but a road to Austria. So it would give more opportunities to the aformentioned nations to catch up. Or just simply add more AE to the Turks for advancing in Europe.
 
Last edited: