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Hello and welcome to our latest EU4 dev diary. Following our dev diary on some of the larger HRE mission trees, there were many calls for further ones for the smaller, but still interesting nations of Germany. We agreed, and therefore I am now able to present some (but not all) of the results of this, by revealing some of the extra content we have made for the smaller electors of the HRE, by which I mean the Palatinate, Mainz, Trier and Cologne. (Note that these are not the only countries in Germany which have received some extra treatment, they are just the only ones I will present today ).

The latter three – the Bishop-Electors – were particularly hard done by in earlier versions of EU4, since they lacked their own ideas (using instead the fairly generic “Divine Ideas”) and had missions to become Emperor (a hard task for a bishopric…). I am pleased to say that both these issues have been rectified. First of all, here are their new idea groups:

KOL_ideas = {
start = {
global_manpower_modifier = 0.15
missionaries = 1
}
bonus = {
unjustified_demands = -0.2
}
trigger = {
tag = KOL
}
free = yes

kol_pursuit_of_unity = {
fabricate_claims_cost = -0.25
}
kol_archchancellor_of_italy = {
prestige_decay = -0.01
}
kol_hanseatic_city = {
development_cost = -0.1
}
kol_prime_minister = {
devotion = 0.5
legitimacy = 0.5
global_autonomy = -0.03
}
kol_pivotal_ecclesiastic_territory = {
global_heretic_missionary_strength = 0.03
}
kol_shifting_alliances = {
diplomatic_reputation = 1
}
kol_order_of_saint_michael = {
discipline = 0.05
}
}

kol_pursuit_of_unity:0 "The Pursuit of Territorial Unity"
kol_pursuit_of_unity_desc:0 "Our territory is geographically divided between the Rhineland and Westphalia. We have to find a way to unite our secular possessions in order to strengthen the bishopric and to centralize the government. Perhaps we can find some forgotten claims in our archives."
kol_archchancellor_of_italy:0 "Archicancellarius per Italiam"
kol_archchancellor_of_italy_desc:0 "We hold the title of Archchancellor of Italy within the Holy Roman Empire. Although this title carries little in terms of material power or responsibilities, it does bring with it a certain level of prestige, helping us earn the respect of the other princes."
kol_hanseatic_city:0 "Hanseatic Trade City"
kol_hanseatic_city_desc:0 "Because of its central location on the Rhine and its trade links to Western and Eastern Europe, Cologne has traditionally been a leading member of the Hanseatic League. Through its trade with England and its contacts in the league, Cologne has developed into a large and wealthy trade city. By encouraging its further growth, we will secure a bountiful economic dividend in future!"
kol_prime_minister:0 "Prime Minister of Cologne"
kol_prime_minister_desc:0 "The governance of a bishopric as large as Cologne requires a lot of time. In order to administrate this land, the Archbishop neglects his spiritual duties, leading to unhappiness among his subjects. By establishing the position of Prime Minister, to whom the secular administration of the Archbishopric will be delegated, the Archbishop will gain more time for the spiritual needs of Cologne's population. "
kol_pivotal_ecclesiastic_territory:0 "Pivotal Ecclesiastic Territory"
kol_pivotal_ecclesiastic_territory_desc:0 "As a Bishop-Elector and one of the largest ecclesiastic territories in the Empire, Cologne is a pivotal player in the wars of religion. Our support is likely to be key to the success or downfall of either side in the struggle. We shall make use of this opportunity to spread righteousness and religious correctness across Germany."
kol_shifting_alliances:0 "Shifting Alliances"
kol_shifting_alliances_desc:0 "The rule of a bishopric as large as Cologne requires a lot of time. In order to administrate this land, the Archbishop neglects his spiritual duties, leading to unhappiness among his subjects. By establishing the position of Prime Minister, to whom the secular administration of the Archbishopric will be delegated, the Archbishop will gain more time for the spiritual needs of Cologne's population. "
kol_order_of_saint_michael:0 "Order of St. Michael"
kol_order_of_saint_michael_desc:0 "It is our duty to bring the nobility of our territory into line with the church’s accepted beliefs in order to defend the faith in our bishopric. For this purpose, we should establish a military order open only to noblemen. This order, with St. Michael as its patron, is going to teach our nobles to pray and to receive the sacraments with a chaste soul. In this way, they will acquire the discipline and zealousness they need to defend our bishopric from its spiritual and other enemies."

