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EU4 - Development Diary - 16th of June 2016

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Hello and welcome to today's development diary for Europa Universalis IV. Let's take a good look at our King/Khan/Doge/Emperor/Prince.

The ruler of your state is of prime importance to your nation but when you see your new heir birthed or khan taking the throne, it's often a quick look at their 3 monarch point stats followed by either a face palm or a fist pump. As a feature in the upcoming expansion we will be giving a touch more identity to these walking point generators with Ruler Personalities.

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When a ruler comes of age they will develop a personality important to the function of the state. They will develop another trait after ruling for 10 years and a further personality after ruling for a total of 25 years. These personalities will grant a modifier for your nation as well as bonus options in event and changes to the AI's actions. For Duke Francois do Dreux here, he has become a careful individual who will enjoy lower AE in expansion.

Most personalities are a boon for your nation but not all are so positive. While it would be lovely if all your rulers were Just, Incorruptible and Charismatic, you may well find that your ruler is too greedy for their own good like Vilhelm Skram of Denmark.

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King Vilhelm is a tight-fisted greedy guts and will hoover up 10% of your tax income, but there is a silver lining to his greed. Many events have unlockable options now depending on your monarch's personality which will almost always be a superior option. Obscurantism will normally cost a nation in unrest or prestige, but greedy desires drive Vilhelm to seek out a more...lucrative path.

All personalities will unlock such options in some events, as well as have events of their own. Who knows what your Scholarly King or Malevolent Khan will get up to?

Ruler Personalities will be a paid feature in the upcoming expansion, which will be sold alongside the free 1.18 patch.

While on the subject of monarchs, we will be paying special attention to a very influential dynasty of the time period next week, but for now I must take leave. Vilhelm has shaken me down for every ducat I own and I must take care of this.

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Awesome.

Out of interest are you going to expand dynasty mechanics for royal marriage to make things like PUs easier to understand/influence?
 
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Do rulers gain traits at random?
 
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Nice. In Crusader Kings II, the unlockable options are normally indicated as such when you hover over an icon on the left side of such options. But it look like in screenshots it won't tell you if the options are available because of your ruler's personality traits when hovering over them / no such icons. Is there plans to change that?
 
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So we still won't have things like second-in-line heirs? Oh well. Guess we're still at the mercy of RNGesus... Wait... Is that a second green banner for another heir?!
 
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A Habsburg dev diary?

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Interesting, this is a welcome addition to the game. Now we just need a bit more dynastic gameplay in terms of multiple heirs or better marriage system and this patch will have addressed all of the big problems I had with the game for quite some time.


Also, time for Habsburgs next week?
 
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Seeing the "Court" screen, did you guys consider the option of having alternative claimants to the throne? Like family members / ambitious brothers?
This will open the option for rebellions, civil wars, and foreign nations supporting such claimants the way rebels are supported.
 
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. They will develop another trait after ruling for 10 years and a further personality after ruling for a total of 25 years
What about 4-year elections in Republics?

And, of course,
Obscurantism will normally cost a nation in unrest or prestige, but greedy desires drive Vilhelm to seek out a more...lucrative path.
will the rulers have any anti-comet, anti-decadence, anti-sword_stronger_than_book, et al. traits?
 
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Cheers for the DD DDR Jake :D. I like the sound of this feature - giving a bit more personality to the ruler, and having a random event that's a bit more interesting than a change in the rate of accrual of MP, is a good thing :). It's a nice layered system that you could probably take some way if you wanted to as well - elegant. Looking forward to the DLC/patch :).
 
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If you want to make Glitterhoof another multi-series running gag like the comet, this is your chance. Double points if Glitterhoof will reduce diplomat travel time in this game.
 
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