EU4 - Development Diary - 17th of April 2018

Good day and welcome. By the time you are reading this message, I will be long gone. This message should go live at 10am on Tuesday 17th April but I am writing this some days before. Having already snapped at several months of sustained subzero temperatures in this heathen place, I am taking to the skies and will be enjoying the blazing sun in Florida for a three week vacation. Know that if you do find me making posts here, it is as I am laying by a pool sipping a drink not out of thirst, but out of needing to actually cool down for the first time in half a year. In my stead, @Groogy will be more than happy to elaborate on the mechanical/design changes and @Trin Tragula will be on dev diary duty to talk about what he does best.

But the grim reality of Scandinavian life aside, let's look at our final in a three-parter dev diary on the Government Changes coming along. We've already elaborated how they work as well as Monarchy reforms in Part One, then checked out Republics in Part Two. Today we wrap up by checking out the remaining government types: Theocracies and Tribes.

Theocratic Reforms:

  • Leadership
    • Clergy: 5% Tax Modifier
    • Monastic Order: -20% Fort Maintenance
    • (Papal States only) Pope: +1 Prestige, +1 Tolerance of True Faith
  • Internal vs External Mission
    • Internal Mission: +2 tolerance of true faith
    • External Mission: -20% Warscore against other religions
  • Divine Cause
    • Safeguard Holy Sites: +1 Prestige
    • Combat Heresy: 10% Morale
    • Expel heathens: 5% Development cost
  • Clergy in Administration
    • Subservient Administrators: +1 Free [HIDDENS] (almost missed this one)
    • Religious Administrators: -10% Stability cost
  • Secularise?
    • Maintain Religious Head of State: +10% Absolutism
    • (Muslim) Hereditary Religious Leadership: gain Feudal Theocracy abilities
    • Crown [Root.Monarch.GetName]: Turn into a monarchy, lose 2 reforms
    • Proclaim Republic, lose 2 reforms
Theocracies will be able to shape what sort of religious government hey wish to be and, instead of simply having the decision to secularize, can decide if they want to become a republic or Monarchy at the end of their reforms (keeping some of their reform progress that can be immediately used to pass Monarchy/Republic reforms) or double down on keeping a religious government. For owners of Cradle of Civilization, regular Sunni Theocracies will be able to adopt Feudal Theocracy mechanics as their final reform if preferred. For the likes of Ardabil, they will have a special starting reform which has these mechanics pre-unlocked.

Looking over to our friends the Tribal nations. We wanted to make the path from Tribal to settled nation more exciting than being an ADM sink and rail-roading of National Ideas. They are offered several choices of where to direct their nations.

Tribal Reforms:
  • Tribal Administration
    • Nomadic - Enables Steppe Nomad mechanics, all old nomad bonuses. only available for 1444 nomadic nations.
    • Federation - Enables Federation mechanics. - 5 years of separatism. Only available for the previously defined Tribal Federations.
    • Despotism: -10% Core Creation cost
    • Kingdom: +20% Vassal Income
  • Cultural Values
    • Martial Society: +15% Manpower
    • Civil Society: +5% Tax
  • Religion v secular
    • Religious Societies: -10% Stability cost
    • Lip-Service: -20% Land Maintenance Modifier
  • Modernization
    • Centralize Powers: +3 States, +10 Max Absolutism
    • Retain Tribal Hierarchy: -5% Core Creation Cost -5% Stability cost
  • REFORM:
    • Become Monarchy - Lose 4 Reforms, become Monarchy
    • Become Republic - Lose 4 reforms, become Republic
    • Become Theocracy - Lose 4 reforms, become Theocracy
    • Become Horde - Become Steppe Nomad. Use Nomadic mechanics.
All values seen are subject to balance changes and tweaking at this early stage of development and are expected to change. Despotism vs Kingdom, I'm looking at you.

With Tribes you are now given more control over how (and if you even wish to) reform your nation, complete with the ability to embrace horde life as a nation not blessed with Steppe Nomad mechanics in 1444, so once you have dominated West Africa as Dahomy and don't want any of those fancy styles of government that the arriving Europeans offer, you can go full horde and ride north razing everything into dust.

You will be able to see how close you are to your next reform straight from the main GUI, as we have re-positioned the Great Powers button to allow a button that opens your reforms. This button also fills up with green as you get closer to your next reform so you won't need to keep consulting the tab to check your progress.

Aq Qoyunlu Reforms.jpg


As is often the case, changes to a base system like this is going to be subject to iteration as we continue our work on 1.26 and its accompanying yet unannounced expansion, so do not be surprised when other changes to it are announced along the way. For now though, we will shift our attention in these dev diaries. Starting next week we will have some dev diaries on the map changes upcoming in 1.26. As always, map changes and new nations added are free additions to the game and are part of the upcoming Update. This will also reveal where we will be focusing on in this expansion. In the interest of teasing it though, I'll post some screenshots along the way.

River 1.jpg

We'll see you then!
 

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Rohrym

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I think traced the teaser! I've located it in Bengal between the current provinces of Dhaka and the Bengal Delta.

Link: https://imgur.com/a/OWOEa

I think a next expansion in India would make sense since the region doesnt really have an interesting mechanic that differentiates it from the rest of the world besides their religion.
 
Last edited:

SPAMbuca

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Might be out of the box, but maybe it's an uncolonized province. Maybe the native Americans are getting an overhaul. Would actually be nice if the area became a bit more appealing as I don't think it's very popular at the moment.

Also, I might see something that resembles a native tent.
 

JSparks101

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I'm pretty sure it is not.

Really? The trees in the spoiler are in the right place, the river has the correct bend. In temperate environments
 

SPAMbuca

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Really? The trees in the spoiler are in the right place, the river has the correct bend. In temperate environments

It's seems to be missing province lines as well. But considering the possibility of them rotating the picture, I'd say it's a waste of time to look and try to find the exact location.
 