MAI_ideas = {
start = {
global_tax_modifier = 0.1
advisor_pool = 1
}
bonus = {
improve_relation_modifier = 0.3
}
trigger = {
tag = MAI
}
free = yes

mai_archchancellor_of_germany = {
prestige = 1
}
mai_center_of_religious_learning = {
idea_cost = -0.1
}
mai_saint_hildegard = {
devotion = 1
legitimacy = 1
}
mai_weck_worscht_woi = {
recover_army_morale_speed = 0.05
}
mai_perpetual_privy_council = {
global_autonomy = -0.05
}
mai_rhine_fortress = {
defensiveness = 0.2
}
mai_fifth_season = {
global_unrest = -1
}
}

mai_archchancellor_of_germany:0 "Archicancellarius per Germaniam"
mai_archchancellor_of_germany_desc:0 "Ever since the 10th century, the Archbishops of Mainz have held the title of Archchancellor, making them the highest dignitary in the realm second to only the Emperor himself. Our most prestigious duty is to call and organize the Imperial Elections and to guide the other Prince-Electors in their search for a new Emperor."
mai_center_of_religious_learning:0 "Center of Religious Learning"
mai_center_of_religious_learning_desc:0 "As one of the great centers of religious learning and theology in all of Europe, Mainz is home to many of the brightest Christian and Jewish scholars. Guarding over them is St. Martin's Cathedral, the episcopal see of our bishop, where Kings and Emperors have been crowned."
mai_saint_hildegard:0 "Saint Hildegard of Bingen"
mai_saint_hildegard_desc:0 "Hildegard of Bingen, the 12th century Benedictine abbess and polymath, is revered as a saint in our region. However, her canonisation was hindered by disputes between our previous Archbishops and the Pope. But now Hildegard has finally been accepted in the Roman martyrology, which will foster even greater reverence for her - and for the church in general - among the common folk."
mai_weck_worscht_woi:0 "Weck, Worscht & Woi"
mai_weck_worscht_woi_desc:0 "Weck, Worscht un Woi - bread, sausage and wine - is a favourite meal of our subjects. Its simplicity makes it easily transportable, and therefore an optimal food ration for our army. As we possess fertile lands - and the best vineyards in all of Germany - we can easily afford to supply our troops with Weck, Worscht un Woi surely keeping their fighting morale up!"
mai_perpetual_privy_council:0 "Perpetual Privy Council"
mai_perpetual_privy_council_desc:0 "The disjointed territory that we rule has made it necessary to create an enduring central administration, the perpetual privy council. From now on, we will impose a more rigid rule on our subjects and deprive the estates of their power as well as hindering them from convening at all."
mai_rhine_fortress:0 "The Guard of the Rhine"
mai_rhine_fortress_desc:0 "The German lands have been under threat by enemies from the West ever since the Holy Roman Empire has come into existence, with many foes looking to push us back beyond the Rhine. As the strongest fortress on the west banks of the river, we are the sword and shield of the Empire and it is our holy duty to stand strong against all intruders!"
mai_fifth_season:0 "The Fifth Season"
mai_fifth_season_desc:0 "Other less enlightened countries might prohibit criticism of the nobility by the common folk, but this is not the case here in Mainz when the yearly Karneval rolls around. People are free to criticize social and political injustices under the shelter of cap and bells, imitating those of a different social rank for the day. Anyone who is not a fool at Karneval is foolish for the rest of the year!"

TRI_ideas = {
start = {
tolerance_own = 2
global_manpower_modifier = 0.15
}
bonus = {
discipline = 0.05
}
trigger = {
tag = TRI
}
free = yes

tri_crusader_past = {
army_tradition = 0.5
}
tri_university_of_trier = {
adm_tech_cost_modifier = -0.1
}
tri_archchancellor_of_gaul = {
ae_impact = -0.1
}
tri_landesburgen = {
defensiveness = 0.1
global_autonomy = -0.03
}
tri_seamless_robe_of_jesus = {
papal_influence = 1
monthly_fervor_increase = 0.25
church_power_modifier = 0.1
}
tri_prum_abbey = {
prestige = 1
}
tri_domkapitel = {
free_adm_policy = 1
}
}

