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EU4 Development Diary - 18th February 2016

Hello and Welcome to another development diary for EU4. This time we take a look at Africa, and the changes there. This one of those times when pictures are worth more than 1000 words.

First of all, we have added the entirety of the Kongo region, reaching up to the Great Lakes area. Not just home to the countries of Kongo, Loango and Ndongo, this area now have multiple nations, and could be the basis of a powerful empire.

EqLfHFP.jpg


While we have added over 20 new nations to Central Africa, we have also added new idea groups and unique ideas for these mighty states, including the Great Lakes ideas for our states near the Lake Victoria. These Central Africans also have their own unique technology group, with technology costing 65% more than Westerners.

North we find the Great Lakes Area, with lots of minor nations, some that still exist today, after a brief period of colonialism.

fGXlnQP.jpg


Southeast of Kongo, is Zambia and Mozambique is now filled with provinces and several new nations as well. Magagascar has also seen a rework, with 5 nations struggling for supremacy of the island, complete with their own national ideas and Pagan/Islamic friction

rRAeHfF.jpg


The tradesetup for Africa have changed as well, Zanzibar is now the coast tradenode, with three inland nodes of Kongo, Great Lakes and Zambezi leading to the coasts either west and east. This makes the Zanzibar node a hugely important tradenode for everyone along the Indian Ocean.

BSQYLUv.jpg


No diary on our Africa changes would be complete without giving some attention to religion in the region. Previously we had carpeted non-specific pagan areas with Shamanism or Animism. Now many of our African provinces which have not converted to Islam are portrayed with the Fetishist Pagan religion which grants greater tolerance to heathens and a diplomatic reputation bonus along with the usual pagan decision.

i47pBld.jpg


Next week, we’ll talk about two different and new concepts, one which has its own icon in the top bar.
 
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Me_

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I see that the Hansa has been relocated to Madagascar. I wonder if this means a new flag for Lubeck.

Frankly, I was hoping for some mechanics for African nations, although a map extension is still good. Maybe in the future.
 

Artess

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If the player wants to do something suboptimal but ahistorical, they should be allowed to.
The AI can be "taught" not to do something, but should only be taught to avoid things that are no good. Anyway, the AI doesn't seem to conquer much inland in South or East Africa even now, so I don't think that would be a problem.
I agree, they should, but it should be done more difficult when it comes to Africa. Colonising in the heart of Africa shouldn't be as easy as colonising the Caribbean islands.
 

zbyrne

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Well, I think the tech penalty should take into account a civilisations achievements in all three categories. So, while the mesoamericans were supposedly militarily less advanced than the Africans they were ahead in terms of administration tech. I'm not saying that both groups should be equal but I think the Africans should be knocked down a few points (in order to be more fair on the Chinese and Indians, more than anything else) and the Mesoamericans should gain a few points. A 90 point (or 85, in the central African case) difference seems grossly unfair on the Mesoamericans.
Well you could do a varied penalty (-40% for Admin, - 60% for Diplo, -80% for Military etc.) but I'd worry it'd lead to all sorts of tech imbalances. Perhaps the Mesos should just be given a few bonuses to represent their ability to administer large empires?
 

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I agree, they should, but it should be done more difficult when it comes to Africa. Colonising in the heart of Africa shouldn't be as easy as colonising the Caribbean islands.
And it isn't. Africa is largely poor terrain which gives a penalty to colonization speed, the colonist travel times are often longer, and once you do get a province colonized it is a smaller population (lower development).
 
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I hope you remembered to updat the Oromo event to convert provinces to Fetishism rather than Animism.
 
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EU3NOOB

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Fetishist?

Spank me harder P-dox?:eek:

But honestly, I've never really cared about map expansions since I never play vanilla...
 
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jebates

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It seems a little silly to decide fill in Africa and still have wasteland next to bodies of water- maybe fill in those last areas next to lakes with new provinces too? I'm more of a Africa-should-be-mostly-wasteland guy myself, but one area that could use 3x more provinces and was settle-able in game time frame is South Africa. If you don't want to make it a colonial area you can have a Boer trek type event if it does get settled where the 'Boer' states take their culture from whoever colonized the coast
 

wam-mnebu

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is there an achievement for playing as Luba and conquering both Kuba and Cuba?
 
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mcmanusaur

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Excellent news! I've created a few threads asking that sub-Saharan Africa get more attention, and I was starting to give up on that possibility, but I have to say this definitely meets my expectations and then some. Full credit to Paradox here for listening, and I think the reception in this thread has been very positive- much more so than for my earlier requests.
 
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TheDungen

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Some Mesoamerican civilisations did have a written language, such as the Maya. They also had a superior knowledge of some sciences compared to the sub-Saharan Africans.

Not quite sure how being affected by diseases that you've never come in contact with makes you technologically backward.
I don't think yyou get how devestating these diseases were. Technology is dependent on science, and science on what people knows, especially people's with little or no written language. When people starts dying yeah you do the math.
As for the Maya their civilisation was already gone when the europeans arrived.

Well, I think the tech penalty should take into account a civilisations achievements in all three categories. So, while the mesoamericans were supposedly militarily less advanced than the Africans they were ahead in terms of administration tech. I'm not saying that both groups should be equal but I think the Africans should be knocked down a few points (in order to be more fair on the Chinese and Indians, more than anything else) and the Mesoamericans should gain a few points. A 90 point (or 85, in the central African case) difference seems grossly unfair on the Mesoamericans.
As for china and india see the response below. Also remember the empire of Mali started the reinessance by being a rich powerful and so on empire. They are hardly fur clad savages. Ethiopia is one of the oldest advanced civilisations on earth.

I would probably argue it. Also, difficult to determine what constitutes "superior technology" - for instance, is a crossbow better than a longbow? One shoots further, but takes much longer to reload, the other requires years of training. So in the China issue, was the (let's pick a random example) Confutation education model better, worse or the same as the European University model? Are they even comparable?

China was certainly the source of many technological advances, but I'd suggest the majority came before the game's period. My history professor made the argument that the reason the most advanced civilization (China) didn't go on to dominate the world was because it was a self-suffice economic superpower, which restricted itself with tradition, whereas the competition between states in Europe, as well as the financial support in the guise of wealth from the new world (although not always a good thing - see Spanish inflation for example) made all the European advancements possible.

So the point in this long ramble is that China's superiority was its economy - it produced everything it thought it needed and thus didn't feel the need to expand or explore - hence it fell behind, on the global stage. It wasn't however, a technological superpower, leading the charge throughout the centuries.

In game perhaps the Chinese tech model could be something along the lines of, no penalty for the first few levels, and then an increasing penalty for higher levels (so start off at zero, and then 10% higher per level afterwards, something along those lines.) China wouldn't fall behind immediately, but over the course of the game would.
Can't argue much with that logic.

Seems interesting. Madagascar sounds like it would make things more difficult for colonizers.

Hoping that central region stays balanced though and we don't get super powers coming out of there all the time.
Assuming that they don't change how colonial range work.

I see that the Hansa has been relocated to Madagascar. I wonder if this means a new flag for Lubeck.

Frankly, I was hoping for some mechanics for African nations, although a map extension is still good. Maybe in the future.
Or it may be related to some DLC feature and they are thus holding on to it for the moment.
 
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Vaximillian

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Why the hell half of today's Estonia is Latvian. It doesn't make any sense whatsoever..
Because they don't have smaller provinces for Livonia? It only got divided for the first time ever (north to Estonia, south to Latvia) in 1920s.