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EU4 - Development Diary - 16th of May 2017

Hi everyone, and welcome to another Europa Universalis development diary. I hope you all enjoyed PdxCon last weekend, either in person or from watching the streams.

As you all know, we announced our new Immersion Pack, Third Rome, which will be out in June this year for 9.99$. So what is an immersion pack then? Well, it is something between a full expansion and a small graphics pack, similar to the story pack Leviathans for Stellaris.

Closest comparison to Third Rome of our previous releases for EU4 would be Wealth of Nations when it comes to amount and size of features. Third Rome also comes bundled with a portrait pack for russians, and 3 new sprite-packs, for 12 countries in the russian region, including Ryazan, Lithuania and Perm.

So, what cool features will we talk about today then?

We’re adding three new russian government types. The actual types are in the free patch, but the abilities we give them as well, belong to the Immersion Pack.

Veche Republic
This is a new republic form, which works like a merchant republic and have access to the russian abilities as well. They are always duchy rank, and their bonus is +1 merchant. Novgorod and Pskov starts as Veche Republics. It also gives +3 to states.

Principality
This is the new monarchy governmentform, which all russian monarchies start with. It has access to the russian abilities, and while they are locked to duchy rank, they have a bonus of -1 unrest and +5% Tax Modifier. It also gives +3 to states.

Tsardom
This government form is given when forming Russia, and is automatically empire rank. Besides giving +10 to amount of states and access to the russian abilities, it gives the following bonuses. +20% Manpower, +0.1 Yearly Absolutism & -0.05 monthly autonomy.

eu4_43.png



The russian abilities work like this. All actions have a bar to fill up before they can be used. Bar fill up from 0 - 100, increasing yearly by the ruler’s monarch point in the category, and a base +3. The actual bar can hold 150, so you don’t lose by not using it immediately.
  • The Administrative ability is called Reform Sudebnik, and reduces autonomy by 10% in all provinces you own.
  • The diplomatic ability is called Support Oprichnina, and reduces progress of all your rebelfactions by 30% each.
  • The military ability is called Raise Streltsy, and reduces war exhaustion by 2, and raises 20% of your forcelimit as Streltsy Infantry in your capital.

So what is Streltsy units? Previously we had three categories of units, with regulars, mercenaries & banners. In 1.22 there are two more categories added, and one of those is the Streltsy.

Streltsy arrive at full strength, but low morale, and do not cost manpower nor gold at recruit, but otherwise works like a regular unit, if not for two distinct differences. First, the amount of streltsy compared to your force.limit increases your stability costs, while each streltsy regiment provides +10% fire damage.

The other category we add for 1.22 is Cossacks, which is there for everyone that bought the “The Cossacks” expansion. Cossacks work like regulars, except they do +10% extra shock damage.

Cossacks are recruited as an estate interaction, where each province assigned to the Cossacks estate will give you 1 cavalry cossack regiment.

Of course, fittingly for the focus on this update, we have added three new interactions to the Cossacks estate.
  • Conscripting Elites: gain army tradition, lose loyalty
  • Supply Arms: lose MIL, gain loyalty and influence
  • Permit Self Governance: give autonomy to cossack lands, gain loyalty and influence

Next week, we’ll take a deeper look into more abilities of Russia and the Tsardom.
 

BOSSOVSKY

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Great patch :)
I think there should be some more provinces in Lithuania, Ukraine and Belarus.




upload_2017-5-16_15-7-37.png




1. Panevėžys
2. Lyda/Lida
3. Borisow
4. Słuck
5. Chełmno
6. Zbaraż
7. Czornobyl
8. Biła Cerkwa
9. Lubni

Possibility of creating a new country: Turov
 

Mortheim

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Okay, thats good point. But anyway, its common knowlegde that most valuable units in PLC were foreign regiments, so nothing to be offended about :)

Would argue. I can see reasoning behind giving them Winged Hussars as unique regiment with some insane shock damage (like, remove idea and give regiment 40% shock damage dealt), that increases minimum autonomy (at maximum ratio to 10/15/20/25% - which number suits you). Representing how powerful nobles became when you rely on them could be immersive.
 

DmUa

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Okay, thats good point. But anyway, its common knowlegde that most valuable units in PLC were foreign regiments, so nothing to be offended about :)
- well, speaking from the point of realism and historicity, russian military is not represented properly by newest changes either.;) Its a game afterall.