tri_crusader_past:0 "Crusader Past"
tri_crusader_past_desc:0 "Centuries ago, many brave men left our country as crusaders to take part in the Crusades. Their deeds are deeply ingrained in the memory of our bishopric. Our coat of arms - Saint George’s Cross - was chosen to honor these crusaders. Let all our soldiers remember our crusading past and be exhorted to show that the fire of times gone by is still in them."
tri_university_of_trier:0 "University of Trier"
tri_university_of_trier_desc:0 "The Pope has granted us leave to establish a university in our city, where we can train future priests and administrators for our bishopric. Let us do so and furthermore promote the study of law and medicine, so that we can become a true center of learning and draw students from far and wide."
tri_archchancellor_of_gaul:0 "Archicancellarius per Galliam"
tri_archchancellor_of_gaul_desc:0 "As the Archchancellor of Arles, Burgundy and all of France, it is our right and our duty to bring these lost lands back in to the empire. Under our banner shall the Empire in France be restored!"
tri_landesburgen:0 "Landesburgen"
tri_landesburgen_desc:0 "We have several castles called "Landesburgen" spread across our secular territory. They serve a vital role in our administration, acting as seats for our officials, toll collection posts and strong positions around which to rally our defense against our foes."
tri_seamless_robe_of_jesus:0 "The Seamless Robe of Jesus"
tri_seamless_robe_of_jesus_desc:0 "Helena, mother of the Roman Emperor Constantine the Great, is said to have sent the Holy Robe of Jesus to Trier (then known as Augusta Treverorum) after she discovered it in Jerusalem. It has since been held in a reliquary in Trier’s cathedral, but we sometimes put it on display for the faithful, drawing large numbers of pilgrim to our city for the occasion."
tri_prum_abbey:0 "Prüm Abbey"
tri_prum_abbey_desc:0 "Prüm was the favourite monastery of the Carolingians, receiving many privileges and large estates from King Pepin the Short after his marriage to Bertrada the Younger, granddaughter of the founder of the abbey. Over the years, it became not only a beautiful abbey, but also a center of ecclesiastic learning. However, it has declined considerably since those days, and is unable to survive on its own. We shall take over administration of the abbey and restore it to its former glory!"
tri_domkapitel:0 "Influence of the Domkapitel"
tri_domkapitel_desc:0 "The Domkapitel or Cathedral Chapter has great influence over the Archbishopric, choosing new Archbishops, deciding when the Archbishop may summon the estates, and ruling in his stead in the case of his absence. Through their vigilance, they will see to it that Trier is always well administered, whether the Archbishop is present or not."

In terms of missions, several changes were made. First of all, all theocracies in the HRE now have three missions that replace the missions to become Emperor. Secondly, all three Bishop-Electors now share four missions with each other, two focusing on relations with the Emperor and two on relations with each other. Finally, each of the three have one or two missions of their own, to reflect their own situations.

upload_2019-7-15_15-45-56.png


Mainz’s missions in the new setup.

To begin with the missions for all HRE theocracies, the House of God requires all (or at least 10, if you have more) of your provinces to have churches or cathedrals; as a reward, if you have a church in your capital, it will be upgraded to a cathedral (if you already have one there, you will instead be granted 2 base tax). The Lord’s Army then requires that you turn newfound economic strength into an army capable of holding its ground against all unbelievers – in other words, you must have an army that is at least 30,000 men strong or stronger than those of all your neighbours. Divine Empire then requires the Reformation to be successfully navigated: 50 years after its start, 50 (out of around 80) provinces need to have whichever of the religions you opted for.

The first two bishop-elector missions are fairly uncomplicated: They require good relations with the Emperor and having voted for the Emperor in the last three imperial elections. The second two, however, are more exigent: They first require you to either ally with or conquer the other two bishop-electors, then, once the Reformation has been under way for 50 years, it requires the same again, but this time all three must be the same religion. Achieving this will grant +1% missionary strength and +1 tolerance of the true faith for the rest of the game.