Rohrym

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Shadows doesn't fit.

I friend of mine checked the shadows and concluded that all shadows are facing north-west, no matter where you are. Therefore it could still be in Bengal.

It's seems to be missing province lines as well. But considering the possibility of them rotating the picture, I'd say it's a waste of time to look and try to find the exact location.

Most probably they already changed the borders for the new update so the current borders are of no use. Secondly the picture cannot be rotated due to the trees in the far upper left.
 

Drachenfels

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Expulsion of heathens means that you get rid of potential workforce, what's more you get rid of the workforce you could treat harsher and extort more income from. (...)

Unless expulsion means, take control of their assets and force them into forced labour in order to save their souls. As it happened in the history.
 

JSparks101

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Really? The trees in the spoiler are in the right place, the river has the correct bend. In temperate environments

Could have used different lighting settings. Trees are in the right position to the river though.

It's seems to be missing province lines as well. But considering the possibility of them rotating the picture, I'd say it's a waste of time to look and try to find the exact location.

They will have added new provinces won't they! It is not a waste of time as he did give us a spoiler.
 

Duc

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I do hope it's a major HRE rework expansion. I enjoy playing in this area so much.
 

JSparks101

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Well if they DID add new provinces I don't think we will find it either.

So lets ignore province borders. We have the river, the tree position and the climate type that suggest that it is India. Until another alternative is found, ti looks like it is their.
 

TheDungen

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? Also the river seems to follow the course of the Rhine to some degree, so HRE confirmed as focus? (Please, Please,Please)
In that case it better be the Rhineland not the HRE. The HRE is to big for a single patch.

  • Internal Mission: +2 tolerance of true faith
  • External Mission: -20% Warscore against other religions
These don't seem that balanced, assuming that's -20% warscore cost.

Crown [Root.Monarch.GetName]: Turn into a monarchy, lose 2 reforms
Will this replace the old decisions?

Iberia probably. Italy and the HRE could use some rework. Poland and East Europe later. India maybe a bit.

The new world definatively needs a major DLC reworking colonization.
Probably not Iberia because Iberia isn't that green (in game), that said yes all these things need reworks.

HRE (And maybe Italy)
The HRE itself is to big to the focus of a single patch. the HRE and italy certainly is. It could be The Rhineland, or the western HRE or something (the north eastern having been done in the Prussia patch and Austria being left to do properly along with HRE mechanics.

Shouldn't you be required to at least own some steppe or steppe like land to form a horde? I think it is a cool idea that tribes can form hordes but let's say you're playing as a jungle tribe in Congo and suddenly out of nowhere you are horse nomads? Doesn't really make sense. But for circassians or an ambitious sibirian clan council or migratory american tribes I'm all for it.
I'd say grassland, dryland, savannah or steppe.

Speaking of primitives, what'll happen to them?

EDIT:
And are you able to go full monastic order as say Augsburg or Münster, while the Teutons and knights might opt for staying regular bishoprics. IMO the starting reform should be pre-determined in several of the different government forms,
I think it usually is, but there may be ways to change it.


I think traced the teaser! I've located it in Bengal between the current provinces of Dhaka and the Bengal Delta.

Link: https://imgur.com/a/OWOEa

I think a next expansion in India would make sense since the region doesn't really have an interesting mechanic that differentiates it from the rest of the world besides their religion.
India like the HRE seems a bit big to do in a single patch. Perhaps the Mughal empire?
 

TheDungen

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I do hope it's a major HRE rework expansion. I enjoy playing in this area so much.
I think a HRE rework should be broken up into two, one for the north west of Germany and one for the Austria/Bavaria/Switzerland area (the north east having already been done in the Prussia patch).

I mean if the British islands get one on it's own then Austria should too it had way more people and influence for most of this era.
 

Heiliges Thüringens Reich

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How would I endeavour playing TO/LO/Knights:

Leadership: Monastic Order
Internal vs External: External Mission
Divine Cause: Combat Heresy
Clergy in Adm: dunno, need to know what the [HIDDENS] is
Secularise: if Christians could take Feudal Theocracy... think I'll keed Maintain Religious Head of State

Also, may I suggest if a Monastic Order enters the HRE and manage to become an Elector, could it become an Archbishropic (maybe with another name)? The EU4 wiki has this special event for TO (Elevate Bishopric to an Archbishopric), but I managed to became an elector once and that event never showed up...
 

AirikrStrife

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I don't see why they have to split an HRE patch. It's probably not that major of a map overhaul, as HRE are already so dense. CoC was bigger. Besides low countries have gotten a recent map overhaul and netherlands already has it's own government mechanics. So a whole major patch for northwestern germany seems very small.


I'd say grassland, dryland, savannah or steppe.
Agree on that.
 

TheDungen

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I don't see why they have to split an HRE patch. It's probably not that major of a map overhaul, as HRE are already so dense. CoC was bigger. Besides low countries have gotten a recent map overhaul and netherlands already has it's own government mechanics. So a whole major patch for northwestern germany seems very small.
First of it's primarily about moving provinces around not adding more of them, but most importantly it is about adding missions events and ideas to a huge number of tags. Though some more provinces and tags would be nice, there are less than 30 tags in the HRE at the moment as memory serves me there were hundreds of them in reality.

CoC by comparison had to deal with way fewer tags. And let's not forget the british isles,a forgotten backwater in 1444 got a DLC on it's own but the Rhineland is supposed to share with Austria? Despite both these regions on their own having twice the population of the british isles.

They have set a precedent for ultra focused DLC now they have to live up to it. By the precedent set by CoC France the briitish Isles and Iberia should have been done in one DLC.