Altough poland benefits nicely from cossack estate changes too. +10 cav power for poland which can have up to 70% cav armies with 33% innate cav power is rather powerful in my opinion. Thats not mentioning that poland is already sporting one of the best military idea sets and has free PU over lithuania.
 

Varjaaa

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Would argue. I can see reasoning behind giving them Winged Hussars as unique regiment with some insane shock damage (like, remove idea and give regiment 40% shock damage dealt), that increases minimum autonomy (at maximum ratio to 10/15/20/25% - which number suits you). Representing how powerful nobles became when you rely on them could be immersive.

Yeah, additional flavour is always appriecated. But i would rather see corruption in place of minimum autonomy.

Altough poland benefits nicely from cossack estate changes too. +10 cav power for poland which can have up to 70% cav armies with 33% innate cav power is rather powerful in my opinion. Thats not mentioning that poland is already sporting one of the best military idea sets and has free PU over lithuania.

Trampling hordes with cav armies <3
 

tom025

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Interesting features... I like them

But one thing I dont understand, a long time ago YOU SAID you didnt wanted to have too much unique government in the game, hence you will just put 3 more into the game.

So I'm asking, give us back the AMERICAN SPECIAL republic, we paid for it !
 

Mingmung

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Does 3 unit packs mean 3 different lines of units with recolors to form a total of 12 unit-lines for the factions?

Or 12 unique lines for 12 factions in 3 thematically separated packs? (Minor Russian Principalities pack, for example)

I'd love to see them!
 

Mortheim

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But i would rather see corruption in place of minimum autonomy.

You give more power to nobles, they obey you less, you get less taxes, they become richer, you become poorer ergo this is autonomy.
And we already have unique regiment with corruption as cost :)
 

KRBLACK

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So is there a possibility that other estates will get more interactions in the future too? I really hate the fact that you can only increase the loyalty of the nobles or the burghers by 1 interaction. I think interactions should be a tough choice, not farming 150 MP and some money every few years.
 

darksx

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Does the new government for Novgorod have that 20 province cap like in merchant republics? By looking at the screenshot seems like so.

Also is it possible to give a unique spirte to the cossacks from estate interaction? That would be nice.
 

MrAdrianPl

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Yes, so glorious they lost almost every battle they were used in.
https://en.wikipedia.org/wiki/Battle_of_Chojnice_(1454) first battle of the thirteen years war and the last one in said war where Pospolite Ruszenie was used as a serious force (not as a last resort) and lost gloriously. It should be added only if it had -25% discipline.
https://en.wikipedia.org/wiki/Pospolite_ruszenie
Their final pathetic defeat https://en.wikipedia.org/wiki/Battle_of_Warsaw_(1656)
Not to mention that it's nothhing more than a renamed levy.
Hi pospolite ruszenie wasnt a unit formation it was a form of enlistment. Allmost all polish units were drafted in this form this exclude only "piechota wybraniecka/łanowa" in which one recruit was drafted from 10 "łan" in conversion its about 180 hectare. Also polish "pospolite ruszenie" was devided into many formations most elitary formations were winged hussary and pancerni also known as cossacs before apperment of ukrainian cossacs. And "pospolite ruszenie" therm used in those threats was used to describe mixed units formation which probably fought in disorder and break from own formations into mob.
 

Karl244

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For modding purposes, does this mean that we can mod in more type of units than the standard infantry/cavalry/cannons? Or is it hard-coded?
 

Dakka

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Ooooooh I like it. Russia with this government will be a fun major. Russia with this government and Muscovite ideas will be scary, but Russian ideas seem like it won't be so crazy.

Do love how Cossacks are being added, overall a good DD.

Would like to have a list and/or renders of the new unit packs :)
 

delra

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I think there should be some more provinces in Lithuania, Ukraine and Belarus.

You won't be able to form PLC with so many new provinces.
 

Mortheim

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You won't be able to form PLC with so many new provinces.

If Russia will be forced through events or other means to conquer parts of Lithuania - yes, you will be able. Cause, well, losing 1/3 of its territory + Smolensk later really undermined power of Lithuania.
 

wizand

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Feb 5, 2010
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Is there a possibility to change cossack estate interaction for PLC to rise cossack infantry regiments instead of cavalry?Cossack cavalry weren't valued very highly so this bonus for PLC does not make much sense....But Zaporoze Infantry especially when using tabor formation was a force to be recon with...