Finally, as mentioned, each of the three will have their own unique mission(s). For Mainz, this would be to claim direct control of Erfurt, a Mainzian core at the start of the game. Doing this will grant claims on provinces between Mainz and Erfurt. In Trier’s case, you will be asked to build Trier University by getting the province to 15 development and making sure it has a church and a courthouse; doing this will cause a university to appear (the university tech itself appears fairly late, centuries after Trier University’s historical foundation date in 1473). Cologne will be tasked with making sure its lands are contiguous (e.g. by conquering Berg), which will then put it in a great position to dominate its ecclesiastic rival in northern Germany, Münster. Subduing Münster will make Cologne a dominant power in its part of Germany and grant claims on Hessen and the rest of the North Rhine area.

---

Moving onto the Palatinate, this nation already had its own ideas, but no missions of its own. Historically, the Palatinate were almost-achievers, in that they were for a long time one of the stronger powers in the HRE without ever becoming dominant. They were involved in numerous skirmishes and dynastic disputes with their Wittelsbach cousins in Bavaria, but gradually ceded ground to them; they led the Protestants in the lead-up to the Thirty Years War and their Elector-Palatine, Frederick V, even became King of Bohemia… only for his reign to last just a single winter (earning him the nickname “The Winter King) and lead to the loss of both his territory and his elector title, as Austria and her Bavarian allies took revenge. It would be another thirty years (until the end of the Thirty Years War, no less) until the rulers of the Palatinate were restored their lands and their titles, but they were a much-diminished force, whose lands would be mainly squabbled over by others in later years.

To do justice to their potential, we added a two-pronged mission tree:

upload_2019-7-15_15-54-0.png


The first two columns contain the new missions.

First, to make any progress whatsoever, you will have to increase your holdings to 7 cities and your armies to 15,000 men. Having done this, you will gain claims to help them unify your lands into a contiguous territory – no mean feat with the new map. If you manage to do this, and the Bavarian Wittelsbachs still exist, you will gain claims on the Wittelsbach throne(s), giving you the chance to fulfil the Elector-Palatines’ longstanding ambition of reuniting their dynastic lands (and reversing the real course of history). Finally, after cementing Palatine power in southern Germany, you can turn your attention back to west Germany and become true “Kings of the Rhine” by subjugating the majority of the provinces along the Rhine; doing this will give a permanent modifier granting +1 yearly legitimacy.

upload_2019-7-15_15-54-32.png


Many provinces now separate Heidelberg from the Oberpfalz.

The other branch of the tree first requires the Palatinate to show religious leadership. In practice, this can mean several things: Owning a Center of Reformation and having 100% religious unity is the easiest one, but one can also do it by being the leader of a Religious League or by being on the winning side of the Wars of Religion; for those without Art of War, these last two conditions are replaced by one of having five neighbours of your own religion 50 years after the Reformation started. Once this mission is fulfilled, the Palatinate’s sympathisers in Bohemia (if it is still free) will kick in and grant you a personal union CB for 25 years. Achieving a complete victory over Bohemia as the Palatinate might, however, not be easy (I speak from experience).

Once the east is secure, again, the Elector-Palatine will have to look west and make sure that no invasions from across the Rhine will threaten his lands. This can be achieved in two ways: Either the you ensure that no French nation has a larger army than yourself, or you ally with France and see to it that the two nations follow the same religion. Completing the mission in the first manner will give claims on the French border areas and Paris, but if you befriend France you will instead gain 200 diplomatic power and France as a historical friend.

Finally, now that the Palatinate is truly glorious, you will have to make sure that your court is a fair reflection of this glory by achieving 75 prestige, having three level 3 advisors, and a capital with 30 development. Doing this will give -1% prestige decay for the rest of the game.

---

One further, purely flavour-based change we made was to add a custom title to the Palatinate: Now, so long as they remain electors, their government will be known as an Electoral Palatinate, and the ruler the Elector-Palatine. Should they however lose their electorate for whatever reason, they will be known as a County Palatine, ruled by the Count Palatine. Speaking of Counts and Counties, HRE monarchies with less than 50 development will now also be called Counties and be ruled by Counts.

upload_2019-7-15_15-55-10.png
upload_2019-7-15_15-56-20.png


And finally, one last thing for today:

upload_2019-7-15_16-0-22.png
 
Very fun to read.

Question though; will the AI actively try to flip to protestant/reformed due to these new changes?

Nope, the missions are made to be completable whichever faith one chooses to follow.

Any chance, @Caligula Caesar, that you'll also add in some minor Republican Tradition here? In my present game as a Pegu republic, it's really annoying to have an empty national idea (Pegu's Buddhist Kingship idea), and that could easily happen here as well. After all, a theocracy can reform into a republic using government reforms and no exploits.

In this case, it is by design, as a) one of the things that makes Cologne special is it being an Archbishopric, and b) it can form Westphalia if it wants some ideas that are slightly less specific to Cologne itself ;)

I actually agree with you, some NI can be gov specific. I figured it couldn't help to point it out in case it is merely an oversight, especially since both theocracies get access to +legitimacy, implying that going monarchy is acceptable to the devs. So I figured, why not also give them something if they go republic?

Theocracies use legitimacy without the relevant DLC.

One small criticism: Why does Cologne still have an additional missionary in their traditions when there is nothing to convert during the first decades of the game? Couldn't the idea be swapped with one of the later ones?

True. I guess I didn't change that from Divine ideas. Maybe I will now ;)

tfw all three theocratic electors got sound nerfs straight to the face

I'm not sure I understand this criticism. The idea groups were meant to be roughly a similar strength to divine ideas - which part of them is missing in the new sets?
 
Speaking of Counts and Counties, HRE monarchies with less than 50 development will now also be called Counties and be ruled by Counts.
50 feels like too much. I suggested 50 in my original thread, because of the Dutch minors (Holland, Flanders), who were mostly counties but start with plenty of development (so a lower point would be insta-fulfilled for them), but making it 50 for all of the HRE will result in way more Counts than in history. Perhaps it could be changed to like 30 (ideally, I would suggest 50 for the Dutch and Flemish cultures and 30 for all others).
 
50 feels like too much. I suggested 50 in my original thread, because of the Dutch minors (Holland, Flanders), who were mostly counties but start with plenty of development (so a lower point would be insta-fulfilled for them), but making it 50 for all of the HRE will result in way more Counts than in history. Perhaps it could be changed to like 30 (ideally, I would suggest 50 for the Dutch and Flemish cultures and 30 for all others).

Getting to 50 dev is not very hard.
 
Getting to 50 dev is not very hard.
I was thinking more of the 1444 and early-game setup, where almost no HRE nation has 50 development, so there will be Counts galore, while it should be more of a mix of Counts and Dukes.

Also, perhaps the same naming schema could be applied to French vassals, as they were also a mix of Counts and Dukes.
 
In this case, it is by design, as a) one of the things that makes Cologne special is it being an Archbishopric, and b) it can form Westphalia if it wants some ideas that are slightly less specific to Cologne itself ;)
Oh yeah, I forgot about Westphalia.
Theocracies use legitimacy without the relevant DLC.
I learned something new! Thanks.
 
I know its a little off topic but i have to adress the elephant in africa;)

Big blobs of protugese or spanish culture in east africa are a sore for the eye and more than a bit historically inacurate.
Could a culture protection for the whole of africa be possible as it exists for trade companies?

On an other note would it be possible that colonized provinces retain their culture shadow for back converting? Cultures like samoyed ect are pointless otherwise
 
Personally i don't mind if the new ideas are a buff or nerf for the bishoprics because they are now all unique. Now there is an incentive to try all of them beyond starting position!

Their new missions are interesting, i understand that more unique missions should be given to the majors but i do hope there is a juicy tree for the big formables such as germany or the HRE! I approve of the shared missions, that sounds fun from both a RP and a gameplay perspective.

The Palatinate looks really cool and im looking forward to being the long boy of the HRE!

If requests for next week are a thing i would like to see some of the Hansa. Im guessing a similar thing can be done with them sharing a couple of missions and then having a unique one or two for flavour.
 
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I was thinking more of the 1444 and early-game setup, where almost no HRE nation has 50 development, so there will be Counts galore, while it should be more of a mix of Counts and Dukes.

Also, perhaps the same naming schema could be applied to French vassals, as they were also a mix of Counts and Dukes.

I don't see a problem here. It's just a name, and 50 dev. seams reasonable. We are playing a game, and not a historically accurate simulator, but I agree with You on this: Not only the Germans should have a Count status. But maybe they are hiding something about AE and the relation to how big your country is.... I would love to see such modifiers.
 
I'm not sure I understand this criticism. The idea groups were meant to be roughly a similar strength to divine ideas - which part of them is missing in the new sets?

Divine ideas are way better D:

Well, it's not straight up comparable of course, but divine ideas offers some exceptional combos for conversion (all the good bits of religious ideas), while also havings the essentials of any good idea group (discipline and CCR). I don't see that from the ideas you've placed. Maybe it's due to the awful display (lol) but I don't think.

Not that I mind though, they look appropriate for these nations, divine ideas were a bit out of place in the middle of HRE imo.
 
Divine ideas are among the better ones in the game and are superior to all three of the new ones.

Agreed. Cologne and Trier have their early Discipline, which is a major boon of Divine Ideas especially when combined with Tier 2 Morale reform; pushed backwards. Mainz loses it completely. They also all lost their Reduced Core Cost and Culture Conversion Cost. Mainz for an extra kick in the teeth lost it's manpower modifier as well [Cologne did too but for Max Manpower instead so that's fine]. Trier comes out the best by far.

Replacement ideas are nowhere near as good.

All three nations are nerfed significantly, Mainz is absolutely destroyed to the point their new ideas may be among the worst in the game.

I'm not sure I understand this criticism. The idea groups were meant to be roughly a similar strength to divine ideas - which part of them is missing in the new sets?

See above. Frankly if you think Mainz's ideas are anywhere near the strength of Divine you don't have a clue about the balance of the game. You don't remove 5% Discipline; 10% Core Creation Cost and 15% manpower recovery and replace it with 0.05 Army Morale recovery and say 'I think this is about the same power' with a serious face.

One of the strongest modifiers in the game [Core Creation Cost] is removed outright; and another one [Discipline] is made available far later or is outright removed [For Mainz]

Even the Defensiveness got nerfed from 25% to 20%; with no Attrition or Garrison Size...
 
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Mainz ideas are bad but i think most people will not mind, its strength is barely above portugal ideas ;)
Divine ideas are much better for cologne and the discipline you get as the first unlockable idea can save them from brandenburg in mp. Also coring cost reduction is better than unjustified demands as in the hre you will have a claim on most provinces you conquer. Swapping discipline and cost to fabricate claims will give it better chances.
Trier ideas are pretty good
 
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The 30% Better Relations is nothing to sneeze at though - especially in the HRE.
The BroT comes at the end, somewhere around 1530, during a time when half the nations around you will be of the wrong religion and once in coalition territory with no hope of ever getting out.
Youd need it at the start to burn of some AE, then it would be good.
 
Hehe I will look at the ideas a bit more. I agree that Mainz's are a bit weaker than I intended. They won't be getting CCR though, there is no possible justification for that :p
 
I see the historical reasons why it's done this way, but it still feels odd to have Westphalia as the formable country for Rhenish culture. Would it still be possible to add a formable Rhineland if someone comes up with reasonable and justified national ideas for it?
 
Wait, ULM is getting their national ideas @Caligula Caesar ? Are you sure you want that? Everyone knows that Ulm is OP as is, giving them further boosts will surely destroy MP scene. If you do this, you gotta buff Otto's too, otherwise Ulm WC is going to happen 100% of the time. I know I am doing one.

In all seriousness, I'm happy that the most memetic EU OPM is getting some attention. I was kinda sad when in that interview I did with Johan a few years ago, he said that this would never happen, as he didn't really like Ulm. But as he's doing I:R now, I'm glad to see the changes. :)
 
I see the historical reasons why it's done this way, but it still feels odd to have Westphalia as the formable country for Rhenish culture. Would it still be possible to add a formable Rhineland if someone comes up with reasonable and justified national ideas for it?

Maybe. We find the historical basis for a Rhinelander tag to be lacking (we couldn't even decide what it should be called) so for now we opted for a joint treatment of the Rhinelanders and Westphalians (even if I know that the people in question might object to this nowadays). What we did change is the conditions for forming Westphalia - they now no longer rigidly need you to have the lands Napoleon gave to his client state, and are instead more suited to a joint Rhinelander-Westphalian state that may organically arise. You also don't need to leave the HRE for it anymore.
 
I don't want Ulm to get a MT nor a set of very good ideas personally.

Ulm became popular because it is consistently a "successful" OPM, reaching crazy dev and surviving, DESPITE having no MT / ideas.

If you give Ulm these, then it ceases to be that reliable landmark, and some other nation would need to take that place. Therefore destroying Ulm's purpose.